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DamienKnight
Version 1e is now available

http://www.mediafire.com/?zttgjeneldh

sr4cg_dk_1e
- Fixes to Armor outfits
- Revised Gear Categories
- Added flamethrowers and laser weapons
- Removed lifestyles from Gear page and replaced with Doc wagon contracts
Delarn
Missing AI qualities. E-Ghost and Piloting Origin.

---Edit---
Also miss the inherent programs from AI code. This should be put into a different shee than the base one (a Copy of hte technomancer maybe) With the calculated Rating in there and not in the main sheet.
So the AI race cost would be 110 and not only 60.

--- Edit December 26th ---
It would need a way to print only the sheet. Or a way to export the sheet to an HTML.
Delarn
Can it be used for a backbone file to a more userfriendly interface ?
KarmaInferno
Any reason why the sheet averages Cyberlimb armor?

The SR4A doesnt actually say to do that, even if it is a good house rule.

I modded my sheet to have an option checkbox so you can select to average it or not.




-karma
DamienKnight
QUOTE (KarmaInferno @ Dec 26 2009, 10:51 PM) *
Any reason why the sheet averages Cyberlimb armor?

The SR4A doesnt actually say to do that, even if it is a good house rule.

I modded my sheet to have an option checkbox so you can select to average it or not.
-karma


Based on the way armor outfits work in the Arsenal book, and the way other Cyberlimb Enhancements are applied via an average, I cannot conceive that they intended a 6 point armor enhancement on your left leg to provide you the same armor as a lined coat that covers everything but your head.

It is great that you were able to program in your house rule allowing superpowered cyberlimb armor. I commend your spreadsheet prowess.

I would not ever consider using that house rule, and unless I am convinced there are a lot of users that want it, suggest you do not look for it to be included in any future versions of the sheet.

QUOTE (Delarn @ Dec 26 2009, 01:45 PM) *
Can it be used for a backbone file to a more userfriendly interface ?


What exactly are you looking for? Back in *edit* early beta 9 I setup XML exporting/importing options for excel versions of the sheet. It required a plugin be installed in excel, did not work in Open Office, and caused cell's formatting to be reset when importing. All in all it was a big headache with very little payout. Since there was not any community feedback about the xml exporting I had setup, I assumed no one was using it and discontinued it in Beta 9k.

One could write a macro to export the data, but I do not see myself being bored enough to do that anytime in the near future. I have removed most macro functionality from the spreadsheet, since macros do not translate between different Spreadsheet programs, such as Open Office Calc and Microsoft Excel.

If you are wanting to write a macro for exporting some character data, I am available to answer questions. VBscript is a very well documented scripting language, and easy to use. Open Office Basic less so, but could still get the job done.
Dakka Dakka
QUOTE (DamienKnight @ Dec 28 2009, 10:44 PM) *
Based on the way armor outfits work in the Arsenal book, and the way other Cyberlimb Enhancements are applied via an average, I cannot conceive that they intended a 6 point armor enhancement on your left leg to provide you the same armor as a lined coat that covers everything but your head.
Here is the reason why adding the armor is indeed RAW: Armor is not an Attribute (Those are STR, AGI, REA, BOD, CHA INT, LOG, WIL, EDG, MAG, RES).

There are several other armor items that cover portions of different sizes of the wearer's body but provide the same bonus: Lined coat (6/4), Chameleon Suit (6/4), Armor Vest (6/4). The reason for this is that the armor value represents both the protective capabilities of the material and the area it covers. This is also the reason why even the most advanced helmet, which is made out of more durable material than most flexible armor worn on the torso or extremities, only adds +2/+2 to the overall protection. Just assume that the cyberlimbs can use the same protective material. Since most arms, legs and torsos are larger than a head, I can see why each limb can have up to 4 points of armor.

There are also some practical considerations: every point of capacity that is used for armor cannot be used for other cool stuff.

Oh and BTW cyberlimb armor goes only up to 4 per limb.

QUOTE (DamienKnight @ Dec 28 2009, 10:44 PM) *
I would not ever consider using that house rule, and unless I am convinced there are a lot of users that want it, suggest you do not look for it to be included in any future versions of the sheet.
As I wrote above, adding up all cyberlimb armor is RAW and not a houserule. If you haven't guessed already, I'm for including this in the spreadsheet.

Don't get me wrong, I admire your work so far and hope you continue it, even if we agree on this subject.
DamienKnight
QUOTE (Dakka Dakka @ Dec 28 2009, 05:17 PM) *
Here is the reason why adding the armor is indeed RAW: Armor is not an Attribute (Those are STR, AGI, REA, BOD, CHA INT, LOG, WIL, EDG, MAG, RES).

There are several other armor items that cover portions of different sizes of the wearer's body but provide the same bonus: Lined coat (6/4), Chameleon Suit (6/4), Armor Vest (6/4). The reason for this is that the armor value represents both the protective capabilities of the material and the area it covers. This is also the reason why even the most advanced helmet, which is made out of more durable material than most flexible armor worn on the torso or extremities, only adds +2/+2 to the overall protection. Just assume that the cyberlimbs can use the same protective material. Since most arms, legs and torsos are larger than a head, I can see why each limb can have up to 4 points of armor.

There are also some practical considerations: every point of capacity that is used for armor cannot be used for other cool stuff.

Oh and BTW cyberlimb armor goes only up to 4 per limb.

As I wrote above, adding up all cyberlimb armor is RAW and not a houserule. If you haven't guessed already, I'm for including this in the spreadsheet.

Don't get me wrong, I admire your work so far and hope you continue it, even if we agree on this subject.


Interesting points. I see there is a thread in the main shadowrun forum about this, lets continue the discussion there:
http://forums.dumpshock.com/index.php?showtopic=29296
Delarn
QUOTE (DamienKnight @ Dec 28 2009, 10:44 PM) *
Based on the way armor outfits work in the Arsenal book, and the way other Cyberlimb Enhancements are applied via an average, I cannot conceive that they intended a 6 point armor enhancement on your left leg to provide you the same armor as a lined coat that covers everything but your head.

