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Warlordtheft
Hey, me too. I did download the K version though. Is the L version not up yet?
Tyro
It's up. Go back a few pages to the announcement post; the link there worked fine for me.
Paul Kauphart
I had the same problem when I first tried to get the version k a few weeks ago, and actually, none of the link where working at that time. I just waited for a day and it worked again.
Mr. Mage
QUOTE (Tyro @ Aug 26 2010, 11:06 PM) *
It's up. Go back a few pages to the announcement post; the link there worked fine for me.

Mind linking that particular post/page? If you can that is... Hopefully the first post will be edited to reflect the update.
Deadmannumberone
QUOTE (DamienKnight @ Aug 16 2010, 03:05 PM) *


Those links work. The link in DK sig has an ellipse in the middle of it.
DamienKnight
QUOTE (Deadmannumberone @ Aug 27 2010, 11:59 AM) *
Those links work. The link in DK sig has an ellipse in the middle of it.


yeah, sorry about that. My signature is now fixed.
tagz
QUOTE (Thirty Second Artbomb @ Aug 23 2010, 10:59 AM) *
Gear, Software - Skillsoft Clusters: None of the listed skillsoft clusters are displaying a price. As listed on Unwired p.128, the prices for skillsoft clusters are:
  • DocWagon Paramedic: 14,400¥
  • Knight Errant Self-Defense: 14,400¥
  • Manadyne Archmage: 10,400¥
  • Mitsuhama Home Mechanic: 14,400¥
  • Whisky Noir: 15,200¥

While those are the prices listed in Unwired, they do not reflect the increase in Activeskill costs made in SR4A. If going by a true RAW reading the formula given for calculating the costs will produce much more expensive Skillsoft Clusters.

  • DocWagon Paramedic: 44,800¥
  • Knight Errant Self-Defense: 48,000¥
  • Manadyne Archmage: 33,600¥
  • Mitsuhama Home Mechanic: 44,800¥
  • Whisky Noir: 46,500¥

Not sure which listing you want to use, but there you go.
Paul Kauphart
Some more feedback.

In the vehicles sheet, the basic weapon mount doesn't cost anything, while a normal sized weapon mount is 1 slot 1,500¥ and reinforced weapon mount is 2 slot and 4,000¥ (Arsenal p145-146)

Edit : In the same category, the sensors, on a vehicle shouldn't take slots, a medium drone with Improved sensor Array will have space for 3 other mods and 8 sensors. A solution would be to add a cells for sensors selection and sensors capacity.
LukeZ
Adept Powers present in the excel file like "Living Focus" where can be found (for the 4th edition)?
Dumori
QUOTE (LukeZ @ Aug 30 2010, 12:22 AM) *
Adept Powers present in the excel file like "Living Focus" where can be found (for the 4th edition)?

Digital Grimore IIRC its a pdf only supplement its on CGL's website it has a cost though. Could also be in street magic the magic source book.
SpellBinder
QUOTE (LukeZ @ Aug 29 2010, 04:22 PM) *
Adept Powers present in the excel file like "Living Focus" where can be found (for the 4th edition)?

Street Magic, page 178 for that one in particular.
Kazuhiro
Hello,

With version K I can't write my own names for contacts. Is this working as intended? Is there a workaround?
Punchomatic
So if I take an improved skill as an Adept, how do I get that to show up in the spreadsheet version of the character sheet?
DamienKnight
QUOTE (Kazuhiro @ Sep 2 2010, 08:17 PM) *
Hello,

With version K I can't write my own names for contacts. Is this working as intended? Is there a workaround?

I am not aware of that issue. You should try downloading version L (see the link in my signature)

QUOTE (Punchomatic @ Sep 3 2010, 02:35 PM) *
So if I take an improved skill as an Adept, how do I get that to show up in the spreadsheet version of the character sheet?


Bonus pools are not listed on the char sheet currently, except for bonus dice from Skill Specialization.
Thirty Second Artbomb
Gear - Electronics - Passkeys: None of the passkeys or passkey systems have prices listed. The Passkeys table on Unwired p.201 lists standard passkeys and key systems at 100/15,000, nanotech passkeys and key systems at 1,200/32,000, and alchemical passkeys and key systems at 2,100/110,000. Availability is correctly listed.
Punchomatic
Can someone tell me what the default settings should be for a standard character out of the SR4/SR20 rulebook would be on the L version of the spreadsheet?

