Mach_Ten
Mar 13 2013, 08:47 AM
QUOTE (O'Ryan @ Mar 13 2013, 04:40 AM)
For added intensity, wait until you've already jumped before deciding what option to take.
Aaaaaw Frag it ! .. that was
Silas' plan, jump first .. plan later
Parachute defaults to body, use an edge and land in the lake
Kiirnodel
Mar 13 2013, 12:50 PM
Alright, so who's turn is it now? Did everyone post their 3rd IP actions?
Mach_Ten
Mar 13 2013, 01:16 PM
QUOTE (Kiirnodel @ Mar 13 2013, 12:50 PM)
Alright, so who's turn is it now? Did everyone post their 3rd IP actions?
Ummm I fink it's the bad guys after you mate
and
Mr. White of course
"hope he had time to grab me a Sammich !"
Severus Snape
Mar 13 2013, 01:30 PM
QUOTE (Slacker @ Mar 12 2013, 11:13 PM)
Doh. I forgot about the dump shock. Let's ignore that for the rappelling rolls then. I don't want to prolong this scene any more than it has to.
Alternatively, the freight elevator is still at the top floor since its had no other calls and the building doesn't auto recall elevators to the lobby.So you could take that. It would probably be a 15-20 second ride down.
If you are going to let me ignore the dumpshock penalty, I think I might just base jump. My BOD is 1 higher than STR, and parachuting defaults to BOD. That would give me 6 dice, which is a better chance to actually pull this off.
Your call though. I don't mind dealing with the dumpshock penalty - it adds flay-vah!
Kiirnodel
Mar 13 2013, 01:39 PM
The Ropes and equipment probably help you out a bit more than just free falling. And the rappelling is a lot more forgiving if you fail.
Failure on climbing means you don't get very far. Failure on Parachuting means you don't open the chute right or something...
I still think that flying squirrel suit (or whatever it is) is meant to be used while falling at terminal velocity (the suit channels the air flow to give you a mild form of propulsion). Every time it has been mentioned I kind of shudder to myself... But I'm not the GM, so it's not my place to say you can't.
Were we at a table playing and conversations were more of an exchange rather than throwing statements at each other, I imagine we would have had a nice little discussion about that suit before the combat >.<
Mach_Ten
Mar 13 2013, 02:08 PM
QUOTE (Kiirnodel @ Mar 13 2013, 01:39 PM)
I still think that flying squirrel suit (or whatever it is) is meant to be used while falling at terminal velocity (the suit channels the air flow to give you a mild form of propulsion). Every time it has been mentioned I kind of shudder to myself... But I'm not the GM, so it's not my place to say you can't.
Were we at a table playing and conversations were more of an exchange rather than throwing statements at each other, I imagine we would have had a nice little discussion about that suit before the combat >.<
Completely agree that it'd make for an interesting chat, but purely for cinematic effect and
COOL it was worth the
Transformers Wingsuit jumpthese guys got 15 seconds of free fall & glide from the 110th floor, 60 years in the future I expect a slight improvement on this , not quite the direct flight path I had envisioned
from the 30th floor,
but just going from the game RAW as per the book it's possible if not plausible.
anyways,
Needle has the option and the suit has a built in parachute if She wishes to jump and deploy,
rule of Cool, man ... rule of cool !
Severus Snape
Mar 13 2013, 02:26 PM
There are several things I have to take into account when making the final decision on what to do here:
1. I have NO commlink for the next 3 CTs. That is an eternity in combat, especially when you guys are probably going to be rappelling at some point pretty soon.
2. I have 2 options to get down inside the building. The elevator will take 15-20 seconds, while the stairs will take at least 1 minute. If I think 9 seconds is an eternity, imagine what I'm going to be thinking about for 15.
3. I have an average BOD, and worse STR.
I am going to have to go with the option that gives me not only the best chance of survival, but the largest potential dice pool AND the quickest route. I have to hit the bus at about the same time you guys do, if not before, so we can all get out of there together.
Choices, choices...
Slacker
Mar 13 2013, 02:33 PM
Ok...."who's turn it is?" is a good question... It got confusing there for a second.