It is great that you were able to program in your house rule allowing superpowered cyberlimb armor. I commend your spreadsheet prowess.

I would not ever consider using that house rule, and unless I am convinced there are a lot of users that want it, suggest you do not look for it to be included in any future versions of the sheet.



What exactly are you looking for? Back in beta 8 I setup XML exporting/importing options for excel versions of the sheet. It required a plugin be installed in excel, did not work in Open Office, and caused cell's formatting to be reset when importing. All in all it was a big headache with very little payout. Since there was not any community feedback about the xml exporting I had setup, I assumed no one was using it and discontinued it in Beta 9.

One could write a macro to export the data, but I do not see myself being bored enough to do that anytime in the near future. I have removed most macro functionality from the spreadsheet, since macros do not translate between different Spreadsheet programs, such as Open Office Calc and Microsoft Excel.

If you are wanting to write a macro for exporting some character data, I am available to answer questions. VBscript is a very well documented scripting language, and easy to use. Open Office Basic less so, but could still get the job done.

I'll check with a friend we would like to export it in XML.
KarmaInferno
QUOTE (DamienKnight @ Dec 28 2009, 04:44 PM) *
Based on the way armor outfits work in the Arsenal book, and the way other Cyberlimb Enhancements are applied via an average, I cannot conceive that they intended a 6 point armor enhancement on your left leg to provide you the same armor as a lined coat that covers everything but your head.

It is great that you were able to program in your house rule allowing superpowered cyberlimb armor. I commend your spreadsheet prowess.

I would not ever consider using that house rule, and unless I am convinced there are a lot of users that want it, suggest you do not look for it to be included in any future versions of the sheet.


I'm not sure I came off the right way. I wasn't trying to ruffle any feathers, just asked a question based on what I understood the rules to say.

I also think averaging the armor values as a good idea, which is why the modification I mentioned allows one to turn the averaging on or off, rather than just eliminating it. More options and functionality = teh better, I think.

My personal copy of your spreadsheet I've modified so extensively you'd probably barely recognize it. But that's because I'm in inveterate tinkerer, I can't ever leave well enough alone when I see something that isn't quiiite the way I want it, or perhaps I see a way to add some bits that I find interesting.

Thanks for the sheet! It's a great help to me.



-karma
Draco18s
Just FYI: a full cybor body with all capacity filled with armor gets you 22/22* armor (non-averaged) and costs some nuyen.gif 66,600 (obvious 'ware), 6.25 Essence (both before better grades), and 5 Restricted Gear qualities (one for each limb that has 3+ armor in it)

Full body armor with helmet and ballistic shield gives you 18/14 armor for only nuyen.gif 8,500

You could also add in R3 Dermal sheath (to either) for another +3/+4 for a cost of 1.6 Essence and nuyen.gif 40,000 + Restricted Gear
Or R3 Dermal Plating (again, to either, exclusive with dermal sheath) for +3/+3 cost: 1.5 Essence and nuyen.gif 15,000 + Restricted Gear

Seems reasonable to me.

*Maximum 4 armor in any given limb (see SR4 p336), each limb loses 8 capacity (except the skull, which as 4 cap and only 2 points of armor taking [4]).
Dakka Dakka
In 1e 'ware that provides armor (Orthoskin, Dermal Sheath/Plating, Bone Lacing) doesn't show up on the resistance section of the CharSheet. I'm not sure if it did before, since i rarely build heavily cybered characters. Everything that provides armor (B/I) is missing, bonuses to BOD are there however. Am I doing something wrong?

Maybe you could add an armor item like inherent armor that sums up the character's ware to be included in an outfit? This could also include Mystic Armor, which is missing as well. Only the troll's dermal armor is shown.
DamienKnight
QUOTE (Draco18s @ Jan 1 2010, 06:51 PM) *
Just FYI: a full cybor body with all capacity filled with armor gets you 22/22* armor (non-averaged) and costs some nuyen.gif 66,600 (obvious 'ware), 6.25 Essence (both before better grades), and 5 Restricted Gear qualities (one for each limb that has 3+ armor in it)


Fully synthetic limbs, loaded with their maximum armor, without using any bulk capacity enhancements, allows for 19 points of Ballistic/Impact without altering the users appearance. This is more armor than the biggest, thickest, heaviest, most restrictive suit of armor available in all of the shadowrun universe. You are basically saying that under the characters skin, without making a very noticable change to their appearance, they have MORE armor that a HUGE suit of armor. It just does not fit.

With the biggest non-limb-replacement enhancement, the limit is +3/+4. Adding limbs gives you extra damage boxes already. I cannot think that they intended for limbs to break this pattern.

I just cannot rectify it within the realm of reason. It defies all other examples of balance put forth in the books.

QUOTE (KarmaInferno @ Jan 1 2010, 02:09 PM) *
I'm not sure I came off the right way. I wasn't trying to ruffle any feathers, just asked a question based on what I understood the rules to say.


I guess my feathers were ruffled. Not by the way you said it, but mostly because I am so astounded people are interpreting the rules in that manner. I checked out the main forum and there is a consensus of 'allowance through omission'. Because the book does not specify that armor values per armor should be averaged, then RAW says you MUST not average them.

While that is a valid interpretation, it is not the only interpretation. Because you have a non-specific RAW rule, it is wrong to say that one interpretation is RAW and another is not.

I believe that averaging the armor values together does not conflict with what the book specifies, and is compliant with other aspects of armor and limb rules provided in the books. While NOT averaging the armor of cyberlimbs also is NOT in conflict with the rules laid out for cyberlimb armor, it IS in conflict with the other rules provided.

If Catalyst provided clarification of this in a FAQ or Errata, I would add the option in to the sheet. As of now, I may add in this house rule for those who want super cyberguys with more armor than a tank, but it will not be a priority.

