QUOTE (Gamer6432 @ Sep 12 2010, 04:20 AM)
A couple of things I noticed are borked, apologies if these have been mentioned already:
- On the Gear tab: for Electronics - Audio Enhancements ->Audio Enhancements and Electronics - Audio Enhancements ->Select Sound Filter, entering a rating in the Rating column gives the yellow highlight error. They should accept ratings 1-3 (it still calculates the cost properly, though).
- For vehicles: the ECM upgrade is not in the drop down. It should be rating 1-10, 1 slot, Rating x 1,000 cost, and 12F availability.
- On the Hacking tab: ECCM has been replaced with ECM (this is also carried over to the Vehicle tab). ECCM is an anti-ECM program while ECM is a hardware upgrade.
- On the Gear tab: for Sensors -> Active R (1-6) and Sensors -> Passive R (1-6), should it be Active Sonar R (1-6) and Passive Sonar (1-6)?
- On the Gear tab: Sensor Functions -> Camera should have a rating of 1-6 and the cost should be Ratingx100.
Fixed all of these. Thanks for the list!
QUOTE (Thirty Second Artbomb @ Sep 17 2010, 01:03 AM)
Since you, myself, a few other people have mentioned this problem, I took it upon myself to figure out the fix for this problem and make it
available on megaupload. Please note, this does NOT include any other bugfixes like price inaccuracies, spelling mistakes, etc. All this fixes is the errors on the Magic tab, and related errors on the normally-hidden Magic_Data tab.
DamienKnight: The changes for this branch are documented in
this post - the partial-fix linked to in that post is obsolete, please reference the megaupload link in this post instead.
Great job with this Artbomb. I have addressed the drain issue now, so version M will be Drain-bug free!
QUOTE (Dwight @ Sep 17 2010, 11:53 PM)
Crosslinking a possible issue FYI. Blackmarket Pipeline Quality may be raising the Availability ceiling. Are they using a different character generator, did they miss the optional toggle for this (it should likely be turned off for initial distribution), or was this mistakenly hard-coded in?
Defaults were set according to my home game on the last distribution. I will get the defaults restored when I distribute M.
QUOTE (Smash @ Sep 21 2010, 12:32 AM)
Hi,
Joined the forums just to comment on this tool. I have to say that it's fantastic! Character creation is the hardest part of Shadowrun and this makes it a breeze. Without reading all 68 pages I'd like to make a few comments:
1) It would be nice if contacts could work like the skills where you can pick from a list or type in an alternative if there's nothing already relevant in said list.
2) I'm mostly using OpenOffice and while for the most part it works fine there appears to be a bug where the cells get their column height massively enlarged when you add an item in the list. This is not present in excel. I realise it's not designed for OpenOffice but I hope that it is something that at some stage can be resolved.
3) Also in open office: The skills are all over the place. Again, this is not present in excel (where it's groups and then alphabetical). It's certainly not a deal breaker but can be a little annoying.
Other than that. It's awesome! Keep up the good work.
1. They already are
instead of typing in the contact name, try clicking on the cell and you should see a dropdown. There is actually a contacts table w/ attributes entered in on the datasheet, though nothing has been implemented that uses it yet. Any ideas anyone has for Contact sheet layout, please send me a mockup! I imagine having a printable page with several contacts per page, kinda like they have in the Missions packet. Maybe this is outside the scope of the SR4CG and needs to be a sheet of its own...
QUOTE (Raven the Trickster @ Oct 1 2010, 12:25 AM)
There is a bug in karmagen with version L. The attributes point section gives a yellow warning box if you exceed half your total karma in attributes.
Emphasis theirs.
So for example with a 750 karma total building a troll you should have a maximum of 455 karma for attributes, but it's only allowing 375 before it gives you a yellow box.
Good catch. I will fix this... no wonder my Trolls were seeming understatted in the Karmagen system... I did not notice that rule!
Edit: Actually, I looked and that is already in the sheet. The conditional formatting is based on cell AE3 on the Main page, named 'Max_Stats_Cost'.
[ Spoiler ]
=Character_Creation_Points/2
+IF(Karma_Build_System,VLOOKUP(Race,Complete_Race_Table,2,FALSE)
*IF(Race_Is_Standard,Standard_Races_Cost,Other_Races_Cost),0)
It is based on half character creation points, plus whatever you paid for the race. If you are using the option rule to reduce race cost, then this limit is showing less than it would otherwise.
I suppose that if you have extra points because you are not paying for your race, you would still need the extra lee-weigh in Stat points. I will change this in version M to calculate based on race points, without regard for whither you paid for your race or not.
Until version M comes out, I recommend you just unlock the main sheet and overwrite AE3 (cell just right of Stats listing in karma points) with whatever value you want. Or turn off Creation mode, which will deactivate these warnings.