Okay, things are more up to date now. Sorry to be dragging my feet like this, but school and an unexpected job hunt have limited my hobby time. If I don't get an IC post up tonight, I'll probably just drop out to avoid holding everybody else up.
Dancing Eyes, "Tick-Tock", Face/Astral [400/400 BP]
- Race: Human (0 BP)
- Attributes (190/200 & 40 BP)
Bod Agi Rea Str Cha Int Log Wil Mag Edg
3 4 3 2 5 3 2 5 5 2
Essence: 6.0
Initiative: 6
Initiative Passes: 1
Physical Damage Track: 10
Stun Damage Track: 11
- Active SKills (142 BP)
Assensing: 2
Astral Combat(Blunt Focus): 4(+2)
Clubs(Pistol): 2(+2)
Conjuring: 1
Banishing/Binding/Summoning
Counterspelling: 4(+2 Manipulation)
Dodge: 2
Influence: 2
Con/Etiquette/Leadership/Negotiation(+2 Dragon)
Outdoors: 1
Navigation/Survival/Tracking
Perception: 2
Pistols(Revolvers): 2(+2)
Ritual Spellcasting: 1
Spellcasting: 4(+2 Manipulation)
Stealth: 1
Disguise/Infiltration/Palming/Shadowing
- Knowledge Skills (15/15 Free Points)
P. Astral Threats: 2
P. Parazoology: 3
I. Current Events: 3
S. NAN/Seattle Border Crossings: 1
A. Salish Spiritual Practices: 2
Language Skills:
Salish: N
English: 4
- Qualities (20/35 - 35/35 = -15 BP)
Magician (15 BP)
Mentor Spirit: Dragon (5 BP) [+2 Manipulation/Negotiation, test to follow orders/accept defeat]
Codeblock[Data Search] (-5 BP)
Mild Media Junkie (-5 BP) [Unwired p.37]
Spirit Bane (-10 BP) [Spirits of Air]
Sensitive System (-15 BP)
- Spells (24 BP)
Heal
Increase Reflexes
Stunbolt
Levitate
Healthy Glow
Sterilize
Influence
Control Emotions
- Gear & Lifestyle (57,885/60,000) (12 BP) (Bound Foci: 5 BP)
[Carry: 30 kg]
1000 Squatter lifestyle, 2 months
4000 Fake SIN, Rating 4 (Jeffrey Stone, Magician, store clerk)
400 Fake License, Rating 4 (Warhawk)
400 Fake License, Rating 4 (Smartlink)
600 Sunglasses w/Image Link, Low-Light, Flare Compensation, Optical Magnification, Rating 3 Enhancement, and Smartlink
1250 Novatech Airware Commlink (R3, S3)
1000 Iris Orb OS (F3, S3)
50 Skinlink
100 Sim Module (Cold)
50 Trodes (under bandanna)
500 Satellite Link
50 Subvocal Microphone
270 Rating 6 Mapsofts (Pedestrian): Everett, Snohomish, Redmond, Bellevue, Downtown, Renton, Auburn, Tacoma, Puyallup
150 Rating 3 Browse
2500 Rating 1 Linguasofts: Japanese, Russian, Korean, Or'Zet, Sperethiel
10k Weapon Focus Force 1 (Warhawk)
30k Sustaining Focus Force 3 (Health)
250 Ruger Super Warhawk
100 Personalized Grip (Melee) [1]
300 Melee Hardening [1]
400 Smartgun System (Topmount) [0]
1000 Electronic Firing [2]
500 Increased Cylinder [1]
50 Trigger Removal [0]
50 Skinlink [1]
----
2650
100 4 Speed Loaders
40 20x Regular Ammo (2SL)
200 20x Ex-Ex (2SL)
1600 Form-Fit: 6/2 (Enc as 3/1)
550 PPP: 1/3 (Enc at 4/4) [Forearms, Shins, Vitals]
200 Leather Jacket: 2/2 (Enc at 6/6)
----
2350 Total Armor: 9/7 (+3 Body
)
50 Survival Knife
25 Flashlight (Low-Light)
300 Biomonitor
- Contacts (10/10 Free BP)
Talismonger (Connection 3, Loyalty 3)
Fixer (2/2)
- Notes
Starting Nuyen: 2d6+3 * $20 = $300
Dragon is a sly ruler, slow to act and slightly cruel, but undeniably powerful.
His regal demeanor hides a scheming mind and his dark lair hides endless riches.
In China he is the Dragon Emperor, one of the pair of creatures that represents the balance of yin and yang.
In North America, the actions of Dunkelzahn and Ghostwalker have revitalized the worship of this mighty creature.
Wherever they are found, Dragon’s followers are confident individuals striving for power and influence.
Advantages: +2 dice for Manipulation spells, +2 dice for Negotiation Tests.
Disadvantages: Dragon magicians are single-minded and confident to a fault, as well as sore losers.
A Dragon magician must make a Willpower + Charisma (3) Test to follow advice orders that are not their own, or to accept a defeat gracefully.