Hamagen
Jun 10 2012, 04:41 PM
I have a simple action left to grab something then? By something you mean one of the items you listed right?
Buddha72
Jun 10 2012, 06:55 PM
Correct.
Hamagen
Jun 11 2012, 12:45 AM
I'll grab the gun.
Buddha72
Jun 11 2012, 04:29 PM
Happy Monday all!!
As usual add 1 karma to your character for the week. To keep everyone in the loop our remodel (crosses fingers) looks like it is nearing its end and we might be able to start moving in next week - if so then my posting might get sporadic but I will let you know.
Zerone is up!
JxJxA
Jun 11 2012, 05:05 PM
Here's my action when it comes up. Posting an IC for it since I don't think it'll interfere with other stuff.
Complex action: Cast Armor at Force 7 on Emilio
Free action: Use centering
Casting Armor at Force 7:
Magic(7-1) + Sorcery(3) + Focus(3-1) - Sustain(2) =
9d6 for 4 hits. Emilio has phys armor of 4.
Resist Drain: (7+1)/2 + 3 = 7S (forgot about the add before I rolled, but whatevs)
Will(4) + Cha(11) + Cent(1) =
15d6 for 7 hits. RIGHT. ON. THE. MONEY. I meant to do that!

PS-Hope you don't mind the youtube link, but I like adding a little context to my in-character references.
Buddha72
Jun 11 2012, 06:43 PM
No problem at all with the link.
Initiative OrderIsabela 21/2 IP
Cypher 18/5 IP
Shen 18/2 IP
IC Alpha 17/3 IP
Ayo 15/3 IP
Fido 1 14/3 IP (7 boxes of damage)
Emilio 13/3 IP
Buzzy 12/3 IP
Fat Man 11/2 IP
Twirly 1 10/3 IP
Eklipse 9/2 IP
Breeze 8/2 IP
Zerone 8/2 IP
Fido 2 8/3 IP
<<<<Fido 2 is up!
Narrow Burst at
Fat Man12d6.hits(5)=2Base Damage 7S with +1 AP (gel rounds)
UmaroVI
Jun 12 2012, 06:48 PM
[b] Fat Man has 1 dice left on defense; he's going to pass on rolling that and take it on the chin (too high a chance of a critical glitch).
He rolls 11(body)+18(impact, no shield)+1(AP)=30d6, 13 hits
http://invisiblecastle.com/roller/view/3562050/ and shrugs it off.
Buddha72
Jun 12 2012, 11:34 PM
Ok so a quick recap since the board games move at a much slower pace than a tabletop. First, Cypher asked the team tell Emilio that Aideen sent them to rescue him. Second, that Breeze remembered the location of a medkit. We have Eklipse down but still breathing. One drone is destroyed with another badly damaged. All the guards are down.
Initiative Order
Isabela 21/1 IP <<<<
Cypher 18/4 IP
Shen 18/1 IP
IC Alpha 17/2 IP
Ayo 15/2 IP
Fido 1 14/2 IP (7 boxes of damage)
Emilio 13/2 IP
Buzzy 12/2 IP
Fat Man 11/1 IP
Twirly 1 10/2 IP
Eklipse 9/1 IP
Breeze 8/1 IP
Zerone 8/1 IP
Fido 2 8/2 IP
Isabela is up!
JxJxA
Jun 13 2012, 06:47 AM
Isabela will move to where the ruckus is, and what enemies can she see? Is Twirly 1 visible too, or is it down? (I don't think I saw Fido 2 act, so I'm guessing he's still lurking about somewhere in the darkness)
BishopMcQ
Jun 13 2012, 01:54 PM
Fido2 just put a short burst into FatMan.
Buddha72
Jun 13 2012, 02:11 PM
Down the hall towards the kitchen there is a small swarm of drones in an office to the right swarming around Ayo. In the kitchen at the far end of the hall there is a rotodrone and two crawler drones attacking Fat Man.
JxJxA
Jun 13 2012, 05:07 PM
Okay, the rotodrone dropped someone so that's my target.
Free Action: Move into the ruckus
Complex Action: Elemental Attack(Fire) on Twirly 1
Agi(8 ) + ERW(6) =
14d6 for 3 hits. Spending a point of edge to reroll misses for
3 more hits. 6 total. Her Force is 7-1 for 6 base fire dmg.
