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Slacker
QUOTE (Mach_Ten @ Apr 9 2013, 04:05 PM) *
Wait wait wait !!! How close? Thought they were. Much further away. Change of plan

The body you were running to had smashed against the doors. They were about to walk through the doors to come outside. Yes, they are that close.
Mach_Ten
QUOTE (Slacker @ Apr 9 2013, 10:12 PM) *
The body you were running to had smashed against the doors. They were about to walk through the doors to come outside. Yes, they are that close.

In this case, they just made me a door ! THANKS... Shish kabob time.
Slice n dice Agi 9 Blades 5 Charge 2 Stun -2 Ap -2 Reach -1 defense
(14d6.hits(5)=3)

Bah the dice gods hate me
Severus Snape
QUOTE (Slacker @ Apr 9 2013, 12:50 PM) *
The doors have been utterly destroyed by the time your turn comes up. You can see the two armored guards beyond, still within Long range for you. You will count as shooting from cover though, so there's another -2 for that due to the back of your seat, people crowding inside the bus, etc.


I'm taking this to mean I can actually fire at someone? Ok.

Pistols 8 + Smartlink 2 - Fire From Cover 2 - Long Range 3 = 5d6

5d6.hits(5) = 3

That would be 6S(e) + net hits from Stick-N-Shock from the Cavalier. AP -half; RC 2
Kiirnodel
The Plant Spirit will go down and protect the one who is being shot at. It will materialize next to the gunmen that are firing on him.
ChromeZephyr
Pssst, Kiir. Drop the SnS magazine. smile.gif I want to boot some head, too.




Have you learned nothing from the lesson of Ed Gruberman?
Kiirnodel
QUOTE (ChromeZephyr @ Apr 9 2013, 08:01 PM) *
Pssst, Kiir. Drop the SnS magazine. smile.gif I want to boot some head, too.
Have you learned nothing from the lesson of Ed Gruberman?


Oh yeah, I do that too. "Heads up TW, your clip's incoming."
O'Ryan
Eclipse snatches the clip out of the air and steals ALL THE GLORY AHAHAHAHAHAHA




No.

"Hey uh... where'd Ascon go?" (Retracted if he's in the bus, and replaced with:) "Let's frakkin' gooooo! Gardner!"
Simple action: Draw phone from pocket. Just in case.
Mach_Ten
QUOTE (O'Ryan @ Apr 10 2013, 01:39 AM) *
"Hey uh... where'd Ascon go?" (Retracted if he's in the bus, and replaced with:) "Let's frakkin' gooooo! Gardner!"

He's in the bus .. or was last time I let go of his collar .. so it is worth keeping tabs on him incase he does a runner !
QUOTE (O'Ryan @ Apr 10 2013, 01:39 AM) *
Simple action: Draw phone from pocket. Just in case.

and that's a weaponised cyber-phone with built in minigun and cyber-spurs ?? .. right ? ..... right ? frown.gif
QUOTE
Have you learned nothing from the lesson of Ed Gruberman?

That is SO awesome !! .. *Yoink!* .. naming my next villain as Ed Gruberman, or Dr. Demento !
QUOTE ( @ Apr 10 2013, 12:55 AM) *
The Plant Spirit will go down and protect the one who is being shot at. It will materialize next to the gunmen that are firing on him.

I've said it before but, I have a serious Ork-crush on Gardner the dude is a legend ! smile.gif
Slacker
QUOTE (Severus Snape @ Apr 9 2013, 04:57 PM) *
I'm taking this to mean I can actually fire at someone? Ok.

