QUOTE (Kiirnodel @ Mar 8 2013, 11:19 PM)
Sorry, was writing up a post, then got distracted, then computer crashed...
In any case. Without having even a snowball's chance in hell to really see the sniper (my electronic vision enhancements won't help me cast spells), Gardner won't even bother trying to take the time to see through the lights. He will spend the turn grabbing a table, or whatever large piece of something to use as cover, and then wedge himself as close to the building as possible. My goal, based on the picture, is to grab the table to the left of Gardner on the map. This, of course, would be on the way to the wall to the left of the rest of the team.
Free Action: Run (Move at running speed instead of walking speed)
Simple Action: Pick up table.
Simple Action: Use Table for Cover.
I was a little confused about the Balcony being under the building slightly, because in the picture there is about 2-3 meters of balcony before it extends past the rest of the building on either side of it... I figured the balcony started a little bit inside the building, with the floor above making a small alcove before the rest of it was wide open.
In either case, hopefully the table will help with Cover and whatnot for a defensive posture. I did a quick test based on the scale in the picture, with Troll run speed rate (35 meters / 3 Passes), I should be able to get from my current position to the wall to the left of the door/window that the team is infiltrating at.
OK. Sounds good. You shouldn't have any problems getting to the doorway with the table over your head. Are you just using it for yourself? Or trying to shield one or two of the others also?
And what do you think your spirit would do to "guard" the team? Try to fly up directly giving you cover as best he could or de-materialize to travel through astral space and then rematerialize next to the sniper?
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The members on the balcony hear some movement on the other side of the bar where the phantasm mage was last seen, but nothing else happens.
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Inside the banquet hall, Jace looks confusedly at the guard screaming at him for a second. Then he turns back to
Mr. White.
"Looshk like its closing time...<hiccup>...alreedy. Comsh on." He makes to grab
Mr. White's hand to pull him up, but he critically glitches and falls on top of
Mr. White instead, pouring the remainder of a bottle of pinot grigio onto them both.
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The drones continue to fall (only one in a controlled way, the other is a ball of fire) getting 10 more meters closer.
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Mr. White's turn now.
Then we will go back up to the top of initiative for the second IP.