QUOTE (KarmaInferno @ Jan 1 2010, 02:09 PM) *
I also think averaging the armor values as a good idea, which is why the modification I mentioned allows one to turn the averaging on or off, rather than just eliminating it. More options and functionality = teh better, I think.

My personal copy of your spreadsheet I've modified so extensively you'd probably barely recognize it. But that's because I'm in inveterate tinkerer, I can't ever leave well enough alone when I see something that isn't quiiite the way I want it, or perhaps I see a way to add some bits that I find interesting.

Thanks for the sheet! It's a great help to me.

-karma

I am glad you agree about averaging. Now that I have seen how many people have adopted the CyberTANK armor rule, I will eventually add it as a house rule to the sheet.

Its great to tinker... it is how I got started on this sheet. I downloaded Auturkis/Blakkies sheet, then a few others, and realized I wanted a little more (did not know about dumpshocks community project at the time, which had already done a bit of the stuff I decided to do). The more I added, the more I wanted, until suddenly the sheet was huge and worthy of sharing on the forums. It is great fun, and good practice for my work (The company I work for still uses a few huge spreadsheets for certain reports, despite the fact that we have Cognos for reporting.)

If your changes are extensive, perhaps you have more suggestions for this sheet? I promise not to bite your head off if I dont agree with your proposals smile.gif

QUOTE (Dakka Dakka @ Jan 1 2010, 07:14 PM) *
In 1e 'ware that provides armor (Orthoskin, Dermal Sheath/Plating, Bone Lacing) doesn't show up on the resistance section of the CharSheet. I'm not sure if it did before, since i rarely build heavily cybered characters. Everything that provides armor (B/I) is missing, bonuses to BOD are there however. Am I doing something wrong?

Maybe you could add an armor item like inherent armor that sums up the character's ware to be included in an outfit? This could also include Mystic Armor, which is missing as well. Only the troll's dermal armor is shown.


Mystic armor and Quality based armor mods are available on your version of the sheet. Just select them as a normal piece of armor. They appear at the bottom of the armor list under 'Special Placeholders'. They are free of cost, and are there to help you calculate the Mystic Armor and such into your armor outfits.

I neglected to add cyberware/bioware armor into this list. Went ahead and added it in version f. I play a Phys Ad with Mystic Armor and Elemental resistances, so that was my mindset going it. Forgot all about the razorboys.

Currently Elemental Resistances will NOT appear in your dropdown for mods for mystic armor. The cell validation needs to be updated. If manually entered as a mod for Mystic Armor, they WILL calculate correctly, and even highlight if you select a level higher than you purchased on your Magic Page. This is fixed in the next version.

I have yet to add in Orthoskin mods to the Gear Page's Armor Specialty mods. Probably will have it done in this next version.

If you are using cyberlimbs, I highly recommend speaking to your GM about the Cyberlimb Discount Bodyware rule. I believe it is presented in the Augmentation book. Basically it gives a slight discount on price for Bodyware enhancements when you have limbs. This is very important on the sheet if you are getting Dermal Sheathing or Orthoskin, as the sheet calculates them via RAW, which specifies that they do not provide their bonus on cyberlimbs.

So, if you have 3/4 armor from dermal sheathing, and 2 cyberarms, you are probably going to only see +2/3 on your Cyber Armor enhancement, to represent that the sheathing does not cover the arms. If you are suffering that penalty, you should at least not have to pay full price for the sheathing!!
Vittek
Hello Damien, thank you for the new version.
Actually I already took a look at it a couple of weeks ago but forgot to comment.
I saw what you did with the DocWagon contracts, nice work.
Regarding lifestyles, I actually preferred the previous version, I don't own the Runner's Companion so the base lifestyles were good for me.
Anyway, I wanted to report that the character sheets a reporting a street lifestyle no matter what, and also the third is reporting a gold DocWagon contract by default.

Thank you again, keep up the good work!
Tyro
QUOTE (Vittek @ Jan 4 2010, 05:28 PM) *
Hello Damien, thank you for the new version.
Actually I already took a look at it a couple of weeks ago but forgot to comment.
I saw what you did with the DocWagon contracts, nice work.
Regarding lifestyles, I actually preferred the previous version, I don't own the Runner's Companion so the base lifestyles were good for me.
Anyway, I wanted to report that the character sheets a reporting a street lifestyle no matter what, and also the third is reporting a gold DocWagon contract by default.

Thank you again, keep up the good work!

Just a quick note: If you choose your target level in all categories (say, Low), and you don't pick any extras, the cost comes out the same as a base (non-Companion) lifestyle.

Damien: Engraved datajacks still cost zero Essence. Keep up the good work!
DamienKnight
QUOTE (Vittek @ Jan 4 2010, 07:28 PM) *
Regarding lifestyles, I actually preferred the previous version, I don't own the Runner's Companion so the base lifestyles were good for me.
Anyway, I wanted to report that the character sheets a reporting a street lifestyle no matter what, and also the third is reporting a gold DocWagon contract by default


Good point with the third charsheet. It does not seem to me that the other two have any problems.

Are you remembering to select the # of months the lifestyle has been purchased for? If the lifestyle is used up, it no longer shows up on the charsheet. Also, the charsheets show the most expensive lifestyle/docwagon contract with time remaining on them.

QUOTE (Tyro @ Jan 4 2010, 09:13 PM) *
Just a quick note: If you choose your target level in all categories (say, Low), and you don't pick any extras, the cost comes out the same as a base (non-Companion) lifestyle.

Damien: Engraved datajacks still cost zero Essence. Keep up the good work!


Two great points, thanks Tyro. I may need to put a note on the Lifestyle page explaining how to get a basic lifestyle.

Also, I finally added the .1 essence cost for engraved datajacks. Huzzah for your persistance!
Tyro
QUOTE (DamienKnight @ Jan 5 2010, 04:32 PM) *
Good point with the third charsheet. It does not seem to me that the other two have any problems.