Pistols 8 + Smartlink 2 - Fire From Cover 2 - Long Range 3 = 5d6

5d6.hits(5) = 3

That would be 6S(e) + net hits from Stick-N-Shock from the Cavalier. AP -half; RC 2

Nice shot! Amazingly enough though, the armored guard also got 3 hits on his 6 dice of Reaction. So no damage.
Slacker
QUOTE (Mach_Ten @ Apr 9 2013, 04:30 PM) *
In this case, they just made me a door ! THANKS... Shish kabob time.
Slice n dice Agi 9 Blades 5 Charge 2 Stun -2 Ap -2 Reach -1 defense
(14d6.hits(5)=3)

Bah the dice gods hate me

I'm assuming you are attacking the same one Needle just shot at so he suffers -1 from previously defending. He still manages to get 3 hits. So no damage.
Slacker
QUOTE (Kiirnodel @ Apr 9 2013, 06:55 PM) *
The Plant Spirit will go down and protect the one who is being shot at. It will materialize next to the gunmen that are firing on him.

Ok, you're spirit has materialized and will be able to attack in the next combat turn.
Slacker
QUOTE (O'Ryan @ Apr 9 2013, 07:39 PM) *
Eclipse snatches the clip out of the air and steals ALL THE GLORY AHAHAHAHAHAHA




No.

"Hey uh... where'd Ascon go?" (Retracted if he's in the bus, and replaced with:) "Let's frakkin' gooooo! Gardner!"
Simple action: Draw phone from pocket. Just in case.

Acson is in the bus with...well, I was about to say the rest of you, but I believe only half the team is in the bus now with Gardner still on the rope, Silas charging in with his sword, and TundraWolf stepping out to catch the falling clip. Regardless he's sitting in the bus right next to you. He had been pretty out of it only moments before but he is suddenly completely lucid as he looks around in absolute shock and horror at the light coming through the many bullet holes in the bus and people shouting about being out of ammo and such.
Slacker
Update: (partially for you guys, but also to get everything clear in my mind too)
IP1 recap:
Plant spirit defeats air elemental and moves down in astral space
Silas charges forward drawing his sword
Eclipse drew his holdout pistol and tossed TundraWolf back his now empty gun
TundraWolf started asking questions and assessing the situation
Two armoured guards shot the shit out of the front doors trying to hit Silas
Gardner succeeded on his climb check and made it down another 20m.
Needle took a shot at one of the armored guards (who was able to react quickly enough to avoid the hit)
Drone5 blows itself up finally.
Mr. White unhooked himself and ran into the bus.
Acson is suddenly lucid now that the air elemental isn't around to sustain the confusion on him. He's likely curling up in the fetal position hugging his old leather bag for comfort as he looks on in horror at all the bad things going on around him.

IP2 recap:
Plant spirit materializes next to the armored guards
Silas charges through the shattered remains of the doors and cuts at one of the guards (who still manages to react quickly enough to avoid the attack)
Eclipse pulls out his phone and shouts at Gardner to hurry up


Next up: TundraWolf needs to post his roll to try and catch the falling clip and reload his gun with a single Simple Action. If he meets the threshold of 3, he will be able to fire in the other Simple Action.
Following that the two armored guards will go.
ChromeZephyr
Here we go.

Simple Action: Action-trid catch-reload-in-one-swift-motion: Reaction 6 + Automatics 5 - 1 Stun damage -1 Physical damage = 5 hits. Like a boss.
Simple Action: Long, wide burst at guard that's been the target of everyone's attention already. Agility 7 + Automatics 5 +Smartlink 2 - Physical damage 1 - Stun damage 1 = 3 hits. Shock pad, gas vent, and cyberarm gyromount absorb all recoil. 18 rounds fired from this magazine. Well, hope the -7 to his dodge is enough to make that stick (and shock biggrin.gif).
Free: On comms "We should be leaving, Silas."
Slacker
QUOTE (ChromeZephyr @ Apr 10 2013, 09:07 AM) *
Here we go.

Simple Action: Action-trid catch-reload-in-one-swift-motion: Reaction 6 + Automatics 5 - 1 Stun damage -1 Physical damage = 5 hits. Like a boss.
Simple Action: Long, wide burst at guard that's been the target of everyone's attention already. Agility 7 + Automatics 5 +Smartlink 2 - Physical damage 1 - Stun damage 1 = 3 hits. Shock pad, gas vent, and cyberarm gyromount absorb all recoil. 18 rounds fired from this magazine. Well, hope the -7 to his dodge is enough to make that stick (and shock biggrin.gif).
Free: On comms "We should be leaving, Silas."

