Help - Search - Members - Calendar
Full Version: OOC: SRM04-02 Extraction
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46
Mach_Ten
QUOTE (Slacker @ Mar 15 2013, 12:13 AM) *
Hes going to reach his friends body grab his gun as he ducks behind cover and shoot back at the sword weilding maniac. He manages to at least get in a hit


REA 7 - 2 DISOR - 1 STUN
(4d6.hits(5)=2)


Good, he's in the right direction for me to get the Frag outta here !

and then ,, "OH CRAP!!!"

QUOTE (Slacker @ Mar 15 2013, 12:55 AM) *
Short wide burst 1 is 3hits.
Base damage is 5P no AP. Remember they are wide bursts so you're at -2 on defense.

REA 7 - 2 DISOR - 1 STUN -1Defended once
(3d6.hits(5)=0)


oh boy frown.gif forgot the minus 2 but no matter

okay, resist 8P
Body 5 + ARMOR 13 + CERAMIC BONES 2
(20d6.hits(5)=6)
2P taken

QUOTE (Slacker @ Mar 15 2013, 12:55 AM) *
short wide burst 2 is wow...5 hits on 6 dice.
Base damage is 5P no AP. Remember they are wide bursts so you're at -2 on defense.

there's no chance for me to dodge that (zero dice)

so
Body 5 + ARMOR 13 + CERAMIC BONES 2
(20d6.hits(5)=4)

Crap, Spend last point of EDGE to re-roll failures
Body 5 + ARMOR 13 + CERAMIC BONES 2
(16d6.hits(5)=8 )


the modified DV is not greater than my Ballistic armour, so I soak the damage, but "DAMN !... can we leave ? NOW ! "
Mach_Ten
QUOTE (Slacker @ Mar 15 2013, 01:00 AM) *
And now we are back up at the top of initiative for pass 3.

"FRAG!" ... right ... ummm ... okay .... "DREKK!"

Silas quickly looks left, at the drone, right, at the cowering security guard and around, at the drunk swaying behind him. "More DREKK!"

I'm gonna wait the mili-seconds while Eclipse hopefully unloads at the drone, and then hustle!

Simple Action: grab discarded pistol from table/floor

Free Action: begin running to the doorway, after Mr. White and Acson hoping to be between them and any guns remaining in here

Simple Action: fire a single shot at the guard over Jim

AGI 9 + PISTOL 1 + LINK 2 - STUN 1 - DISOR 2- MOVE 2 - COVER 2
(5d6.hits(5)=4)


4S + hits
AP +1

Whisper quietly at him "Sorry Chummer, next time bring Sammiches!"
O'Ryan
QUOTE (Mach_Ten @ Mar 15 2013, 03:55 AM) *
I'm gonna wait the mili-seconds while Eclipse hopefully unloads at the drone, and then hustle!


You read my mind. wink.gif

Eclipse was gunna set up the grapple gun so we could GTFO while he waits on the leisurely Mr White ( wink.gif ), but a drone going bananas with automatic weapons is uh.. not good.

So!

Long Narrow Burst (16 base dice pool, -1 range, -2 recoil)13d6.hits(5)=5 (10P AP-, +hits)
Short Narrow Burst (16 base dice pool, -1 range)15d6.hits(5)=4 (7P AP-, +hits)*

At this point the smartlink in his eyes flashes up a warning about impending ammo outages, so I'll take a quick (free action!) style look at TW to see if he's kind enough to be wearing a LBV with distinctive magazine pouches.

TW should, meanwhile, enjoy the smell of gunpowder, and be glad Ingram went caseless so he's not getting a hot brass shower. (Kinky!)

"Duck!"

I've decided if I ignore the giant spirit it can't hurt me. I'm thinking of adopting this approach with sorcery and bullets, as well.