It seems that buying stats is costing double what it should, and there are some things in there I don't understand such as cyberlimbs discount bodyware and whatnot.
SpellBinder
Still using Office 2007 and found a continuing issue with the cyberware rating dropdown not working. Found "Grade" referencing two areas, one with invalidated cell references and the other other referencing the Background sheet for Has_Adapsin. Removing the "Background!" and the duplicate "Grade" clears this issue. There's probably more such references, but I haven't checked everything yet.

Added: Found another issue in the "Complete_Grade_Table" where it tried to check the Background sheet for Has_Adapsin that messed with the Avail., Ess., and Nuyen columns. Taking out the "Background!" where it tries to call upon the Has_Adapsin cell clears it up.
Kazuhiro
QUOTE (DamienKnight @ Sep 3 2010, 02:39 PM) *
I am not aware of that issue. You should try downloading version L (see the link in my signature)
I'm thinking it might be because I open it with OpenOffice.org, I'll try it with my least favorite software of all time and see if that's it.

EDIT: Confirmed that this happens with version L too. Let me see where MS Works is buried in my packed-solid hard drive after I deleted all the shortcuts because I hate it so much.
Punchomatic
So I've been searching and searching, where are commlinks that Adepts can use? The only ones I can find are in the cyberware section. Thanks!
Nifft
QUOTE (Punchomatic @ Sep 8 2010, 07:05 PM) *
So I've been searching and searching, where are commlinks that Adepts can use? The only ones I can find are in the cyberware section. Thanks!

Hacking tab.
Thirty Second Artbomb
Vehicles: Nordkapp Zugmaschine w/ Trailer (ar) is incorrectly priced at 20,000. Arsenal p.110 lists the price of the cab alone at 90,000, and a cab with the trailer costing +20,000 on top of that. Thus, the total price for the entire vehicle is 110,000.
Tyro
Betameth should be 20 nuyen.gif, not 30. Arsenal page 76 (and I double checked the errata; no change).

Tooth storage compartments are listed, but not the breakable variety (SR4 339, avail 12, 500 nuyen.gif)

The Street Knowledge Skill Politics (Military) is missing its end parenthesis.
orangedragon10
Hi, I'm new to using the char generator. When I'm putting in my knowledge skills, it increases my used know/lang pts, but it also increases my regular BP points, counting towards the limit. How can I fix this? aren't those BP pts supposed to be free via the know/lang pts?
Thirty Second Artbomb
QUOTE (orangedragon10 @ Sep 10 2010, 09:22 PM) *
Hi, I'm new to using the char generator. When I'm putting in my knowledge skills, it increases my used know/lang pts, but it also increases my regular BP points, counting towards the limit. How can I fix this? aren't those BP pts supposed to be free via the know/lang pts?

Are you using version 1L?
orangedragon10
QUOTE (Thirty Second Artbomb @ Sep 11 2010, 12:52 AM) *
Are you using version 1L?


Says it's version 1K. lol I must be using the wrong version then?

Edit: indeed I was! aw darn I had filled a lot already. oh well, time to do it again smile.gif beats writing it all down. starting my first game tomorrow, should be fun!
Tyro
QUOTE (orangedragon10 @ Sep 10 2010, 10:01 PM) *
Says it's version 1K. lol I must be using the wrong version then?

Edit: indeed I was! aw darn I had filled a lot already. oh well, time to do it again smile.gif beats writing it all down. starting my first game tomorrow, should be fun!

Good luck!
Caadium
If this was posted already I apologize, but I didn't see it as I scanned through things.

Using 1L I am finding that the drain on all spells after the 2nd are incorrect. In fact, when I looked into the formula the error seems to be in the INDEX portion. After the 2nd spell line on the magic page, all of the others are referring to line 2 of the index (which means its always pulling the drain from the 2nd spell).

Just so you know, I'm using Excel 03.

If there is a setting or something I'm missing I apologize; please let me know. Otherwise I just wanted to pass it on.

