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Buddha72
That is correct there is one more guard in the lower part of the container - feel free to edit your actions/posts.
Fyndhal
My mistake. I'll edit it when I get home this evening.
JxJxA
With regards to destroying this facility beyond repair, does anyone have any explosives or demolition stuff, or a way to jury-rig one? If not, I guess my fire spirit could engulf/attack stuff and just burn it down.
BishopMcQ
Buddha--With Chemistry, are there any chemicals inside that look like they could be explosive? (For whenever they bring the question to me, if they do...)
Fenris
I believe, and Buddha can correct me if I'm wrong, that there were two guards plus the mage. The 'panda guard' just collapsed, Eklipse and I took care of the other guard, and Zerone geeked the mage.

Rolling for commlink and gun:
Basic rating x2 on the commlink, then pistol (4d6.hits(5)=1, 4d6.hits(5)=0) (Edited to correct the "hits" typo. Thought I was awesome there for a moment.)
Fyndhal
Single shot from Ares Predator IV, AP -1, DV 5P
17d6.hits(5)=7
Buddha72
Posting is going to be light this week - it's just me for the week with the kids. I will try to post this evening after the kids are down. As usual don't forget your weekly drip of 1 karma. smile.gif
JxJxA
Just as a quick reminder, Bishop has a floating question about using Chem to ID explosive chemicals. Zerone will be asking people about fragging this place once the firefight is over. smile.gif
Buddha72
Sorry I have adults back in tonight so I can post tonight - I haven't forgotten about you all. smile.gif
JxJxA
No prob, I figured you had your hands full. smile.gif
Buddha72
BishopMcQ Feel free to roll away with the skill and if you have Hardware feel free to roll that since there is lab equipment all around as well.

Post is up for Twist's actions will post again tonight after I get off work (helping out at a family friend"s costume shop).

So we have been running for a bit now and I like to check in with players. Everyone having fun, having any issues, etc. Please feel free to toss out criticism if you have any - hopefully in a constructive format. smile.gif
BishopMcQ
chemistry -- 9d6.hits(5)=3
hardware -- 8d6.hits(5)=3
Fenris
I'm having a good time so fair, even if I am still jittery and almost laid out, and weaponless biggrin.gif I think that says something!

The pace seems perfect. I don't feel pressured, but it's fast enough that everyone's staying interested and continuing to post.
JxJxA
No problems on my end. Slow and steady is probably for the best. smile.gif
Buddha72
Initiative Order:

Fat Man 15/1 IP
Ayo 14/1 IP
Zerone 13/1 IP
Widget 12/1 IP
Mystery Person #7 11/1 IP
Twist 10/1 IP

Fat Man you're up!
Buddha72
BishopMcQ Looking around you think it's very possible to rig something up to explode (think meth lab) and you know the "lab" must have a generator or power source with that and the chemicals here you can make the lab nonoperational.
WearzManySkins
I am good with the pace of the story
Notsoevildm
Pace is fine for me too.
Buddha72
Happy MOnday all!

Add your weekly drip of 1 karma to your characters. After Fat Man's actions are up I'll bump the thread along.
UmaroVI
Fat Man moves to follow Twist. He's using Force 5 Stunbolt on the figure Twist just shot.

Spellcasting (6)+Magic(5)+Spec(2)+Mentor(2)+Focus(4)=19d6 hits=6

Drain soak 2P with 11d6 = 3 hits, fully soaked.

Buddha72
Happy Monday once again - for those of you that like/love their mothers I hope you had a great Mother's Day. Add the usual 1 point of karma to your characters.

Ayo is up!
Fenris
Simple Action - Perceive in detail:

Intuition(3) + Perception(3) (6d6.hits(5)=2)

Now for the olfactory if it's smell-able:

Olfactory(3) (3d6.hits(5)=0)

And vision:

Vision(3) (3d6.hits(5)=0)

If I find something I'll head for it, if not I'll perceive in detail again.
Buddha72
Happy Monday all! Weekly deposit of 1 karma to your character.

Fenris going to post but feel free to roll another Perceive in Detail action.
Fenris
Never a good sign smile.gif

Simple Action - Perceive in detail:

Regular: Intuition(3) + Perception(3) (6d6.hits(5)=2)

+ Visual Visual Enhancement(3) (3d6.hits(5)=1)

+ Olfactory Olfactory Booster(3) (3d6.hits(5)=1)
Buddha72
Throwing up a post with the results of your 2nd Perception Test.

Zerone you're turn!
Buddha72
Happy Monday all! Weekly karma as usual and I will give Zerone/JxJxA till Wednesday morning to post then bumping forward.
JxJxA
I'm not stealthy and I'm not well armored, so I'm just going to draw my gun and chillax in the back just in case more baddies come from the container. spin.gif
Buddha72
Twist is up!
Buddha72
Happy Tuesday!

