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Slacker
It looks like the armed drone did make it's roll to brake in time despite Gardner's Net spell.
Needle were you going to try pushing for more acceleration out of the bus or just using it's regular acceleration as you start driving away?
Mach_Ten
QUOTE (Slacker @ Apr 12 2013, 07:42 PM) *
I take it you plan to do something about the drones before you actually get there? Or are you just wanting Horizon to know where you live? nyahnyah.gif

Lol

Eclipse take this LMG off me, it should have only fired one long burst, at me lol. Kill whatever you can.

I could use a stim, im on 8 stun boxes.

And if needle can slow down past the Yamahamatetris building i'll grab my bike. .. I'll jump out hopefully,
Slacker
QUOTE (Mach_Ten @ Apr 12 2013, 01:55 PM) *
Lol

Eclipse take this LMG off me, it should have only fired one long burst, at me lol. Kill whatever you can.

I could use a stim, im on 8 stun boxes.

And if needle can slow down past the Yamahamatetris building i'll grab my bike. .. I'll jump out hopefully,

It fired one long burst at the bus and one long burst at you.
O'Ryan
QUOTE (Mach_Ten @ Apr 12 2013, 11:55 AM) *
Lol

Eclipse take this LMG off me, it should have only fired one long burst, at me lol. Kill whatever you can.

I could use a stim, im on 8 stun boxes.

And if needle can slow down past the Yamahamatetris building i'll grab my bike. .. I'll jump out hopefully,


Have you taken any physical? How much essence have you lost?

..Eclipse will, however, grab that LMG and grin. MUAHAHAHAHAHAHAHA.
Slacker, I need to know how much recoil comp it has... since I have six dice in LMGs, 3 from a moving vehicle..

Edit: No I don't! I can suppress - not a whole lot of cover floating in the air. >D
8AGI - 1 default - 1 wounds -3 moving car: [5, 6, 1] if smartlinked / laser: [3, 3], if tracers: [6, 2, 2] So... 2-3 hits, drones!

Edit x2: Added in the moving vehicle thing, because I R SMRT
Mach_Ten
QUOTE (O'Ryan @ Apr 12 2013, 08:01 PM) *
Have you taken any physical? How much essence have you lost?

..Eclipse will, however, grab that LMG and grin. MUAHAHAHAHAHAHAHA.
Slacker, I need to know how much recoil comp it has... since I have six dice in LMGs, 3 from a moving vehicle..


No, no physical yet, And essence, ummm all of it gone lol. 0.3 left.

And, Go nuts man, kill sumthin
O'Ryan
QUOTE (Mach_Ten @ Apr 12 2013, 12:09 PM) *
No, no physical yet, And essence, ummm all of it gone lol. 0.3 left.


You're at the bottom of the triage list!

"Hey! Jus' grab that wrapped square... no, the red one. Don't frakin' eat it! Put it on yer arm!"
Slacker
QUOTE (O'Ryan @ Apr 12 2013, 02:01 PM) *
Have you taken any physical? How much essence have you lost?

..Eclipse will, however, grab that LMG and grin. MUAHAHAHAHAHAHAHA.
Slacker, I need to know how much recoil comp it has... since I have six dice in LMGs, 3 from a moving vehicle..

Edit: No I don't! I can suppress - not a whole lot of cover floating in the air. >D
8AGI - 1 default - 1 wounds -3 moving car: [5, 6, 1] if smartlinked / laser: [3, 3], if tracers: [6, 2, 2] So... 2-3 hits, drones!

Edit x2: Added in the moving vehicle thing, because I R SMRT

It will take you a Simple Action to take it from Silas and get it ready.. And suppressive fire takes a complex action.

For information, currently the LMG is in FA mode. The LMG does have smartlink, but you would not get the benifit of its smartlink until you register it with your commlink (I can't remember the type of action this would require, but it would at least be a Simple Action if not much more considering you don't have an authorized access ID). It has 6 points of RC. No tracer rounds.