Considering all the modifiers, previously defending, wide burst, and being in melee combat, the guard hasn't a chance in hell to dodge even if he went on full defense. So he simply has to roll damage resistance. He only gets 2 hits to resist damage.. Let's see if he goes unconscious...he squeaks out 3 hits. So, he is still up, but suffering a wound modifier and a -2 from disorientating shocks as well.
Slacker
Disoriented as he is, the armored guard doesn't really know who to shoot at....I'll say he forgets that spirit's are so difficult to hit. So he opens up for a long narrow burst on the Plant Spirit that is at point blank range. Ouch, he just barely avoids getting a glitch with his 5 1's. Still he got 2 hits. Base damage is 5P +5 from long burst + net hits should he actually hit.

I'll be nice and say the other guard is a junior guard and just follows the first guards lead. He too opens fires with full auto on the plant spirit. He has not been engaged in melee though and is still in point blank range, not to mentioned uninjured. So he has a few more dice to throw at the spirit. He gets a significant 7 hits. Base damage is 5P +5 from long burst + net hits.

------------------

Following that, I believe Gardner is continuing his descent. No need to roll unless you are trying to increase your speed.

Is Needle doing anything this pass?
Kiirnodel
QUOTE (Slacker @ Apr 10 2013, 11:41 AM) *
Disoriented as he is, the armored guard doesn't really know who to shoot at....I'll say he forgets that spirit's are so difficult to hit. So he opens up for a long narrow burst on the Plant Spirit that is at point blank range. Ouch, he just barely avoids getting a glitch with his 5 1's. Still he got 2 hits. Base damage is 5P +5 from long burst + net hits should he actually hit.

I'll be nice and say the other guard is a junior guard and just follows the first guards lead. He too opens fires with full auto on the plant spirit. He has not been engaged in melee though and is still in point blank range, not to mentioned uninjured. So he has a few more dice to throw at the spirit. He gets a significant 7 hits. Base damage is 5P +5 from long burst + net hits.

------------------

Following that, I believe Gardner is continuing his descent. No need to roll unless you are trying to increase your speed.

Is Needle doing anything this pass?


I actually already rolled (back when I made my last climb test), but I only have a die pool of 3 for climbing right now, so I'll save the 2 hits I rolled for my landing I guess?

The Plant Spirit is Force 7, so Immunity to Normal Weapons 14, it attempts to dodge anyway. It got 4 hits, and then 3 to dodge the second. That makes the first attack miss and the other gets four net hits. The total damage is 14, so even if you count the burst damage it doesn't get through the Immunity of the spirit, since it has to exceed the armor to get through.
Severus Snape
QUOTE (Slacker @ Apr 10 2013, 08:41 AM) *
Is Needle doing anything this pass?


Since firing a weapon is a simple action...

FREE ACTION: "This bus is moving out in a few seconds. I suggest you all get on it!"
SIMPLE ACTION 1: Fire a shot at the guard who thinks he's cool by dodging my first shot. InvisibleCastle is down right now, so I'm using an app on my phone. 5d6.hits(5) comes up with 3 hits. SnS, 6S(e) + net hits, AP -half
SIMPLE ACTION 2: Fire another shot at the same guard. Again, using Mobile Runner on my phone. 5d6.hits(5) comes up with 1 hit.
Slacker
QUOTE (Kiirnodel @ Apr 10 2013, 11:03 AM) *
I actually already rolled (back when I made my last climb test), but I only have a die pool of 3 for climbing right now, so I'll save the 2 hits I rolled for my landing I guess?