Are you remembering to select the # of months the lifestyle has been purchased for? If the lifestyle is used up, it no longer shows up on the charsheet. Also, the charsheets show the most expensive lifestyle/docwagon contract with time remaining on them.



Two great points, thanks Tyro. I may need to put a note on the Lifestyle page explaining how to get a basic lifestyle.

Also, I finally added the .1 essence cost for engraved datajacks. Huzzah for your persistance!

Thanks, DK. I use the sheet a LOT. I don't actually play - never have save for one or two short sessions with no followup, both in 3rd - but I've been building characters as a hobby for years.
Dakka Dakka
QUOTE (DamienKnight @ Jan 4 2010, 09:59 PM) *
Fully synthetic limbs, loaded with their maximum armor, without using any bulk capacity enhancements, allows for 19 points of Ballistic/Impact without altering the users appearance. This is more armor than the biggest, thickest, heaviest, most restrictive suit of armor available in all of the shadowrun universe. You are basically saying that under the characters skin, without making a very noticable change to their appearance, they have MORE armor that a HUGE suit of armor. It just does not fit.
They are not shells but full appendages.

QUOTE (DamienKnight @ Jan 4 2010, 09:59 PM) *
With the biggest non-limb-replacement enhancement, the limit is +3/+4. Adding limbs gives you extra damage boxes already. I cannot think that they intended for limbs to break this pattern.
To be fair, you should compare it not to Dermal Sheath alone but to dermal sheath+ Titanium Bone Lacing. This combo confers +3 to Bod for damage resistance tests and +4/+5 armor, additionally the user gets (STR/2+3)P Unarmed damage, all the Cyberlimbs get is (STR/2)P. This is still a lot less than 19 but you don't have to deal with the drawbacks of cyberlimbs.

QUOTE (DamienKnight @ Jan 4 2010, 09:59 PM) *
I just cannot rectify it within the realm of reason. It defies all other examples of balance put forth in the books.
I agree that a character with multiple armored cyberlimbs is a lot tougher than a meatier character, but if you compare such a 'borg to a jarhead in an Ottomo with maxed armor, the difference in toughness and inhumanity isn't that big. The drone and jarhead is more expensive and even tougher.

QUOTE (DamienKnight @ Jan 4 2010, 09:59 PM) *
While NOT averaging the armor of cyberlimbs also is NOT in conflict with the rules laid out for cyberlimb armor, it IS in conflict with the other rules provided.
Which rules are you talking about? Worn armor isn't averaged, magic armor isn't averaged, and non-cyberlimb armor isn't averaged either. In all three cases either the values are added or only the highest value applies.

QUOTE (DamienKnight @ Jan 4 2010, 09:59 PM) *
If you are using cyberlimbs, I highly recommend speaking to your GM about the Cyberlimb Discount Bodyware rule. I believe it is presented in the Augmentation book. Basically it gives a slight discount on price for Bodyware enhancements when you have limbs. This is very important on the sheet if you are getting Dermal Sheathing or Orthoskin, as the sheet calculates them via RAW, which specifies that they do not provide their bonus on cyberlimbs.

So, if you have 3/4 armor from dermal sheathing, and 2 cyberarms, you are probably going to only see +2/3 on your Cyber Armor enhancement, to represent that the sheathing does not cover the arms. If you are suffering that penalty, you should at least not have to pay full price for the sheathing!!
I cannot remember that either rule is in Augmentation. Could you tell me where they are?
DamienKnight
QUOTE (Dakka Dakka @ Jan 5 2010, 08:47 PM) *
They are not shells but full appendages.

But the armor is a shell around the appendage. The point being, a synthetic limb looks just like a normal human arm, but somehow can have more armor than a Heavy Milspec suit? Doesnt mesh.


QUOTE (Dakka Dakka @ Jan 5 2010, 08:47 PM) *
To be fair, you should compare it not to Dermal Sheath alone but to dermal sheath+ Titanium Bone Lacing. This combo confers +3 to Bod for damage resistance tests and +4/+5 armor, additionally the user gets (STR/2+3)P Unarmed damage, all the Cyberlimbs get is (STR/2)P. This is still a lot less than 19 but you don't have to deal with the drawbacks of cyberlimbs.
Fair enough. +4/+5 w/ added bulky appearance is a far cry from +19/+19 with a body that passes visual inspection.

QUOTE (Dakka Dakka @ Jan 5 2010, 08:47 PM) *
I agree that a character with multiple armored cyberlimbs is a lot tougher than a meatier character, but if you compare such a 'borg to a jarhead in an Ottomo with maxed armor, the difference in toughness and inhumanity isn't that big. The drone and jarhead is more expensive and even tougher.

???

QUOTE (Dakka Dakka @ Jan 5 2010, 08:47 PM) *
Which rules are you talking about? Worn armor isn't averaged, magic armor isn't averaged, and non-cyberlimb armor isn't averaged either. In all three cases either the values are added or only the highest value applies.

There is only two other examples of an effect being distributed among limbs. Cyberware attributes and armor outfits. Attributes are averaged. Armor outfits establish that the armor that is on a specific location of the body has a dramatically reduced armor value compared to armor that covers the whole body, and not until all parts of the outfit are worn does the armor value compare to equivalent non-specific armor.

To say that four armor on one arm adds four to the total armor value of a character is like saying that limb has 24 points of armor on it. That is more armor than a TANK is allowed to have. All of that fit into a normal looking human limb... yeeeeah.

QUOTE (Dakka Dakka @ Jan 5 2010, 08:47 PM) *
I cannot remember that either rule is in Augmentation. Could you tell me where they are?


The optional rule for Cyberlimbs causing a discount to bodyware is an optional rule proposed in 3rd edition, and so has been made available on the sheet as an optional house rule.