Buddha72
Jun 14 2012, 05:35 PM
Response4d6.hits(5)=2Soak with 1/2 Impact
4d6.hits(5)=1Twirly 1 has 9 boxes of damage.
Initiative OrderIsabela 21/1 IP
Cypher 18/4 IP
<<<<Shen 18/1 IP
IC Alpha 17/2 IP
Ayo 15/2 IP
Fido 1 14/2 IP (7 boxes of damage)
Emilio 13/2 IP
Buzzy 12/2 IP
Fat Man 11/1 IP
Twirly 1 10/2 IP (9 boxes of damage)
Eklipse 9/1 IP
Breeze 8/1 IP
Zerone 8/1 IP
Fido 2 8/2 IP
Cypher is up!
BishopMcQ
Jun 14 2012, 09:33 PM
Alrighty...so changing plans because swapping out my programs is going to take too many actions.
Crashing the Node (15d6.hits(5)=6) and some Edge
Crashing the Node -- EDGE (9d6.hits(5)=5)11 Total Hits, against a Threshold of System + Firewall.
Anyone in VR must soak dumpshock if it crashes.
Dumpshock, in case... (5d6.hits(5)=1) If it crashes, I'm about to eat 4P. Hopefully I'll take out the rigger and drones will stand down.
Buddha72
Jun 15 2012, 03:27 PM
Dumpshock for an unseen hacker
6d6.hits(5)=3Sucking 2P
Dumpshock for the rigger
5d6.hits(5)=3Sucking 2P
Ok we can drop out of combat now - the time it will take to reboot you should be able to take out the drones in the faculty.
Actions?
Notsoevildm
Jun 15 2012, 03:38 PM
Eklipse twitches a little, while using his unconscious telepathic abilities to coerce those around him into administering first aid or at least hitting him with a stim patch.
Buddha72
Jun 15 2012, 03:43 PM
He does have those abilities!
*waves his character sheet*
BishopMcQ
Jun 15 2012, 03:44 PM
Take a gun from one of the guards, kick/shoot open the drone panel, flash/bang down the hole in case someone is hiding back there.
--People with real combat skill should pacify the other rooms.
--Medics to the wounded.
Hamagen
Jun 15 2012, 05:13 PM
Is there anything I could do using the Electronics skill group to disable the drones? Or should I just look for the people who controlled them?
JxJxA
Jun 15 2012, 06:04 PM
I was thinking about having Isabela put the drones to the fiery sword. Is that doable?
Buddha72
Jun 15 2012, 06:39 PM
Hamagen & JxJxA You could use Electronics Skill Group or Hardware to disable the drones by removing a vital component (battery, etc) or let the spirit reduce them to molten slag.
Oh the choices....
Hamagen
Jun 15 2012, 06:51 PM
So Breeze, doesn't have any First Aid, can try rolling untrained, but I only have 4 dice (without a medkit)
Fenris
Jun 16 2012, 02:56 AM
Sounds like
Zerone has a medkit if you want to take it from him. You're going to be way better off than me with my Logic of 2 and my lack of First Aid

That said, I think I'm going to start stomping on tiny little drones with hypodermics, just in case the guys with the grenades don't get there quite quick enough.
BishopMcQ
Jun 16 2012, 04:32 PM
Buddha--When the system crashed, did it automatically unlock the doors or did it leave them locked? Some maglocks are configured to automatically open for fire safety, others aren't...
BishopMcQ
Jun 16 2012, 10:40 PM
Team--
Our recon showed:
6 Guards
4 Medical
4 Patients
We have identified:
4 Guards (Security 1-4 eliminated in Combat)
3 Medical (Nurse 1-2, and Tech eliminated in Combat)
2 Patients (Breeze and Emilio)
That leaves Patients in A5 and B2. We also need to secure O2, B1, & B3. It is possible that 2 guards are hiding, or they are the Hacker and Rigger that just got dumpshocked.
Can we have the spirits scour the building in the astral and identify targets? That way we can at least rule out what rooms we can ignore for a few minutes.