First, I will go ahead and allow Needle to use the wingsuit without dumpshock penalty (the adrenaline surge from simply leaping off a building overcomes the disorientation) just for the fun of the scene. Also not that the suit has a builtin parachute, so before you actually land it will deploy though I'll give you a few seconds of freeform flying for some cool flavor.
Ok. On IP2, I was waiting on confirmation of Gardner's actions. Which he did confirm he was staying on the balcony and checking astral space.
Gardner you don't see any threats in astral space though you do see a magical aura moving across the balcony starting from where the bartender was and heading as far away from you guys as possible (currently about halfway across the balcony from you.
Gardner's actions were followed by the one working drone following Needle's command to speed up and fly down to the balcony as fast as it can. And I'll go ahead and say that you can now tell that the destroyed drone that was also falling in flames is going to miss the balcony. I was just throwing it in there for some flavor.
That was the end of IP2 since Mr. White doesn't have a second IP. (well i guess civilians were doing some more running away, but who cares about them, right?)
Top of the initiative again for pass 3, Horizon Security Hacker has been hit with dumpshock and is suffering -2 disorientation though he is smart enough to have a good biofeedback filter on and takes no damage. Eclipse dashes into the banquet hall to grab TundraWolf and pull him out back onto the balcony. Silas continues his movement forward into the room (I still need to update the map) shooting at the guard by Mr.White though he fails to hit.
Now we are needing actions for Needle and Gardner for IP3.
That will be followed by the working drone arriving at the balcony and flying into the banquet hall (no orders to shoot though so it will just hover there).
Severus Snape
Mar 13 2013, 02:46 PM
Well, I'm not sure this is going to work, but for epic coolness of the scene...
Free Action: "GERONIMO!"Complex Action: Base jumping 30 stories off the side of the building.
Base Jumping Roll:
6d6.hits(5) = 3Yes! Not only did I get 3 successes, but not a single 1 in the bunch! Woot! I get to save that edge for when I land!
I am somewhat aiming for the bus. Not on top of it, but as close as I can get to it without killing myself.
Slacker
Mar 13 2013, 02:50 PM
QUOTE (Severus Snape @ Mar 13 2013, 09:46 AM)
Well, I'm not sure this is going to work, but for epic coolness of the scene...
Free Action: "GERONIMO!"Complex Action: Base jumping 30 stories off the side of the building.
Base Jumping Roll:
6d6.hits(5) = 3Yes! Not only did I get 3 successes, but not a single 1 in the bunch! Woot! I get to save that edge for when I land!
I am somewhat aiming for the bus. Not on top of it, but as close as I can get to it without killing myself.
WOOHOO! Good job, feel free to post up something IC about your experience with flying, you'll be in the air for 2 full combat turns, but I'm not going to make you reroll until you land.
Mach_Ten
Mar 13 2013, 02:52 PM
QUOTE (Severus Snape @ Mar 13 2013, 02:46 PM)
"GERONIMO!"
Do you have a Simrig, can I buy the BTL ... Do you have a Simrig, can I buy the BTL ... Do you have a Simrig, can I buy the BTL ...
and to quote the prophet
Foul Ole Ron "Bugrit!" and
"Millennium Hand and Shrimp"
Kiirnodel
Mar 13 2013, 02:52 PM
Gardner ignores the aura of the spell of the bartender for now, but makes a mental note to keep an eye out if he tries to do anything...
I command the spirit to help us (full team + Acson) descend the building. If I need to wait until everyone is outside the ward, let me know. It is only a Force 3, so it can't see through the ward. I'm hoping to be able to spend the action now so that it can start materializing and whatnot. Also so I can do other things later if I need to...
The Earth Spirit has an initiative of 8, just for the record.
I guess I'll spend my other simple action making sure Tundra Wolf is under the cover of my table and that he isn't in a bad position or whatever (neck is straight, for instance). Making sure he's safe despite being unconscious.
Severus Snape
Mar 13 2013, 02:59 PM
QUOTE (Slacker @ Mar 13 2013, 07:50 AM)
WOOHOO! Good job, feel free to post up something IC about your experience with flying, you'll be in the air for 2 full combat turns, but I'm not going to make you reroll until you land.