EDIT: I just found another oddity relating to the same issue.

In the Spell_Truename section of the Magic_Data page the first line a spell in the B4 section of the Magic page. This continues down the line through B7. However, B8 and B9 are skipped as it goes straight to B10.
Gamer6432
A couple of things I noticed are borked, apologies if these have been mentioned already:
  • On the Gear tab: for Electronics - Audio Enhancements ->Audio Enhancements and Electronics - Audio Enhancements ->Select Sound Filter, entering a rating in the Rating column gives the yellow highlight error. They should accept ratings 1-3 (it still calculates the cost properly, though).
  • For vehicles: the ECM upgrade is not in the drop down. It should be rating 1-10, 1 slot, Rating x 1,000 cost, and 12F availability.
  • On the Hacking tab: ECCM has been replaced with ECM (this is also carried over to the Vehicle tab). ECCM is an anti-ECM program while ECM is a hardware upgrade.
  • On the Gear tab: for Sensors -> Active R (1-6) and Sensors -> Passive R (1-6), should it be Active Sonar R (1-6) and Passive Sonar (1-6)?
  • On the Gear tab: Sensor Functions -> Camera should have a rating of 1-6 and the cost should be Ratingx100.
cndblank
Just in case no one has reported it, but I'm using 2007 and the spell drains are not working right. Get NA or the value above



and Thanks for doing this.
Thirty Second Artbomb
QUOTE (cndblank @ Sep 16 2010, 11:30 AM) *
Just in case no one has reported it, but I'm using 2007 and the spell drains are not working right. Get NA or the value above



and Thanks for doing this.


Since you, myself, a few other people have mentioned this problem, I took it upon myself to figure out the fix for this problem and make it available on megaupload. Please note, this does NOT include any other bugfixes like price inaccuracies, spelling mistakes, etc. All this fixes is the errors on the Magic tab, and related errors on the normally-hidden Magic_Data tab.

DamienKnight: The changes for this branch are documented in this post - the partial-fix linked to in that post is obsolete, please reference the megaupload link in this post instead.
cndblank
Thanks
Dwight
Crosslinking a possible issue FYI. Blackmarket Pipeline Quality may be raising the Availability ceiling. Are they using a different character generator, did they miss the optional toggle for this (it should likely be turned off for initial distribution), or was this mistakenly hard-coded in?
Tyro
QUOTE (Dwight @ Sep 17 2010, 09:53 PM) *
Crosslinking a possible issue FYI. Blackmarket Pipeline Quality may be raising the Availability ceiling. Are they using a different character generator, did they miss the optional toggle for this (it should likely be turned off for initial distribution), or was this mistakenly hard-coded in?

The BMP availability boost is in the settings tab, and is set to +4 by default.
Kronk2
My party would like to have more room in the martial arts table. or move the table to its own page wink.gif what should i copy to make that happen?
Also We would like to add the adept power point as a metamagic power,
Kronk2
Bug report. When choosing spells the second spell's drain code gets copied down the line for the rest of the spells. When nothing is in that slot, the program gives an N/A code.
Thirty Second Artbomb
QUOTE (Kronk2 @ Sep 19 2010, 02:05 PM) *
Bug report. When choosing spells the second spell's drain code gets copied down the line for the rest of the spells. When nothing is in that slot, the program gives an N/A code.


QUOTE (Thirty Second Artbomb @ Sep 16 2010, 10:03 PM) *
Since you, myself, a few other people have mentioned this problem, I took it upon myself to figure out the fix for this problem and make it available on megaupload. Please note, this does NOT include any other bugfixes like price inaccuracies, spelling mistakes, etc. All this fixes is the errors on the Magic tab, and related errors on the normally-hidden Magic_Data tab.


Sometimes, reading the last page or two of a thread can be quite educational. ;)
Kronk2
QUOTE (Thirty Second Artbomb @ Sep 19 2010, 05:55 PM) *
Sometimes, reading the last page or two of a thread can be quite educational. wink.gif

oops sorry. I usually only dl the "official" versions.
cndblank
I have a request.

I would love a dump to text feature.

Every time I do a PBEM character I end up coping the character over to a text file so it will layout. Or at least coping it to a spreadsheet in a very simple format.

