Overall, it looks pretty good. I made an Excel-based generator a while back, but this one beats mine by a lot.
As a first test, I just entered the character I made last week. I figured it would be a good test, since it was a cybered ghoul adept. I don't know if any of these issues have been mentioned before, but here's what I found:
The nuyen costs for cyberpart accessories are not added in to the total. It took me a while to find the second worksheet for cyberparts. Can you put a flag in to direct me there? Or add the cyber eyes and whatnot to the list, and we can go elsewhere to pick accessories? Also, where in the BBB does it say how the availability changes for Alphaware?
My magic was reduced by 1 right off the bat, as if my reduced ghoulish essence reduced my magic. I don't believe that this is a correct interpretation of the rules (if it was intended function). It only reduces your maximum essence (and therefore Magic), and doesn't bring your magic attribute down. RC p.77 says
Starting Infected characters start with Essence 5 and Magic 1 during character generation. The Infected may increase their Magic attribute with BP or Karma as any other attribute to a maximum of 5 (+ initiate grade).Counterstrike adept ability is supposed to have ratings. I don't believe Attribute Boost has a maximum rating.
Reaction gains one point, between the Main_Sheet and the CharSheet. Oops, no it doesn't. That's my synaptic booster.
Several of the pull-down menus didn't work in OpenOffice. Not sure if this is an error with my version of OO, functionality that hasn't been updated yet, or just a glitch.
It's not calculating the damage code for unarmed correctly. It seems to be adding 1, for being a ghoul, but not changing it to P. It also seems to be halving the bonus for Critical Strike. And doesn't add the AP bonus for Penetrating strike.
In the pull-down list for skills and groups, Disguise is listed under both the Stealth group and by itself (not a big deal, I know).
Why is the TRUE/FALSE column (AF, Main_Sheet) green, when there are no pull-downs?
I would much prefer seeing the min and max for attributes, and entering the rating that I want. Putting the BPs in is not very intuitive. Once you've calculated the mins and maxes, it's not very difficult to make that range appear in a pull-down. That was one of the better qualities of my own spreadsheet - but I never attempted to add the infected.
Also, in my version, I use my karma log to keep track of expenditures. It keeps both a total earned and a current total. I have another similar sheet for nuyen.
It would be nice to have a condition monitor for comms, wouldn't it? (not sure - don't play hackers much)
I like that the ghouls' abilities are added in the qualities section. I was a little annoyed that I couldn't add them in the qualities list, until I saw that part of the CharSheet.
I would really like to see the linked attributes on the skills lists. I don't need to see the build point cost for qualities.
I don't see Essence on the CharSheet anywhere. Unless I just missed it... since Edge has its own area (I like the circles to fill in), could you put Essence where Edge is, in the upper left box?
On the Main_Sheet, in the legend box, it displays (in white text) whatever's in cell W21.
In the ranged weapon section on the CharSheet, could you left-justify the ammo column? I like to keep track of shots in that space. The mods column in the armor box on the CharSheet seems to be in bold. Where does the Notes or Description field appear on the CharSheet? I suppose it would be too much to ask to have pull-downs for buying ammo? I'm a little surprised that improvised weapons are on the gear pull-downs, because they're, you know, improvised.
Btw, "Range Weapons" should be "Range
d Weapons" (nit pick).
Where do you choose lifestyle? No matter what I do, it displays Street on the CharSheet, and won't let me change anything on the Lifestyles sheet.
I'd like to see Mystic Armor added to the armor box on the CharSheet.
Wow, this got really long. Sorry about that!