Buddha72
Jun 17 2012, 12:02 AM
Shadow ClinicExam rooms will be in two clusters. The six in the lower left corner of the map are going to be numbered A1 to A6 starting at the top and going left to right so:
A1 (Breeze's room) / A2
A3 / A4 (Emilio's room)
A5 (has an occupant seen by
Fat Man's spirit) / A6
With A5 being the exam room with an external door off of it. The cluster of three on the top of the map will be:
B1 (Occupant seen by
Fat Man's spirit)
B2 (Occupant seen by
Fat Man's spirit) / B3
Offices will be:
O1 / O2
With O1 being the office with the deck entrance off of it. The clinic has a Background Count of 1. You think they are 6 security personnel and 3 to 4 medical staff working out of O2 along with
Dr. Takayasu who seems to be the sole occupant of O1.
BishopMcQ the locks are indeed unlocked.
So I have
Ayo smashing his drones and
Cypher stumbling down to bust open the drone door and toss some grenades in there (with a gun you'll be able to out a hole in the door - I just need a roll for tossing the grenade down to make sure it doesn't bounce back at ya). I have
Eklipse knocked out on the floor and
Fat Man prone but still conscious. I need actions from
Fat Man,
Breeze and
Emilio please. I'm going to take a round of actions cycles through them and then get the next - rinse and repeat.
Work for everyone?
BishopMcQ
Jun 17 2012, 03:12 AM
Works for me. My understanding is the door comes out towards us. If so, Cypher will toss it in then slump against the door to keep it from opening.
Tossing a Grenade with Edge (4d6.hitsopen(5,6)=2)Agility 4, Wounds -1, Dumpshock -2, Edge +3
Forgot Defaulting -1. Take off the last die, so only 1 hit.
Hamagen
Jun 17 2012, 03:14 AM
I was going to grab the medkit from the person who had it, and roll some first aid on the downed people, I would need to know the rating before I did it though.
JxJxA
Jun 17 2012, 04:17 AM
For some dumb reason, I bought a Rating 4 medkit instead of Rating 6 one.
BishopMcQ
Jun 17 2012, 04:28 AM
There's also one on the wall in the room Breeze came out of.
Hamagen
Jun 17 2012, 06:12 AM
Ok, got a rating 4 medkit.
Budha72 any condition modifiers for the healing test?
Eklipse and Fat Man, are you awakened? do you have any cyberware?
Buddha72
Jun 17 2012, 06:35 AM
Hamagen if you move them into a recovery room there will be no penalties - in the hall -1. This being a surgical center and implantation clinic their medkits are more than likely a higher rating than 4.
Notsoevildm
Jun 17 2012, 01:25 PM
QUOTE (Hamagen @ Jun 17 2012, 07:12 AM)

Eklipse and Fat Man, are you awakened? do you have any cyberware?
Eklipse is an adept so you got another -2 dice modifier there.
UmaroVI
Jun 17 2012, 05:04 PM
Fat Man is awakened (-2), however, he can help out indirectly (see below)
Fat Man's actions:
Fat Man will carry Eklipse wherever Breeze wants (presumably a recovery room), during which time he'll regenerate everything but the 3P drain he took (can't regenerate magical damage).
Fat Man casts Force 6 Increase Logic on Breeze. He'd be at 12 dice for this (including the BGC and the -1 wound penalty), and it will be 1P drain. 1 hit:
http://invisiblecastle.com/roller/view/3568954/, soaked all the drain
http://invisiblecastle.com/roller/view/3568955/. That's pretty pathetic so Fat Man will try again:
http://invisiblecastle.com/roller/view/3568956/ 5 hits, much better.
http://invisiblecastle.com/roller/view/3568958/ soaked all the drain.
Fat Man will maintain that. It will add +5 logic (to a max of whatever Breeze's augmented maximum is, probably 9), and then wait while people get medkitted.
Fat Man's shen will continue keeping a lookout; it will start by clearing the building room-by-room, going through walls as needed, then check outside (by going through the ceiling).
UmaroVI
Jun 17 2012, 05:07 PM
Quick note: Fat man also has Heal, but that should wait until after medkitting. If there's people with both S and P damage, and the P is relatively small, I'd suggest medkitting the S part first and letting Heal deal with the P.
Hamagen
Jun 17 2012, 06:50 PM
Ok, so here is the dice breakdown...
