DamienKnight
Jun 30 2011, 04:46 PM
QUOTE (Aku @ Jun 30 2011, 10:49 AM)
Just getting back into SR and am using this for the chargen, one teeny tiny thing: "noteriety" should be "notoriety"
I was going to make a quip about, 'No, actually this is a spot on your sheet to note what rating of Notery Public you are licensed to be' but then I googled it and that is spelled Notary.
Bah, fixed in version t. Thanks for catching that.
QUOTE (Sengir @ Jun 30 2011, 11:13 AM)
I wonder if there's a Latin word for "disimprovement", as that would be a far better description of this change...
I read this before the other posts and thought you were talking about my sheet and almost burst a vessel in my neck... lol.
Jhaiisiin
Jun 30 2011, 05:18 PM
I noticed that we can choose to set max nuyen during chargen on the settings page, but if you exceed 300k, it still flags it as a warning.
Jhaiisiin
Jun 30 2011, 05:56 PM
Also, unless I'm missing them, the varied arrow heads from Arsenal don't seem to be in the sheet...
DamienKnight
Jun 30 2011, 08:27 PM
QUOTE (Jhaiisiin @ Jun 30 2011, 12:18 PM)
I noticed that we can choose to set max nuyen during chargen on the settings page, but if you exceed 300k, it still flags it as a warning.
Good catch. Fixed in version t.
Makki
Jul 2 2011, 05:40 PM
some things I added myself to one of your older versions a while ago:
-Option for purchasing Pirated Programs and calculating monthly patch costs
-added MAs, Maneuvers and Initiate Powers to the char sheets
-Option to increase/decrease lifestyle costs by x%
-Dragons as PCs from the April Fool a few years ago *g*
-getting Bioware as Transgenetic Animal feature, working with Genetic Heritage and Genecrafted
-choose Genetic Heritage free 'ware in the 'Cyberware Bioware' sheet
didnt look to see if this has been reported before, but per SR4A, pacifist has 2 levels, 5 and 10 points, but i dont see the second one in the list.
SpellBinder
Jul 3 2011, 04:47 AM
Look for "Total Pacifist" further down the list.
Ah, ok I wasnt actually looking for it myself, i'm just going with, umm "normal pacifist" heh but didnt see it where i thought it would be. Might i suggest renaming it to "pacifist, total" instead so that it gets sorted right next to each other?
any way to do multiple commlinks?
DamienKnight
Jul 5 2011, 03:10 PM
QUOTE (Aku @ Jul 3 2011, 09:57 AM)
Ah, ok I wasnt actually looking for it myself, i'm just going with, umm "normal pacifist" heh but didnt see it where i thought it would be. Might i suggest renaming it to "pacifist, total" instead so that it gets sorted right next to each other?
Good idea. Changed in version t.
QUOTE (Makki @ Jul 2 2011, 12:40 PM)
some things I added myself to one of your older versions a while ago:
-Option for purchasing Pirated Programs and calculating monthly patch costs
-added MAs, Maneuvers and Initiate Powers to the char sheets
-Option to increase/decrease lifestyle costs by x%
-Dragons as PCs from the April Fool a few years ago *g*
-getting Bioware as Transgenetic Animal feature, working with Genetic Heritage and Genecrafted
-choose Genetic Heritage free 'ware in the 'Cyberware Bioware' sheet
Pirated software does not have a month patch cost, but the character makes a software+logic extended test 1 week, with the different between rating as their threshold. How exactly would you like to see this implemented on the sheet?
The sheet already contains Martial Arts and Maneuvers. See the right side of the Main Sheet. They will show up on the charsheet below your active skills (maybe only on the 3rd printable charsheet). Initiate powers are selected on the Magic Page, where you initiate. Also you can purchase additional metamagics in the area below your spell list, but this requires at least grade 1 initiate status.
Lifestyle cost % change... what is the purpose of this?
Dragons were a fun joke, but are rediculous and should not be used for PCs.
As far as getting Bioware as a Transgenetic Animal Feature.. doesnt this only apply to cosmetic modifications?