I am not sure what other rule you are asking about. Do you mean that you think bodyware enhancements should stack on cyberlimbs... so a character with 4 cyberlimbs and orthoskin would get a stacking of their effects on that limb...?
Dakka Dakka
QUOTE (DamienKnight @ Jan 6 2010, 04:15 PM) *
Fair enough. +4/+5 w/ added bulky appearance is a far cry from +19/+19 with a body that passes visual inspection.
A Successful INT+Perception(3) test spots synthetic limbs, and dermal sheath unfortunately seems to be quite obvious. I thought in previous edition it was quite hard to spot as well. But I guess I was mistaken. Orthoskin is invisible though.


QUOTE (DamienKnight @ Jan 6 2010, 04:15 PM) *
???
I wanted to say that someone with four cyberlimbs a cyberskull and a cybertorso is closer to a Jarhead in an Otomo than to a human being with some damage resistant ware. He should rather be compared to the former than the latter. It doesn't mesh well either that a brain+armored machine is way more sturdy than a brain and some organs + armored machine(i.e cyberlimbs).


QUOTE (DamienKnight @ Jan 6 2010, 04:15 PM) *
There is only two other examples of an effect being distributed among limbs. Cyberware attributes and armor outfits. Attributes are averaged. Armor outfits establish that the armor that is on a specific location of the body has a dramatically reduced armor value compared to armor that covers the whole body, and not until all parts of the outfit are worn does the armor value compare to equivalent non-specific armor.
A helmet adds a maximum of +2/+2 to the armor rating, that is exactly what a cyberskull can support, half that for the synthetic skull. Arms and legs are larger than most peoples heads. So this portion will get a higher armor value if it is covered with the same material as the helmet. There are several worn armors that either derive their armor value from the type of material(armor vest, 6/4) and from great coverage (chameleon suit, 6/4)


QUOTE (DamienKnight @ Jan 6 2010, 04:15 PM) *
The optional rule for Cyberlimbs causing a discount to bodyware is an optional rule proposed in 3rd edition, and so has been made available on the sheet as an optional house rule.
OK.

QUOTE (DamienKnight @ Jan 6 2010, 04:15 PM) *
I am not sure what other rule you are asking about. Do you mean that you think bodyware enhancements should stack on cyberlimbs... so a character with 4 cyberlimbs and orthoskin would get a stacking of their effects on that limb...?
I meant the rule that some 'ware provides less of a bonus if some limbs are replaced. Was this part of the SR3 optional rule?
DamienKnight
QUOTE (Dakka Dakka @ Jan 6 2010, 11:04 AM) *
A Successful INT+Perception(3) test spots synthetic limbs, and dermal sheath unfortunately seems to be quite obvious. I thought in previous edition it was quite hard to spot as well. But I guess I was mistaken. Orthoskin is invisible though.

I wanted to say that someone with four cyberlimbs a cyberskull and a cybertorso is closer to a Jarhead in an Otomo than to a human being with some damage resistant ware. He should rather be compared to the former than the latter. It doesn't mesh well either that a brain+armored machine is way more sturdy than a brain and some organs + armored machine(i.e cyberlimbs).

A helmet adds a maximum of +2/+2 to the armor rating, that is exactly what a cyberskull can support, half that for the synthetic skull. Arms and legs are larger than most peoples heads. So this portion will get a higher armor value if it is covered with the same material as the helmet. There are several worn armors that either derive their armor value from the type of material(armor vest, 6/4) and from great coverage (chameleon suit, 6/4)


The key concept here is that more armor via physical means (cyberware, worn armor, vehicle armor, etc) means more bulk. If you max out synthetic limbs without averaging, you have a normal sized person who has armor values close to a tank, which has thousands of pounds of armor. Using this SuperCyberArmor rule, this average looking person who might look a little fake if scrutinized but otherwise has the same size dimensions as an average joe.... that person has MORE armor than a Heavy Milspec suit! It is not reasonable.

Indeed, a 4 cyberlimbed person is more of a machine than someone with dermal sheath 3 and titanium bone lacing. And they get 4 extra hitboxes to represent that.

QUOTE (Dakka Dakka @ Jan 6 2010, 11:04 AM) *
I meant the rule that some 'ware provides less of a bonus if some limbs are replaced. Was this part of the SR3 optional rule?

No. It is an inference based on-

"Cyberlimbs cannot hold any bioware, nor any cyber-implants that take
up Essence rather than Capacity." - SR4a p.343

If you have 4 limbs, and none of them are allowed to contain your dermal sheathing, then only the dermal sheathing on your head and torso count. The only way to represent that would be to allocate the dermal sheathings full armor rating at a 2/6ths effectiveness.

Otherwise, I could have say a cybertorso, a cyberskull, three full cyberlimbs, and 1 cyber lower left leg. The only non limb replaced portion would be my Left thigh. If I install dermal sheathing (only on that thigh) and bone lacing (again, only on that thigh) should I get the full 4/5 armor bonus, with the body bonus too?

If you do not think so, and think that in that ONE situation that one thigh's worth of armoring should NOT give the same protection as a full body covering of sheathing and lacing, then how would you address it?

Granted this is an extreme example which would require delta grade wares to afford the essence of, but it is a possible scenario that takes the flaw to the extreme. If you would address it in that situation, why would you not address it in a lesser situation, such as a character with just 2 cyberlimbs plus titatium bone lacing and dermal sheathing?

I am not convinced. But, I need not be convinced. The purpose of this thread is to discuss what options could and should go into the sheet. I have already stated that I am going to put the non-averaged option on the sheet. If the only purpose we have is to discuss the merits of averaging, then this discussion needs to be moved to the Cyberlimb armor thread, where both of us have made posts.

I am stalwart in my position. I do not believe my position is only logical interpretation of the rules, I just believe it is the most reasonable one. I believe the NON averaged cyberlimb rule is unreasonable. Unless the book provides an example of stacking armor from each limb without averaging it, I will not post the reasonable option as a 'house rule'. Its a moot point... both options will be available.