I'm going to. I think I am going to wait until I land so I can put the entire experience in one post. Unless, of course, you'd prefer that I do it now.
And you guys enjoy yourselves for the next 2 CTs while I free-fall to Earth.
Slacker
Mar 13 2013, 03:00 PM
QUOTE (Kiirnodel @ Mar 13 2013, 09:52 AM)
Gardner ignores the aura of the spell of the bartender for now, but makes a mental note to keep an eye out if he tries to do anything...
I command the spirit to help us (full team + Acson) descend the building. If I need to wait until everyone is outside the ward, let me know. It is only a Force 3, so it can't see through the ward. I'm hoping to be able to spend the action now so that it can start materializing and whatnot. Also so I can do other things later if I need to...
The Earth Spirit has an initiative of 8, just for the record.
I guess I'll spend my other simple action making sure Tundra Wolf is under the cover of my table and that he isn't in a bad position or whatever (neck is straight, for instance). Making sure he's safe despite being unconscious.
Ok. That sounds good. You can issue the command now, but it will take a free action to adjust it in the future once the others are out of the warded area. Also how many services does the Earth Spirit owe you?
Mach_Ten
Mar 13 2013, 03:02 PM
QUOTE (Severus Snape @ Mar 13 2013, 02:59 PM)
And you guys enjoy yourselves for the next 2 CTs while I free-fall to Earth.
Ummm .. I think I may need to do something here,
re-reading the wingsuit it specifically says there is NO parachute included .. I think I may have misread that .... ummm... sorry ?
Slacker
Mar 13 2013, 03:10 PM
Guess we can go ahead and start up Combat Turn 3. Now the fun begins.
First lets have the actions for Gardner's plant spirit that is attacking the sniper on the roof. Go ahead and make the appropriate rolls Gardner and describe how the spirit is attacking him. I believe you previously said it was going to try to Engulf threats, correct?
The sniper only has 8 dice for his dodge, but he manages to get 5 hits! Let's see if that's enough.
Meanwhile, down below on the balcony, Gardner most definitely sees a new magical threat as a formidable air spirit arrives in the astral space standing next to him. The others similarly see this new threat as it materializes into the physical world.
Silas and Eclipse can post up their actions for IP 1 of Combat Turn 3.
Slacker
Mar 13 2013, 03:19 PM
QUOTE (Mach_Ten @ Mar 13 2013, 10:02 AM)
Ummm .. I think I may need to do something here,
re-reading the wingsuit it specifically says there is NO parachute included .. I think I may have misread that .... ummm... sorry ?
My copy of War says "and has a built-in standard parachute (p. 59, Arsenal) in a low-profile, form-fitting pack." So yes it does include a parachute.
Mach_Ten
Mar 13 2013, 03:22 PM
QUOTE (Slacker @ Mar 13 2013, 03:19 PM)
My copy of War says "and has a built-in standard parachute (p. 59, Arsenal) in a low-profile, form-fitting pack." So yes it does include a parachute.
Spoil sport
I just wanted to add some adrenaline to
Severus' descent
Slacker
Mar 13 2013, 03:28 PM
I've updated the
MAP (click me)
Severus Snape
Mar 13 2013, 03:32 PM
QUOTE (Mach_Ten @ Mar 13 2013, 07:22 AM)
Spoil sport
I just wanted to add some adrenaline to
Severus' descent
I'll remember that...
Slacker
Mar 13 2013, 03:37 PM
QUOTE (Severus Snape @ Mar 13 2013, 09:32 AM)
I'll remember that...
Well, the real question is whether or not
Needle thought to ask how to deploy the parachute or if there is even an easily visible parachute release or is it something automatic? I think it would be fun to have
Needle enjoying her few seconds of flight and then start panicking as the ground gets closer and closer. She's feeling all around for a parachute pull with her heart pumping faster and faster. "Damn that ground is coming of fast." Then suddenly it deploys on its own at the last second jerking her forward movement back suddenly as the chute catches the wind.
Kiirnodel
Mar 13 2013, 03:51 PM
Forgot to include it because I wasn't sure it would work. The Earth spirit materializes on its turn during the 3rd pass.