Genetic Heritage is a great quality! Rather than harangue the Cyberware/Bioware sheet with a column that will only be used by 1 piece of gear, which is present on very few characters, I suggest simply going to the Karma_Log page on your new character and adding an entry 'Genetic Heritage Free [xxx]' and give your character back the cost of the one piece of gear they got for free.
Draco18s
Jul 5 2011, 07:10 PM
QUOTE (DamienKnight @ Jul 5 2011, 11:10 AM)
Dragons were a fun joke, but are rediculous and should not be used for PCs.
While they were a joke, they're no less balanced than some of the other things in Runner's Companion. It's like 200 BP to be "a dragon" (like it's 150 to be a Free Spirit).
DamienKnight
Jul 5 2011, 08:23 PM
QUOTE (Draco18s @ Jul 5 2011, 02:10 PM)
While they were a joke, they're no less balanced than some of the other things in Runner's Companion. It's like 200 BP to be "a dragon" (like it's 150 to be a Free Spirit).
No dragons.
DamienKnight
Jul 5 2011, 09:15 PM
QUOTE (Jhaiisiin @ Jun 30 2011, 12:56 PM)
Also, unless I'm missing them, the varied arrow heads from Arsenal don't seem to be in the sheet...
Added in version T.
Also added Adept Powers, Spells and Echoes from 'War!'
QUOTE (Aku @ Jul 3 2011, 11:15 PM)
any way to do multiple commlinks?
Additional Commlinks can be purchased on the Gear page, complete with accessories.
If you need a complete commlink with all the features on the Hacking page... I guess you would need another Hacking page.
I think I will copy the Hacking page out into its own spreadsheet and copy over relevant data tables so you can have a stand-alone commlink spreadsheet that you can use for tracking additional commlinks.
Elfenlied
Jul 6 2011, 09:40 AM
Is there a way to purchase a Mook (an unrestricted agent from Unwired)? Thus far, all you can is to purchase a normal agent in the hacking page.
Makki
Jul 6 2011, 12:15 PM
QUOTE (DamienKnight @ Jul 5 2011, 11:10 AM)
Pirated software does not have a month patch cost, but the character makes a software+logic extended test 1 week, with the different between rating as their threshold. How exactly would you like to see this implemented on the sheet?
They do have a monthly patch cost, because they degrade. Only legally bought software comes with free updates, but are counterproductive for a runner by RAW. The extended test to look for patches yourself is too time demanding for a runner, paying a contact for the patches is the most common way to handle this.
What I did, is add "xxx software, pirated" to the softs (mainly skillsofts) in the gear section and a FALSE/TRUE choice for pirated software in the Hacking sheet. Actually I'd like to choose to get maybe some software as legal and registered and some as pirated.
QUOTE (DamienKnight @ Jul 5 2011, 11:10 AM)
Lifestyle cost % change... what is the purpose of this?
Many pieces of ware or qualities change lifestyle cost. Look up Superthyroid Gland or Ogre Stomach.
QUOTE (DamienKnight @ Jul 5 2011, 11:10 AM)
Dragons were a fun joke, but are rediculous and should not be used for PCs.
I know, but I thought it was a fun addition and they're more balanced than let's say a Pixie
QUOTE (DamienKnight @ Jul 5 2011, 11:10 AM)
As far as getting Bioware as a Transgenetic Animal Feature.. doesnt this only apply to cosmetic modifications?
Almost any piece of Bioware can be Gentech, as long as PC and GM agree it could be found in the animal Kingdom.
Draco18s
Jul 6 2011, 02:31 PM
QUOTE (DamienKnight @ Jul 5 2011, 04:23 PM)
No dragons.
Hey, it's your sheet, that's fine. Was just sayin'
(And despite my fanatical interest in dragons, I'd never even
attempt to play one in SR: 1) way too pink mohawk, 2) way to BP exensive)
Oh, and slight edit:
The cheapest true dragon is 300 BP.
