QUOTE (Draco18s @ Nov 18 2008, 03:27 PM)
1) Oriental Drakes are attributed a +2 Reaction in dracform, which they do not get, they get +2 Strength (which the sheet says they don't get). RC page 76
...
3) Can't add an external smartlink to a gun to make the "this mod needs a smartlink" error to go away (and does a Gas Vent system actually NEED a smartlink? Runner's Companion even mentions that it takes a standard action to turn it off if you don't have a smartlink). Arsenel page 152
3b) Smartlink is not listed as a mod in the mods list, despite being an accessory-slash-mod (internal doubles cost, external is $400). Core page 311
Fixed drakes. Added top mount and underbarrel Smartgun Systems.
3b: Yes, its listed as 'Smartgun System' as stated in the book. Even in versions prior to 8 adding Smartgun System doubled the base cost of your gun and made your gun compatible with smartgun enabled mods.
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4) Custom weapons costs aren't subtracted from total cash. Half-fixed. The BASE COST is subtracted, but not the TOTAL COST.
This is true of the first custom weapon (the second and third were being added correctly). Fixed the first custom weapon in 8.
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5) Adept power descriptions could be updated to say +2 [text] when you have 2 levels of it because each level gives you a cumulative +1 (otherwise why on earth would you ever get Mystic Armor 4 if you don't get any bonus past Mystic Armor 1). Confusing if nothing else. Core page 188
Added formulas that will replace '+1' in description with the actual rating when the rating is greater than one. Changed description for Power Throw to '+2 Str per rating...'
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6) Can't find the rules right now, but armor mods (please increase the number of slots by 1 to 4 total) have a limit of, I thought, the higher times 1.5 (so an armored jacket has 12 "slots" (8 + 4) not 14 as indicated by the sheet).
6b) Using the (mods) base item listing it grants a whopping 0 total mods allowed, resulting in an error when mods are added...
Not having read the rules, I was setting the limit at Ballistic + Impact (3rd Edition rules). Changed SUM(H,I) to MAX(6,ROUNDUP(MAX(H,I)*1.5,0))).
6b: As it seems you have guessed, (mods) is there to give you the option of having 6 or 9 mods on one piece of armor. Made the slots/MAX cell blank when mods was selected. If you are going to use more than 3 mods to one piece of armor, this facilitates that but you will have to track the slots yourself.
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7) Manuevers have a limit to the number you can know ("Only two maneuvers may be learned/purchased per level (5 BP) of the [Martial Arts] quality") Arsenel page 158
Fixed.
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Additional Clip may have a rounding error, when I did the math on paper (extended clip and additional clip, extended is explicitly rounded up) I got 48, the sheet says 47. Arsenel doesn't say if Additional clip rounds up or down, but.... For SMGs that last 1 bullet does make it an even 3 for burst firing, so.... Arsenel page 149 and 150
It was set to ROUND, which should round up on .5, but changed to ROUNDUP just to be certain.
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9) (minor and annoying--not checked for this post) Some comment boxes aren't large enough or are oddly shaped:
a) Type of Awakened on Magic sheet (too narrow, words broken across multiple lines).
b) Earned after char gen checkbox on Contacts on Main Sheet (both), also Qualities "earned after"
c) Karma System on Optional rules.
d) Languages (last word cut on unseen line).
e) Base Magic square (last line and a half unseen).
f) Max bound spirits
g) Adepts powers (both boxes--comment box seems to have been shrunk horizontally to 0 pixels)
10) Fixed
d,e-Fixed in 8. Rest... I must have fixed these in a prior version.
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11) Negative Qualities doesn't complain if you go over (under?) the maximum of -35 points (in normal games the limit is 35, this 800 BP...thread doubled everything, so we're using 70, which is why I ran across it).
Conditional formatting was referring to row 8 instead of 9. Fixed.
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12) Paid (under the debt) could maybe use a comment indicating that this is where you put money that has been put towards paying off the debt. Up to you, I just saw it and went "I think I know what that's for, but..."
Fantific suggestion. Done.