The mobile character sheet comes close but cuts off a lot of gear and spells.

Am I missing some thing?

Thanks
Thirty Second Artbomb
QUOTE (Kronk2 @ Sep 19 2010, 04:35 PM) *
oops sorry. I usually only dl the "official" versions.

Understandable. It's identical to v1L in all regards except the drain-related bug on the Magic tab, if you're worried about that sort of thing.
Gamer6432
Not sure if this is intended or whatever, but when selecting Metamagics it automatically docks you 15 Karma. I'd like to request the option to turn that off, since it's an optional rule for learning Metamagic from sources other than initiation.
Smash
Hi,

Joined the forums just to comment on this tool. I have to say that it's fantastic! Character creation is the hardest part of Shadowrun and this makes it a breeze. Without reading all 68 pages I'd like to make a few comments:

1) It would be nice if contacts could work like the skills where you can pick from a list or type in an alternative if there's nothing already relevant in said list.
2) I'm mostly using OpenOffice and while for the most part it works fine there appears to be a bug where the cells get their column height massively enlarged when you add an item in the list. This is not present in excel. I realise it's not designed for OpenOffice but I hope that it is something that at some stage can be resolved.
3) Also in open office: The skills are all over the place. Again, this is not present in excel (where it's groups and then alphabetical). It's certainly not a deal breaker but can be a little annoying.

Other than that. It's awesome! Keep up the good work.
Mäx
QUOTE (Kronk2 @ Sep 19 2010, 11:24 PM) *
Also We would like to add the adept power point as a metamagic power,

Power point is already one of the available metamagics for an adept
QUOTE (Gamer6432 @ Sep 20 2010, 10:27 AM) *
Not sure if this is intended or whatever, but when selecting Metamagics it automatically docks you 15 Karma. I'd like to request the option to turn that off, since it's an optional rule for learning Metamagic from sources other than initiation.

If you select an metamagic in the additional metamagics section instead of initiation section, ofcource it docks you 15 karma as that what it cost to learn additional metamagics, if you just initiate and select a metamagic then it doesn't dock you any karma except for initiation.Or attleast thats how my version works.
Gamer6432
Doh >.<

I have 20/20 vision... I swear!

<_<
>_>
<_<
cndblank
Could we get a note section on the Positive and Negative qualities?
I'd like to put Severe Allergic to Silver or Mild Addiction to Guts or the name of an enemy and some background info.

Also could we increase the number of rows for both positive and negative?


I have Excel 2003. I'm a COBOL programmer, but I've had some experience using Excel.

Is there any thing I can do to help?


As always thanks for a great character generator!

DamienKnight
Hey all, been extra busy lately due to a new baby and a big project at work (uhhhgggh, the timing! Why can't babies schedule themselves around my work!?)

I understand there is a big issue with spell drain, but it sounds like a community member has fixed it and released a temp fix version. Thanks for the help. Please use that, as it may still be a few weeks before I release a revised version of the sheet.

My SR group has been on Hiadus. We all work at the same place and the workload increase has affected alot of us. When we start playing again, be sure to expect an increase in update frequency for the sheet.

Now, for some quick replies:

QUOTE (Kronk2 @ Sep 19 2010, 04:24 PM) *
My party would like to have more room in the martial arts table. or move the table to its own page wink.gif what should i copy to make that happen?
Also We would like to add the adept power point as a metamagic power,

The 7 style options covers the maximum limit (35 bp) worth of Martial arts styles. That seems sufficient.

There is a metamagic called 'Power Point'. It is only available to Physical Adepts, and calculates into the sheet nicely.

QUOTE (cndblank @ Sep 19 2010, 06:47 PM) *
I have a request.
I would love a dump to text feature.

Create a 1 sheet excel doc with the layout you desire. If it looks good, I will paste it into the sheet and link it to variables (kind of like the mobile sheet).

QUOTE (Gamer6432 @ Sep 20 2010, 03:27 AM) *
Not sure if this is intended or whatever, but when selecting Metamagics it automatically docks you 15 Karma. I'd like to request the option to turn that off, since it's an optional rule for learning Metamagic from sources other than initiation.