Edit:
Being
really bored at work I took a shot at doing it myself Because I Can.
http://www.megaupload.com/?d=DE7PY8CPThere was surprisingly little I needed to tweak formula wise (had to add in some parsing/conditioning to a few attribute cells, and then to not count the 15 BP for mage and sensative system), but it was a good exercise.
Oh, and DK, if you use:
MID(A3,1,FIND("/",A3)-1) and MID(A3,FIND("/",A3)+1,2)
On the Attribute_Data sheet instead of
MID(A3,1,1) and MID(A3,3,1)
The Race_Data sheet will support wider ranges of values, rather than only 0-9. Just in the event that someone creates their own races. This was the biggest hangup I had getting the data to work.
DamienKnight
Jul 6 2011, 07:06 PM
QUOTE (Makki @ Jul 6 2011, 07:15 AM)
Many pieces of ware or qualities change lifestyle cost. Look up Superthyroid Gland or Ogre Stomach.
Lets make a list and then I will provide a dropdown in lifestyles to Add these effects in.
Ogre Stomach
-20% lifestyle cost
Superthyroid Gland
+10%
Symbiotes
+20%
I cannot find anywhere where it may suggest how your race affects your lifestyle cost, but I image a Troll would require more room and alot more food than a gnome, so there seems like there should be some variation there...
Draco18s
Jul 6 2011, 07:28 PM
QUOTE (DamienKnight @ Jul 6 2011, 03:06 PM)
I cannot find anywhere where it may suggest how your race affects your lifestyle cost, but I image a Troll would require more room and alot more food than a gnome, so there seems like there should be some variation there...
Sounds like a neat house rule.
Stick a column in the race_data and a flag in settings and drop some values in.
Off-hand I'd say:
Human +0%
Elf +0%
Dwarf -5%
Gnome -10%
Pixie -10%
Orc +5%
Troll +10%
bobbaganoosh
Jul 6 2011, 07:34 PM
QUOTE (DamienKnight @ Jul 6 2011, 11:06 AM)
Lets make a list and then I will provide a dropdown in lifestyles to Add these effects in.
Ogre Stomach
-20% lifestyle cost
Superthyroid Gland
+10%
Symbiotes
+20%
I cannot find anywhere where it may suggest how your race affects your lifestyle cost, but I image a Troll would require more room and alot more food than a gnome, so there seems like there should be some variation there...
Photometabolism gives a -10% lifestyle cost, and Beak is either a -10% or -20% (don't remember which, and don't have RC on this computer).
I think that there may still be others, too, though.
DamienKnight
Jul 6 2011, 09:55 PM
New List:
Ogre Stomach -20%
Superthyroid +10%
Simbiotes +20%
Photometabolism -10%
Beak -10%
Hyper-Glucagon +10%
Vegsin -10%
Sparrowhawk
Jul 6 2011, 11:07 PM
Two things I noticed-
Adding Improved Strength to any MilSpec armor doesn't adjust the character's strength on the character sheet. That may be intentional since it's gear and not augmentation, but it'd still be helpful it did IMO.
Setting any rating for an anti-venom patch causes the cell to go yellow as if to confer a warning.
SpellBinder
Jul 7 2011, 05:24 AM
QUOTE (DamienKnight @ Jul 6 2011, 01:06 PM)
...
I cannot find anywhere where it may suggest how your race affects your lifestyle cost, but I image a Troll would require more room and alot more food than a gnome, so there seems like there should be some variation there...
Well, if you're able to account for the metagenetic qualities there's the Ogre and Xapiri Thëpë that have Ogre Stomach and Photometabolism (respectively). Beyond that, though, I've never seen anything saying something like that a Troll pays more for the same kind of lifestyle that a Dwarf has.
Makki
Jul 7 2011, 01:09 PM
optional rule Infected Lifestyle (RC p78) +30%
Lifestyle costs for Sapient Critters (RC p84) +50%
Free Spirits don't need food (RC p91) -10%
Low Oxygen Adaption Genware +10%
Cyberzombie +2000 Y for medication
House rule: Adept Power Sustenance -5% - -10%
DamienKnight
Jul 7 2011, 01:57 PM
QUOTE (Sparrowhawk @ Jul 6 2011, 06:07 PM)
Two things I noticed-
Adding Improved Strength to any MilSpec armor doesn't adjust the character's strength on the character sheet. That may be intentional since it's gear and not augmentation, but it'd still be helpful it did IMO.