The Plant Spirit attacks with Engulf. I applied a +2 bonus for the attack being Touch Only (does not deal damage by the impact, but by making contact and then engulfing), as well as +2 for Charging (or Superior Position or something similar) for coming up behind while the Sniper is crouched down in his sniper's stance.
It gets 8 hits on the attack. Base DV is 7 (Magic) + net hits for 10 damage total. This is Stun damage resisted by Body + half Impact Armor.
The sniper cannot move, and on his action can attempt to escape with a Strength + Body roll.
Mach_Ten
Mar 13 2013, 03:53 PM
My god, you are more evil than me !
Okay, as I'm moving at a fair clip, give me a ruling please
Mr GM Sir,Silas wants to put something pointy into the guy that just shot me, I intend to go over or under the table between us.
follwed by evisceration !
So is gymnastics like this covered under normal movement, leaving me my Complex action for attack ?
Slacker
Mar 13 2013, 03:57 PM
QUOTE (Kiirnodel @ Mar 13 2013, 09:51 AM)
Forgot to include it because I wasn't sure it would work. The Earth spirit materializes on its turn during the 3rd pass.
The Plant Spirit attacks with Engulf. I applied a +2 bonus for the attack being Touch Only (does not deal damage by the impact, but by making contact and then engulfing), as well as +2 for Charging (or Superior Position or something similar) for coming up behind while the Sniper is crouched down in his sniper's stance.
It gets 8 hits on the attack. Base DV is 7 (Magic) + net hits for 10 damage total. This is Stun damage resisted by Body + half Impact Armor.
The sniper cannot move, and on his action can attempt to escape with a Strength + Body roll.
The sniper only manages to get 2 hits on his damage resistance, so he takes 8 boxes of damage.
Where did the earth spirit materialize? I forgot to add it to the map.
Slacker
Mar 13 2013, 04:00 PM
QUOTE (Mach_Ten @ Mar 13 2013, 09:53 AM)
My god, you are more evil than me !
Okay, as I'm moving at a fair clip, give me a ruling please
Mr GM Sir,Silas wants to put something pointy into the guy that just shot me, I intend to go over or under the table between us.
follwed by evisceration !
So is gymnastics like this covered under normal movement, leaving me my Complex action for attack ?
LOL. I'm just following the script.
And sure, give me a gymnastics test as part of movement to tumble over the table (the guard previously knocked it over on it's side to provide better cover) and end up in fighting position to stab him through.
Severus Snape
Mar 13 2013, 04:05 PM
Ok, I just read up on the parachute. Um...this is not good.
The wingsuit has a standard parachute built in. A standard parachute has a built-in altimeter with an automatic failsafe to deploy the chute (which is, by the way, parasail style) should the jumper reach a certain altitude or fall time. The failsafe can be bypassed by the user, but only experienced chutists can do this safely.
Now, this is all fine and dandy. Except that it's not designed for low altitude jumping, such as off the roof of a 30 story building. Nope - low altitude jumps require a low-altitude chute, specially designed for jumps less than 500 meters high. Such as base jumping.
Now, considering it is a standard chute, one could surmise that there is a rip-cord, allowing the user to deploy the chute as they desire so as not to set off the fail-safe. However, in the case of base jumping, the failsafe should go off almost immediately, causing the chute to open as I'd be well below the "safe" altitude.
I am going to assume that I'll need to deploy the chute manually, but the chute really isn't designed for a low altitude jump. Not that Needle would know this - she'd think "Hey, there's a parachute on that thing, and I need to get down fast". She isn't really the outdoorsy type, so the fact that she's jumping off the side of a building is quite new to her.
Slacker
Mar 13 2013, 04:08 PM
QUOTE (Severus Snape @ Mar 13 2013, 10:05 AM)
Ok, I just read up on the parachute. Um...this is not good.
The wingsuit has a standard parachute built in. A standard parachute has a built-in altimeter with an automatic failsafe to deploy the chute (which is, by the way, parasail style) should the jumper reach a certain altitude or fall time. The failsafe can be bypassed by the user, but only experienced chutists can do this safely.