*If the long burst kills the drone, I'll spend that second simple action setting up our escape rope. (And praying it reaches the ground.) If it's as easy as just clipping mine and TW's climbing harnesses to the line... biggrin.gif
Also, I'm under the assumption that Needle shoved the coil off the other building once we were on the balcony so it would, actually, be going down to the ground instead of up and away... did I miss anything?
Kiirnodel
Hmmm, that sounds like a good idea. Maybe I should ignore the spirit too! nyahnyah.gif

On a separate, but sort of related, note. Did Mr. White (and Acson) do anything on his (their) action other than move? If not, running/sprinting would have been an option to increase the rate they get out of there.
O'Ryan
ooooh crap... I'm sure nobody wants to hear this, but I just realized I neglected to give up my 2nd IP for my full dodge.
Slacker, however you wanna handle that! >.> Give the guy I shot HP back, take my 3rd IP instead... I would just spend a point of edge for an extra IP, but I'm out. nyahnyah.gif
Sorry. D:

QUOTE (Kiirnodel @ Mar 15 2013, 04:28 AM) *
Hmmm, that sounds like a good idea. Maybe I should ignore the spirit too! nyahnyah.gif

If we all do it, it might get frustrated and go home.
Mach_Ten
QUOTE (O'Ryan @ Mar 15 2013, 12:36 PM) *
If we all do it, it might get frustrated and go home.

Silas sings " Ignore, ignore ignore the angry spirit !"

and Eclipse, the rope is already secured and dropped on this side, first thing Silas did when we got across, so you should only need to clip harness and rappel away
QUOTE (Mach_Ten @ Mar 5 2013, 04:56 PM) *
Here you go fella :

Initiative 12D6+12 (3*IP)
(12d6.hits(5)=3)
total 15


FREE:
Simple Throw the drop rope over the edge
Simple Draw silenced pistol and make ready


QUOTE (O'Ryan @ Mar 15 2013, 12:36 PM) *
ooooh crap... I'm sure nobody wants to hear this, but I just realized I neglected to give up my 2nd IP for my full dodge.
Slacker, however you wanna handle that! >.> Give the guy I shot HP back, take my 3rd IP instead... I would just spend a point of edge for an extra IP, but I'm out. nyahnyah.gif


You can also sacrifice the first IP of the next CT for full defense, but only the first
Slacker
QUOTE (Kiirnodel @ Mar 14 2013, 10:47 PM) *
The plant spirit will attack the air spirit with astral combat. It gets 4 hits. Base DV 4S
It also stops sustaining the engulf after this turn. I'm hoping that 10 more stun will knock out the sniper. I'm surprised he lasted 2 passes...

Edit: Not sure if astral combat works like melee combat (I think it does but I'm not with book) but while the earth elemental isn't effective in attacking, it would still provide penalties or bonuses to the combat between the plant and air spirits, yeah? Forget if that is a bonus to my dice pool or a penalty to yours...

The Air elemental also got 4 hits. And yeah, I believe astral combat does work like melee combat, at least that is how i'm rolling with it.

Oh and yeah, i was surprised the sniper lasted this long as well. As the engulf spell falls away, so does the sniper as he tumbles from his precarious perch to plummet to his death on the streets below.
Kiirnodel
QUOTE (Slacker @ Mar 15 2013, 09:35 AM) *
Oh and yeah, i was surprised the sniper lasted this long as well. As the engulf spell falls away, so does the sniper as he tumbles from his precarious perch to plummet to his death on the streets below.


What? He was literally hanging off the building without anything to keep him from falling? If anything the Engulf would have brought him onto a more stable purchase...
Slacker
QUOTE (Mach_Ten @ Mar 15 2013, 03:42 AM) *
REA 7 - 2 DISOR - 1 STUN
(4d6.hits(5)=2)


Good, he's in the right direction for me to get the Frag outta here !

and then ,, "OH CRAP!!!"