Setting any rating for an anti-venom patch causes the cell to go yellow as if to confer a warning.
Armor strength increase is not constant (you arent going to wear milspec all the time are you?) so it will not be reflected in your final strength on the sheet.
Added max rating of 6 to antidote patch.
QUOTE (Makki @ Jul 7 2011, 08:09 AM)
optional rule Infected Lifestyle (RC p78) +30%
Lifestyle costs for Sapient Critters (RC p84) +50%
Free Spirits don't need food (RC p91) -10%
Low Oxygen Adaption Genware +10%
Cyberzombie +2000 Y for medication
House rule: Adept Power Sustenance -5% - -10%
Nice. I have loaded the complete list into the lifestyle sheet's new section called 'Other Factors'. It will calculate into final cost (after dividing for roommates if applicable, because they may not have the same factors).
Korwin
Jul 8 2011, 10:10 AM
QUOTE (Draco18s @ Jul 6 2011, 03:31 PM)
Being
really bored at work I took a shot at doing it myself Because I Can.
http://www.megaupload.com/?d=DE7PY8CPYou 'broke' the damage overflow on the char sheet screen.
Draco18s
Jul 8 2011, 01:48 PM
QUOTE (Korwin @ Jul 8 2011, 06:10 AM)
You 'broke' the damage overflow on the char sheet screen.
Eh. *shrugs* I don't use the sheets anyway.
DamienKnight
Jul 8 2011, 02:03 PM
QUOTE (DamienKnight @ Jul 5 2011, 04:15 PM)
I think I will copy the Hacking page out into its own spreadsheet and copy over relevant data tables so you can have a stand-alone commlink spreadsheet that you can use for tracking additional commlinks.
Here is a standalone commlink tracking spreadsheet.Feel free to customize with pirated programs, degredation, etc. and redistribute.
bobbaganoosh
Jul 8 2011, 09:28 PM
I was looking at the vehicle mods, and I found two things:
1) There's no Valkyrie Module mod.
2) I thought that Sensors, such as Ultrawideband Radar, took up slots from the Sensor Capacity (SR4A, pg. 334), and not the vehicle mod slots, as it is in the sheet.
Additionally, I can't seem to find the Softweave option for armor, from WAR!
Edit:
Also, I can't find the RIG armor and helmet modification.
High-Powered Chambering and Redundant Process Manufacturing weapon mods seems to be missing as well.
Additionally, the Survival Gear from WAR!, such as the MOSLTOV, Wingsuits, and the like, seem to be missing.
Makki
Jul 10 2011, 03:31 PM
please recheck the powers relating to different Ways of the Adept. I found Kinesics to be wrongly not related to the Artist's Way
And Voice control costs -0.5 points
Korwin
Jul 11 2011, 12:29 PM
QUOTE (Draco18s @ Jul 6 2011, 02:31 PM)
There was surprisingly little I needed to tweak formula wise (had to add in some parsing/conditioning to a few attribute cells, and then to not count the 15 BP for mage and sensative system), but it was a good exercise.
The Wendingo needs that too...
DamienKnight
Jul 11 2011, 01:38 PM
QUOTE (Korwin @ Jul 11 2011, 07:29 AM)
The Wendingo needs that too...
Good point. Fixed in version t.
QUOTE (Makki @ Jul 10 2011, 10:31 AM)
please recheck the powers relating to different Ways of the Adept. I found Kinesics to be wrongly not related to the Artist's Way
And Voice control costs -0.5 points
Took a bit of looking, but apparently Kinesics was misspelled in the Artist's way list. Fixed in version t, as in Voice Controls cost. I wonder how many adepts in my gaming group are going to be very sad when they realize they have overspent their points by a whole magic point! (Two Mystic Adepts and One Adept in our group, we started playing right after Way of the Adept was added to the sheet... they all have commanding voice...)