Now, this is all fine and dandy. Except that it's not designed for low altitude jumping, such as off the roof of a 30 story building. Nope - low altitude jumps require a low-altitude chute, specially designed for jumps less than 500 meters high. Such as base jumping.
Now, considering it is a standard chute, one could surmise that there is a rip-cord, allowing the user to deploy the chute as they desire so as not to set off the fail-safe. However, in the case of base jumping, the failsafe should go off almost immediately, causing the chute to open as I'd be well below the "safe" altitude.
I am going to assume that I'll need to deploy the chute manually, but the chute really isn't designed for a low altitude jump. Not that Needle would know this - she'd think "Hey, there's a parachute on that thing, and I need to get down fast". She isn't really the outdoorsy type, so the fact that she's jumping off the side of a building is quite new to her.
Don't worry about it. I'm using GM Fiat to handwaive the rules in this case for the sheer cool factor of it. You will get a few seconds of free flight followed by a very abrupt chute opening and subsequent landing.
Severus Snape
Mar 13 2013, 04:12 PM
Yeah, I know. But for future reference, I am hoping to not put myself in this situation again. That, or take some physical skills with karma.
Just let me know when I have to make my next roll for the landing.
Slacker
Mar 13 2013, 04:14 PM
QUOTE (Severus Snape @ Mar 13 2013, 10:12 AM)
Yeah, I know. But for future reference, I am hoping to not put myself in this situation again. That, or take some physical skills with karma.
Just let me know when I have to make my next roll for the landing.
Ok Sounds good.
Mach_Ten
Mar 13 2013, 04:14 PM
Kiirnodel
Mar 13 2013, 04:22 PM
QUOTE (Severus Snape @ Mar 13 2013, 12:05 PM)
Ok, I just read up on the parachute. Um...this is not good.
The wingsuit has a standard parachute built in. A standard parachute has a built-in altimeter with an automatic failsafe to deploy the chute (which is, by the way, parasail style) should the jumper reach a certain altitude or fall time. The failsafe can be bypassed by the user, but only experienced chutists can do this safely.
Now, this is all fine and dandy. Except that it's not designed for low altitude jumping, such as off the roof of a 30 story building. Nope - low altitude jumps require a low-altitude chute, specially designed for jumps less than 500 meters high. Such as base jumping.
Now, considering it is a standard chute, one could surmise that there is a rip-cord, allowing the user to deploy the chute as they desire so as not to set off the fail-safe. However, in the case of base jumping, the failsafe should go off almost immediately, causing the chute to open as I'd be well below the "safe" altitude.
I am going to assume that I'll need to deploy the chute manually, but the chute really isn't designed for a low altitude jump. Not that Needle would know this - she'd think "Hey, there's a parachute on that thing, and I need to get down fast". She isn't really the outdoorsy type, so the fact that she's jumping off the side of a building is quite new to her.
All of that is why I was advocating for the Rapelling, a lot less can go wrong. Or at least there are a lot less moving parts that can function differently than you expect. Ignoring the cool factor (because that is of course what we're going with so let's roll with it), if you were completely untrained, which would you prefer to do: Grab a rope and try to slide down the side of the building on it. Or put on a backpack and just jump...
Slacker
Mar 13 2013, 04:25 PM
QUOTE (Mach_Ten @ Mar 13 2013, 10:14 AM)
Hmm.... well you charge forward, leaping to slam into the top portion of the table that is sticking up into the air with the table being on its side. You smoothly roll with it as the table rights itself with your weight. Planting your feet you swing down your vibro sword mightily at the guard.....
And he manages to get 7 hits on his block check!? That's too much of a let down. I'm not going to give you free damage on him, but I will say he had to block your strike with his gun hand and your sword ended up cutting cleanly through it leaving him completely unarmed.
Mach_Ten
Mar 13 2013, 04:29 PM
QUOTE (Slacker @ Mar 13 2013, 04:25 PM)
Hmm.... well you charge forward, leaping to slam into the top portion of the table that is sticking up into the air with the table being on its side. You smoothly roll with it as the table rights itself with your weight. Planting your feet you swing down your vibro sword mightily at the guard.....
