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Slacker
QUOTE (Mach_Ten @ Apr 5 2013, 10:54 AM) *
Landing spectacularly of course ... and trying to keep Acson out of harms way while we try to extract.

His bike is parked near the Yamehamehop building (or whatever it was called where we started)
so is either getting in the severely beat up van or Legging it across the street carrying / dragging matey boy Parker

but first things first ... Avoid collision with Mr. Talky man

Simple Action: reaction ? climbing ? Gymnastics ? all of the above? to not hit the guy below me by swinging my momentum on the rope.

Free Action : "Needle ! whats da FRAG Girl ? Dat fing's got more rust than bullet holes ! will it get us outta here ???"

Simple Action: unclipping from the rig and prepping to run .. somewhere

Hmm...I'm debating whether to give you another penalty or to make the threshold higher on your climb check.
I think an extra -2 to avoid hitting Mr. White would be most appropriate. If you fail you, Mr. White and Acson will be taking the 4S damage.
Slacker
QUOTE (Kiirnodel @ Apr 5 2013, 11:08 AM) *
Quick! Anyone want a slightly malfunctioning drone?!?

Silly Spirit, drones aren't importants nyahnyah.gif

But yeah, I was kind of expecting something like that to happen at some point, at least it's funny and not tragic or something. biggrin.gif

On a more serious note. I went back through all the posts (colecting data for that IC post that I missed) and I think the enemy Air Elemental might have been disrupted by that last attack. I totalled up 13 Stun damage overall. In either case, the Plant Spirit will go Astral this turn. There aren't any (other) astral forms up here on the balcony, and its job is to defend the group, not hold a grudge against an Air Elemental. It saw the drones go past, and can hear the gunfire (and probably sense Gardner's tension) so it will set up to move down next combat turn.

I'm only showing the Horizon Air Elemental at 11 boxes out of 12. I'll go back through double checking, but for now it is still up and threatening your air spirit.
Mach_Ten
QUOTE (Slacker @ Apr 5 2013, 05:09 PM) *
Hmm...I'm debating whether to give you another penalty or to make the threshold higher on your climb check.
I think an extra -2 to avoid hitting Mr. White would be most appropriate. If you fail you, Mr. White and Acson will be taking the 4S damage.

Hitting the Ground, avoiding the talky man
AGI 9
CLIMB 5
-1 stun -2 passenger -2 evasive action
(9d6.hits(5)=3)
Kiirnodel
I went through just about half of the posts so far and typed up a .txt file with all the actions that affected me or my Spirits. I got:
  • first attack that hit (4 Stun)
  • Noxious Breath 1 (4 Stun)
  • Noxious Breath 2 (2 Stun)
  • Attack that just hit (3 Stun)

Not a big deal though, either way my Spirit will go Astral for the reasons I already mentioned. The way the Initiative system works, it is to its advantage to forego the Pass now and therefore get a bonus pass in the next Combat Turn because it is fully Astral.
Slacker
QUOTE (Kiirnodel @ Apr 5 2013, 11:20 AM) *
I went through just about half of the posts so far and typed up a .txt file with all the actions that affected me or my Spirits. I got:
  • first attack that hit (4 Stun)
  • Noxious Breath 1 (4 Stun)
  • Noxious Breath 2 (2 Stun)
  • Attack that just hit (3 Stun)

Not a big deal though, either way my Spirit will go Astral for the reasons I already mentioned. The way the Initiative system works, it is to its advantage to forego the Pass now and therefore get a bonus pass in the next Combat Turn because it is fully Astral.

Yep, i just came up with the same numbers in which case it would have added Edge to it's damage resistance roll on the last attack, getting 4 more hits and taking no damage. So it is still up.

Hmm...I'm not so sure that the plant spirit would break off the fight with the air elemental. The air elemental currently isn't attacking the team, but it is definitely packs a bigger punch than those drones do and your plant spirit is smart enough to realize that the air spirit is just going to move to attack the team if there is no other threat here. For instance if the plant spirit departs now, the air spirit will simply fly down to attack Gardner.

