bclements
May 16 2005, 09:17 PM
grendel: edited my last IC post to reflect the fact I missed a large, beige truck right in front of me that I have keys to.
And Extreme Ways always conjures up The Bourne Identity whenever I hear the song. Not a bad thing.
grendel
May 16 2005, 11:35 PM
That's part of the reason why I chose it. Also, you're clear until 1400 on Wednesday, so post as desired.
WinterRat1
May 17 2005, 04:12 AM
Sedna- Decision time again. Please be clear in your response, since Alleycat's thoughts can sometimes be a little confusing, especially with the random thoughts thrown in there.
The_Eyes
May 17 2005, 04:53 AM
QUOTE (Sedna) |
Oh, Eyes, since you've been working in and commenting on Shadowland a lot ("half a conversation"!), and I haven't yet been able to play with it IC, I'd better mention this explicitly -- and just fyi this applies to every player, not just you:
Every player is free to pursue any hook they want. You aren't limited to a linear pursuit. You'll be working with your player GM in doing so, and the rest of the world won't ever stand still while/if you're doing so -- but I want to emphasise again the essential freedom of your character's actions. (Of course, as always, with all actions come consequences ) |
Heh, I have been commenting more often there, haven't I? I think it's because most of my PBP RP experience has been in a more freeform environment like that, and it really settles in me a little more easily; I'm used to everyone being halfway between player and GM, and all the insanity that entails.
I like the idea of having random shadowtalkers basically open for everyone to use. Some of course would have to be reserved, as they're either PCs or otherwise important to a particular player/GM, but it would be interesting to open up the majority of the more random talkers for general use. In fact, it might be a good idea to have a list of who's available, with short personality notes for easy reference, such as:
Neal the Code Barbarian:
Open-Naive, agressive, inflated view of his own intelligence. Basically your average script kiddie.
Code Warrior:
Open-Slightly older decker. Iinsightful; either is naturally wise or has been running the shadows for some years.
Blondie:
Reserved by The_Eyes-Intelligent, but not at all streetsmart. Fan of the Otaku. Ask The_Eyes before posting due to concurrency restrictions.
Diamond:
Open-From Talia Invierno's
Infiltration Challenge thread. Good social skills, modest decking ability. Feels its his job to be a mentor to those that know less about life--and the shadows--than he does.
Solitaire:
Open-From Talia Invierno's
Infiltration Challenge thread. Very good decker. Witty; tends to get snappish if under stress.
Sound like a good idea?
The_Eyes
May 17 2005, 10:08 AM
QUOTE (Sedna) |
("half a conversation"!) |
I kinda liked that comment too.
And it's true, isn't it? I mean, take a look at this OoC thread, specifically bandit, tiredronin and WinterRat's posts. Obviously they know each other from outside the forum, so some little in-jokes are going to slip in here and there, veiled references to past history that just won't exist in this thread, or for that matter anywhere online. Sometimes it's not even intentional; it's just part of human nature. It's something that really brings the Shadowland node to life, so to speak, which is really neat to me.
Of course it's also good that players can actually get (most of) the whole story by reading both the IC and the Shadowland threads, as it helps keep them from feeling disconnected. There are some notable exceptions, many of which are deliberately written in by the players themselves (somr of your stuff is sometimes frustrating but fascinating to read for this very reason Sedna), but for the most part the sum total reads very much like a George RR Martin novel, with all these divergent viewpoints mashed together, and it's a fun thing to be a part of.
banditf50
May 17 2005, 02:11 PM
The-Eyes: Posting that list of open and reserved Shadowland deckers was an excellent idea. I hope that everyone uses that list as an opening to begin adding some additional conversation to the SL thread, I know that I will
Your efforts have also inspired me to open up another opportunity to the LiTS community. As everyone has seen, I post as
SheepDog and supply information based on each 'game-day's' police action. All of those events are real in the LiTS world and can affect the lifes of a player.
I would like to offer all PC's the chance to submit (to me) any stories that they would like to appear in a
SheepDog report. These would be events that you feel might involve one of your PC's contacts or associates. Events that add color to the world and to your own personal story. These will all be reviewed to make sure that they do not clash with the current story, so don't worry about that, just be creative . . . .
Sedna:
Virgil knows what
Jonah looks like, but a description of him was never presented in-thread. Do you want to post here? Or at least throw in a description of
Jonah and I will pick up from there? Thanks a bunch.
Sedna
May 17 2005, 02:55 PM
Do you need more of a description, bandit? It's difficult to tell from the photograph, but
Virgil would know he's slight of build, on the small side of average, dark brown eyes with the usual slant, coarse black shoulder-length hair usually tied back into a ponytail.