REA 7 - 2 DISOR - 1 STUN -1Defended once
(3d6.hits(5)=0)


oh boy frown.gif forgot the minus 2 but no matter

okay, resist 8P
Body 5 + ARMOR 13 + CERAMIC BONES 2
(20d6.hits(5)=6)
2P taken


there's no chance for me to dodge that (zero dice)

so
Body 5 + ARMOR 13 + CERAMIC BONES 2
(20d6.hits(5)=4)

Crap, Spend last point of EDGE to re-roll failures
Body 5 + ARMOR 13 + CERAMIC BONES 2
(16d6.hits(5)=8 )


the modified DV is not greater than my Ballistic armour, so I soak the damage, but "DAMN !... can we leave ? NOW ! "

Good job on that damage resistance. smile.gif
Mach_Ten
QUOTE (Slacker @ Mar 15 2013, 01:47 PM) *
Good job on that damage resistance. smile.gif

Bullet dodging 101, bought to you by the Orken school of "I USES MY FACE!"
O'Ryan
QUOTE (Mach_Ten @ Mar 15 2013, 05:49 AM) *
Bullet dodging 101, bought to you by the Orken school of "I USES MY FACE!"


Oh, you went to the Rocky Balboa school of boxing!
Mach_Ten
QUOTE (O'Ryan @ Mar 15 2013, 01:50 PM) *
Oh, you went to the Rocky Balboa school of boxing!

"It's the reasons I is so pretty !! "
Slacker
QUOTE (Mach_Ten @ Mar 15 2013, 06:55 AM) *
"FRAG!" ... right ... ummm ... okay .... "DREKK!"

Silas quickly looks left, at the drone, right, at the cowering security guard and around, at the drunk swaying behind him. "More DREKK!"

I'm gonna wait the mili-seconds while Eclipse hopefully unloads at the drone, and then hustle!

Simple Action: grab discarded pistol from table/floor

Free Action: begin running to the doorway, after Mr. White and Acson hoping to be between them and any guns remaining in here

Simple Action: fire a single shot at the guard over Jim

AGI 9 + PISTOL 1 + LINK 2 - STUN 1 - DISOR 2- MOVE 2 - COVER 2
(5d6.hits(5)=4)


4S + hits
AP +1

Whisper quietly at him "Sorry Chummer, next time bring Sammiches!"

Well first the drunk guy will take a swing at you as you try to leave the melee combat with him. But he super mega critically glitches with rolling all 1's. He ends up smashing the wine bottle on his head as he pulls back to swing his hardest at you. And knocks himself out.

The guard rolls only 2 hits on his dodge. And so tries to resist 6 boxes of damage.....Holy fucking shit. The gods want this guy to live. On 11 dice he got one 5 and fucking eight 6's. The bullet bounces off the aura of righteous anger radiating from him (He has just awakened as a physical adept that you will see in a later mission). Remember his name, Randy Jones!
Slacker
QUOTE (O'Ryan @ Mar 15 2013, 07:16 AM) *
You read my mind. wink.gif

Eclipse was gunna set up the grapple gun so we could GTFO while he waits on the leisurely Mr White ( wink.gif ), but a drone going bananas with automatic weapons is uh.. not good.

So!

Long Narrow Burst (16 base dice pool, -1 range, -2 recoil)13d6.hits(5)=5 (10P AP-, +hits)
Short Narrow Burst (16 base dice pool, -1 range)15d6.hits(5)=4 (7P AP-, +hits)*

At this point the smartlink in his eyes flashes up a warning about impending ammo outages, so I'll take a quick (free action!) style look at TW to see if he's kind enough to be wearing a LBV with distinctive magazine pouches.

TW should, meanwhile, enjoy the smell of gunpowder, and be glad Ingram went caseless so he's not getting a hot brass shower. (Kinky!)

"Duck!"

I've decided if I ignore the giant spirit it can't hurt me. I'm thinking of adopting this approach with sorcery and bullets, as well.

*If the long burst kills the drone, I'll spend that second simple action setting up our escape rope. (And praying it reaches the ground.) If it's as easy as just clipping mine and TW's climbing harnesses to the line... biggrin.gif
Also, I'm under the assumption that Needle shoved the coil off the other building once we were on the balcony so it would, actually, be going down to the ground instead of up and away... did I miss anything?

