Hey there, sorry about the delay in posting. Spent the weekend without the computer and haven't had much of a chance to sit down with it 'till today. Didn't want to try and make a big post with my phone
QUOTE (Slacker @ Mar 23 2013, 09:49 PM)
Please remember what I said previously regarding the spirit trying to catch both the gun and the sniper:
Your air spirit did not catch the sniper rifle. I had already told you that you had to choose either saving the gun or saving the sniper.
The spirit is arriving at the balcony in the first pass of this combat turn, but the sniper rifle will be hitting the ground far below before it would be able to catch up to it.
I responded to this statement when you mentioned it. I don't particularly feel like going back to find it, but I pointed out that the Air Spirit could very easily grab one and then the other. To extrapolate: The Air Spirit materializes below the falling sniper and his rifle. The objects are falling, so this only makes sense as materializing above or right next to them would be counter-productive. The rifle falls faster, because it has less surface area than a limp, falling human body. All objects fall at the same rate, modified by wind-resistance. The air spirit flies up to meet the falling objects, spends a simple action to grab the gun, then its second simple action to grab hold of the sniper. As was pointed out, it can really only slow the sniper’s fall, the gun wouldn’t be enough weight to change this. The air spirit spends its further actions slowing the descent and gets to the balcony some time later…
All of this is not particularly important, getting the gun isn’t so important that I really care, but I posted the way I did because I thought I had argued my case and it wasn’t disputed at the time.
QUOTE (Slacker @ Mar 23 2013, 10:01 PM)
Oh and Engulf is a Touch power. The drone is flying outside the edge of the balcony so it can shoot at the people climbing down. You spirit might be able to run and leap for it to touch it with the power, but that would provoke an attack from the Air Spirit currently in melee with it as well leaving it nowhere to go but a long way down.
So, yes. Please come up with something else for the plant spirit to do.
Wasn’t sure how far out the drone had gotten. If the drone is out of reach, it would have attacked the Air Spirit again, I guess. It got 4 hits on the attack.
QUOTE (Slacker @ Mar 23 2013, 09:46 PM)
Sure, you can see where everybody is coming down. It's about 20 meters to the left of the front entrance to the building.
QUOTE (Severus Snape @ Mar 24 2013, 11:42 AM)
The first, preferrably. Maybe the second. I'd like to try and use a rolling stop approach here. Not fully stopping, but moving slow enough that everyone can get in quickly while I'm still moving AND I can then punch it to get away. I don't want to lose too much momentum slowing down, but I won't leave anyone behind either.
QUOTE (Slacker @ Mar 25 2013, 10:10 AM)
Eclipse is likely to reach the ground the third pass of the current combat turn, while Gardner isn't likely to reach the ground until the second or third IP of the following combat turn. So, you aren't really going to be able to do a rolling stop unless you time it out towards Gardner's arrival and let the others wait around for a pass or two.
QUOTE (Severus Snape @ Mar 25 2013, 12:00 PM)
I'll time it for Gardner's arrival. Sorry, but Eclipse is just going to have to wait it out a moment or two.
Needle should probably pull up for when the first few people get down. That will give them a chance to get in while you wait for Gardner to get all the way down. Why make everyone queue up to get in? Particularly since we have a few people who are either unconscious or nearly so (yay confusion). Spending more time sitting still early will let us leave faster later.
QUOTE (Slacker @ Mar 26 2013, 09:35 AM)
While we continue to wait on
Gardner to have a chance to post up responses, I guess I will go ahead and move the rest of us along.
Horizon's Air Spirit isn't liking all the other spirits around here. It's going to use it's Fear power on the Earth Spirit,
getting 5 hits. Randy Jones will let the the spirit deal with spirit things as he runs to the balcony's edge and fires down at
Gardner.
"Where do you think you're going ?"Shot 1: 2 hits; Shot 2: 2 hits 6S(e)
The guard's turn is followed by
Needle who is still trying to time her arrival with the bus. Doing anything in the meantime? There are still three drones in the air (one that isn't firing and two that are about to arrive).
Then it's
Gardner's turn.
The Earth spirit fails its willpower test, even spending edge ahead of time it only gets 2 hits. So it will be afraid for 3 turns. It will spend its turn running away from the ‘scary air elemental’.
I’m a little surprised the guard was able to get all the way out to the edge of the balcony without going past my Plant spirit or having any trouble shooting down at me. But whatever, I got 7 hits on one of the resistance tests, and 8 on the other. So that’s 1 Stun between the two shots. And I got plenty of hits on the test to avoid the incapacitation of the shock (8 & 9 hits).
For Gardner’s turn, I have two options (correct me if I’m wrong), descend (and not have much action for something else), or attack. With the additional penalty from the electricity, I’m not liking my chances to make a controlled descent, so I want to wait until everyone below me is further away so I don’t pile into them… I’m assuming they aren’t that far away, so I guess I’ll shoot a stunbolt up at the guard, Force 5, 3 hits on the spellcasting test.
It’s a lot to catch up on, did I miss anything?