DamienKnight
Jul 11 2011, 02:00 PM
QUOTE (bobbaganoosh @ Jul 8 2011, 04:28 PM)
I was looking at the vehicle mods, and I found two things:
1) There's no Valkyrie Module mod.
2) I thought that Sensors, such as Ultrawideband Radar, took up slots from the Sensor Capacity (SR4A, pg. 334), and not the vehicle mod slots, as it is in the sheet.
Additionally, I can't seem to find the Softweave option for armor, from WAR!
Edit:
Also, I can't find the RIG armor and helmet modification.
High-Powered Chambering and Redundant Process Manufacturing weapon mods seems to be missing as well.
Additionally, the Survival Gear from WAR!, such as the MOSLTOV, Wingsuits, and the like, seem to be missing.
Softweave is on the Gear page where you select your armor and armor mods. The last column is titled 'Softweave?'. Mark an x or YES in that column and it will be calculated for softweave costs/encumbrance.
Added Valkyrie model in version t, thanks for pointing that out.
Also, you are right about sensors. Not sure how to implement this. For now I just updated them so they did not take up vehicle mod slots. There really shouldnt be many limitations on sensors anyway... anything from small drone and larger should be able to hold any sensor at all without limiting its capacity to hold other mods, in my opinion.
Edit: Added requested items from WAR, along with Commlink upgrades
DamienKnight
Jul 11 2011, 02:35 PM
QUOTE (DamienKnight @ Jul 7 2011, 08:57 AM)
Armor strength increase is not constant (you arent going to wear milspec all the time are you?) so it will not be reflected in your final strength on the sheet.
While I personally did not feel the sheet needed it, my personal sense of devotion to the inclusion of all reasonable requests did, so this has been added to version t. Basically if any of your armor on the gear page has strength mods on it, it takes the highest one, then applies it on the charsheet in the third number in brackets.
Strength (modstr) [modstr w/ Armor str bonus]
This is the same bracketed area that Drake strength bonuses go. You cannot wear milspec while in drake form, so if you are a drake, the drake numbers will go in the brackets instead of any armor bonuses.
Draco18s
Jul 11 2011, 02:55 PM
QUOTE (DamienKnight @ Jul 11 2011, 10:35 AM)
You cannot wear milspec while in drake form, so if you are a drake, the drake numbers will go in the brackets instead of any armor bonuses.
I disagree!
/me transforms to dracoform and attempts to don military armor and only gets himself stuck
Curse my lack of opposable
1 thumbs!
(All joking aside, it is
technically possible that a drake could get some custom built armor that would function in this manner, however, it's not a RAW item)
1I still haven't figured out why Firefox thinks this is misspelled.
DamienKnight
Jul 11 2011, 04:28 PM
QUOTE (Draco18s @ Jul 11 2011, 09:55 AM)
I disagree!
/me transforms to dracoform and attempts to don military armor and only gets himself stuck
Curse my lack of opposable1 thumbs!
(All joking aside, it is technically possible that a drake could get some custom built armor that would function in this manner, however, it's not a RAW item)
1I still haven't figured out why Firefox thinks this is misspelled.
Yeah... actually one of my runners played an oriental drake who built a custom milspec armor suit that was disguised to look like a big troll with a long tail. Quite awesome concept, especially with the whole opposable thumb thing the oriental drakes get, plus str mod on armor, stacking with Drake armor. Was quite effective.
I made him rent time in a milspec facility, license out engineer time to help him design the suit (he had some Armory and design skills, but not enough for such an original suit) and a few months time. In the end it only cost him like 50,000 nuyen for a light milspec suit w/ mods. Of course the first time his new TROLL character got shot in the face with a machinegun, people started to suspect something...
Oh, and Firefox has no opposable thumbs, therefor* it gets no Nachos. So the answer is it is jealous and trying to mess with you
* Firefox did not think 'therefor' was spelled wrong, interestingly enough
DamienKnight
Jul 11 2011, 04:35 PM
Version t is now available.http://www.filehosting.org/file/details/24...SR4CG_DK_1t.zipAdded Rush and Mind over Matter adept powers from War!