You can save that roll for next pass if you would like, but you aren't firing it this pass. You're just getting it ready.
O'Ryan
QUOTE (Slacker @ Apr 12 2013, 12:34 PM) *
It will take you a Simple Action to take it from Silas and get it ready.. And suppressive fire takes a complex action.

For information, currently the LMG is in FA mode. The LMG does have smartlink, but you would not get the benifit of its smartlink until you register it with your commlink (I can't remember the type of action this would require, but it would at least be a Simple Action if not much more considering you don't have an authorized access ID). It has 6 points of RC. No tracer rounds.

You can save that roll for next pass if you would like, but you aren't firing it this pass. You're just getting it ready.


No problem. I'll save the roll for next pass, and spend this pass taking it from Silus and registering it to my smartlink.
Severus Snape
@Slacker: I'm not pushing the bus at this point due to the amount of damage it has sustained unless I really have to.

@Mach_Ten: I'm not going that way. The Yama...whatever...building is behind us. And I'm not going around the block. Sorry, but I don't want anyone to die - you'll have to come back for your bike or jump out and run for it from here.
Slacker
QUOTE (Severus Snape @ Apr 12 2013, 03:34 PM) *
@Slacker: I'm not pushing the bus at this point due to the amount of damage it has sustained unless I really have to.

@Mach_Ten: I'm not going that way. The Yama...whatever...building is behind us. And I'm not going around the block. Sorry, but I don't want anyone to die - you'll have to come back for your bike or jump out and run for it from here.

Ok, then the drones are able to keep up with you without any problems. The one with a disabled gun is flying 10m directly above the bus and the one with a functioning gun is flying directly behind the bus. It will be firing on Eclipse who is readying the LMG to fire at it. You will have good cover and +3 for being in a moving vehicle. The drone will fire a long wide burst. So you are -5 from that. The drone only manages to get 1 hit.

It also fires a short wide burst, but it doesn't actually have any dice left for that roll. So the bullets are just hit a random car driving in the opposite direction as your bus. Looking back you hear tires squeal and the metalic crunch as that car lost control and slammed into a lightpole.
ChromeZephyr
Needle, let me have the Cavalier, I'll climb up and try to get rid of that disabled drone.
Severus Snape
It's all yours. Only 2 SnS rounds left in the current clip, though, and the rest of the ammo is under the front seat here. 100 Hollow Point, 95 SnS. And no, there aren't extra clips - it's all in boxes. She's a hacker, not a mercenary.
Slacker
QUOTE (Severus Snape @ Apr 12 2013, 04:22 PM) *
It's all yours. Only 2 SnS rounds left in the current clip, though, and the rest of the ammo is under the front seat here. 100 Hollow Point, 95 SnS. And no, there aren't extra clips - it's all in boxes. She's a hacker, not a mercenary.

Hahahaha....Sorry, i just have to laugh at the situation. Only gun that is actually effective against drones that you guys seem to have is a stolen LMG that nobody has any training in using. And now, I just have this image in my head of of TundraWolf bending down to stick his head between Needle's legs to get at the spare ammo and load one bullet at a time into the clip as Needle is trying to control the bus that is pratically shaking itself to pieces from all the damage....
O'Ryan
QUOTE (Slacker @ Apr 12 2013, 01:49 PM) *
It will be firing on Eclipse who is readying the LMG to fire at it. You will have good cover and +3 for being in a moving vehicle. The drone will fire a long wide burst. So you are -5 from that. The drone only manages to get 1 hit.


Uh oh. I'm squishy. D: So we have... Reaction 7, Moving 3, Cover 4, -1 wounds, -5 wide burst. 8 dice... can I buy the one success? No, you reasonably say? Damn!
[5, 3, 1, 5, 6, 2, 1, 2] Is... 3 successes. Safe!


QUOTE (Slacker @ Apr 12 2013, 02:31 PM) *
Hahahaha....Sorry, i just have to laugh at the situation. Only gun that is actually effective against drones that you guys seem to have is a stolen LMG that nobody has any training in using. And now, I just have this image in my head of of TundraWolf bending down to stick his head between Needle's legs to get at the spare ammo and load one bullet at a time into the clip as Needle is trying to control the bus that is pratically shaking itself to pieces from all the damage....


