QUOTE (Pepsi Jedi @ Apr 15 2013, 02:20 PM)

Again it comes back around to "Why do they all have to be equal?"
Every player seated at the table, unless the group agrees otherwise beforehand, should start with the same pool of resources for making characters. Each unit of those resources should be worth the same to each player. It's part of the basic social contract that forms the group in the first place.
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Maybe it's my playstyle but I don't mini/max stuff. I role play lots of stuff out more than Roll dice at things. That's the aspect of RPGs I like. Not having the biggest gun, best cyber, on the best race, all optimized to thee decimal points to the right for the absolute 'best' of everything. I know some people play exclusivly like that. My point is they're going to do that if you enforce artifical balance or if you don't.
"Balance" does not mean "min/max", nor does it mean "powergame". It doesn't mean "have the bext ____", either.
It means - you and I will end up
equally able to be in the spotlight, it means you and I will be
equally able to do awesome things (where "awesome" means
whatever our group likes to see, be it Action-movie stuff, or deep drama, or whatever).
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But again, we're back to the "Well if you want a Drow, play a drow. If you choose to play a weaker race, that's your choice"
But, that's not how it works in 3E D&D. You throw off the power curve of the
entire party. You throw off every single encounter the group has.
A Challenge Rating (CR) 3 encounter is appropriate for a party of four Level 3 characters. If one of them is Level 3
and a Drow, then he's really level FIVE, not three. The whole encounter gets just a bit too easy (especially for him). OTOH, an appropriate encounter for HIM, CR5, will be unfairly difficult for the rest of the party. And no, splitting the difference won't work either, because CR4 will be too risky / difficult for those others, too.
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I don't see why everyone has to be equal. The universe isn't like that.
... fine. You and I will play a Shadowrun game. You get your 400BP character. I'm going to get a 2,000-karma character, plus I get to be Awakened and emerged at the same time
and I want to be a Drake, but also Infected. That's all cool with you, right? BEcause, you know, it's what I want to play ... right?
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In SR, if My Troll has to be penalized, just so he's balanced with a gnome, it doesn't make the game better.
It
does .... for the guy playing a Gnome.
But, here's the thing: your troll isn't being penalised! Whereas, using my (imprecise, but for the sake of argument) numbers: the Troll gets to be a Troll with 300BP of "other stuff". The Gnome gets to be a Gnome, with 3
60BP of "other stuff". And you are no more entitled to be butthurt about the gnome getting those extra BP compared to you, than the gnome's player is entitled to be butthurt that your troll is bigger and stronger.
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Well if you choose to play a gnome. That's part of the package.
The thing is, if the Gnome is weaker, then it should have a
commensurately lower PRICE TAG. That's all anyone is asking for: for each race to be
priced appropriately.
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It depends on what you mean by "overall", but in general.. I don't agree. I'm sorry. if you play a character the size of an 8 year old, you chose to play it. The 'numbers' and 'rules' shouldn't make them equal to a 10 foot tall 400 pound mountain of muscle. To make it so, is an artifical limitation that is silly
Not equal in strength - equal in FUN.
Sure, you've got the big strong Troll. Anything that calls for strength, durability, or sheer size - that's your turn in the spotlight, and I'll be over there on the sidelines, munching popcorn and waving a "Go, Troll dude!" pennant.
My Gnome is a rigger, and a bit of a hacker. Anything that would best be done by a drone, by the application of EW skills, or with a bit of low grade hacking? That's
my turn in the spotlight,
and I am as superior to you there, as you are superior to me in the brawn-and-brute-strength department. Balanced, equal,
not identical. It's a thing called "niche protection". Every character should have a niche they fit into, a role in which they are the Star of the Show. The spotlight should move from niche to niche, so that
everyone gets a chance to be the center-of-attention during gameplay. And everyone should be equally able to shine in their niche, as everyone else - with a given amount of "awesome" costing THE SAME, for any and all of those characters.
QUOTE (Pepsi Jedi @ Apr 15 2013, 02:31 PM)

But making that Gnome that's the size of an 8 year old be 100% equal to the 10 foot troll flipping cars over is an artificial limitation that I don't like.
"Equal" does not mean "identical".
The Gnome doesn't get balanced by being as tough and as strong as the Troll. It's balanced because, after picking their Race .... the Gnome
has more CharGen resources left to spend on other things. The Troll player spent some extra resources, to be extra big-tough-and-strong. Fine. But the Gnome will have a little more to spend on gear ... or on skills ... or on being a magician ... or whatever else.
That is balance.
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I just don't like being penalized for doing such. As pointed out above, when you start assessing higher and higher penalties for anything other than human, they fall out of the game. Then it comes back around to "Well you can play a troll, if you want your character totally screwed because of it" or "You can play a dwarf, but you're going to be totally hosed if you do" Which I don't think the game should be like.
"Well you can play a Gnome, if you want to be toally screwed
[for picking something so weak]" ... Pot. Kettle. You know the rest.