Even injured as it is the air elemental still gets 18 dice to attack, while even brand new drones only have 8 dice at most.
Slacker
Can you give me some other argument for why the plant spirit would leave such an obviously powerful foe, one that is so close to being stopped, to go after less powerful threats right now?
Kiirnodel
I said the Plant spirit shifts back to the Astral, not that it runs away. With the Horizon Air Elemental still up, it might stay Physical, but the Plant Spirit is at a disadvantage while materialized. On the Astral it gets 3 IP's, has more maneuverability (Astral Speed instead of super slow, land-locked movement), and has a (slightly) better attack.

With the Air Elemental still there, I'm thinking it moves to the Astral and continues to fight it from there. The Plant Spirit knows that it will eventually have to move down the building to help the team, and it will be able to do that better from the Astral.

I'm open to other suggestions of what would make sense. Let me know what you think.
Slacker
QUOTE (Kiirnodel @ Apr 5 2013, 01:08 PM) *
I said the Plant spirit shifts back to the Astral, not that it runs away. With the Horizon Air Elemental still up, it might stay Physical, but the Plant Spirit is at a disadvantage while materialized. On the Astral it gets 3 IP's, has more maneuverability (Astral Speed instead of super slow, land-locked movement), and has a (slightly) better attack.

With the Air Elemental still there, I'm thinking it moves to the Astral and continues to fight it from there. The Plant Spirit knows that it will eventually have to move down the building to help the team, and it will be able to do that better from the Astral.

I'm open to other suggestions of what would make sense. Let me know what you think.

Shrug. Ok. With 3 hits on its judge intentions roll, the air elemental realize the plant spirit isn't running but is going for the advantage of astral speed. So it too dematerializes to appear fully on the astral plane.
Slacker
QUOTE (Mach_Ten @ Apr 5 2013, 11:19 AM) *

Looks like you made it to the ground right next to Mr. White safely.
You unhook yourself and Acson shakily unhooks himself too.
Slacker
QUOTE (O'Ryan @ Apr 4 2013, 05:24 PM) *
Well... shit. So CT6 IP3 Eclipse and TW are off the rope and run to the bus.
CT7 IP1 Eclipse and TW get on the bus and almost get blow'd up, Needle immediately throwing it into reverse. The rest of the party starts to land.
"Shitshitshitshit!"
CT7 IP 2... Eclipse'll roll down a window and spray'n'pray the rest of TW's ammo at the surviving guard. 13d6.hits(5)=5 (9P AP- due to lack of ammo)
"If he sticks his head outa cover, use the panther on him!"1d6.hits(5)=1(Con wink.gif)

Eclipse did you reduce your dice pool by -3 for being in a moving vehicle? And was that a narrow burst or a wide burst?

edit:nevermind, he rolled poorly on both dodge and damage resistance. You just killed yourself a heavily armored horizon high threat response team member. smile.gif
Slacker
What are Needle and Gardner doing in IP2?
Severus Snape
Depends. I'm assuming the doors are impact resistant, and potentially bullet-proof. However, I don't want any enemy riggers hacking the controls to the bus at this point.

If the doors do not open with more idiots on steroids, I'm moving back into position to pick everyone up. If someone tries to open the doors...well, I'm going to wedge the bus into the doors in such a way that they cannot be opened until I move.
Slacker
QUOTE (Severus Snape @ Apr 5 2013, 03:37 PM) *
Depends. I'm assuming the doors are impact resistant, and potentially bullet-proof. However, I don't want any enemy riggers hacking the controls to the bus at this point.

If the doors do not open with more idiots on steroids, I'm moving back into position to pick everyone up. If someone tries to open the doors...well, I'm going to wedge the bus into the doors in such a way that they cannot be opened until I move.

The doors are made of reinforced glass, much like the ones on the balcony were. They slide open to the sides rather than swinging out. So you can't exactly prevent them from opening. You could certainly move the bus to block the doorway though. It's just going to leave the bus as the sole target for anybody that might be inside and I did say you could see movement through them.... (metagaming: nobody new will be arriving until the next combat turn).
Severus Snape
QUOTE (Slacker @ Apr 5 2013, 01:47 PM) *
The doors are made of reinforced glass, much like the ones on the balcony were. They slide open to the sides rather than swinging out. So you can't exactly prevent them from opening. You could certainly move the bus to block the doorway though. It's just going to leave the bus as the sole target for anybody that might be inside and I did say you could see movement through them.... (metagaming: nobody new will be arriving until the next combat turn).