Cindy remembers him as wearing a plain off-the-rack business suit, the kind that no one really notices, it's so common. She thinks he can probably handle a gun, but rarely carries one (she's pretty sure he wasn't carrying one
that day, and she'd thought of herself [at the time] as good at spotting those things); and he probably has some martial arts training, but so does everyone in those kinds of positions.
I'm going to assume that everyone with a wristphone with a screen has the capability to send pictures. Considering how pervasive phoneshots are currently, I'm thinking that's only reasonable.
I'll try to follow up your idea a bit later,
Eyes. It's a good one. Right after the calendar
(Weekend downtime occurred right when I was free to try catching up.) It's literally that I never considered any one of those NPCs "mine" -- I'd pulled more than half of them from the existing thread before I was part of it -- but some of the other half do have active plotlines going on around them.
Oh, and I never explicitly mentioned it: I liked your "random friends" posts
Sedna
May 17 2005, 04:00 PM
I see a decision to say/accept or not to say/accept. She won't say those words, because she can't (yet?) accept what they represent. Was there anything else you needed from me here?
WinterRat1
May 17 2005, 04:05 PM
Nope, you did great. I'll get a response up later today. Love when work is slow. It's about time!
WinterRat1
May 17 2005, 04:34 PM
You're up Sedna. Feel free to post any actions you undertake or thoughts Alleycat has.
If you decide to leave the bedroom and explore, she will see that apparently she's on the second story of a house, with three bedrooms and a bathroom on the second floor along with the master bathroom and the master bedroom. Downstairs there's a kitchen, living room, family room, dining room, den, and foyer. The basement is something along the lines of a rec room, with a workout room down there as well.
Please stop with her either deciding not to leave the bedroom, or if she does leave, stop with her in one of the rooms (your choice) and examining that room, and I'll pick up from there. Does that make sense?
Bandit- I'll be waiting on you for our storyline, just fyi.
Sedna
May 17 2005, 05:02 PM
More immediately relevant is whether she sees the sun outside the window
After that she's systematic: going through each room in order. (Have you any idea how much the intensely visual descriptions are throwing me?
)
WinterRat1
May 17 2005, 05:24 PM
Sedna- She does see the sun. I will describe her reaction. And yes, the visual descriptions are quite deliberate, and intended to convey numerous points/symbol(isms). But yes, the intensely visual descriptions are doing their job well then, if they're throwing you, because after all, Alleycat should be thrown just as much, if not more.
paul_HArkonen
May 17 2005, 06:59 PM
Alright, I believe it was a force three Watcher so Force test. I don't know what modifiers I face so I'll just give you the numbers.
Force: 07 04 02
WinterRat1
May 17 2005, 07:21 PM
Paul- OK thanks. Was there anything else you wanted to do before heading off to the meet with Max? If not, you can just skip ahead to that point and we'll go from there, otherwise post what you do in the interim. You're free to post until you either arrive at dinner with Max, or do something that requires my intervention beforehand.
Scrapheap & Slipshade - You guys are free to post for now. Interact away.
Sedna- Welcome to Domestic Shadowrun 101!
Digital- Do you want me to NPC your character again like last time then?
paul_HArkonen
May 17 2005, 08:32 PM
the only thing would be if the wacher shows up before then. If that's not going to happen I'll most on to the meal.
WinterRat1
May 17 2005, 08:44 PM
It will not show up before the meal, so feel free to move along.
Sedna
May 17 2005, 09:03 PM
bandit and WinterRat: speculate at will. There aren't any surprises, desired or otherwise, in your imminent future.
ronin: don't forget that you're an active part of this discussion -- and we'll assume that you've been filled in on the group's objectives, such as
Dragon's summarised them to be.
Edit to add a "grr"
So which one were you self-betting
Alleycat would choose?
WinterRat1
May 17 2005, 09:13 PM
Exactly what you did. I self-bet that she would examine the place room by room in a systematic fashion. And lo and behold...behind door number 1 (or in this case, 2)...heh heh heh. Alleycat as a wife and mother. This is truly priceless, from a GM POV. Just so you know I'm having a blast over here.
Also, is there a certain time period we should/can/should not/cannot jump past. I.e., can we move ourselves forward to the meet at the appropriate time whenever we desire? Also, can we meet up with Susan beforehand to pick up the stuff we asked for on the way to the meet without any undue surprises?
Sedna
May 17 2005, 09:26 PM
I thought you might be [/grr]
You didn't set up a time to meet with Susan, right? But she already has the locker drop set up at that mall near Sea-Tac, your stuff, Sybersnake's stuff, and lots of clothes all around. No complications there, so long as you do it reasonably soon from now.