I have read the cyberlimb armor thread and was not convinced. Unless you have new information, you are only serving to entertain the two of us, and sharpen our discussion skills, but not furthering the developement of SRCG_DK.

Not wanting to put in the last word, I welcome a final reply from you on this topic. Have your say, then let us be done with it. I will not reply to further debate on armor averaging within this thread. If at a later time you discover a new angle that will surely convince me, please post the new information in the Cyberlimb Armor thread, then post a link here.

Thanks alot for your effort. I respect your knowledge, and feel that you seem to have a genuine interest in showing me the truth. I believe that you would not persist unless you thought I was an open minded intelligent person. I also am confident that you will continue aiding in the development of this sheet by making helpful suggestions that honor the focus of this thread.
Dakka Dakka
QUOTE (DamienKnight @ Jan 6 2010, 08:19 PM) *
The purpose of this thread is to discuss what options could and should go into the sheet. I have already stated that I am going to put the non-averaged option on the sheet.
Sorry, I have missed that you are going to put the unaveraged option in.
QUOTE (DamienKnight @ Jan 6 2010, 04:15 PM) *
If the only purpose we have is to discuss the merits of averaging, then this discussion needs to be moved to the Cyberlimb armor thread, where both of us have made posts.
Besides dicussing the merits of averaging my intention was to have the unaveraged option in this sheet I like very much. I will take my opinions to the other thread when I feel like it.

QUOTE (DamienKnight @ Jan 6 2010, 04:15 PM) *
Thanks alot for your effort. I respect your knowledge, and feel that you seem to have a genuine interest in showing me the truth. I believe that you would not persist unless you thought I was an open minded intelligent person.
Thanks.
QUOTE (DamienKnight @ Jan 6 2010, 04:15 PM) *
I also am confident that you will continue aiding in the development of this sheet by making helpful suggestions that honor the focus of this thread.
That is my intention, and I hope I have not discouraged you to continue your work on this great sheet with my contrary opinions.
Tyro
I just want to say it's nice to see two people disagreeing amicably - flame wars suck smile.gif
Scythe31337
I opened it in Excel 2007 and got a label in cells not supported error. I searched the thread and looked like I'm not only one with this issue. I tried open office to see if it gave me the same error but it didn't, I had to however enable macros. But the big problem I'm having is the Magic tab. I see a lot of notes(red triangle on the upper right corner of the cell) made like I'm supposed to see labeled columns and other text there but theres nothing but and oddly formated table to the right and down a bit from all the cells. Most of the other Tabs look fine but that one and its in both open office and excel. The last version I had of this was back in 2006 when the original was made. Is this normal?

Ally Spirit tab also shows just says Karma cost and a line and a bunch of notes as well.
Dumori
Would you mind keeping an up-to-date attachment on the gwave. as I can't use media
fire from where I get the most free computer time.
Draco18s
QUOTE (DamienKnight @ Jan 6 2010, 02:19 PM) *
I am not convinced. But, I need not be convinced. The purpose of this thread is to discuss what options could and should go into the sheet. I have already stated that I am going to put the non-averaged option on the sheet. If the only purpose we have is to discuss the merits of averaging, then this discussion needs to be moved to the Cyberlimb armor thread, where both of us have made posts.


If your goal is to makea sheet for everyone, then you need only one argument:

Some of us believe that not averaging is RAW, therefore it needs to be in the sheet. Labled "house rule" or vice versa is a matter of opinion (yours). You've already added in over 6 other house rules, most of which I'm sure were for the benefit of others and you don't use yourself. If they're YOUR house rules, why did you make them optional and not enforce them on us, like you are with this?
Dakka Dakka
He already wrote that he will put it in, you even quoted it. I over-read that earlier in the thread as well.
Vittek
QUOTE (DamienKnight @ Jan 6 2010, 12:32 AM) *
charsheet. It does not seem to me that the other two have any problems.


That's embarassing, I'm sorry I didn't take the time to try it out with the attention it needed. Thank you fot your work, again.
Tyro
I just noticed that the notes for Reception Enhancer say it gives you a +1 to Reception per rating (should be Perception)
DamienKnight
QUOTE (Scythe31337 @ Jan 8 2010, 01:15 AM) *
I opened it in Excel 2007 and got a label in cells not supported error. I searched the thread and looked like I'm not only one with this issue. I tried open office to see if it gave me the same error but it didn't, I had to however enable macros. But the big problem I'm having is the Magic tab. I see a lot of notes(red triangle on the upper right corner of the cell) made like I'm supposed to see labeled columns and other text there but theres nothing but and oddly formated table to the right and down a bit from all the cells. Most of the other Tabs look fine but that one and its in both open office and excel. The last version I had of this was back in 2006 when the original was made. Is this normal?

Ally Spirit tab also shows just says Karma cost and a line and a bunch of notes as well.


The magic and ally spirit pages have content that hides itself using Conditional Formatting. It should only be visible if you select 'Magician' from the special qualities on the Main Sheet, then initiate your mage on the Magic sheet and select the Conjure Ally Spirit metamagic.

QUOTE (Dumori @ Jan 8 2010, 07:12 AM) *
Would you mind keeping an up-to-date attachment on the gwave. as I can't use media
fire from where I get the most free computer time.

I am not involved in the GWAVE. Perhaps someone who is can upload recent versions there. Any takers?
Vittek
QUOTE (Dumori @ Jan 8 2010, 01:12 PM) *
Would you mind keeping an up-to-date attachment on the gwave. as I can't use media
fire from where I get the most free computer time.


Done, let me know if it works.
By the way, if anyone has any comments about the wave itself, please share them. I'd like feedback on the structure and on the character creation/advancement split. The main reason I haven't gone any further with it is that, from the lack of feedback, I think no one thinks anything good about it.
Thanks.
Draco18s
QUOTE (Dakka Dakka @ Jan 8 2010, 01:20 PM) *
He already wrote that he will put it in, you even quoted it. I over-read that earlier in the thread as well.