You better believe ALL OF THIS* is going on Shadowland Yelp!

*Once we've revised it to make us look better and the Johnson like a jerkbag. So... an almost entirely fabricated story. wink.gif
ChromeZephyr
Hollow points. Jesus, this just gets better and better. Well, I can load 7 rounds in a complex action. So that puts me out for this pass while I do that.
O'Ryan
QUOTE (ChromeZephyr @ Apr 12 2013, 02:55 PM) *
Hollow points. Jesus, this just gets better and better. Well, I can load 7 rounds in a complex action. So that puts me out for this pass while I do that.


Aren't stick'n'shock awesome against drones? No damage, but they have to pass Body+Armor (3) or be shut down for a number of rounds equal to your net hits. Doubtful it has the 9 dice needed to pass that if it's flying around (and from how easy they've gone down), and if you shoot it twice...
ChromeZephyr
I dunno, I shot one earlier with a short burst from the Ingram, hit it, and did jack shit to it. I suppose I can try again, though.
O'Ryan
Hey, I will be out of town and away from internet this weekend until probably Monday evening. So that the game isn't held up...

Eclipse is going to suppress drones until it seems the bus is no longer being followed and/or out of ammo, at which point he'll inquire about any Faraday cages in the bus for RFID tag purposes... or just toss it out of the window, if Needle says "go"

Rolls for bunches o' shots:
[ Spoiler ]


Should I get shot at:
[ Spoiler ]


Slacker, if you'd rather wait or roll yourself (you have my char sheet! I'm at 5 stun, so far), you have my (gulp) permission!

*all rolls generated by the ever fickle www.random.org
Severus Snape
QUOTE (ChromeZephyr @ Apr 12 2013, 02:55 PM) *
Hollow points. Jesus, this just gets better and better. Well, I can load 7 rounds in a complex action. So that puts me out for this pass while I do that.


Let me know if you're loading Hollow Points or firing the last 2 SnS rounds first. I will need to update my Chummer file to show what has happened here.
Kiirnodel
I guess I haven't posted my action for wherever we are in initiative at this point. Looked back through and I haven't psted since the last time Slacker said I should post an action nyahnyah.gif

I guess at this point Gardner will poke his head out a window and blast a drone with a Lightning Bolt, preferably the one that can fire back first.


Lightning Bolt F3

Spellcasting: 3 hits
Avoided by Reaction

Damage: 3P + net hits, resisted by (half?) Armor x 2 for drones. (People resist with Body + half Impact, but it says inanimate objects get Armor x 2 instead, not sure if it is supposed to be halved or not)
Electricity Damage: If drone has metallic armor, it does not apply to resistance. Must make a Body + Armor (3) test or go inert for 2 + net hits Combat Turns and then reboot.

Drain (DV 4): 4 hits.
Slacker
QUOTE (O'Ryan @ Apr 12 2013, 05:00 PM) *
Aren't stick'n'shock awesome against drones? No damage, but they have to pass Body+Armor (3) or be shut down for a number of rounds equal to your net hits. Doubtful it has the 9 dice needed to pass that if it's flying around (and from how easy they've gone down), and if you shoot it twice...

The way electrical damage works is the drones take no damage but have to roll Body+Armor and they have to get as many hits or better than the attacker got. When TundraWolf shot at the original pair of drones, they easily managed to roll the enough hits that his shots had no effect at all. That's why he switched the ammo out.
Slacker
QUOTE (Kiirnodel @ Apr 15 2013, 06:30 AM) *
I guess I haven't posted my action for wherever we are in initiative at this point. Looked back through and I haven't psted since the last time Slacker said I should post an action nyahnyah.gif

I guess at this point Gardner will poke his head out a window and blast a drone with a Lightning Bolt, preferably the one that can fire back first.