Sedna
May 17 2005, 09:28 PM
Have to cut it off early. Tomorrow is a better day.
banditf50
May 17 2005, 10:17 PM
The time in my latest post is the actual game time. I made an error in my previous post that got copied into Sedna's latest post. When you post next Winterrat (which I will wait on) please use the time indicated in my last post.
P.S. Waiting on your response Moirdryd.
Ecclesiastes
May 18 2005, 12:44 AM
Grendel: I'm gunna take another crack at the chip with that funky encryption. Trying to see if it will tell me where the lock is now that I have the key.
Computer: 14 09 07 05 05 03 03 01
Hacking Pool: 17 09 05 05 02 02 02 01
WinterRat1
May 18 2005, 03:04 AM
You guessed it. Decision time yet again Sedna. And yes, I am keeping track of all your choices, cause they all add up to significance.
grendel
May 18 2005, 07:15 AM
Karma awards for my players:
Shadowrunner13: 1 pt (May 11th - May 17th)
Ecclesiastes: 1 pt (May 11th - May 17th)
Bastard: 2 pts (May 11th - May 17th)
Bclements: 2 pts (May 11th - May 17th)
The Eyes: 2 pts (May 11th - May 17th)
Morgannah: 2 pts (May 11th - May 17th)
Morgannah
May 18 2005, 07:32 AM
Go team!
*dances around a bit*
WinterRat1
May 18 2005, 12:57 PM
Sedna- Is it reasonable to assume that Dragon knows where the drop is located with their stuff that Susan would have set up for them? If so, can we skip ahead to being at the drop and recovering their stuff?
banditf50
May 18 2005, 02:08 PM
Frag it all! The boards just lost my rather detailed post to
Erebus, grrr . . . .
I'll get it back up Cedric, this is just a warning to everyone to watch out for system trouble.
EDIT: I will replace the post, but it will be brief as I am running out of time before leaving my place and you and I are trying to hit a tight deadline
WinterRat1
May 18 2005, 02:09 PM
Copy all your posts people, that's what I've been doing all week, storing my posts offline so in case this happens...the system still hasn't worked out all the bugs yet it seems, so you definitely want to back your stuff up.
Slipshade
May 18 2005, 04:15 PM
Yep, I have a file that I copy all posts of mine and WinterRat1's when they pertain to my character. It's easier for me to spell check anyway.
Slip
WinterRat1
May 18 2005, 04:23 PM
Karma For my Players
Sedna: 1 + 1 quality + 1GM = 3
Paul: 1
Scrapheap: 1 + 1 quality = 2
Slipshade: 1
The_Eyes
May 18 2005, 04:33 PM
Just in case I haven't made it abundantly clear that
Eyes is in no way a "hard core runner," and not even really all that professional.
Sedna
May 18 2005, 04:43 PM
Also seems to have lost my answer to WinterRat, bandit, and ronin, that it's okay to cut ahead to the
Susan pick-up: nothing imminent. Actually, you're clear to at least 5 pm. Just don't go further yet, okay?
ronin: don't forget
Daedalus is "with" them through telephone and sensors, although he'll probably be working mostly through
Dragon.
banditf50
May 18 2005, 05:31 PM
I'll stop here unless you prompt me to go further. I do not want to over-run any of your plans. BTW . . .there is never a bad time to practice being social.
etiquette (for the hostess) 5: 05 04 04 02 02
WinterRat1
May 18 2005, 05:45 PM
I'm stopping with Dragon here, so when the meet between Virgil and Inleat starts prior to his arrival , Sedna or Bandit feel free to write in Dragon when/where appropriate. I'm guessing he'll make it about 15-30 min late, so however you two want to play it, he can arrive when you write him in. So someone please just write him in at whatever time is deemed appropriate, until then assume he's been in transit and arrives at X time.
Eyes- Heck if we were to count, how many of the characters really count as 'hard core runners'? Even Dragon, Daedalus, and Virgil consider running to be a 'sideshow' to what their 'real jobs' in life are.
My people- In case you haven't noticed yet, I've got my 'rhythm' as a GM back. So if you have stuff you need or want from me, feel free to let me know.
Scrapheap and Paul- In regards to raising stuff, in case I wasn't clear at some point prior (may have gotten swallowed at some point and I missed it) I thought the karma guidelines mostly covered it. Let me know if you've had problems, but essentially, when your character has time to train, just post something to that effect and keep track of how much time you spend. At the point you've completed your training, consider your skill/attribute raised.
I'm not going to meticulously track EVERY raise by EVERY one of my players, or I wouldn't have time for anything else. I'll just trust you're are playing it straight and audit you all periodically.
Beyond that though, just let me know what you're raising and when so I have a rough idea what to expect.