The drone only gets 2 hits on its defense. And the drone only gets 2 hits on damage resistance. So it is destroyed. Congrats.smile.gif

With your second simple action you can set yourself up on the rope to rappel down, but it's gonig to take more than that to get TundraWolf setup. Are you planning on carrying him on your back on the way down? Just clipping him in and pushing him over the edge to fall on his own? Or What?

EDIT: Strike all that because we forgot about Eclipse going on full defense at one point.
Slacker
QUOTE (Kiirnodel @ Mar 15 2013, 07:28 AM) *
Hmmm, that sounds like a good idea. Maybe I should ignore the spirit too! nyahnyah.gif

On a separate, but sort of related, note. Did Mr. White (and Acson) do anything on his (their) action other than move? If not, running/sprinting would have been an option to increase the rate they get out of there.

Acson is an academic mage with no running skill. And Mr. White said he was following behind Acson. I gave them a couple extra meters just to even out the distance over the different IPs but Acson can't run faster than that.
Slacker
QUOTE (O'Ryan @ Mar 15 2013, 07:36 AM) *
ooooh crap... I'm sure nobody wants to hear this, but I just realized I neglected to give up my 2nd IP for my full dodge.
Slacker, however you wanna handle that! >.> Give the guy I shot HP back, take my 3rd IP instead... I would just spend a point of edge for an extra IP, but I'm out. nyahnyah.gif
Sorry. D:


If we all do it, it might get frustrated and go home.

Doh! I should have stayed more on top of that myself. I guess we will just forget your rolls for IP3 or save them for the start of the next turn if you want.
Slacker
QUOTE (Kiirnodel @ Mar 15 2013, 08:41 AM) *
What? He was literally hanging off the building without anything to keep him from falling? If anything the Engulf would have brought him onto a more stable purchase...

You made a point of making sure i gave him a negative for a precarious angle to shoot straight down at the balcony earlier. So i'm rolling with his anger over the cybereye/commlink/gun hack making him reckless and he didn't have anything supporting him.
And the engulf power says "engulfing materials can appear next to the spirit" not that it pulls the target inside to a stable position. And dropping the engulf power just instantly drops the engulfing material.

If you're really that concerned about his life, you could summon an air spirit to save him. He'll be falling for a few seconds.
Slacker
I believe it is now Gardner's turn of IP3. To be followed by the drones.
Mach_Ten
"Eclipse ? ... the drone ! ... ECLIPSE ...... Chummer !? ... The drone ! .... EclipsethedroneEclipsethedroneECLIPSETHEDRONE ....... !"
...
..
.

<Mommy!>
Slacker
QUOTE (Mach_Ten @ Mar 15 2013, 09:43 AM) *
"Eclipse ? ... the drone ! ... ECLIPSE ...... Chummer !? ... The drone ! .... EclipsethedroneEclipsethedroneECLIPSETHEDRONE ....... !"
...
..
.

<Mommy!>

I'll tell you what, I'll give you the choice of what I'm doing with the drone.

Option 1)I'll skip the drone's turn this pass having it occupied by the security hacker diving into the drone. The downside of this is that the security hacker has 4 initiative passes, goes before you and even with dumpshock would have more dice for shooting at you guys.

Option 2)The drone stays in the same initiative and just uses it's regular dice pool to shoot people.
Kiirnodel
QUOTE (Slacker @ Mar 15 2013, 10:33 AM) *
You made a point of making sure i gave him a negative for a precarious angle to shoot straight down at the balcony earlier. So i'm rolling with his anger over the cybereye/commlink/gun hack making him reckless and he didn't have anything supporting him.
And the engulf power says "engulfing materials can appear next to the spirit" not that it pulls the target inside to a stable position. And dropping the engulf power just instantly drops the engulfing material.

If you're really that concerned about his life, you could summon an air spirit to save him. He'll be falling for a few seconds.