Arg. D: I totally read it as "I am not."
DamienKnight
QUOTE (Vittek @ Jan 11 2010, 03:32 PM) *
Done, let me know if it works.
By the way, if anyone has any comments about the wave itself, please share them. I'd like feedback on the structure and on the character creation/advancement split. The main reason I haven't gone any further with it is that, from the lack of feedback, I think no one thinks anything good about it.
Thanks.


I have access to GWAVE, but dont really use it. How do I check the wave out Vittek?
Draco18s
QUOTE (DamienKnight @ Jan 12 2010, 10:00 AM) *
I have access to GWAVE, but dont really use it. How do I check the wave out Vittek?


Link.
Tyro
In Knowledge Skills, "Criminal: Solupa Rings" should be "Criminal: Seoulpa Rings" (link)
Dakka Dakka
According to the description of the FN 5-7C (Arsenal p. 22) its RC should stack with every other RC item. It does not with gas vents. The same goes for the Ares Alpha (SR4A p. 318). The FN P93 Praetor (Arsenal p. 24 f.) has one point of stackable RC and the weapon only gets Electronic Firing if the buyer pays extra for this option (+200¥). The sheet doesn't even stack a gas vent with the RC from Electronic Firing.

I don't remember if there are other weapons with special RC.

Several weapons metion their bullpup design in the description even though this has no game effect. The Sernopal vz/88V doesn't.
Draco18s
QUOTE (Dakka Dakka @ Jan 13 2010, 02:28 AM) *
Several weapons metion their bullpup design in the description even though this has no game effect. The Sernopal vz/88V doesn't.


"Bullpups generally allow for a 25% reduction in weapon length."

If you can figure out what kind of game effect that would have, by all means. I would say that it would--at best--make concealing the weapon easier by 1.
DamienKnight
QUOTE (Dakka Dakka @ Jan 13 2010, 02:28 AM) *
According to the description of the FN 5-7C (Arsenal p. 22) its RC should stack with every other RC item. It does not with gas vents. The same goes for the Ares Alpha (SR4A p. 318)

Truly stated. I have setup a chart of default recoil types and amounts for the stock weapons on the Gear_Data page. The 'Integral RC' column was not being added to final tallies for customized weapons. Corrected in the next version.
QUOTE (Dakka Dakka @ Jan 13 2010, 02:28 AM) *
I don't remember if there are other weapons with special RC.

Complete list of Integral Stacking Recoil weapons:
FN 5-7C
Ruger Thunderbolt
FN P93 Praetor
HK Urban Combat
Ares Alpha
Ares HVAR

All of these should work now. Let me know if you find any exceptions, or if there is anything I am missing from this list.
QUOTE (Dakka Dakka @ Jan 13 2010, 02:28 AM) *
The FN P93 Praetor (Arsenal p. 24 f.) .... only gets Electronic Firing if the buyer pays extra for this option (+200¥).

Added the 'FN P93 Praetor E' to the sheet. Costs 200 more than standard Praetor. Includes Electronic firing.

QUOTE (Dakka Dakka @ Jan 13 2010, 02:28 AM) *
Several weapons metion their bullpup design in the description even though this has no game effect. The Sernopal vz/88V doesn't.

Ehhh... what!?

QUOTE (Draco18s @ Jan 13 2010, 10:33 AM) *
"Bullpups generally allow for a 25% reduction in weapon length."

If you can figure out what kind of game effect that would have, by all means. I would say that it would--at best--make concealing the weapon easier by 1.

Indeed, if someone wanted to houserule an effect for Bullpup, it would be easier for them to do so with the SR4CG_DK because it notes Bullpup in the description. I think in 3rd it was a point of recoil. I am glad they removed that in 4th because it didnt really make much sense to me. Concealability is a good point Dracos. In the sheet, as by RAW, it is just tasty fluff.
Dakka Dakka
QUOTE (DamienKnight @ Jan 13 2010, 11:50 PM) *
Ehhh... what!?
I just wanted to say that to me it looks better either to put in the fluff (bullpup design) in every weapon that fits the description or generally leave it out.
I now realize that contrary to the other weapons the description mentions no bullpup on the Sernopal. the image however looks that way. This may be the reason why you omitted it for the vz/88V
DamienKnight
QUOTE (Dakka Dakka @ Jan 13 2010, 07:13 PM) *
I just wanted to say that to me it looks better either to put in the fluff (bullpup design) in every weapon that fits the description or generally leave it out.
I now realize that contrary to the other weapons the description mentions no bullpup on the Sernopal. the image however looks that way. This may be the reason why you omitted it for the vz/88V

Ah, I see the point you are making. Yeah, I did not see Bullpup in the description so did not notice that the Artist had rendered it as Bullpup.

The Aug is not described as bullpup, but it definitely is, so apparently they do not always include bullpup in the fluff, even if it is supposed to be. Since that is the case, I will add bullpup to the Sernopal description.
Draco18s
Minor issue:

If you enter in a value for a stat less than racial minimum, the sheet accepts this as a valid value including giving BP for it (eg, a stat of 1 with a minimum of 3 costs 20 BP less than the same stat at 3).
SpellBinder
On a somewhat similar note, how about a catch to the positive qualities earned with karma? Currently if you flag a positive quality as earned you actually gain karma instead of spend it.

Also, unless I'm missing it somewhere, there's no apparent way to string a Latent Awakening/Dracomorphosis/Technomancer to a later expression (like the Infected is setup) without fouling up the BP total and getting a few other in-sheet errors. It can almost work for a Dracoform, using the "Infected After Character Creation" box, but the BP and Karma still don't tally right.
bmcoomes
I've come across were on the gear page and character sheet page is the ammo-per 10 if I buy ammo it doesn't mutliply the amount correctly.
Draco18s
QUOTE (bmcoomes @ Jan 17 2010, 08:46 PM) *
I've come across were on the gear page and character sheet page is the ammo-per 10 if I buy ammo it doesn't mutliply the amount correctly.