Lightning Bolt F3

Spellcasting: 3 hits
Avoided by Reaction

Damage: 3P + net hits, resisted by (half?) Armor x 2 for drones. (People resist with Body + half Impact, but it says inanimate objects get Armor x 2 instead, not sure if it is supposed to be halved or not)
Electricity Damage: If drone has metallic armor, it does not apply to resistance. Must make a Body + Armor (3) test or go inert for 2 + net hits Combat Turns and then reboot.

Drain (DV 4): 4 hits.

I'm tired enough of this scene that I'm not even going to bother rolling for the drone, You've killed it. Congrats.
Slacker
QUOTE (O'Ryan @ Apr 12 2013, 07:34 PM) *
Hey, I will be out of town and away from internet this weekend until probably Monday evening. So that the game isn't held up...

Eclipse is going to suppress drones until it seems the bus is no longer being followed and/or out of ammo, at which point he'll inquire about any Faraday cages in the bus for RFID tag purposes... or just toss it out of the window, if Needle says "go"

Rolls for bunches o' shots:
[ Spoiler ]


Should I get shot at:
[ Spoiler ]


Slacker, if you'd rather wait or roll yourself (you have my char sheet! I'm at 5 stun, so far), you have my (gulp) permission!

*all rolls generated by the ever fickle www.random.org

I've lost track of the turn sequence, but we'll just say you went ahead and killed the drone that had just been observing everything. It's gone now. Good job.
Slacker
Update:
You have managed to deal with the two drones that were harassing the bus as you fled from the Horizon building. Parker Acson is cowering on the floor of the bus. The bus itself is shaking violently but holding together enough for Needle to keep it going.

What's the plan now?
Kiirnodel
Well, next up would be to do some rounds of Healing for people, and to call up our Johnson to maybe find out what the hell is going on... I imagine these two things could be done somewhat simultaneously, as we don't need everyone talking over the commlink at once.

For First Aid: We have 3 skilled healers here. Needle, Eclipse, and Gardner are all at least skilled in First Aid. Based on the rules, that means we'll want to pick the person with the highest skill (as the skill limits number of boxes healed), that person will receive +2 dice (total) for the two of us assisting.
Gardner has a skill of 2, so most likely will not be the primary, but I can cast an Increase Logic spell which will give whoever ends up making the roll bonus dice (provided they aren't already at the augmented maximum for Logic).
Past this, for healing, we will need to know Lost Essence, whether or not you are awakened, and how much damage you have sustained (Physical and/or Stun).
and from Slacker, what our conditions count as (-1 for Indoors, or -2 for Street; not sure if the Valkyrie module would help or whatever).
(Also, Slacker, for penalty purposes how do you want to round/count essence loss? The penalty is -1 per 2 points of essence loss, so Silas' 5.7 lost would be a -2 or -3?)

For instance:
  • Silas (based on his posts) has lost 5.7 essence, isn't awakened, and has taken 8 Stun.
  • Gardner has lost No essence, is a mage, and has taken 9 Physical & 3 Stun.

Once Eclipse or Needle has applied First Aid, I can use some Healing Magic to patch people up further.
Mach_Ten
QUOTE (Slacker @ Apr 15 2013, 02:10 PM) *
Update:
You have managed to deal with the two drones that were harassing the bus as you fled from the Horizon building. Parker Acson is cowering on the floor of the bus. The bus itself is shaking violently but holding together enough for Needle to keep it going.

What's the plan now?

Damn good question, anyone know where the nearest stuffer shack is ? Followed by somewhere safe.

And were those drones the only thing they can use to follow us / find us. I'm thinking commlinks or the LMG.

Did lizard face dead guy not say something about commlinks ?
Slacker
The Scion's exact words were “I will call you once you have acquired the target and taken him someplace safe. Obliterate his commlink!”
Kiirnodel
QUOTE (Mach_Ten @ Apr 15 2013, 09:48 AM) *
Damn good question, anyone know where the nearest stuffer shack is ? Followed by somewhere safe.

And were those drones the only thing they can use to follow us / find us. I'm thinking commlinks or the LMG.

Did lizard face dead guy not say something about commlinks ?


Oh right.