It doesn't really matter that much, but I had mentioned a +2 for superior position or charging (or whatever), I wasn't sure what would have applied, probably a combination of a bunch of things. I probably could have gotten multiple bonuses but I only took a single +2 (citing several options for why it would get it). I hadn't realized the guy was in a position where he would fall 50 stories if he fell unconscious. I know Gardner, and I think his spirits too (particularly health spirits; plant by his tradition) would generally let something like that happen.

The way I had envisioned it is that the root system of the tree reached out and wrapped around him pulling him down from whatever he was bracing against and toward the spirit. Not into, but at least closer as it continued to entangle him. Even as the guy struggled to free himself, he was probably leaning away from the 50 story drop...

In any case, it isn't a huge deal. It was just alarming, and unexpected.


For Gardner's action, rinse-repeat, 4 hits on spellcasting. 4 hits vs. drain.

I feel so useful...

If possible, I will move slowly away from the mass of spirits while the air spirit is engaged with my plant spirit. I'm still astrally perceiving so I can see the combat.
Mach_Ten
QUOTE (Slacker @ Mar 15 2013, 03:27 PM) *
I'll tell you what, I'll give you the choice of what I'm doing with the drone.

Option 1)I'll skip the drone's turn this pass having it occupied by the security hacker diving into the drone. The downside of this is that the security hacker has 4 initiative passes, goes before you and even with dumpshock would have more dice for shooting at you guys.

Option 2)The drone stays in the same initiative and just uses it's regular dice pool to shoot people.
not wanting to Meta game it,
You also I believe have another TWO drones outside and that's a worry.

I'm charging this one and launching myself sword first

if he happens to jump into this one and then his sensors all start going red and flashy before the looming face of an angry sword wielding Orc is the last thing he sees before being dumped .. then ... super biggrin.gif

if Eclipse wants to take out one of the OTHER ones with those lovely dice he rolled ?
Slacker
QUOTE (Kiirnodel @ Mar 15 2013, 10:49 AM) *
It doesn't really matter that much, but I had mentioned a +2 for superior position or charging (or whatever), I wasn't sure what would have applied, probably a combination of a bunch of things. I probably could have gotten multiple bonuses but I only took a single +2 (citing several options for why it would get it). I hadn't realized the guy was in a position where he would fall 50 stories if he fell unconscious. I know Gardner, and I think his spirits too (particularly health spirits; plant by his tradition) would generally let something like that happen.

The way I had envisioned it is that the root system of the tree reached out and wrapped around him pulling him down from whatever he was bracing against and toward the spirit. Not into, but at least closer as it continued to entangle him. Even as the guy struggled to free himself, he was probably leaning away from the 50 story drop...

In any case, it isn't a huge deal. It was just alarming, and unexpected.


For Gardner's action, rinse-repeat, 4 hits on spellcasting. 4 hits vs. drain.

I feel so useful...

If possible, I will move slowly away from the mass of spirits while the air spirit is engaged with my plant spirit. I'm still astrally perceiving so I can see the combat.

Rinse and Repeat indeed. The spirit used another of its 9 points of Edge to resist the stunbolt with 8 hits.

And sure. I'll let you step away from the air elemental without provoking an attack from it. Btw. Are you still holding the table over your head?
Kiirnodel
Off-hand, I am actually unaware that the sniper is down. So yes, I am dragging it with me...
Slacker
QUOTE (Mach_Ten @ Mar 15 2013, 10:53 AM) *
not wanting to Meta game it,
You also I believe have another TWO drones outside and that's a worry.

I'm charging this one and launching myself sword first

if he happens to jump into this one and then his sensors all start going red and flashy before the looming face of an angry sword wielding Orc is the last thing he sees before being dumped .. then ... super biggrin.gif

if Eclipse wants to take out one of the OTHER ones with those lovely dice he rolled ?

You are quite welcome to do that come the next combat turn which is after it shoots at you again.
BTW, metagaming wise, you can recall that it took two combat turns after launch for the drones to make it to the balcony from the rooftop. So you have time before those arrive.

