QUOTE (Demonseed Elite @ Jan 22 2013, 07:48 PM)

I certainly never removed anything I thought was a great idea because it might not be 100% balanced across the board.
I think that's fair. The goal of the rules are FUN. Balance is very important, but not as important as fun. As a caveat there, balance SERVES fun. If mages are most powerful archetypes, it will not be fun to be a street sam.
That said, cherry-picking all of the stats for your own religion is not fun (and I have said why, because it breaks immersion in favor of min-maxing in the one area where immersion and story needs to be primary).
QUOTE
People that treat RAW like gospel make me laugh. Game designers aren't infallible and aren't writing the Bible.
As a new or middling GM, I expect that the game designers have more experience running games, do more analysis of the product they're putting out, and do more testing of it than I have time to do. This is why I bought the book. Even a beginning GM can design a game from scratch, but it's time consuming.
As a more advanced GM, and beginning freelancer, I'm saying that the idea of permitting players cherry-pick their character's religion for purely mechanical advantages is a terrible idea. Don't put it in SR5. You began down that rode in SR4 and it was okay. Some people liked it, some people didn't, so it wasn't a great idea. Don't push it further.
QUOTE (phlapjack77 @ Jan 22 2013, 10:13 PM)

I see your point, and agree this can be a problem. Cherry-picking the best qualities for lifestyles or magical traditions can be min/max-y and break immersion...
I like your idea, or leaving X number of points of flaws or edges for the GM to pick out. The other alternative is to limit the number of flaws and edges you can take (like the chargen rules). If I want a house with good Internet connectivity by an Interstate, that's easy to find. It's when I'm looking for one with good Internet connectivity, by an Interstate, that's difficult to find, by a ley line, so on and so forth that it gets silly. (The availability modifier does limit the amount of edges, as long as flaws do not reduce availability).