I forgot to mention it, when the Drones started shooting at me, and I wasn't getting any gossip from Horizon about what was going on, I ditched the commlink from the maitre d' guy. I had specifically said I was keeping it in hand, and I had needed that hand for climbing, so yeah...

For everything else, there's a Tag Eraser! I pull out my Tag Eraser and start running it over the stuff we grabbed. When I get to Acson, I will try to see if he is alright first, he seems to be a willing captive, so I will tell him that I need to be sure for all of our safety. I will ask for his commlink (I believe Mr. White has it) and then get someone to take the battery out so it can't turn on. And I'll run the Tag Eraser over him while I check for injuries.
Slacker
QUOTE (Kiirnodel @ Apr 15 2013, 08:36 AM) *
Well, next up would be to do some rounds of Healing for people, and to call up our Johnson to maybe find out what the hell is going on... I imagine these two things could be done somewhat simultaneously, as we don't need everyone talking over the commlink at once.

For First Aid: We have 3 skilled healers here. Needle, Eclipse, and Gardner are all at least skilled in First Aid. Based on the rules, that means we'll want to pick the person with the highest skill (as the skill limits number of boxes healed), that person will receive +2 dice (total) for the two of us assisting.
Gardner has a skill of 2, so most likely will not be the primary, but I can cast an Increase Logic spell which will give whoever ends up making the roll bonus dice (provided they aren't already at the augmented maximum for Logic).
Past this, for healing, we will need to know Lost Essence, whether or not you are awakened, and how much damage you have sustained (Physical and/or Stun).
and from Slacker, what our conditions count as (-1 for Indoors, or -2 for Street; not sure if the Valkyrie module would help or whatever).
(Also, Slacker, for penalty purposes how do you want to round/count essence loss? The penalty is -1 per 2 points of essence loss, so Silas' 5.7 lost would be a -2 or -3?)

For instance:
  • Silas (based on his posts) has lost 5.7 essence, isn't awakened, and has taken 8 Stun.
  • Gardner has lost No essence, is a mage, and has taken 9 Physical & 3 Stun.

Once Eclipse or Needle has applied First Aid, I can use some Healing Magic to patch people up further.

If you're trying to do first aid from the bullet ridden bus that is shaking so much that Needle can barely control it, it's a -2 for environment conditions. And 5.7 essence loss would equal a -3.

Also, to clarify, you guys don't have the Scion's commlink number. He said he would call you once you have Acson somewhere safe.
Kiirnodel
QUOTE (Slacker @ Apr 15 2013, 10:09 AM) *
If you're trying to do first aid from the bullet ridden bus that is shaking so much that Needle can barely control it, it's a -2 for environment conditions. And 5.7 essence loss would equal a -3.

Also, to clarify, you guys don't have the Scion's commlink number. He said he would call you once you have Acson somewhere safe.


Alright, so to clarify the earlier question of what are we doing now: We are trying to cover our tracks (Erasing Tags and whatnot), while Needle heads the bus in a direction to "somewhere safe" (Make sure we aren't followed or anything!). Should probably have at least one person keeping an eye on our 6 while we drive to make sure we don't pick up a tail or anything. Once we have things covered for where we are going, we will be discussing our healing situation. It's up to the others, but my vote would be to go ahead and take the -2 for performing first aid in the bus, that way we can get everyone in working order faster.

Also, forgot to mention it, if nobody else has one, I have a Rating 6 medkit we can use.
Slacker
QUOTE (Kiirnodel @ Apr 15 2013, 09:15 AM) *
Alright, so to clarify the earlier question of what are we doing now: We are trying to cover our tracks (Erasing Tags and whatnot), while Needle heads the bus in a direction to "somewhere safe" (Make sure we aren't followed or anything!). Should probably have at least one person keeping an eye on our 6 while we drive to make sure we don't pick up a tail or anything. Once we have things covered for where we are going, we will be discussing our healing situation. It's up to the others, but my vote would be to go ahead and take the -2 for performing first aid in the bus, that way we can get everyone in working order faster.

Also, forgot to mention it, if nobody else has one, I have a Rating 6 medkit we can use.