The Plant Spirit is Force 7, so Immunity to Normal Weapons 14, it attempts to dodge anyway. It got 4 hits, and then 3 to dodge the second. That makes the first attack miss and the other gets four net hits. The total damage is 14, so even if you count the burst damage it doesn't get through the Immunity of the spirit, since it has to exceed the armor to get through.

Yep. That is what I figured would happen. Thus why I said I was being nice by having them attack the spirit. Technically these guys are professional enough to know they couldn't do much to a spirit, but whatever.
Slacker
QUOTE (Severus Snape @ Apr 10 2013, 11:31 AM) *
Since firing a weapon is a simple action...

FREE ACTION: "This bus is moving out in a few seconds. I suggest you all get on it!"
SIMPLE ACTION 1: Fire a shot at the guard who thinks he's cool by dodging my first shot. InvisibleCastle is down right now, so I'm using an app on my phone. 5d6.hits(5) comes up with 3 hits. SnS, 6S(e) + net hits, AP -half
SIMPLE ACTION 2: Fire another shot at the same guard. Again, using Mobile Runner on my phone. 5d6.hits(5) comes up with 1 hit.

The guard is all out of Reaction. So both shots will hit him. InvisibleCastle is down for me as well. So i'm rolling on rolz.org again for now. He got 4 hits on the first damage resistance and makes his save not to fall unconcious. Still up, but just barely.
On the second shot he gets 6 hits to resist damage and failed his save. So either way he slumps down to the ground hard! Good job
Slacker
So, we are back up to the top for IP3.

Silas, Eclipse, and TundraWolf can post their actions. There is still one armored guard up (and Silas at least can see that an elevator is about to arrive at the lobby).
ChromeZephyr
This just keeps getting more and more screwed up. That Plant Spirit should be able to tie up the remaining guard, I hope.

Free Action: Get back in the van.

I'll hold my remaining actions for interrupt.
Slacker
QUOTE (ChromeZephyr @ Apr 10 2013, 12:11 PM) *
This just keeps getting more and more screwed up. That Plant Spirit should be able to tie up the remaining guard, I hope.

Free Action: Get back in the van.

I'll hold my remaining actions for interrupt.

To clarify, the plant spirit can't act anymore this combat turn. The armored guard however does have 3IP. Seeing his boss go down and his weapon doing nothing to the spirit. He will likely change targets to at least get some revenge before he is taken out.
Mach_Ten
This is going to be quick and dirty, I need to "Make like a tree... and leaves !!"


Free Action "Sorry Chummer, no time for dancing"

Complex Action : 2-handed over head choppy choppy
AGI 9
Blades 5
grip 1
stun -2

13D6E5 (using Rolz.org) and I tell you I am switching to this site permanently 8 hits (2*1's)

9P (2-handed) + hits AP-2 vs impact


Slacker
QUOTE (Mach_Ten @ Apr 10 2013, 02:09 PM) *
This is going to be quick and dirty, I need to "Make like a tree... and leaves !!"


Free Action "Sorry Chummer, no time for dancing"

Complex Action : 2-handed over head choppy choppy
AGI 9
Blades 5
grip 1
stun -2

13D6E5 (using Rolz.org) and I tell you I am switching to this site permanently 8 hits (2*1's)

9P (2-handed) + hits AP-2 vs impact

lol. Well that's the site i was originally using before I started using invisible castle for accountability's sake. The guard did manage to get 11D6E5 => 5 | ones: 1. That means he needs to resist 12P -2AP damage. He rolled 13D6E5 => 4 | ones: 3 and takes a whopping 8 boxes of damage which also force him to fall to the ground in pain.
Mach_Ten
QUOTE (Slacker @ Apr 10 2013, 05:42 PM) *
(and Silas at least can see that an elevator is about to arrive at the lobby).