Base Logic (5) + Medkit Rating (6) + Fat Man's Logic Boost (5) - Awakened Character (2) - First Aid Untrained (1) = 13 dice
Let me know if I missed anything
Heal test is Threshold 2, anything over the threshold heals boxes of damage, each box takes a combat turn
First Aid on Eklipse
13d6 = 5 hits
3 boxes of damage
First Aid on Fat Man
13d6 = 3 hits
1 box of damage
I don't know what either of your physical or stun tracks look like, so if you'd rather this apply to stun, just say so.
BishopMcQ
Jun 17 2012, 06:56 PM
Don't forget the wayward hacker who is bleeding from the eyes and ears. (Same penalties--it's -2 for Cyber instead of Awakened.) Sitting on 4 boxes of damage.
Hamagen
Jun 17 2012, 08:09 PM
First Aid on Cypher
13d6 = 4 hits
2 boxes of damage
UmaroVI
Jun 17 2012, 08:12 PM
Hamagen: You don't need First Aid Untrained penalty; if you have 0 skill, the medkit substitutes for your skill rather than add a bonus. However, you can't normally exceed 9 logic so you should have only +4, not +5, from Fat Man, ie, those cancelled out and I'm just being pedantic
UmaroVI
Jun 17 2012, 08:13 PM
Fat Man now has 2P taken and no other damage, which leaves no wound penalties. Time for some Heal (but that should wait till the next round of actions). In preparation, though, can anyone who's taken P damage that isn't magical in nature let me know how much, and also let me know their essence? The drain is based on how much you start with.
Cypher: 2P, Essence=?
BishopMcQ
Jun 17 2012, 08:36 PM
Cypher -2 Dice for implants.
Notsoevildm
Jun 17 2012, 09:39 PM
Taking the 3 boxes off Eklipse's stun track will get him conscious (7S remaining).
He only has 2P overflow damage from the tazer hit so Fat Man should be able to heal that easily, right?
JxJxA
Jun 18 2012, 07:10 AM
Buddha, do you want me to roll some dice for slagging the drones?
Fenris
Jun 18 2012, 03:04 PM
@Buddha72 - If I can be reasonably sure (based on my complete lack of technical knowledge) that the drones won't be getting up and coming after anyone, I'm going to move on to checking the other room. My intent is to open the door and shoot anyone that isn't strapped firmly down to a table.
(This is for your next go-round of actions, to be clear)
Buddha72
Jun 18 2012, 04:33 PM
Happy Monday all!
Add your weekly drip of 1 karma to your sheets. I'm going to post the 1st round of actions out - let me know if I miss anything. I'm going to bump things along as well - I think we can consider the clinic all wrapped up. Well done all - your shadow plan survived contact with the enemy.
Karma Award
1 (survived the adventure)
1 (saved Emilio)
1 (took clinic with minimal damage)
2 (threat level)
2 (good roleplaying)
1 (pushed storyline forward)
Total: 8
JxJxA no test required for slagging.
Breeze & Emilio you will find all your gear stored at the clinic.
All A reminder to place a call to Widget to verify your job for payment. Also don't forget the data/proof needed to collect any of the bounties associated with the clinic and the good doctor.
Emilio
Jun 18 2012, 04:57 PM
Emilio would have helped with the medkitting (he has a skill of 4 and logic of 3), but it seems to be well-in-hand. So he will help clear rooms. He will pick up his gun as soon as he sees it and check it out. He'll wait on loading up the other gear until after all seems clear, then he'll don his armor, etc.
UmaroVI
Jun 18 2012, 05:56 PM
We should keep that in mind next time though, Emilio can be our go-to EMT. It's not a bad idea for someone else to Teamwork the first aid check, either.
Eklipse and Cypher are both going to get Heal. Fat Man will ask them to follow him out of the clinic (because of the Background Count). Assuming they come out:
Eklipse: 5 magic + 6 skill + 4 focus = 15d6
http://invisiblecastle.com/roller/view/3570076/ fully healed
Cypher: 5 magic + 6 skill + 4 focus - 2 cyber = 13d6
http://invisiblecastle.com/roller/view/3570078/ fully healed
Both of them had only 2P, so drain is 0 on both.
BishopMcQ
Jun 18 2012, 05:59 PM
Umaro--Drain always has a minimum of 1, but you can probably shrug that on both of them without a problem.
UmaroVI
Jun 18 2012, 06:08 PM
Hamagen
Jun 18 2012, 06:51 PM
Am I getting all that Karma also? I only joined like towards the end and didn't do much...
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.