Added all Spells and Technomancer Echoes from War!
Added missing arrow types from Arsenal
Added aircraft from Unfriendly Skies
Added 'Sensitive System (Awakened) (house)' houseruled negative quality. So awakened characters don’t pimp the system so badly.
Added adept abilities from 'Spy Games', added Book and page references to adept powers
Added 'Other Factors' to lifestyle page, to account for % lifestyle cost change from certain qualities, wares, adept powers
Added Blood Adept Metamagics from Street Magic and Spy Games
Added Gear, Program Ratings, Commlinks, Armor Mods and other Misc from WAR!
Enjoy!
Draco18s
Jul 11 2011, 06:26 PM
QUOTE (DamienKnight @ Jul 11 2011, 12:28 PM)
Yeah... actually one of my runners played an oriental drake who built a custom milspec armor suit that was disguised to look like a big troll with a long tail. Quite awesome concept, especially with the whole opposable thumb thing the oriental drakes get, plus str mod on armor, stacking with Drake armor. Was quite effective.
I made him rent time in a milspec facility, license out engineer time to help him design the suit (he had some Armory and design skills, but not enough for such an original suit) and a few months time. In the end it only cost him like 50,000 nuyen for a light milspec suit w/ mods. Of course the first time his new TROLL character got shot in the face with a machinegun, people started to suspect something...
My one drake did end up commissioning some armor, but the game fell apart just as I was about to actually GET said armor (I'd had it designed as a armor vest type that transformed with me; it was essentially a custom foci). Think I paid the equivalent of a F2 power foci for it.
QUOTE
Oh, and Firefox has no opposable thumbs, therefor* it gets no Nachos. So the answer is it is jealous and trying to mess with you
* Firefox did not think 'therefor' was spelled wrong, interestingly enough
Google thinks its spelled wrong, but it does show up in the dictionary ("should" be "therefore" with an e on the end). So I suspect it's a legitimate alternate spelling.
Dakka Dakka
Jul 11 2011, 06:39 PM
Why do you use a filehosting service that forces us to reveal our email addresses?
I found another issue with version s: the underbarrel weapon mod should take up 3 slots on the main weapon but halve the ammunition capacity of the underbarrel weapon. As it is, both adjustments are applied to the same weapon. I think the easiest way to do this is to make two mods one which specifies that the main weapon has an underbarrel weapon (and costs 3 slots) and another that makes a specific weapon into an underbarrel weapon (halves capacity and restricts RC).
DamienKnight
Jul 12 2011, 01:53 PM
QUOTE (Dakka Dakka @ Jul 11 2011, 01:39 PM)
Why do you use a filehosting service that forces us to reveal our email addresses?
I found another issue with version s: the underbarrel weapon mod should take up 3 slots on the main weapon but halve the ammunition capacity of the underbarrel weapon. As it is, both adjustments are applied to the same weapon. I think the easiest way to do this is to make two mods one which specifies that the main weapon has an underbarrel weapon (and costs 3 slots) and another that makes a specific weapon into an underbarrel weapon (halves capacity and restricts RC).
Sounds like a good fix, I will look into it.
I usually package these files and upload them from work. For some reason, Mediafire stopped uploading properly... always died. File dropper worked a few weeks ago, and then suddenly failed on all uploads. The site I choose was arbitrary... it simply worked, and that was good enough.
If someone wants to create a free account on MediaFire and host version t, send me a link and I will change all the version t links to point to your hosted file.
Chymos
Jul 12 2011, 06:15 PM
just noticed a typo on the gear page, not sure how I missed it before...
weapon accessories - 'quick draw holster' is listed as 'quick draw holser' (the 't' is missing)
also, on the weapons page, in custom ranged weapons....all of the advanced safety modifications, you have them spelled 'adv. saftey'
Aaaaaand.....the final thing I've noticed so far in transferring my character to revision t is that the text boxes on the background page still don't word wrap
Makki
Jul 12 2011, 09:15 PM
the traditions from digital grimoire are missing.
in the magic sheet. the field where I choose the Adept's Way needs an option to buy it with karma after chargen. Like all qualities.