Yeah, one more shot and the bus is toast, so making the bus a sitting target isn't cool.

I'll move forward back to pick everyone up. Should anyone come out of the doors....I'm throwing her in reverse again.
O'Ryan
Eek! No, I forgot the moving vehicle penalty. I'm bad at this game. D: It was a narrow (shortened) long burst though.
ChromeZephyr
You ain't that bad, you're still doing more than drooling and twitching. wink.gif
O'Ryan
You should be back in the fight next IP! If Needle has stim patches and medical supplies, I can wake you up and start fixing your boo-boos while you bust a cap in all their asses.
Kiirnodel
Not sure how far up I am. With Mr. White basically face-planted if I am getting kind of close to reaching the bottom, I will delay my movement. However, based on the fact that I started a turn after anyone else, and I've also stopped several times and cast spells, I suspect that I am not so close that I can get all the way to the bottom before Mr. White acts again. With that assumption in mind, I will make an attempt at the rappelling.

Climb: 0 hits.

Damage Resistance: 5 hits.


Let me know if I was closer than I assumed, I will come up with something else to do while I hang there waiting for White to get clear.



O'Ryan (and Chrome Zephyr): Quick note about Stim Patches, they let you ignore Wound Modifiers caused by Stun damage. But it deals an extra point of Stun when the duration is up. The only thing that implies that it wakes up somebody that has been incapacitated by Stun is the line that says that you cannot rest while under the effects of the patch. It is up to Slacker if this wakes someone up who is passed out (not sleeping), but I do know that it would mean that Tundra Wolf would be unable to rest and therefore start to heal Stun damage naturally until after the patch wears off. I'm sure that both Eclipse and Needle would know if a Stim patch would get TW up in his current state, so we would need a ruling for that from Slacker...
O'Ryan
QUOTE (Kiirnodel @ Apr 6 2013, 10:22 PM) *
The only thing that implies that it wakes up somebody that has been incapacitated by Stun is the line that says that you cannot rest while under the effects of the patch


That's the line I'm relying on.
Mach_Ten
QUOTE (O'Ryan @ Apr 7 2013, 09:56 AM) *
That's the line I'm relying on.

and I think it's rating x 10 minutes that you can't rest for ... so it's not ALL bad smile.gif
Slacker
QUOTE (Kiirnodel @ Apr 7 2013, 01:22 AM) *
Not sure how far up I am. With Mr. White basically face-planted if I am getting kind of close to reaching the bottom, I will delay my movement. However, based on the fact that I started a turn after anyone else, and I've also stopped several times and cast spells, I suspect that I am not so close that I can get all the way to the bottom before Mr. White acts again. With that assumption in mind, I will make an attempt at the rappelling.

Climb: 0 hits.

Damage Resistance: 5 hits.


Let me know if I was closer than I assumed, I will come up with something else to do while I hang there waiting for White to get clear.

Somehow the Excel sheet i was tracking everything in got corrupted on my office computer from the time I left work Friday till this morning. But The last note I have is that you've succeeded on 2 climb checks from the previous combat turns and failed both climb checks you've made this combat turn(including this one). That would mean you have about 80m left to go. You're no where close to the bottom.
Slacker
QUOTE (O'Ryan @ Apr 7 2013, 03:56 AM) *
That's the line I'm relying on.

I had previously asked if anybody had stim patches, because I've always played it that they will wake somebody that was unconscious from stun damage.
Slacker
Ok. I guess we only have the one drone left in IP2. It once again shoots at Gardner with a full auto burst. With it's 1 die it gets 1 hit.
If it hits: Base damage 5P +9 for full autot burst + 1 net hit. No AP.

Then you can go ahead and post your plant spirit's actions for IP3. Your air spirit will still be making it's way to the ground with the damaged drone.
Slacker
Actually, everybody can post up their actions for IP3. If the drone is still around after all of you go it will likely shoot at Gardner again, but I'll wait to roll that for now.
Slacker
QUOTE (Severus Snape @ Apr 5 2013, 04:56 PM) *
Yeah, one more shot and the bus is toast, so making the bus a sitting target isn't cool.