And he manages to get 7 hits on his block check!? That's too much of a let down. I'm not going to give you free damage on him, but I will say he had to block your strike with his gun hand and your sword ended up cutting cleanly through it leaving him completely unarmed.
no probs, if he has had to go on full defense for that then I'm happy, it means he's not shooting back
Kiirnodel
Mar 13 2013, 04:29 PM
QUOTE (Slacker @ Mar 13 2013, 11:57 AM)
The sniper only manages to get 2 hits on his damage resistance, so he takes 8 boxes of damage.
Where did the earth spirit materialize? I forgot to add it to the map.
Oh, and it has 5 services.
It would have materialized just on the balcony somewhere. It is unaware of anything happening inside the building until it materializes (and it didn't know about the Air spirit about to show up either). Probably not overly far from me, but not crowding our group or anything. Say, a few meters away from the group, near the end of the bar?
Slacker
Mar 13 2013, 04:39 PM
QUOTE (Mach_Ten @ Mar 13 2013, 10:29 AM)
no probs, if he has had to go on full defense for that then I'm happy, it means he's not shooting back
No, he didn't actually go on full defense, he just rolled his standard 9 dice of unarmed defense (block) and got VERY lucky on his roll. He will still be able to try hitting you on his turn.
Slacker
Mar 13 2013, 04:39 PM
QUOTE (Kiirnodel @ Mar 13 2013, 10:29 AM)
Oh, and it has 5 services.
It would have materialized just on the balcony somewhere. It is unaware of anything happening inside the building until it materializes (and it didn't know about the Air spirit about to show up either). Probably not overly far from me, but not crowding our group or anything. Say, a few meters away from the group, near the end of the bar?
Ok, sounds good. I'll update the map shortly.
ChromeZephyr
Mar 13 2013, 04:41 PM
I would like to add that on Initiative Step 10 of the 3rd IP TW twitches. And on the same step of the first IP of the new CT he drools.
Sorry, I got nothin' else.
Slacker
Mar 13 2013, 04:50 PM
QUOTE (ChromeZephyr @ Mar 13 2013, 10:41 AM)
I would like to add that on Initiative Step 10 of the 3rd IP TW twitches. And on the same step of the first IP of the new CT he drools.
Sorry, I got nothin' else.
Lol. Well, if you'd like you can start posting about the nightmares he's having in his unconscious mind. His subconscious mind can still feel the disorienting jolts of electric charge as well as being picked up and carried around on
Eclipse's back.
Mach_Ten
Mar 13 2013, 05:13 PM
QUOTE (Slacker @ Mar 13 2013, 04:39 PM)
No, he didn't actually go on full defense, he just rolled his standard 9 dice of unarmed defense (block) and got VERY lucky on his roll. He will still be able to try hitting you on his turn.
DAAAYAAAMN ! Can I borrow your dice ?
yeah, blocking a sword with a light pistol is rarely going to work out well
are you saying I cut his hand or the pistol ? I only ask for some well versed quips I can make about him being
"Dis armed, mostly 'armless or some such!"
Slacker
Mar 13 2013, 05:30 PM
QUOTE (Mach_Ten @ Mar 13 2013, 11:13 AM)
DAAAYAAAMN ! Can I borrow your dice ?
yeah, blocking a sword with a light pistol is rarely going to work out well
are you saying I cut his hand or the pistol ? I only ask for some well versed quips I can make about him being
"Dis armed, mostly 'armless or some such!" He he. Just his pistol not his hand.
And you're welcome to use my "dice". I'm just using rolz.org for the dice rolling.
Slacker
Mar 13 2013, 06:21 PM
I guess while we wait to hear Eclipse's action for IP1 in CT3, I can go ahead and post the sniper's roll to escape. He only gets 3 hits so i imagine he fails. Though on the off chance he succeeds, he'll be running as fast as he can away from the spirit.
If he fails though, he will likely fall into unconsciousness once the spirit's turn comes around again. We'll have to wait and see about that though.
Kiirnodel
Mar 13 2013, 06:35 PM
Yeah, the Spirit got another 8 hits on it's 17 dice from Magic + Body. Wish I could have rolled that well on my damage resistance...
O'Ryan
Mar 13 2013, 06:51 PM
Eclipse, now that he has TW in a more or less safe area, robs him blind.