---------------

Now that Gardner has gone it's time for the drone's third IP. Actually, lets spread the love a little. Seeing three targets in close proximity the drone will do suppression fire on Silas, Mr. White, and Parker Acson who is not registering as a Horizon employee without his commlink turned on.
It manages to get 4 hits. You could just drop to the ground and not move until the drone's turn comes up again to avoid it. Or you can roll Reaction+Edge(+Dodge if you go on full defense). If you get hit you resist the base damage of 5P.
Kiirnodel
Don't forget your +2 to defense for running Mr. White / Acson!
Mach_Ten
REA + EDGE (does that mean total EDGE or remaining un-spent )

**EDIT**
and do damage and other modifiers apply ?
ChromeZephyr
I've just been using total edge, the "remaining edge" is a gameplay option in SR4 but not RAW.
Kiirnodel
Just think of it like a normal dodge test against ranged attacks, except you get to add your Edge Rating, and it's against a threshold instead of an opposed test.

You use your Full Edge for general luck tests. ChromeZephyr is right, it is an optional rule to make Edge degrade as you use it, but it's definitely not the norm.

Edit: Oh, and you always have the option to just drop prone and avoid the attack entirely, but under our current circumstances that might not be optimal >.<
Slacker
QUOTE (Mach_Ten @ Mar 15 2013, 12:01 PM) *
REA + EDGE (does that mean total EDGE or remaining un-spent )

**EDIT**
and do damage and other modifiers apply ?

Total Edge and all the normal modifiers apply. And I'll let you add +2 for running as well.
Mach_Ten
QUOTE (Kiirnodel @ Mar 15 2013, 05:46 PM) *
Edit: Oh, and you always have the option to just drop prone and avoid the attack entirely, but under our current circumstances that might not be optimal >.<
My thoughts entirely, we might not get out in one piece but we have to get out !
QUOTE (Slacker @ Mar 15 2013, 05:57 PM) *
Total Edge and all the normal modifiers apply. And I'll let you add +2 for running as well.
nice one,

then Silas will attempt to keep running through suppression,
REA 7 + EDGE 2 + RUN 2 - DISOR2 - STUN 1
(8d6.hits(5)=3)

but he gets a glancing blow

resist 6P:
Body 5 + ARMOR 13 + CERAMIC BONES 2
(20d6.hits(5)=5)

add 1P to existing 2P and 3S (-2 to all actions)

the burst rips into his left shoulder staggering him and making him wince in pain

"Fraggin' son of a whoring devil dog with flea ridden bollocks!"
Slacker
QUOTE (Mach_Ten @ Mar 15 2013, 01:58 PM) *
My thoughts entirely, we might not get out in one piece but we have to get out !
nice one,

then Silas will attempt to keep running through suppression,
REA 7 + EDGE 2 + RUN 2 - DISOR2 - STUN 1
(8d6.hits(5)=3)

but he gets a glancing blow

resist 6P:
Body 5 + ARMOR 13 + CERAMIC BONES 2
(20d6.hits(5)=5)

add 1P to existing 2P and 3S (-2 to all actions)

the burst rips into his left shoulder staggering him and making him wince in pain

"Fraggin' son of a whoring devil dog with flea ridden bollocks!"

At least you'll be able to attack the drone next time your turn comes up. smile.gif
Dak
White keeps going, react + edge + 2 for running

11d6.hits(5) → [2,6,1,3,1,1,2,2,1,4,5] = (2)

point of Edge to roll failed dice.

9d6.hits(5) → [3,4,5,6,4,2,6,3,6] = (4)
Slacker
QUOTE (Dak @ Mar 15 2013, 02:40 PM) *
White keeps going, react + edge + 2 for running

11d6.hits(5) → [2,6,1,3,1,1,2,2,1,4,5] = (2)

point of Edge to roll failed dice.

9d6.hits(5) → [3,4,5,6,4,2,6,3,6] = (4)

No damage to you then. I guess Acson will follow your lead and try to keep running too. OUCH. He didn't roll a single hit. It's at least not a glitch. I guess he will spend his single point of Edge to try to survive this. WOOHOO, what a comeback. He managed to get 4 hits on his reroll. So no damage to him either! He ducks his head under an old leather bag he had with him as he screams in terror. "I thought you were saving me. Why are the drones shooting at us?"

