QUOTE (Bobson @ Oct 10 2008, 11:55 AM)
Choosing an armor on the Armor grid with availability R causes errors, because 16R isn't a valid number for the MAX() function ($Gear!$J22).
Also, it looks like the Mystic Armor adept power doesn't factor into base damage resistance. I think it probably should, since it's generally on.
Good point. I have left out Availability types on this sheet elsewhere, so I removed them out of armor mods. If you already have the item, the availability type is irrelevant... availability ratings are there to point out Disallowed availability on new characters.
Damage resistance is listed as ' + Armor' indicating that you have to calculate armor based on what they are currently wearing. Since mystic armor is a type of armor, and is already listed at its rating in the adept powers area, I see no need to use up one of the armor spots putting mystic armor on the sheet twice. I am not going to automatically calculate armor values at any point since armor varies depending on what characters are wearing. Also, i cannot add Mystic armor to damage resistance because it is armor, not DR, so it functions differently.
QUOTE (Cabral)
DamienKnight, is it possible that you could use fewer macros?
Version 5 is a little more Non-Macro friendly. Basically the checkbox switches T/F cells are revealed now, so players can manually change them. If macros are enabled, the checkboxes are moved on top of the T/F cells to hide/replace them. Also, all non-data sheets are set to visible now, and are only hidden after macros are enabled, and if macros are on, all non-data sheets are revealed as the sheet is closed.
Just to clarify, nothing on the sheet 'depends' on macros. Hiding/revealing sheets is automated by macros. T/F cells are triggered by check boxes. Dice rollers are a neat tool, but unecessary for use in the sheet. Simply choose 'disable macros' in version 5 and the sheet should work fine.
QUOTE (Yassum)
I noticed some little errors
1 in Main_sheet:Z12
...
1 in the cyberpart : E11
I am not sure what you are going for with Z12 in the Main sheet, your syntax is different than mine. I have made changes to this with ver5 though, so hopefully it will fix your issue.
I saw i had the Quality misnamed in the Cyberpart T/F cell. Fixed it.
QUOTE (Ryu)
I´ll go ahead and suggest a very extensive change if I may.
Perhaps I am groggy from lack of sleep, but I am not really grasping what you are suggesting here. Perhaps you could create a simple example spreadsheet to demonstrate?
As far as I can figure, the only way to break skill groups up automatically while keeping them in the same place on the Main_Sheet is with a script. It is doable, and I have a plan for it, but since most users cannot use scripts I am putting this at a low priority. I do not want to make a new page for skills. I think players should be able to spend most of their starting BP on one page, it makes balancing things out alot easier.
And with that, I believe I am ready to release v.5