I'll move forward back to pick everyone up. Should anyone come out of the doors....I'm throwing her in reverse again.

Considering the damage and the buses handling, can you go ahead and give me a pilot groundcraft roll for driving up to meet the team? A failure isn't going to cause any damage, but it will mean you are stuck on the body of the armored guard you just ran over.
Kiirnodel
QUOTE (Slacker @ Apr 8 2013, 09:57 AM) *
Somehow the Excel sheet i was tracking everything in got corrupted on my office computer from the time I left work Friday till this morning. But The last note I have is that you've succeeded on 2 climb checks from the previous combat turns and failed both climb checks you've made this combat turn(including this one). That would mean you have about 80m left to go. You're no where close to the bottom.


Your number of successes/failures sounds right, but I'm a little confused on the distance. We launched from the 28th floor, which is effectively 27 stories up. At approximately 3 meters per story that would be a total of 81 meters. I started the combat turn after the others and have only missed 4 climb tests total (2 spells and 2 fails where I started "falling uncontrolled") I didn't think I could be that far behind...
Mach_Ten
Slacker can you give us an IC ? or a description of the scene now that we are almost all on ground level please?

I want to weigh up Silas options,

if there are not too many onlookers I'm going to try and slip as inconspicuously as possible away from here
using the bus as a distraction and using infiltration skill but NOT chameleon suit nyahnyah.gif to get Parker Acson over to Yamatetsuo building and my Bike.

if that will not work, then considering the damage to the van is plain to see then I'll be looking for a number 7 tram or a taxi biggrin.gif
Slacker
QUOTE (Kiirnodel @ Apr 8 2013, 09:35 AM) *
Your number of successes/failures sounds right, but I'm a little confused on the distance. We launched from the 28th floor, which is effectively 27 stories up. At approximately 3 meters per story that would be a total of 81 meters. I started the combat turn after the others and have only missed 4 climb tests total (2 spells and 2 fails where I started "falling uncontrolled") I didn't think I could be that far behind...

You're assumption of floor height is incorrect (for reference I work in the elevator industry and the job file i'm currently looking at that is a 27 floor building has the base of the elevator opening at the 27th floor at 360.5 ft or roughly 120m). I had previously mentioned that that balcony was a little under 150m up. Everybody else has been able to make in down in 6passes or so thanks to the increased speed they have gotten. Both successes you got were the bare minimum and you have not succeeded on the other two rolls. I've still been giving you half progress for those despite that though.

The first failed attempt, you started to fall, but your air spirit stopped your fall and held you there until had a grip on the ropes once more. The second failure in a row with not even 1 hit, you just got yourself tangled up in the ropes and didn't go very far at all.

I've tried to repeatedly mentioned in earlier posts just how far behind everybody you were thanks to leaving so late and pausing twice to cast spells.
Slacker
QUOTE (Mach_Ten @ Apr 8 2013, 09:47 AM) *
Slacker can you give us an IC ? or a description of the scene now that we are almost all on ground level please?

I want to weigh up Silas options,

if there are not too many onlookers I'm going to try and slip as inconspicuously as possible away from here
using the bus as a disctraction and get Parker Acson over to Yamatetsuo building and my Bike.

if that will not work, then considering the damage to the van is plain to see then I'll be looking for a number 7 tram or a taxi biggrin.gif

It's approximately 65m to get to the parking lot of the Yamatetsuo building. So while I would let you do that. It will take you many combat turns trying to walk there and 2 or 3 combat turns trying to full out run there, especially dragging Acson behind you.

Currently the full auto gun fire from the armored guards at the front entrance has scared away most anybody that was gawking at the scene previously. There is still one drone near you. It's gun malfunctioned, but it is certainly recording as much of the teams actions as it can.
Mach_Ten
QUOTE (Slacker @ Apr 8 2013, 03:55 PM) *
It's approximately 65m to get to the parking lot of the Yamatetsuo building. So while I would let you do that. It will take you many combat turns trying to walk there and 2 or 3 combat turns trying to full out run there, especially dragging Acson behind you.