DamienKnight
Jul 14 2011, 03:01 PM
QUOTE (Chymos @ Jul 12 2011, 01:15 PM)
just noticed a typo on the gear page, not sure how I missed it before...
weapon accessories - 'quick draw holster' is listed as 'quick draw holser' (the 't' is missing)
also, on the weapons page, in custom ranged weapons....all of the advanced safety modifications, you have them spelled 'adv. saftey'
Aaaaaand.....the final thing I've noticed so far in transferring my character to revision t is that the text boxes on the background page still don't word wrap
QUOTE (Makki @ Jul 12 2011, 04:15 PM)
the traditions from digital grimoire are missing.
in the magic sheet. the field where I choose the Adept's Way needs an option to buy it with karma after chargen. Like all qualities.
All of these issues fixed in version U. Thanks for the help guys.
Aku
Jul 16 2011, 01:00 AM
I dont feel like trudging through the thread, again: how do you export multiple pages of the character sheet to pdf? as in, is there a way to have the main CS, and the vehicle page?
Draco18s
Jul 18 2011, 04:41 AM
So, I was unable to locate MAD Scanners and millimeter wave scanners in the gear section (MAD scanners, at least, should be under Sensors and weren't).
(What? I wanted to try and see inside a steel box we weren't allowed to open)
DamienKnight
Jul 18 2011, 01:46 PM
QUOTE (Draco18s @ Jul 17 2011, 11:41 PM)
So, I was unable to locate MAD Scanners and millimeter wave scanners in the gear section (MAD scanners, at least, should be under Sensors and weren't).
(What? I wanted to try and see inside a steel box we weren't allowed to open)
Check under 'Sensor - Functions' for a MAD scanner. It is in 'Sensor Functions' because that is how the SR4a book does it.
Where are Millimeter wave scanners in the books?
Draco18s
Jul 18 2011, 11:26 PM
QUOTE (DamienKnight @ Jul 18 2011, 09:46 AM)
Where are Millimeter wave scanners in the books?
I found a reference to their
existence in the rules for how MAD scanners work in SR4 core.
Ah, looking more closely it's the Cyberware Scanner. I had been trying to find them in the gear list while at the same time playing the game.
bobbaganoosh
Jul 19 2011, 01:48 AM
In the gear section, the prices for Software - Suites and Software - Simsense are either wrong (costing 0 nuyen) or missing (#VALUE!)
DamienKnight
Jul 19 2011, 02:23 PM
QUOTE (bobbaganoosh @ Jul 18 2011, 08:48 PM)
In the gear section, the prices for Software - Suites and Software - Simsense are either wrong (costing 0 nuyen) or missing (#VALUE!)
Fixed in version u. Also added an option to Spoof one of your lifestyles if your SPOOF and commlink are good enough.
Traul
Jul 20 2011, 11:29 AM
A typo in custom ranged weapons: all Adv. safety options are written "Adv. saftey".
I didn't find the weapon modifications form War!: Hi-power chambering and redundant manufacturing, War!, p. 156.
DamienKnight
Jul 20 2011, 01:32 PM
QUOTE (Traul @ Jul 20 2011, 06:29 AM)
A typo in custom ranged weapons: all Adv. safety options are written "Adv. saftey".
I didn't find the weapon modifications form War!: Hi-power chambering and redundant manufacturing, War!, p. 156.
Chymos beat you to the punch and I have already fixed it:
QUOTE (Chymos @ Jul 12 2011, 01:15 PM)
just noticed a typo on the gear page, not sure how I missed it before...
weapon accessories - 'quick draw holster' is listed as 'quick draw holser' (the 't' is missing)
also, on the weapons page, in custom ranged weapons....all of the advanced safety modifications, you have them spelled 'adv. saftey'
Aaaaaand.....the final thing I've noticed so far in transferring my character to revision t is that the text boxes on the background page still don't word wrap
QUOTE (DamienKnight @ Jul 14 2011, 10:01 AM)
All of these issues fixed in version U. Thanks for the help guys.
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