QUOTE (Kiirnodel @ Mar 14 2013, 09:07 AM)
The Earth spirit, on its turn, will move forward and attack clumsily.
Attack: 1 hit
Base Damage: 4S
The plant spirit, at the top of the Second Pass, will cause the Sniper to need to resist the damage again. This doesn't take up an action, though, it is just a Sustained Critter Power. The spirit, will drop its Materialization (Complex Action) (Free Action), move up to 100 meters in the Astral (walking rate, so non-action), and attack the Air Spirit with Astral Combat (Complex Action)
Astral Combat: 5 Hits.
Base Damage: 4S
Assuming the Sniper falls unconscious, the Spirit will go ahead and drop the Engulf... It doesn't have anything else to do with that free action...
For a second I thought since Materialization was a Sustained Power that it could be dropped as a Free Action. But the Conjuring Section of the Magic chapter says that changing between forms is a Complex Action. So it just moves back down to our group, up next to the Air Spirit in the Astral...
The sniper manages to get enough hits that he does not go unconscious yet. One more box and he's down. So it will still be sustaining the Engulf for now I assume.
Oh and the earth elemental pretty much ignores the earth elemental's attack.
6 hits means it dodged (especially when i rolled too few dice for it.)
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Now it's time for the air elemental to go. I guess I'll be nice and have him attack the plant spirit in astral space first rather than the injured
Gardner. It got
7 hits with base damage of 5P.
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The Horizon Hacker is back online and doing invisible things you'll find out about later.
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Silas and
Eclipse can post their actions.