Currently the full auto gun fire from the armored guards at the front entrance has scared away most anybody that was gawking at the scene previously. There is still one drone near you. It's gun malfunctioned, but it is certainly recording as much of the teams actions as it can.


"Drek, Drek ands more Fraggin' Drek !" too much can happen in two Full CT's if I sprint carrying him frown.gif

Well, "sorry Chummer, but yous is goin's in da bus !" half help / half thrust him into the open door, try and give him as much cover as possible ... guessin that's gonna be a full complex and leave it at that for now

Slacker
QUOTE (Mach_Ten @ Apr 8 2013, 10:04 AM) *
"Drek, Drek ands more Fraggin' Drek !" too much can happen in two Full CT's if I sprint carrying him frown.gif

Well, "sorry Chummer, but yous is goin's in da bus !" half help / half thrust him into the open door, try and give him as much cover as possible ... guessin that's gonna be a full complex and leave it at that for now

Because he's being pretty compliant, I'll let you do it with just a Simple action. You can do another Simple action if you want.
Severus Snape
QUOTE (Slacker @ Apr 8 2013, 07:21 AM) *
Considering the damage and the buses handling, can you go ahead and give me a pilot groundcraft roll for driving up to meet the team? A failure isn't going to cause any damage, but it will mean you are stuck on the body of the armored guard you just ran over.


1d6.hits(5) = 0

Yeah, I'm at -8 dice total, so I get 1 die for piloting. It isn't a glitch, but I ain't moving anywhere for the time being. Guess my action for IP3 is to scream and curse at the steering wheel and wonder why the bus isn't moving.
Mach_Ten
QUOTE (Slacker @ Apr 8 2013, 04:08 PM) *
Because he's being pretty compliant, I'll let you do it with just a Simple action. You can do another Simple action if you want.

I've said it before but it bears repeating, you are an AWESOME GM ! .. and we all love you ! love.gif

get in the van and look for a fraggin' medi-kit smile.gif let's see if we can't get TundraWolf awake so he can see the full military response team approaching biggrin.gif
QUOTE (Severus Snape @ Apr 8 2013, 04:09 PM) *
1d6.hits(5) = 0
Yeah, I'm at -8 dice total, so I get 1 die for piloting. It isn't a glitch, but I ain't moving anywhere for the time being. Guess my action for IP3 is to scream and curse at the steering wheel and wonder why the bus isn't moving.

There are days, and not many of them, but of them, this is one... that I wish I was SLOWER ! .. so I could see this happen BEFORE I decide to get in the Van LOL
Slacker
QUOTE (Mach_Ten @ Apr 8 2013, 10:11 AM) *
I've said it before but it bears repeating, you are an AWESOME GM ! .. and we all love you ! love.gif

get in the van and look for a fraggin' medi-kit smile.gif let's see if we can't get TundraWolf awake so he can see the full military response team approaching biggrin.gif

Roll me Perception. As long as you get 1 hit, I'll let you find a stim patch and slap it on him. What rating Stim patches do you have in the bus Needle?
Slacker
QUOTE (Severus Snape @ Apr 8 2013, 10:09 AM) *
1d6.hits(5) = 0

Yeah, I'm at -8 dice total, so I get 1 die for piloting. It isn't a glitch, but I ain't moving anywhere for the time being. Guess my action for IP3 is to scream and curse at the steering wheel and wonder why the bus isn't moving.

I'll let you go ahead and move IP3. I think one lost IP is good enough, mostly i was just trying to come up with and IC reason for you not to have to roll for crashing with your earlier ramming attempt (normally when you ram someone/thing you have to roll your pilot skill with a threshold of 3 not to crash, and then resist damage as if you hit yourself....meaning you'd have to roll to resist 10P damage with your van).
Mach_Ten
QUOTE (Slacker @ Apr 8 2013, 04:15 PM) *
Roll me Perception. As long as you get 1 hit, I'll let you find a stim patch and slap it on him. What rating Stim patches do you have in the bus Needle?

Perception RTG 2 + ATTR 5 -1 stun
(6d6.hits(5)=3)

Severus Snape
QUOTE (Slacker @ Apr 8 2013, 08:15 AM) *
Roll me Perception. As long as you get 1 hit, I'll let you find a stim patch and slap it on him. What rating Stim patches do you have in the bus Needle?


