QUOTE (cndblank @ Jan 14 2009, 01:30 PM)
Many thanks for this project.
If a GM is working on a NPC, is there any way to bypass the edits?
Also for an on going campaign, some room for extra quantities would be nice.
Same goes for options on a cyberlimb.
Keep up the good work.
You are welcome, and thank you for the suggestions. I will be adding quantities to gear in version 9c.
Please elaborate on your question about bypassing the edits.
QUOTE (Royalin @ Jan 14 2009, 06:20 PM)
Unsure if this has been asked previously, but is there a way to inject extra cash at character creation? I'm trying to to a character rebuild with this new generator
QUOTE (Ryu @ Jan 15 2009, 04:50 AM)
The easiest way would be to increase your BP/karma allotment, and spend those points on ressources.
QUOTE (Bobson @ Jan 15 2009, 09:49 AM)
Or just ignore the errors
Not bad advice. Also, there is a field called 'Current Nuyen' on the Main Sheet which can be used to override the Nuyen Remaining field. After character creation is finished, try using the Current to override and track Nuyen yourself. I will mod 9c so that whenever there is a value in the 'Current' field, the remaining field will be hidden.
QUOTE (Bobson @ Jan 15 2009, 01:50 PM)
Three issues with gear/weapons I just came across. Only the first is a serious issue.
1) There's no way to specify accessories for weapons in any way linked to those weapons. You can do modifications on the weapon page, or buy accessories on the gear screen, but no way to specify which accessories go with which (and which of the top/barrel/underbarrel slots it takes up)
2) As a consequence of #1, if you select "Smartgun, internal" from the gear page, the cost box errors.
3) The recoil box for weapons displays it as (2)1 rather than the book's 1(2). This may be deliberate, but it's odd-looking.
Smartlink via the Gear sheet is intended for purchasing the part separate from the weapon. Once it has been added to the weapon, the weapon should be moved to the Custom weapons area and the smartlink mod should be added
QUOTE (Dumori @ Jan 15 2009, 03:21 PM)
the custom weapons screen needs more modifercation slots due to overmoding or the - slot mods you can have as i have run out of slots with only 4 slots actuality used up
More slots is a good idea, I will look into it.
QUOTE (Ryu @ Jan 16 2009, 01:02 PM)
Those are present under 2003 SP2, too.
Delivery state, Charsheet P7, viewed with my Excel:
=D8+Cyberware_Bioware!$M$33+IF(IFERROR(MATCH("Toughness";Main_Sheet!#REF!;0));0;1)&" + Armor"
Result: IFERROR catches the #REF and returns error, always, and IF returns 0. Most people won´t notice, because Toughness is not a common favourite.
Manually corrected to
=D8+Cyberware_Bioware!$M$33+IF(IFERROR(MATCH("Toughness";Main_Sheet!W35:W49;0));0;1)&" + Armor"
it works as intended, because the constant #REF error is gone.
I believe this issue is addressed in 9c, as I am not seeing it on the 9c Charsheet.
In 9c I modified the Qualities_Data sheet so that there is a disable quality column. If the value in that column evaluates to true, the quality will not be displayed in the dropdown list on the Main Sheet. The sheet already hides qualities based on Infection/Metagenetic status. In the new column I put in formulas for both Thermographic Vision and Mentor Spirit. These are examples. I could use assistance identifying qualities with special conditions. If you notice a quality showing up in your dropdown that shouldnt be (ie, it is meant for mages only, and you are not a mage, or it is meant for Technomancers only and you are anot a technomancer, etc) then please post the name of the quality, and what conditions make the quality invalid.