If Randy Fraggin' Jones wanders out of that elevator !! I'm gonna .... well.. laugh my ass off probably biggrin.gif

Slacker
QUOTE (Mach_Ten @ Apr 10 2013, 02:30 PM) *
If Randy Fraggin' Jones wanders out of that elevator !! I'm gonna .... well.. laugh my ass off probably biggrin.gif

LOL. No. He's still safely asleep up on the balcony. I'm saving the updated character for another scene. smile.gif
ChromeZephyr
Oh, jeez. Well, there's the "end boss" right there. Randy Jones, Destroyer of Worlds. grinbig.gif

So, since Silas is going ahead of me (I'm down 2 on Initiative) I'll still hold my actions. If buddy boy with a sucking chest wound gets up I'll try and drop him, otherwise I'm just scanning for new targets.
O'Ryan
QUOTE (Mach_Ten @ Apr 10 2013, 12:51 AM) *
and that's a weaponised cyber-phone with built in minigun and cyber-spurs ?? .. right ? ..... right ? frown.gif


Uh... sure...? nyahnyah.gif

I'm just waiting this IP out. I'm out of firepower and I don't feel comfortable starting non-emergency medical treatment on anyone until we're at least partially out of the line of fire.

"Mr Ascon, right? 'M Dr Eclipse. Good to meet ye'. Listen uh... ye' might wanna climb in one've these Valkyrie Modules. 's the most armored part've the van right now."
Severus Snape
QUOTE (O'Ryan @ Apr 10 2013, 01:06 PM) *
Uh... sure...? nyahnyah.gif

I'm just waiting this IP out. I'm out of firepower and I don't feel comfortable starting non-emergency medical treatment on anyone until we're at least partially out of the line of fire.

"Mr Ascon, right? 'M Dr Eclipse. Good to meet ye'. Listen uh... ye' might wanna climb in one've these Valkyrie Modules. 's the most armored part've the van right now."


Actually, the Rigger Cocoon in the seat next to me up here in the front of the bus is the most armored part of the bus right now.
Mach_Ten
QUOTE (Severus Snape @ Apr 10 2013, 09:50 PM) *
Actually, the Rigger Cocoon in the seat next to me up here in the front of the bus is the most armored part of the bus right now.

the Rigger Cocoon is the ONLY part of the bus left up there grinbig.gif
Slacker
Did Silas start running for the bus after he chopped into the armored guard? Regardless, he's going to roll over and spray a long wide burst towards you. If you're still threatening him, he'll be sufferring -3 from being in melee (though he does get +2 for point blank range) on top of his wound modifiers. The downside of that is that your're currently about 18m from the bus, which is going to take you 2 passes to get to. If you've already started heading that way, you'll make it next pass. If not, it will be IP2 of the new Combat Turn before you get there.
Mach_Ten
QUOTE (Slacker @ Apr 11 2013, 02:48 PM) *
Did Silas start running for the bus after he chopped into the armored guard? Regardless, he's going to roll over and spray a long wide burst towards you. If you're still threatening him, he'll be sufferring -3 from being in melee (though he does get +2 for point blank range) on top of his wound modifiers. The downside of that is that your're currently about 18m from the bus, which is going to take you 2 passes to get to. If you've already started heading that way, you'll make it next pass. If not, it will be IP2 of the new Combat Turn before you get there.


choices choices ... I've argued about that whole point blank thing in other places and I have to say it's a horrible piece of text that I hope gets fixed in SR5
so due to that fact, the best place for me to be is away from him... so begin movement

if I can move after the actions i stated yes, but I'll be going via the fallen gun I was trying to nab, or another one nearby

reasoning for this whole thing so far, as we have NO firepower and no form of suppression once TundraWolf is out of ammo.
so I'm about 3 metres away as I recall, but GM's call

so no -3 for him being in melee but, I reckon he's going to have enough modifiers for me to get away
i.e.
damage taken, knocked on his ass by a fraggin' sword wielding nutter smile.gif and about to be *smushed* by a giant magic tree biggrin.gif
Slacker
QUOTE (Mach_Ten @ Apr 11 2013, 09:09 AM) *
choices choices ... I've argued about that whole point blank thing in other places and I have to say it's a horrible piece of text that I hope gets fixed in SR5
so due to that fact, the best place for me to be is away from him... so begin movement