Simple action: Steal SMG.
Free action: Twirl mustache evilly.
Simple action: Short burst at the guard Silus isn't going ginsu on.
2nd illegal free action: Look at the air spirit and go "Oooooh fuuuuuuuuuckkk" all slo-motion.
SMG short, narrow burst: AGI 8 + SMG 6 -2recoil:
12d6.hits(5)=5If the smartlink is skinlinked:
2d6.hits(5)=0 (No change D:)
I'm not sure what ammo TW has loaded, but that's 6P + hits.
Edit:
I just saw that it has gas vents and whatnot as well. Taking out the recoil:
2d6.hits(5)=2 (Bringing total to 7 hits)
Edit x2:
That should, if I didn't miss a post, bring it to 18 / ? rounds fired.
Slacker
Mar 13 2013, 07:03 PM
QUOTE (O'Ryan @ Mar 13 2013, 12:51 PM)
Eclipse, now that he has TW in a more or less safe area, robs him blind.
Simple action: Steal SMG.
Free action: Twirl mustache evilly.
Simple action: Short burst at the guard Silus isn't going ginsu on.
2nd illegal free action: Look at the air spirit and go "Oooooh fuuuuuuuuuckkk" all slo-motion.
SMG short, narrow burst: AGI 8 + SMG 6 -2recoil:
12d6.hits(5)=5If the smartlink is skinlinked:
2d6.hits(5)=0 (No change D:)
I'm not sure what ammo TW has loaded, but that's 6P + hits.
Edit:
I just saw that it has gas vents and whatnot as well. Taking out the recoil:
2d6.hits(5)=2 (Bringing total to 7 hits)
Edit x2:
That should, if I didn't miss a post, bring it to 18 / ? rounds fired.
You standing in the smashed doorway with no cover? or trying to fire from cover?
Slacker
Mar 13 2013, 07:04 PM
QUOTE (Kiirnodel @ Mar 13 2013, 12:35 PM)
Yeah, the Spirit got another 8 hits on it's 17 dice from Magic + Body. Wish I could have rolled that well on my damage resistance...
As i assumed would be the case. So the sniper is good and stuck.
O'Ryan
Mar 13 2013, 07:11 PM
QUOTE (Slacker @ Mar 13 2013, 12:03 PM)
You standing in the smashed doorway with no cover? or trying to fire from cover?
Not using cover. Normally he'd be more careful, but with a giant air elemental literally right behind him and the only other guard frantically dodging vibrosword, he's more concerned about that last guard's blood-to-lead ratio than cover.
Slacker
Mar 13 2013, 07:21 PM
Ok, even I am dubious of how often high rolls are coming back from rolz.org(it just gave that guy 7 hits on 7 dice). So I think I'm switching to invisiblecastle like so many others are using and rerolling it.
He still managed to get
7d6.hits(5) → [5,5,6,6,5,1,2] = (5) hits. Guess it's a good thing
Eclipse was being brash. So that means the guard got hit with 9P damage (I believe
TW's normal base damage was 7P)
On damage resistance he rolled:
11d6.hits(5) → [6,1,3,3,3,2,6,4,6,2,6] = (4). So he takes 5 damage.
O'Ryan
Mar 13 2013, 07:22 PM
Yeesh! I think their spider has godmode turned on.
Did TW have any AP?
Slacker
Mar 13 2013, 07:32 PM
QUOTE (O'Ryan @ Mar 13 2013, 01:22 PM)
Yeesh! I think their spider has godmode turned on.
Did TW have any AP?
He didn't mention it on previous posts with this mag of regular ammo. So I don't think so.
ChromeZephyr
Mar 13 2013, 07:46 PM
Ingram Smartgun, at least in the SR4 book (dunno about SR4a) is 5P, -AP. When you took it from TW's hands it had 17 rounds left in the magazine. Recoil is 2(3), since it has an extendable stock (which TW had extended and was using). It's got regular ammo, so no modifiers for AP.
The 7P is when he's got the AK with ExEX loaded. When I used 7P notation with the Ingram it was because of narrow bursts, when I did wide bursts it was 5P.
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