Free metamagics is an exception, so its best to handle it as such. Simple purchase the metamagic for 15 karma, then add an entry to the Karma_Log called 'Free Metamagic' and set it to 15 karma.

QUOTE (cndblank @ Sep 21 2010, 09:44 AM) *
Could we get a note section on the Positive and Negative qualities?
I'd like to put Severe Allergic to Silver or Mild Addiction to Guts or the name of an enemy and some background info.

Also could we increase the number of rows for both positive and negative?


I have Excel 2003. I'm a COBOL programmer, but I've had some experience using Excel.

Is there any thing I can do to help?


As always thanks for a great character generator!

There is a note section. Simply add your note to the Quality name in brackets.

ie. Allergy, Severe
becomes

Allergy, Severe [Silver]

What possible situation would you need more rows of qualities? If you were surge III, and everything you picked was a 5bp quality, then maaaybe...

COBOL programmer? Great, write a program like NSRCG, except for 4th.

ah, j/k

I put the sheet in a spreadsheet because it is widely compatible with different systems, and it allows users to easily customize the sheet. (while the pages are locked, none have a password, so feel free to create your own version).

There was a community version of the sheet in developement when I created the SR4DK (based on Artukis and Blakkies original work... they so grrrreeeeaaat). I did not like the idea of having alot of people working on one sheet. Seemed like it would be too difficult to maintain cohesion, and I like having the final say on how the sheet turns out. Does that make me a self-righteous idiot? Yeah, probably, but doing things this way makes me super happy, so thats how Im gonna do it.

If my group decides to not play SR anymore, I may try passing the keys on to someone else. I think it will really be up to the community, since anyone can change the sheet and release their own version any time they want. (preferrably with the credits page somewhat intact smile.gif

I rely heavily on the community for troubleshooting and new feature ideas. I also add in pages made by other people sometimes (just see the Credits page to see who made what).

If you come up with a major change, send it to me and I will consider integrating it with the current version.

Also, if anyone is trying to make a revision to the sheet and wonders why something works the way it does, just post your question in this forum or PM me and I am very likely to help you out.
cndblank
Congrats on the new addition!

Thanks for checking in!
Thirty Second Artbomb
QUOTE (DamienKnight @ Sep 21 2010, 12:00 PM) *
Hey all, been extra busy lately due to a new baby and a big project at work (uhhhgggh, the timing! Why can't babies schedule themselves around my work!?)

I understand there is a big issue with spell drain, but it sounds like a community member has fixed it and released a temp fix version. Thanks for the help. Please use that, as it may still be a few weeks before I release a revised version of the sheet.


Congratulations on the kid, and here's hoping life calms down for you in a reasonable amount of time. Take as long as you need, and remember that anyone who says the internet is more important than real life probably needs to go outside more. ;)

And yeah, that temp bugfix is my doing. I figured it was a big enough issue that a temporary fix was in order and you probably had better things to do than make one relatively small fix and reissue v1L, so I smacked excel around until I figured out how to fix it. Glad to have your official stamp of approval.
Smash
QUOTE (DamienKnight @ Sep 22 2010, 06:00 AM) *
There is a metamagic called 'Power Point'. It is only available to Physical Adepts, and calculates into the sheet nicely.


Sorry to ask this here but is anyone able to give me a page reference of where I can find this optional rule? Metamagics seems all but useless for an adept but this seems awesome. I've skimed through 'Street Magic a few times but I really have no idea where it is smile.gif
Dakka Dakka
QUOTE (Smash @ Sep 23 2010, 05:30 AM) *
Sorry to ask this here but is anyone able to give me a page reference of where I can find this optional rule?

Street Magic p. 31 or in the Errata Document.
Raven the Trickster
There is a bug in karmagen with version L. The attributes point section gives a yellow warning box if you exceed half your total karma in attributes.

QUOTE (Runners Companion Page 42)
The maximum Karma a character can spend on their attributes at character generation is half their starting Karma (rounding up) plus twice the listed BP cost for their metatype or alternate racial concept.

Emphasis theirs.

So for example with a 750 karma total building a troll you should have a maximum of 455 karma for attributes, but it's only allowing 375 before it gives you a yellow box.
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