Congrats.
Kiirnodel
QUOTE (Mach_Ten @ Mar 15 2013, 02:58 PM) *
My thoughts entirely, we might not get out in one piece but we have to get out !
nice one,

then Silas will attempt to keep running through suppression,
REA 7 + EDGE 2 + RUN 2 - DISOR2 - STUN 1
(8d6.hits(5)=3)

but he gets a glancing blow

resist 6P:
Body 5 + ARMOR 13 + CERAMIC BONES 2
(20d6.hits(5)=5)

add 1P to existing 2P and 3S (-2 to all actions)

the burst rips into his left shoulder staggering him and making him wince in pain

"Fraggin' son of a whoring devil dog with flea ridden bollocks!"


Suppressive Fire doesn't apply net hits to damage. You only have to resist the base damage, 5P. Also, even if you did take damage, it would have been Stun damage, because the modified damage didn't exceed your armor. Looks like all three of you got lucky in the suppressive fire.
Slacker
Guess it's time for Combat turn 4 to start up.

Gardner what is your plant spirit doing?

----------------------------------------------------

On it's turn the Air spirit will look around through astral space and meat space. It will then attack the Earth elemental before it simply steps through the ward to be inside the banquet hall. The plant spirit and the earth elemental, if it is still there, can make a free attack as it leaves combat with them.

The attack on the earth elemental scores only 4 hits on 21 dice. LAME. Base damage of 5P.
Slacker
QUOTE (Kiirnodel @ Mar 15 2013, 02:59 PM) *
Suppressive Fire doesn't apply net hits to damage. You only have to resist the base damage, 5P. Also, even if you did take damage, it would have been Stun damage, because the modified damage didn't exceed your armor. Looks like all three of you got lucky in the suppressive fire.

He's right, net hits do not increase the damage from suppressive fire. You only had to resist the base 5P damage.
Slacker
Following the spirits' actions, Silas and Eclipse can take actions. Is Eclipse going to use the rolls he posted last pass that we had to cancel out due to the full defense?
Slacker
BTW, how's the night air treating Needle is she enjoying the experience of flight as she spotted the two new drones coming from the rooftop?
O'Ryan
I am more than happy to skip IP 3 doing cool backflips'n'shiz™, and would be overjoyed to use that post as my IP1 of the next (now this) turn. biggrin.gif

As for TW, my plan is to hook him up to the rope just above me. As I fall I'll be using the carabiner to slow myself, with the idea being that if he's literally right ontop of me that will slow him as well without crushing my face in from falling... and even if I misjudge the now increased distance I need to allow for slowing myself, I should be able to cushion him at least a little.

So:

1st Simple Action: Long burst at drone, one hundred billion damage.
2nd Simple action: Hook self to descent rope

Free action: Yell at Silus: "Duck!"
Slacker
QUOTE (O'Ryan @ Mar 15 2013, 03:39 PM) *
I am more than happy to skip IP 3 doing cool backflips'n'shiz™, and would be overjoyed to use that post as my IP1 of the next (now this) turn. biggrin.gif

As for TW, my plan is to hook him up to the rope just above me. As I fall I'll be using the carabiner to slow myself, with the idea being that if he's literally right ontop of me that will slow him as well without crushing my face in from falling... and even if I misjudge the now increased distance I need to allow for slowing myself, I should be able to cushion him at least a little.

So:

1st Simple Action: Long burst at drone, one hundred billion damage.
2nd Simple action: Hook self to descent rope

Free action: Yell at Silus: "Duck!"

That works for me. You'll have to spend your next pass getting Tundra Wolf tied in and in the right position. And then you'll be suffering a -2 penalty on your rappelling checks due to having his ass falling into your face repeatedly.
Slacker
That means that as Silas starts charging towards the drone, it explodes in a hail of gunfire coming from the balcony.
O'Ryan
QUOTE (Slacker @ Mar 15 2013, 12:45 PM) *
That works for me. You'll have to spend your next pass getting Tundra Wolf tied in and in the right position. And then you'll be suffering a -2 penalty on your rappelling checks due to having his ass falling into your face repeatedly.