if I can move after the actions i stated yes, but I'll be going via the fallen gun I was trying to nab, or another one nearby

reasoning for this whole thing so far, as we have NO firepower and no form of suppression once TundraWolf is out of ammo.
so I'm about 3 metres away as I recall, but GM's call

so no -3 for him being in melee but, I reckon he's going to have enough modifiers for me to get away
i.e.
damage taken, knocked on his ass by a fraggin' sword wielding nutter smile.gif and about to be *smushed* by a giant magic tree biggrin.gif

Well, you're out of actions to actually pick up the dropped LMG this pass. You can certain step over to it and I'll even give you +2 dice for defense from some cover, but that still leaves you 15m from the bus.

The guard managed to get 4 hits on his long wide burst to shoot you. You're at -5 to defense from the wide burst. Base damage is 5P +net hits.
Mach_Ten
QUOTE (Slacker @ Apr 11 2013, 03:20 PM) *
Well, you're out of actions to actually pick up the dropped LMG this pass. You can certain step over to it and I'll even give you +2 dice for defense from some cover, but that still leaves you 15m from the bus.

The guard managed to get 4 hits on his long wide burst to shoot you. You're at -5 to defense from the wide burst. Base damage is 5P +net hits.

understood,

RE7 + Move 2 -Stun 2 - busrst 5
2E5 => 1 | die: D6

resist 8P
20E5 => 8 | die: D6, ones: 2

"Mother Fragger ! Owwww .. yous guys .. he shots me in da back! .... you SHOT ME IN DA BACK ! .. now I is a pissed off Ork Chummer!"
Severus Snape
Can I just get a listing of who is on the bus and who is not? Because if we're waiting on Silas to get his ass back on the bus, the armored guard shooting at him will be the least of his worries.

biggrin.gif
Mach_Ten
QUOTE (Severus Snape @ Apr 11 2013, 03:32 PM) *
Can I just get a listing of who is on the bus and who is not? Because if we're waiting on Silas to get his ass back on the bus, the armored guard shooting at him will be the least of his worries.
biggrin.gif

"yeah yeah, you just concentrates on figurin' out which of dem three pedals to press that makes da bus go faster 'kay!"

Silas and Gardner will be the last to board the fun bus
Slacker
QUOTE (Mach_Ten @ Apr 11 2013, 09:35 AM) *
"yeah yeah, you just concentrates on figurin' out which of dem three pedals to press that makes da bus go faster 'kay!"

Silas and Gardner will be the last to board the fun bus

Yep, Silas and Gardner are the only ones not on the bus. currently.
Kiirnodel
Well Tundra Wolf is just outside. And I think he said he was going to try and drop that guard if he tried anything. So he's taking a shot at the guard now?
Slacker
Speaking of, it is now Gardner's and Needle's turn.

Gardner can either land on the roof of the bus this pass as Needle said he was going to move the bus into position for that. Or he can simply land on the ground if he feels safer doing it that way. I would assume your second Simple Action will be unhooking yourself from the rappelling line?
ChromeZephyr
Already on the bus. Since I just saw Mr. HTR try and gun down our sword-wielding maniac, I'll use one of my held simple actions to shoot him in return.

Short, narrow burst using rolz.org (wish Invisible Castle was back up, much prefer it): Agility 7 + Automatics 5 +Smartlink 2 - Physical damage 1 - Stun damage 1 => [ 4; 5; 2; 3; 6; 5; 6; 5; 5; 2; 6; 2; => 7 success(es) against 5 ] = 7. Ummm. Wow.

8S(e) before net hits. Recoil absorbed, 21 rounds fired from this magazine.

One held simple action remaining.
Slacker
QUOTE (Kiirnodel @ Apr 11 2013, 10:14 AM) *
Well Tundra Wolf is just outside. And I think he said he was going to try and drop that guard if he tried anything. So he's taking a shot at the guard now?