I've got a dozen Rating 4s, and a half-dozen Rating 5s. I've also got 2 Rating 4 Medkits, and once we get out of this major jam I've got a single Valkyrie module and 2 AutoDoc Crash-Cart drones.

As far as moving goes....I'm good with failing the pilot roll. I'll move the bus if you're going to let me do so, but I'm not going to lose any sleep over it if I can't because of the slippery blood pooling under my tires from mister "I have a full auto weapon and I'm using it on you".
Kiirnodel
QUOTE (Slacker @ Apr 8 2013, 10:47 AM) *
You're assumption of floor height is incorrect. I had previously mentioned that that balcony was a little under 150m up. Everybody else has been able to make in down in 6passes or so thanks to the increased speed they have gotten. Both successes you got were the bare minimum and you have not succeeded on the other two rolls. I've still been giving you half progress for those despite that though.

The first failed attempt, you started to fall, but your air spirit stopped your fall and held you there until had a grip on the ropes once more. The second failure in a row with not even 1 hit, you just got yourself tangled up in the ropes and didn't go very far at all.

I've tried to repeatedly mentioned in earlier posts just how far behind everybody you were thanks to leaving so late and pausing twice to cast spells.


Apparently I've been working off of the wrong assumption as far as climbing goes... I read "Combat Phase" as "Combat Turn" at some point, so I thought the most you could move was 20 meters per TURN plus extra hits. All your implications didn't impress upon that difference. I might have altered my actions had I thought I realized I was measuring distance traveled at 1/3 the rate...

I'm still calling a fair amount of bullshit that this building has floors that are over 17 feet tall... that's what your 150 meters calculates out to. That would mean the 30-story building we zip-lined over from would have had to be built to similar specifications. Even in this age I don't think they make buildings where every floor makes a Troll feel undersized.
Mach_Ten
QUOTE (Kiirnodel @ Apr 8 2013, 04:30 PM) *
I'm still calling a fair amount of bullshit that this building has floors that are over 17 feet tall... that's what your 150 meters calculates out to. That would mean the 30-story building we zip-lined over from would have had to be built to similar specifications. Even in this age I don't think they make buildings where every floor makes a Troll feel undersized.

I've quoted this link before when I was about to perform wingsuited stupidity

current standards lists a 30 story building at 135 Metres, add in a few extra inches for Trolls et al and 150m for the 28th floor is not a massive stretch
Slacker
QUOTE (Mach_Ten @ Apr 8 2013, 09:21 AM) *

Hmmm....technically, I believe Needle's bus only has the medkits that are part of the CrashCart AutoDocs she has, at least that's all I see in her character sheet. But I will allow her to have a single rating 4 stim patch this one time.
Severus Snape
QUOTE (Slacker @ Apr 8 2013, 08:43 AM) *
Hmmm....technically, I believe Needle's bus only has the medkits that are part of the CrashCart AutoDocs she has, at least that's all I see in her character sheet. But I will allow her to have a single rating 4 stim patch this one time.


Huh? I just looked at my character sheet and I see the stim patches. I wonder if I sent you a bad copy? Que sera, sera!

It's all good. Looks like I know what to spend my nuyen on. Once I get the bus repaired, that is.
Slacker
QUOTE (Kiirnodel @ Apr 8 2013, 09:30 AM) *
Apparently I've been working off of the wrong assumption as far as climbing goes... I read "Combat Phase" as "Combat Turn" at some point, so I thought the most you could move was 20 meters per TURN plus extra hits. All your implications didn't impress upon that difference. I might have altered my actions had I thought I realized I was measuring distance traveled at 1/3 the rate...

I'm still calling a fair amount of bullshit that this building has floors that are over 17 feet tall... that's what your 150 meters calculates out to. That would mean the 30-story building we zip-lined over from would have had to be built to similar specifications. Even in this age I don't think they make buildings where every floor makes a Troll feel undersized.