That cancels out the bonus for the kit, right? So it's basically my innate climbing + str (2)? (I'm doing it regardless, just wanna know how boned or awesome I am. nyahnyah.gif)
Slacker
QUOTE (O'Ryan @ Mar 15 2013, 03:49 PM) *
That cancels out the bonus for the kit, right? So it's basically my innate climbing + str (2)? (I'm doing it regardless, just wanna know how boned or awesome I am. nyahnyah.gif)

Well technically there should also be a -2 for the surface you are climbing down. BUt I think i'm going to waive that in favor of having somebody survive this mission.
Mach_Ten
QUOTE (Slacker @ Mar 15 2013, 08:46 PM) *
That means that as Silas starts charging towards the drone, it explodes in a hail of gunfire coming from the balcony.

You know, i'm beginning to think you are a bunch of kill stealing glory whores !!! wink.gif wink.gif

I'm off to the pub for an hour, Will post later in full, my disappointment, along with my desperate fleeing for freedom
Slacker
QUOTE (Mach_Ten @ Mar 15 2013, 03:54 PM) *
You know, i'm beginning to think you are a bunch of kill stealing glory whores !!! wink.gif wink.gif

I'm off to the pub for an hour, Will post later in full, my disappointment, along with my desperate fleeing for freedom

Hahahaha.

Btw, you do see a large humanoid typhoon of gusting air standing just inside the banquet hall standing next to the one shattered doorway. You may want to keep that in mind as you 'flee for freedom'.
Severus Snape
QUOTE (Slacker @ Mar 15 2013, 01:31 PM) *
BTW, how's the night air treating Needle is she enjoying the experience of flight as she spotted the two new drones coming from the rooftop?


Actually, she's too scared shitless about landing to pay attention to the fact that drones have been launched. And she's got, by my count, 1 more round of flight before landing, correct?
Slacker
QUOTE (Severus Snape @ Mar 15 2013, 04:05 PM) *
Actually, she's too scared shitless about landing to pay attention to the fact that drones have been launched. And she's got, by my count, 1 more round of flight before landing, correct?

Yep, that's correct.
Mach_Ten
QUOTE (Slacker @ Mar 15 2013, 08:58 PM) *
Hahahaha.

Btw, you do see a large humanoid typhoon of gusting air standing just inside the banquet hall standing next to the one shattered doorway. You may want to keep that in mind as you 'flee for freedom'.


Ignore, ignore ignore the angry angry spirit wink.gif
Kiirnodel
QUOTE (Slacker @ Mar 15 2013, 04:06 PM) *
Guess it's time for Combat turn 4 to start up.

Gardner what is your plant spirit doing?

----------------------------------------------------

On it's turn the Air spirit will look around through astral space and meat space. It will then attack the Earth elemental before it simply steps through the ward to be inside the banquet hall. The plant spirit and the earth elemental, if it is still there, can make a free attack as it leaves combat with them.

The attack on the earth elemental scores only 4 hits on 21 dice. LAME. Base damage of 5P.


The plant spirit will attack again, it gets 5 hits on the Astral Combat test.

It gets 4 hits on the free attack as it flees. The Earth Spirit gets none...

When it gets around to Gardner's action, he will move back over to where the company man fell. He will pick up his staff, and then grab the pistol (it's a revolver, right?) and any ammo n' such he can see. He'll stuff the purloined gear in a pocket and then finish his way over to the rope to help Eclipse with Tundra Wolf.

The way I figure it, I have some time to kill (since the spirit moved away) and I can't really rush things over on the rope. That gun hurt, so I'm grabbing it nyahnyah.gif

The earth spirit, with the Air spirit gone, will use the guard power on Tundra Wolf, myself, and Eclipse.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012