I hope everyone had a great Memorial Day weekend - we BBQ skewers and had a great slow lazy day with friends and family. Take your weekly drip of 1 karma please.

Everyone please roll initiative & post your current location in the OOC thread!
JxJxA
Zerone is currently behind the furthest point of cover from where he could poke his head around and stun the mage. Amara is still up in the air with line of sight to where the earth spirit was popped.

New initiatives:
Zerone:
Reaction(3) + Intuition(3) + Increased Reflexes(2) = 8d6 for 2 hits.
Init is 10, IP is 3

Amara:
Reaction(9) + Intuition(6) = 15d6 for 5 hits.
Init is 20, IP is 2
Fenris
Point blank range to the body on the floor of the cargo container that I separated from most of his grey matter biggrin.gif

Initiative: (10d6.hits(5)=2)

Total: 12 / 3P
Fyndhal
Just outside and to the right of the container entrance.

Init: (screwed up and rolled wrong initially, so there are two entries here)
Initiative (8d6.hits(5)=3)
Init, part 2 (2d6.hits(5)=0)
10+3=13 / 3P
UmaroVI
Fat Man would still be just inside the container.

Initiative 11d6 = 3 hits for 14/3 IP.

Edit: Forgot the shen.

Fat Man's shen has initiative 14/2 IP (accounting for the -2 wound penalty it has).
BishopMcQ
Still upstairs getting ready to put the scientist down like a grandma with a bad hip. (unless of course the rest of the team comes and saves me--no, really, come save me!!)

7d6.hits(5)=2 Initiative 9/1 (can't wait until I'm back in the matrix...)
Fyndhal
BTW, should we be rolling Resistance tests for whatever gaseous evil you've unleashed, Buddha?
Buddha72
Toxins have an onset time so not yet my pretties - not yet...............................
Notsoevildm
Initiative 9 + 9d6.hits(5)=3 = 12, 2 passes

Need I say that Eklipse's priority is to get away from grenade.
Buddha72
Happy Monday All!

Record your weekly drip of karma and I wanted to update you all on my real life happenings - we're getting ready to buy a new house. In fact we're in escrow right now so my posting for the next 30 to 60 days will be spotty but I will do my best to make sure I at least post something once a week. I am slogging through a home inspection report right now but I should be able to bump the thread late tonight or tomorrow afternoon.

Thanks all!
JxJxA
Congratulations! smile.gif
Fyndhal
QUOTE (Buddha72 @ Jun 6 2011, 12:25 PM) *
Happy Monday All!

Record your weekly drip of karma and I wanted to update you all on my real life happenings - we're getting ready to buy a new house. In fact we're in escrow right now so my posting for the next 30 to 60 days will be spotty but I will do my best to make sure I at least post something once a week. I am slogging through a home inspection report right now but I should be able to bump the thread late tonight or tomorrow afternoon.

Thanks all!


That's fun...well, at least I hope so. It is an awesome milestone, though!
Buddha72
Initiative Order:

Amara 20/2 IP
Widget 15/3 IP
Fat Man 14/3 IP
Shen 14/2 IP
Twist 13/3 IP
Ayo 12/3 IP
Eklipse 12/2 IP
Mystery Person #5 12/2 IP
Mystery Person #4 11/2 IP
Zerone 10/3 IP
Cypher 9/1 IP
Mystery Person #6 9/2 IP
Kat Doktor 7/1 IP

OK Amara is up!

Kat Doktor/WearzManySkins you still out there? Please post when you get a chance.

Thanks it's an awesome property for us and our growing family! One big home inspection down and now hitting the seller with a repair list. smile.gif
JxJxA
Does anyone need a medevac? It's either that or send Amara deeper into the container and hopefully have her burn whoever tossed that grenade.
BishopMcQ
I do!! Me! Me! Pick me!
JxJxA
Sounds good. Buddha, is it okay if I do a multi-post or an edited post? Neither Amara or Zerone have been inside the container, and she has about 40 meters of flying speed to maneuver her way into the area before taking her action (which will either be to ID and save Bishop's PC or send bad guys to hell smile.gif ).
Buddha72
Multi-post all you want. smile.gif
JxJxA
Okay, Amara is in the container. What does she see or is this where everybody jumps out with fire hoses and conveniently placed fire extinguishers to send forth a torrent of water towards my pious protector. nyahnyah.gif
Buddha72
OK you lost me - is she in the lower or upper container? Did she slip back into the astral to push into the upper container? Help your poor GM here. twirl.gif
JxJxA
Okay, oops. She went where Twist just ran out of and where the enemy mage was. Maybe I'm confused with how the layout of the area is. She is still materialized, though.
Buddha72
Ok so Twist just ran out of the lower cargo container where no enemy remains standing - one assumes she ran when she saw the grenade. smile.gif
JxJxA
Okay, so that was where Amara flew in because there is either trouble brewing (or about to brew) in that area. Plus, I don't know where Bishop's character is located so I have to search for my medevac target. smile.gif
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