Did you physically destroy Acson's commlink or just turn it off? (non-removable battery is standard for commlinks, though somebody Hardware skill could take it apart and cut the connection to the battery)
Mach_Ten
QUOTE (Slacker @ Apr 15 2013, 03:22 PM) *
Did you physically destroy Acson's commlink or just turn it off? (non-removable battery is standard for commlinks, though somebody Hardware skill could take it apart and cut the connection to the battery)

currently Mr. White has it .. I have hardware and am willing to de-commission it, with extreme prejudice smile.gif
should an opportunity arise.

I think we aer due a few IC posts in the bus, but the question remains .. Where are we going ?

I have an underworld contact and some knowledge as well as the understanding of what Horizon might do to find us, both technically and magically.

if that would help us locate somewhere to lay low for a minute or three, until Lizard face dead boy, makes contact

**EDIT** we also need to speak to Acson, as soon as we are suer we have time.

**EDIT 2** Slacker, where is Mr. White anyways ? not seen him on here in a while. pass on our best regards with the nearest piece of two-by-four biggrin.gif
Slacker
QUOTE (Mach_Ten @ Apr 15 2013, 09:28 AM) *
currently Mr. White has it .. I have hardware and am willing to de-commission it, with extreme prejudice smile.gif
should an opportunity arise.

I think we aer due a few IC posts in the bus, but the question remains .. Where are we going ?

I have an underworld contact and some knowledge as well as the understanding of what Horizon might do to find us, both technically and magically.

if that would help us locate somewhere to lay low for a minute or three, until Lizard face dead boy, makes contact

**EDIT** we also need to speak to Acson, as soon as we are suer we have time.

Correct, Mr. White currently has Acson's commlink and it is already turned off come to think of it.

I'll try to post something IC up soon though I'm pretty swamped at work. Anyway, I'd like to see some sort of consensus about where you guys are going right now. I believe Eclipse mentioned wanting to swing by his place so that he can change from soiling himself get some more gear.
ChromeZephyr
TW will shut his 'link off and pace the bus, as he's still got about 45 minutes of stim-induced mania before he passes out again. Currently he's sitting on 10S (suppressed to 5 with the Stim patch) and 5P damage. So we might be better off telling Mr. J to fuck himself if he insists on a meeting turnaround time like he did on the extraction, as having one of the sams suddenly pass out and start bleeding from the ears at the exact wrong time isn't a good idea.

Plus, this lets us armor up, reload, and prepare for everything to go further to shit on top of getting a little more patched up.
Kiirnodel
QUOTE (ChromeZephyr @ Apr 15 2013, 11:05 AM) *
TW will shut his 'link off and pace the bus, as he's still got about 45 minutes of stim-induced mania before he passes out again. Currently he's sitting on 10S (suppressed to 5 with the Stim patch) and 5P damage. So we might be better off telling Mr. J to fuck himself if he insists on a meeting turnaround time like he did on the extraction, as having one of the sams suddenly pass out and start bleeding from the ears at the exact wrong time isn't a good idea.

Plus, this lets us armor up, reload, and prepare for everything to go further to shit on top of getting a little more patched up.

Well, it's a good thing we're going to patch you up a bit. What's your Essence again? I know you aren't awakened or anything like that nyahnyah.gif
ChromeZephyr
.8 Essence. Good luck, godspeed, etc.
Mach_Ten
Okay, lets see what we got.

Eclipse and Tundrawolf both need to gear up from home, BUT our ride is currently as inconspicuous as a troll at a humanis policlub gathering.

So, lets say we drop folks off somewhere quiet, ditch the wheels at a garage and make our ways to a safe house.

Does anyone have a contact that can hide us for a night or so ? Gardner is going to need semi medical attention, or at least somewhere to work his mojo soon... And I'm not carrying him wink.gif
Kiirnodel
So, probably a -3 to work on him too, Slacker?

Anyone else in need of medical attention?

I have:
[*]Gardner: 9P, 3S. -2 Penalty (Awakened).
[*]Tundra Wolf: 5P, 10S. -3 Penalty (Cyber).
[*]Silas: 8S. -3 Penalty (Cyber).

