QUOTE (Slacker @ Mar 21 2013, 10:46 AM)
The air elemental will follow the plant spirit out on the balcony. And attack again,
this time getting 9 hits.The plant spirit gets 6 hits then spends one more edge to reroll non-hits and gets 5 more. Avoids the attack with 11 total.
QUOTE (Slacker @ Mar 21 2013, 11:01 AM)
Eclipse can start moving downwards again. So far you've gone down 22m out of 120 to the bottom. I'm only requiring 1 climbing check per combat turn, but if you'd like to speed up your descent with another roll I'll let each hit increase your distance travelled this pass by 1m.
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Following that, Randy Jones, the newly named guard inside the banquet hall reaches a door and activates its open sequence with a quick command from his security commlink. Then uses the door frame for cover and shouts
"You bastards aren't getting away with this shit!" He fires at the person closest to him,
Gardner. WTF! The gods do favor this guy....
He just got 6 hits on 8 dice!It's the same stick-n-shock ammo. So Base damage is 6S(e).
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Needle, you've reached the bus already and it's now IP2 when your commlink has managed to come back online. What are you donig?
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Gardner after you roll to resist the damage from the guard you can post your actions for IP2.
I got 12 hits on my resistance roll, so the attack bounces harmlessly off of the armor. (Nonconductivity is a blessing).
I'm getting out of here too. I still need clip onto the rope, so I guess I'm doing that this pass.
The Earth Spirit moves up behind Gardner (blocking the guard's view of him), and uses Binding on the guard (I'm assuming the air spirit isn't touching anything so I couldn't affect it) to stick him in place. Requires a Complex Action to get free.
QUOTE (Mach_Ten @ Mar 21 2013, 11:05 AM)
JEEBUS ! This guy ! he has a name badge right ? That's the secret of his power ! ...
Gardner, Grab his name badge and he'll deflate like an old balloon !
Sadly, I don't think heading back across the balcony is the best option right now...