QUOTE (Slacker @ Apr 1 2013, 09:48 AM) *
Update time:
Currently I'm looking for actions from everybody other than Eclipse for IP2 and 3 of CT6.
Eclipse has made it to the ground and can see that the front entrance to the building is about 20m away. It looks like the guards that were outside the entrance earlier have temporarily been pulled inside, but you can see movement through the glass doors of the building.

Order on the rappelling line is, Mr. White possibly arriving on the ground IP1 of CT7 (defintely arrving by IP2), Silas with Parker Acson in tow likely to arrive IP2 or 3 of CT7, and who knows when Gardner will get down. So far he's only climbed down 20 meters and he didn't even start until the pass after everybody else did. If he starts moving again and just climbs he will arrive on the ground IP1 or 2 of CT8. Though that's going to mean 4-5 passes with two new drones firing on him the whole way down.

In the last full update on everybody's rate of descent, I specifically told everybody that at the rate Gardner was descending you were not going to make it down to the ground until IP1 or IP2 of CT8 (which was before you stopped for casting another spell). You are still on target for roughly that only delayed by the amount of time to stop for spell casting.

I edited my original comment before you replied to note that I have some real world experience with building height. I work in the elevator industry and can bring up multiple examples of real building heights. The first one I pulled up right now that I am currently working on for my job is a 27 floor building that has the bottom of the elevator opening on the 27th floor listed as 360.5 ft. It is fairly common for the lobby floor to have 20 or more feet and typical floors are 13.5 feet (just over 4m). Moreover, because of how hilly downtown Seattle is (again I know this from real world work experience) many buildings have dual lobbies each with 20ft heights.

And as Mach_ten mentions floor heights in the 2070s are likely to have increased for different metatypes.

Also keep in mind that a floors height isn't just the height from floor to ceiling that you are walking around in, there is a certain amount of structural material as well as room for water pipes, electrical, heat/ac ducting on each and every floor.
Slacker
QUOTE (Severus Snape @ Apr 8 2013, 09:48 AM) *
Huh? I just looked at my character sheet and I see the stim patches. I wonder if I sent you a bad copy? Que sera, sera!

It's all good. Looks like I know what to spend my nuyen on. Once I get the bus repaired, that is.

It might be an old copy of your chummer file that i have on this computer. What rating stim patches do you have if they aren't rating 4?
Mach_Ten
Don't panic Kiirnodel !! .. Eclipse has got your back ... we'll be shooting back and covering you momentarily.

Just get your ass on terra firma and let's get tha Frag outta here .. and somewhere where there is sammiches and Soy-Kaf !
Kiirnodel
Yeah... frustrating that googling "How tall is a story of a building" gives 3 meters. There were several misunderstandings there.

In any case, for pass 3 I make the 2 hits on the climb finally...
Slacker
QUOTE (Kiirnodel @ Apr 8 2013, 10:03 AM) *
Yeah... frustrating that googling "How tall is a story of a building" gives 3 meters. There were several misunderstandings there.

In any case, for pass 3 I make the 2 hits on the climb finally...

Did you ever roll to dodge/resist damage from the drone that was shooting at you in IP2? I may have missed it in all the posts today.
QUOTE (Slacker @ Apr 8 2013, 08:15 AM) *
Ok. I guess we only have the one drone left in IP2. It once again shoots at Gardner with a full auto burst. With it's 1 die it gets 1 hit.
If it hits: Base damage 5P +9 for full autot burst + 1 net hit. No AP.

Then you can go ahead and post your plant spirit's actions for IP3. Your air spirit will still be making it's way to the ground with the damaged drone.
Slacker
QUOTE (Kiirnodel @ Apr 8 2013, 10:03 AM) *
Yeah... frustrating that googling "How tall is a story of a building" gives 3 meters. There were several misunderstandings there.

In any case, for pass 3 I make the 2 hits on the climb finally...

I'm sorry for misunderstandings. I have been trying to keep everybody aware of the length of the climb from the beginning and along the way.
O'Ryan
Where are we at?
Mach_Ten
QUOTE (O'Ryan @ Apr 8 2013, 05:21 PM) *
Where are we at?

Seattle buddy ! .... the Doc tells me you're gonna be okay, it was only a short coma 12 years
Kiirnodel
No, I missed it. 1 hit.
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