Whoever is going to make the roll can get a +2 for assistance, -2 for environment, +6 for First Aid Kit, and can raise their Logic +7 (up to augmented maxium, from Increase Logic Spell)
Slacker
QUOTE (Kiirnodel @ Apr 15 2013, 11:08 AM) *
So, probably a -3 to work on him too, Slacker?

Anyone else in need of medical attention?

I have:
[*]Gardner: 9P, 3S. -2 Penalty (Awakened).
[*]Tundra Wolf: 5P, 10S. -3 Penalty (Cyber).
[*]Silas: 8S. -3 Penalty (Cyber).

Whoever is going to make the roll can get a +2 for assistance, -2 for environment, +6 for First Aid Kit, and can raise their Logic +7 (up to augmented maxium, from Increase Logic Spell)

Seems like you have everything covered there.

So who's going to be doing the first aid?

Are you guys trying to find a place to ditch the bus for the time being so you can make your way more inconspicuously to a safehouse?
Kiirnodel
I'll let the others decide that for certain, but I will at least offer that I can call up MacCallister, see if he knows a place we can lay low...

We haven't heard from Dak in a while (looks like he hasn't logged in for a few days), but I'm pretty sure Mr. White at least has some stun damage on him. If I remember correctly from our last mission he is Completely Mundane, so no additional penalty for using First Aid on him.
ChromeZephyr
And seeing as he's the face, he might have some other contacts to provide us a bolt hole (for a price, of course). I'm a little leery of leaning on MacCallister again, it hasn't been that long since the last 'run, I'd rather keep him from thinking "Jesus, you guys aren't very good at this 'deniable asset' gig, are you?".
Severus Snape
Ok, I've got a lot to catch up on, don't I?

Needle already programmed the bus to make for a very specific location in Redmond. I'd have to go back through a few pages of posts to find where I indicated, but it's near the old prison that has become a squatter's haven. Happens to be Needle's home base, and with the condition the bus is in it should fit in perfectly.

On the topic of who is applying first aid: Well, if you can wait until we get back to the burned-out correctional facility, I can actually jump into one of the Valkyries I've got in the bus and actually do surgery. I've got like 16 or 18 dice in every medical skill, and removing bullets is a lot more medicine than just patching someone up with a medkit. Needle isn't just a hacker - she's a certified surgeon and physician, capable of working on fleshy bits and cyberware/bioware. Give us a few to get back to the barrens and she'll start patching people up.

I'm going to continue to drive the bus manually, but if I have to I'll flip it over to auto-pilot and scan the digital landscape to make sure we aren't being followed by any more drones or scanned by any hackers from Horizon.
Kiirnodel
Alright, unless somebody has any objections to that, it sounds like we're going to the Redmond Barrens.

Not sure what you're applying to your skills to get to 16 or 18, I'm assuming that's including the medkit? But at least for starters we just need First Aid, surgery is more a long term thing, and I doubt we have time for that at the moment. It's probably a little excessive to jump into the Valkyrie module, for one because a Valkyrie modules medkit is only Rating 4, and for 2 because performing remote surgery actually causes a penalty.

If you want to wait until we get across town to do anything, that's fine, I'm just a little worried about getting jumped en route.
Slacker
QUOTE (Kiirnodel @ Apr 15 2013, 11:21 AM) *
Alright, unless somebody has any objections to that, it sounds like we're going to the Redmond Barrens.

Not sure what you're applying to your skills to get to 16 or 18, I'm assuming that's including the medkit? But at least for starters we just need First Aid, surgery is more a long term thing, and I doubt we have time for that at the moment. It's probably a little excessive to jump into the Valkyrie module, for one because a Valkyrie modules medkit is only Rating 4, and for 2 because performing remote surgery actually causes a penalty.

If you want to wait until we get across town to do anything, that's fine, I'm just a little worried about getting jumped en route.

