QUOTE (Dakka Dakka @ Feb 18 2011, 03:46 AM)
It does not work that way by RAW. If you raise an individual skill in a skill group you already have, the skill group ceases to exist. In your example you would not have Athletics 2 Gymnastics 3 but Gymnastics 3, Climbing 2, Running 2, Swimming 2. To be able to raise the whole group you would have to raise all other skills to 3.
I'm pretty sure there is also a quote about raising individual skill to the same level and making it a group, but I can't find it right now.
Great, so if you follow the rules and never raise your Skill Groups once you have broken out the skills, then the new calculation follows the rules perfectly! Thanks for pointing that out Dakka!
In my group we had houseruled that groups and skills can be raised in any order without breaking synergy. In my personal opinion, I think they created the 'If you break the skills out the group is gone' rule because of the incremental way stat raising goes on paper. When you raise a stat on your character sheet, you are only concerned with that individual stat raise, so you dont want rules that require calculating in discounts.
When the sheet has a skill changed it recalculates the skill and its group in their entirety with 0 effort, allowing for skill group synergy to exist no matter the order of stat raising.
Also, if I say have Athletics 2 and raise Gymnastics to 3, I may not want all of my individual Athletics skills to spread out onto the skill list... I just want to know that all Athletics are 2 except Gymnastics which is 3. Version N of the sheet allows for this... or you can add all of the individual skills to to the sheet.
Just remember this... if you break out all of a skill groups skills, and then REMOVE the skill group, the sheet no longer has any idea that you shouldve had any kind of discount, so you will end up paying full price for the skills.
This is where the 'skill group expand' cells will still come into play. If you want to remove the skill group after breaking out ALL of the skills in that group, then you will have to add the karma/BP saved into the 'Skill Group Expand' cells.
The great thing about the automatic calculation of group/skill bp/karma discounts WITH the Skill Group Expand option is that you can use the sheet to calculate the savings for you.
For example (using the Karma build system for simplicity).
At character creation you buy Athletics (Group) 2 for 20 karma.
Later you decide to raise your Gymnastics to 3 for 6 more karma.
Now according to RAW (as Dakka Pointed out), you need to LOSE the Group and break out all individual skills:
Add Climbing, Running and Swimming all to your sheet at rating 2. The Karma cost should be 0, and version N of the sheet will reflect that.
BUT, now according to RAW you need to REMOVE the Athletics (Group).
One option is to move the Athletics (Group) to the bottom of your skill list as a Note showing why you should have any discount, and allowing the sheet to know that you had the group so it will calculate costs appropriately.
The other option is this: Look at your total karma, then delete the Group. What is the difference?
It should be 12 karma lost:
-20 karma cost for removing the group
+8 karma cost for raise 4 individual skills to 2 = +32 karma
-20 + 32 = 12
But we dont need to know the exact math... just watch your karma before and after you remove the group and note it (12). Now go and add 12 to the 'Skill Group Expand Karma' cell (Main_Sheet!AD15).
OR
Add an entry in the Karma log:
Karma Award 12, Reason: Broke Athletics 2 into individual skills
My personal preference is to leave the group and only add the skills that are raised beyond the group for a nice succinct skill list, but if you would rather see the individual skills you will now have an easy way to do it.