Very nice sheet, makes character generation about a billion times easier. Thanks for making this!
I have one suggestion for a house rule that can be switched on or off.
Some people, us anyway, play with a rule where racial attribute bonuses are ignored for the purpuse of increasing attributes. Ie instead of it costing 15 karma for a human to raise his/her edge to 3 from 2, it only costs 10. The same as from 1 to 2. If this could be switched on or off in both karma character generation and advancement, that would be really nice.
I think it's a bit of niche request, I don't know how many people play with this rule Anyway, thanks for providing this for the community, can only imagine how much work has gone into it.
I have one suggestion for a house rule that can be switched on or off.
Some people, us anyway, play with a rule where racial attribute bonuses are ignored for the purpuse of increasing attributes. Ie instead of it costing 15 karma for a human to raise his/her edge to 3 from 2, it only costs 10. The same as from 1 to 2. If this could be switched on or off in both karma character generation and advancement, that would be really nice.
I think it's a bit of niche request, I don't know how many people play with this rule Anyway, thanks for providing this for the community, can only imagine how much work has gone into it.
Actually, this i a great rule everyone should at least consider. I would appreciate implementation as well
+1
+1
Let's make it +2. Great houserule.
Your voices are heard. I have added 'Racial Attributes Easy Raise' as a houserule. This will do as above, factoring out racial mods to attributes before calculating karma cost. It does the same for infection attribute bonuses. Look for this feature in the upcoming version 1u.