You don't need to second guess her numbers. Even before counting medkit or autodoc, Needle has a 14 for First Aid/Medicine.
Slacker
I'm cool with running with Needle's current plan. Considering she's the one driving the bus, if somebody doesn't like that plan they need to speak up IC to her.

Oh and Mr. White is around. He's just really busy with work lately. He's told me he'll try to make some time to post something up today.
Severus Snape
Yeah, I was off a bit. 14 dice for First Aid:

First Aid 4 + LOG 5 + Encephalon 1 + PuSHeD 1 + Neocortical Amplifiers 3 = 14 dice.

See, Medicine and Hacking all revolve around the LOG attribute. So (at least for me) it was natural to "double-major" as it were in Hacking and Medicine. The boosts to LOG for one impact the boosts to LOG for the other. Which is why I've got 14 dice to Medicine even though my primary role is Hacker. smile.gif

Now, if you throw in a Rating 6 medkit, that gives me 20 dice to First Aid. Not bad, eh?
Kiirnodel
QUOTE (Slacker @ Apr 15 2013, 02:06 PM) *
You don't need to second guess her numbers. Even before counting medkit or autodoc, Needle has a 14 for First Aid/Medicine.

Less Second guessing, more legitimately curious how the numbers work. For one, I'm curious from a purely character creation concept. For another, actual skill matters with First Aid, so the Rating in the skill is important to know. And finally, if Needle is already at Augmented Maximum for Logic, then there isn't much I can improve, so that bonus wouldn't apply.
Kiirnodel
QUOTE (Severus Snape @ Apr 15 2013, 02:13 PM) *
Yeah, I was off a bit. 14 dice for First Aid:

First Aid 4 + LOG 5 + Encephalon 1 + PuSHeD 1 + Neocortical Amplifiers 3 = 14 dice.

See, Medicine and Hacking all revolve around the LOG attribute. So (at least for me) it was natural to "double-major" as it were in Hacking and Medicine. The boosts to LOG for one impact the boosts to LOG for the other. Which is why I've got 14 dice to Medicine even though my primary role is Hacker. smile.gif

Now, if you throw in a Rating 6 medkit, that gives me 20 dice to First Aid. Not bad, eh?

Yeah, nice, you can hit the dice cap without much trouble. And all that without actually augmenting Logic or Specializing. With that, plus me increasing your Logic to 9 (+4), and the assisting bonus, even with the penalties (environment/magic/cyberware) you should be at 20+ for any of us. Since your Skill + Attribute isn't above 10, the dice cap is 20, so we should be good.
Slacker
So... Can we get people to weigh in on what's going on?

Currently, Needle has preprogrammed the bus to head to her home turf in Redmund. So that is where you are going currently.

Eclipse has mentioned wanting to go by his place to pick up gear. Is he speaking up to do that before you guys get to Redmond, or are people planning to split up temporarily to get gear ones you get Acson to a safehouse?

It's also been mentioned that maybe the bullet ridden bus is a bit conspicuous and maybe you guys should ditch it in a parking garage or something to make your way to a safehouse by less obvious means.

Also, it's been mentioned that maybe Mr. White should go ahead and talk to Parker Acson....to calm him down? Not sure what the intention there was.

Gardner's mentioned maybe calling Macallister about a safehouse, while somebody else mentioned maybe not wanting to go to him so soon after the last mission with him.

And I believe it's been decided that healing will wait until the safehouse where Needle has massive amounts of dice for healing.
Mach_Ten
QUOTE (Slacker @ Apr 16 2013, 03:54 PM) *
So... Can we get people to weigh in on what's going on?
.../snip

your wish is my command, but I don't want to hog the attention now, other folks have stuff they want to do
Silas is just going to quietly whine as we pass roadside eating establishments

Also give Dak some time to pipe up as well,
outside of combat, this should be his time to shine and for us all to do some paranoid conversing smile.gif

all of the above is good advice, my IRL area knowledge is not great so if we go via a couple of the places mentioned we can discuss it IC en-route.
the Barrens sounds like a good place to lay low,
I have a contact I can use to try and find us somewhere else safe to go if it becomes necessary.

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