QUOTE (Dakka Dakka @ Jun 27 2011, 11:31 AM)
You are right that the book says that. This example however contradicts the actual rules:
How only one limb can be involved in melee, when melee combat is described as follows, is beyond me.
So it should either be a coordinated effort of several limbs, resulting in an average or even require "careful coordination" which would mean the minimum must be used.
I'd rather go with the rule being right and the example being wrong than the other way around.
Then I was being generous there.
I do ask though when is "careful coordination" needed instead of only coordination. Unless only one limb is involved, limbs always need to be coordinated. Are you saying coordination equals careful coordination? Then the whole average thing does not exist except for damage resistance. I would not call resisting damage a task. So there should be others. If you say anything resembling physical activity (i.e. coordinated movement of several limbs) requires careful coordination, melee combat should be included. Applying the rules in that manner makes cyberlimbs even worse than I thought.
If you would like to discuss some special house rules about cyberlimbs that contradict raw, please post it in the general forum. I am not interested.
QUOTE (Mäx @ Jun 28 2011, 07:00 AM)
It's not possible for any player character, atleast not one that's not totally useless other then not taking physical damage from most attacks, witch isn't even that useful, considering that stun damage takes you out of a fight just as easily(actually easier most of the time, as the stun damage track is shorter).
With Biocompatibility Cyberware, they could have a human with all userd-alpha cyberlimbs, trauma dampener, platelete factories, smartlink and ultrasound. Thats 12 armor from cyberlimbs, plus more than 12 from worn armor, we are looking at 26+ ballistic armor.
Add a dose of Cram and a dose of Jazz and you have someone with 8 body, 9 str, 9 agility and 3 passes. That sounds like a completely combat inneffective character, indeed!
But that is not even the character I have a problem with. Its later when he can afford to have more armor added to his wares, so now he has 22 armor from his limbs, plus 15 worn armor, for a total of 37 armor, and he doesnt even need to wear milspec. Thats twice the armor of a tank (granted its not Hardened, but with that many dice, does it matter?).
With a body of 8 and 37 ballistic armor, you have 45 dice for resisting bullets. You may not have hardened armor, but you can buy a total of 11 successes... so nothing short of a sniper rifle (or a very skilled shooter) is going even cause you to have to roll.
That is out of hand. That is crazy. 45 dice for ballistic tests... comon people! I dont know how no one else is seeing how RIDICULOUS this is!
Oh, and with the trauma dampener, he would ignore 1 box of stun damage (and everything is stun when you have 37 ballistic armor) so actually, it would have to be doing 12 damage in order to cause you to have to roll.
Seriously though, if no one wants to play a cyberTANK, as you say Max, then no one will mind if I cap the armor at 2 per limb