QUOTE (binarywraith @ Jan 9 2013, 11:14 AM)

If your player and GM both know the Matrix rules, it isn't any slower than combat, or a face's social RP scene.
Everyone can be involved in combat. Oh, sure, the nonspecialists aren't going to be the stars of the show, but they can still be
supporting cast. Everyone can be involved in social RP scenes. Indeed, everyone
should be involved int hem - not all at once, not everyone in every scene. But there should be some social RP elements in
each character's story.
But decking? Innately, unavoidably, irrevocably solo. Nonspecialists aren't just "not the stars", they are
active liabilities.
...
When the Face is doing his or her thing, the GM can have some sideline RP going on with the other characters. Whiel setting the scene up, the GM can go 'round the table, giving everyone else a chance to narrate where their character is, in that scene's "background". Then the GM turns to teh centerpiece of the scene, the Face, and together they build the "foreground".
When the samurai (etc) are shooting, spell-chucking, or nunja-kicking their way through waves of enemies, anyone not in one of those three categories can still dive for cover, pull out their light pistols, and fill in their little section of the background.
But when the Decker rolled up on a high-security node, and started workign his way inside it?
Noone else even gets to be PRESENT during that scene. The only character
allowed to take part, is the Decker. More often than not, the
sole and only decker on the team. And let's be clear:
every single other player in that group might as well go out for pizza; they aren't needed at the table, they won't be involved in the game until the decking is done, and odds are good at least some of them will be
bored in the meantime.
...
Now, once in SR3, i did manage to run a session with significant decking, simultaneous to significant meat-world action. I did well enough, despite glossing over a lot of details on
both sides, that I got very high compliments from the six or eight players I had that night.
And
it was soul-drainingly exhausting. Plus I had to discard about a third of the stuff I had planned, on both sides of the fence, in order to finish things up by the end of that night. I swore to myself,
NEVER AGAIN. With cause.
...
Now, with the Wireless Matrix? Hacking X or Y node (on the fly)
would be no more than movign the spotlight to the hacker/technomancer for a minute or three, then moving on to the next player(s). Without being exhausting. Without having to gloss over anything. Withotu having to discard a thrid of what I'd planned on, in order to keep things rolling, keep the game moving and the story flowing.
That's a winning scenario, in my book.