No, TundraWolf last posted that he was getting on the bus and holding his actions. He can take a shot if he wants to now though.
Kiirnodel
Gardner will land on the ground, I feel it's safer for the Bus...

but seriously, since Silas needs to get back here, it's not like we need to have me land and speed off with me on the roof of the bus.

And Yes, I'll use my whole action getting down and disengaging from the ropes.
Slacker
QUOTE (ChromeZephyr @ Apr 11 2013, 10:15 AM) *
Already on the bus. Since I just saw Mr. HTR try and gun down our sword-wielding maniac, I'll use one of my held simple actions to shoot him in return.

Short, narrow burst using rolz.org (wish Invisible Castle was back up, much prefer it): Agility 7 + Automatics 5 +Smartlink 2 - Physical damage 1 - Stun damage 1 => [ 4; 5; 2; 3; 6; 5; 6; 5; 5; 2; 6; 2; => 7 success(es) against 5 ] = 7. Ummm. Wow.

8S(e) before net hits. Recoil absorbed, 21 rounds fired from this magazine.

One held simple action remaining.

Congratulations you just killed yourself a HTR guard. He got 0 hits to dodge, and only 1 hit to resist damage. So even if he weren't a mook with only one condition monitor to track you would have filled up the rest of his stun damage and all of his physical damage track.
Slacker
Unless Needle has something else she wants to do with no threats in sight and the last two team members making their way to the bus. I guess it's time to start up the new combat turn.

Failing to get any new commands from Gardner I guess the plant spirit will simple stay where it's at with all threats taken out excepting possibly the elevator that just arrived and is in the process of opening it's doors.

Silas, Eclipse, and TundraWolf can post up their actions for IP1 of CT9.
Mach_Ten
QUOTE (Slacker @ Apr 11 2013, 04:26 PM) *
Silas, Eclipse, and TundraWolf can post up their actions for IP1 of CT9.


Simple Action : Grab a dropped LMG
Simple Action SPRINT for the bus 13E5 => 5 | die: D6, ones: 1
speed this round = 35, 12m per IP .. 15m to the bus ... pant ..pant ... Breeeeeath ... pant ...pant...

Free Action : "Waits fer meeeeeee !"
_______________________
BTW Kiir, I really enjoyed your last IC post ... quite illuminating on your character
ChromeZephyr
*facepalm* I just can't avoid killing people with this gun. Must have put one of the bullets up his nose or something.

So, the doors are opening. I'll hold my actions until I see who (or what) steps out. If I see even the hint of a gun or sec armor I'm opening fire before they can start shooting.
Mach_Ten
QUOTE (ChromeZephyr @ Apr 11 2013, 04:37 PM) *
*facepalm* I just can't avoid killing people with this gun. Must have put one of the bullets up his nose or something.

Which is really Ironic, seeing as I've been trying to murder folks dead with the choppy choppy, and have succeeded in tickling a few instead biggrin.gif
ChromeZephyr
Dude, you've got issues if you think 8 boxes of physical damage is "tickling". biggrin.gif
Slacker
QUOTE (ChromeZephyr @ Apr 11 2013, 10:37 AM) *
*facepalm* I just can't avoid killing people with this gun. Must have put one of the bullets up his nose or something.

So, the doors are opening. I'll hold my actions until I see who (or what) steps out. If I see even the hint of a gun or sec armor I'm opening fire before they can start shooting.

Actually, the armored guards where in full body, chemically sealed suits (though oddly not non-conductive). But you hit him squarely in the chest and an undiagnosed weakness to his heart ruptured from the strain of electrical shock. He died with great pain and massive amount of internal bleeding.

TundraWolf has not been in a position to see the elevators at all. Only Silas who was in the doorway earlier and the plant spirit who is still in the doorway have noticed that somebody else is coming. But failing to see any opposition currently, I assume you are holding actions and looking around for more threats.

Actually, go ahead and give me a Perception check.
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