QUOTE (Slacker @ Feb 26 2013, 08:52 PM)

Also, please give me the benefit of the doubt here. If I was really the type of GM that got off on dicking over his players, 1) I doubt the players from the previous mission would still be wanting to play in another game under me, and 2) Each step of the way I've been giving you a way out when something does go wrong...when Silas started the wingsuit shenanigans, I tossed in the duffle bag with exactly what you needed and gave an explanation of why a general alarm wasn't sounded, and when you triggered an alarm i allowed you to back off quietly without taking damage or being locked into combat with the Black IC that technically would have automatically locked your connection into place until it could kill you and then trace your exact location.
I am want this game to be fun for everybody, but I'm not going to toss out legitimate rolls, especially when rerolling it three more times only got me effectively the same results. The average number of hits on 16 dice is 5.33. The node only needed 6 hits to detect you considering the Stealth program you have running.
Yeah, my reaction wasn't exactly the greatest, and I'll be the first to admit that. However, I ask that you see this from my perspective as well.
There are a lot of SR GMs that either don't know the matrix rules altogether OR they have the barest knowledge of them. And these GMs get out of dealing with them by slamming the door shut on any attempt made by any hackers to do anything, which thereby eliminates hacking in their games. And these GMs don't wait until several dice rolls are made - they do it on the first one. (Side note - this is why I, as a GM in any system, have decided to post all my rolls, but that's neither here nor there at the moment.)
Now, I understand the laws of probability, and the average number of hits based on the number of dice rolled. And I'm well aware that my Stealth is only a 6 AND that it's a Horizon building. But when you come back with 7 hits on the first roll, my first thought it "Well, here we go again". And yes, most GMs would just say "Well, you set off the alarm and now the whole building is on alert". Again, because they don't understand the matrix rules OR they intend on making things really hard for their players.
Couple all of this with the fact that you and I have never played together before, and...well, I got jumpy. When I shouldn't have. Que sera, sera, I guess. I'll have to learn to give you a little more slack on this as you have proven you aren't the kind of gm to dick players. And for assuming otherwise, I apologize.
On the topic of nodes on the sniper: Yeah, I was hoping that any cyberware he may/may not have, or even his weapon, might have a node with a range other than 0. It's impossible, but it is improbable. The fact that he doesn't isn't a show-stopper. I'll just have to wait til he gets in range, commandeer his commlink, and screw with him through that (as I'll be able to use the signal on his commlink - at least until he moves out of range again - to mess with his weapon and any potential cyberware).
It's all good. For now, Needle is waiting until that juicy commlink gets back into signal range.