Check the gear data (hidden) sheet. The costs columns are probably wrong; there's a whole slew of them that have 0 costs, a few of those have bad page numbers, and a scant few others that have a rating*n cost and flat cost incorrectly assigned (eg. there was one item that had 0 flat and rating*50 cost, but the item itself didn't have ratings--offhand I don't recall what it was).
Delarn
How do you get access to the Datasheet ?
DamienKnight
QUOTE (Delarn @ Jan 18 2010, 02:55 PM) *
How do you get access to the Datasheet ?


In excel 2003 it is 'Format->Sheet->Unhide' then select the sheet from the list.

Also, in excel 2003, 'Tools->Macro->Macros' select 'Developer_mode'. That macro will unlock all pages, and gives you the option of unhiding ALL of the data pages. Run the same macro again to lock the pages back up and hide the data pages again.
DamienKnight
QUOTE (SpellBinder @ Jan 17 2010, 08:05 PM) *
On a somewhat similar note, how about a catch to the positive qualities earned with karma? Currently if you flag a positive quality as earned you actually gain karma instead of spend it.

Also, unless I'm missing it somewhere, there's no apparent way to string a Latent Awakening/Dracomorphosis/Technomancer to a later expression (like the Infected is setup) without fouling up the BP total and getting a few other in-sheet errors. It can almost work for a Dracoform, using the "Infected After Character Creation" box, but the BP and Karma still don't tally right.



If you flag a positive quality as bought off with karma, then it gives you karma back equal to the quality. How are you buying a positive quality off with karma anyway?

Selecting that it was bought off with karma is like marking it off the list. If you lose a positive quality, and dont get any BP back for it, select 'Bought off' then give yourself a karma penalty on the karma page. That option is there for when negative qualities are bought off with karma. Why would you want to buy off Positive qualities with Karma?

With version f, I went ahead and set the sheet to not charge BP when you select 'infected after character creation' for a Drake. Good suggestion.

As it turns out, this works out pretty well with the 'Buying off positive qualities'. If you have Latent dracomorphisis, you can select 'Drake', then select 'infected after character creation', then for the Latent Dracomorphasis, select 'Bought off with karma' and your karma BP should be totally balanced. NeatO!

Currently there is no support for Latent Awakening for a mage or phys ad. I suggest when you finally awaken with a Latent awakened mage, you simply select 'Magician' then Adjust your Karma as necessary on the Karma Log.
Tyro
"Consipracy Theories" (in knowledge skills) should be "Conspiracy Theories".

I would recommend that Regional (Seattle) (in knowledge skills) be changed to Regional [Campaign City] or similar - just my nuyen.gif 0.02

I also think Criminal (Vory) should be included.
Delarn
QUOTE (DamienKnight @ Jan 18 2010, 09:57 PM) *
In excel 2003 it is 'Format->Sheet->Unhide' then select the sheet from the list.

Also, in excel 2003, 'Tools->Macro->Macros' select 'Developer_mode'. That macro will unlock all pages, and gives you the option of unhiding ALL of the data pages. Run the same macro again to lock the pages back up and hide the data pages again.


Thanks. I would like to know if adding the complete AI rules into the Technomancer part ? Inherent program, rating and all.
SpellBinder
True regarding the Latent Dracomorphosis, never thought of it that way. As for the magic side, I forgot about the boxes for modifying the karma and build points totals. Guess the BP could be corrected through there as well.

Otherwise regarding the positive qualities, I was not thinking of buying it off but as something that might be awarded by a game master to a character with the added cost of karma. Especially the Martial Arts quality that, as it seems to be laid out in Arsenal can be bought after character creation at a cost of 10 karma each time. That is, as long as a character can find an instructor to teach him/her.

And as for the Knowledge skill suggestions, spelling corrections aside, I hope people haven't forgotten that one can also type in anything aside from choosing from the drop down list, including modifying existing entries.
DamienKnight
QUOTE (Tyro @ Jan 18 2010, 07:04 PM) *
"Consipracy Theories" (in knowledge skills) should be "Conspiracy Theories".
I also think Criminal (Vory) should be included.

Thanks, will fix in version f.

QUOTE (Delarn @ Jan 18 2010, 08:02 PM) *
Thanks. I would like to know if adding the complete AI rules into the Technomancer part ? Inherent program, rating and all.

I have never played an AI, and no member of my group is interested in it. I dont mind adding it to the sheet, but I really do not want to read through the rules enough to understand what needs to be done to the sheet to make it more AI compliant.

If you really desire a fleshed out AI option, help me out. List for me what changes need to be made to the sheet, and give me book and page reference numbers I can look up for each change. I will tread the muddy waters of AI, but not without a guide.

QUOTE (SpellBinder @ Jan 19 2010, 04:08 AM) *
True regarding the Latent Dracomorphosis, never thought of it that way. As for the magic side, I forgot about the boxes for modifying the karma and build points totals. Guess the BP could be corrected through there as well.

Otherwise regarding the positive qualities, I was not thinking of buying it off but as something that might be awarded by a game master to a character with the added cost of karma. Especially the Martial Arts quality that, as it seems to be laid out in Arsenal can be bought after character creation at a cost of 10 karma each time. That is, as long as a character can find an instructor to teach him/her.

And as for the Knowledge skill suggestions, spelling corrections aside, I hope people haven't forgotten that one can also type in anything aside from choosing from the drop down list, including modifying existing entries.

Latenent Dracomorphasis incorrectly charges BP even when selecting 'Infected after Creation'. Fixed in version f.

I had not considered the problems with purchasing positive qualities POST character creation on a character built with the BP system. Considering that, I would be willing to cause both Positive and negative qualities to REMOVE karma when that option is selected.

And you are correct, the Knowledge skills list is for reference. You can freeform enter in knowledge skills and the sheet will continue working just fine. The same goes for Active skills, just keep in mind the flag for Group skills [GS] affects calculations.
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