Sedna
May 18 2005, 06:06 PM
I'm thinking that very few persons in the shadows set out to become hardcore runners, or start that way. Circumstances thrust most people into the shadows; where they go from there depends on temperament and which way they choose to evolve. That might also explain why those first few months in the shadows have such a high mortality rate.
But for about three hours in about two, I'm on-line for the duration, today
WinterRat1
May 18 2005, 06:10 PM
QUOTE |
That might also explain why those first few months in the shadows have such a high mortality rate. |
Personally, I'd vote for the missiles that get shot at people as having something to do with that mortality rate.
Scrapheap
May 18 2005, 06:12 PM
WinterRat-
Thanks again for the reminder. My storyline hasn't allowed for any training time so far, so I'll have to wait until it does.
Are there any skills that are "trained" simply by use? I'm thinking more the soft-skills such as etiquette, area-knowledge, etc.
banditf50
May 18 2005, 06:14 PM
QUOTE (WinterRat1) |
Personally, I'd vote for the missiles that get shot at people as having something to do with that mortality rate. |
Not to mention getting jumped by not one, but two high force elementals within the span of two days . . and controlled by two seperate individuals no less
WinterRat1
May 18 2005, 06:17 PM
Case by case. Ask me if you think you have a specific instance that would be applicable. Also note that 'training by use' time is more likely to apply at lower skill levels. As you get higher however, sometimes the only way to learn is to consciously train.
Using Area Knowlege as an example, you could gradually become more familiar with the layout of the blocks and stores and stuff just by walking the area over and over. Knowing who really owns what building and where the utility lines are (stuff you'd be likely to know at much higher levels) aren't things you just pick up. You have to research (i.e. train) to get that knowledge.
So case by case, and that is the rationale. Does that help?
WinterRat1
May 18 2005, 06:20 PM
QUOTE |
QUOTE (WinterRat1) Personally, I'd vote for the missiles that get shot at people as having something to do with that mortality rate.
Not to mention getting jumped by not one, but two high force elementals within the span of two days . . and controlled by two seperate individuals no less |
Hell, why don't we just toss in getting shot at by snipers while we're at it?
On second thought, maybe we should shut up before Sedna decides to
really take the gloves off.
The funny thing about GM ambushes is, each and every player (or most of them, at least) would do the exact same things to their GM controlled enemies if given the chance, so you can't really say it was 'unfair'. More like, 'blast you for doing to me first what I would've done to you if given half the chance'!
Sedna
May 18 2005, 06:20 PM
One of the things I love about the environment of these threads are the seven or so simultaneous discussions going on [/dizzified]
For my part: does "normality" mean that she's back in her apartment? In which case she should instantly know what
objective time it is?
WinterRat1
May 18 2005, 06:22 PM
No.
Normality = something she is encountering that she has encountered before, acting in the same context/manner here as in the 'real world'.
Her son is still standing there looking at her expectantly, waiting for an answer to his question and breakfast. It just so happens the voice has decided to speak up in her head while she's dealing with her son.
How's that?
banditf50
May 18 2005, 06:22 PM
Hehehe. . . so very correct. In fact, it makes me think that we need grendel to insert one of his trademark evil laughs into this line of conversation
WinterRat1
May 18 2005, 06:23 PM
Just for the record, those laughs of his really scare me. As a GM, not a player. Just for all you players under Grendel who'd like to know that.
Sedna
May 18 2005, 06:26 PM
If he has any to spare after all those directed toward
his players
(In the background, I'm webbing. One sudden server change, one unexpected downtime, one attempt at overhauling the whole thing, one new player brought in, two sudden rapid movements on storylines, and one major distraction by WinterRat
and I'm suddenly seven pages behind. But I'm down to five now.)
Thanks, WinterRat
WinterRat1
May 18 2005, 06:27 PM
Major distraction? What major distraction?
Slipshade
May 18 2005, 06:28 PM
QUOTE |
My people- In case you haven't noticed yet, I've got my 'rhythm' as a GM back. So if you have stuff you need or want from me, feel free to let me know. |
So does that mean you will finally get around to fine tuning My and Scrapheap's characters.
Slip
WinterRat1
May 18 2005, 06:36 PM
Aw crap. I didn't ever finish that thoroughly, did I? Was there something specific you were waiting on me for btw, so I can tackle that first.
Sedna
May 18 2005, 06:37 PM
No smiley, so I'll assume the question's gen: what on-line structure did you introduce me to, last week?
Slipshade, Scrapheap, join the club: we wanted to re-open this for the new year, but it's been absolutely crazy until just a couple of weeks ago. Nice symbolism. Terrible scheduling around those real life things.
WinterRat1
May 18 2005, 06:40 PM
Heh heh. Oh right...
that distraction...
Anytime. It was a pleasure. I have no doubt further pursuit of that distraction will lead us to new and interesting insights in regards to one another.
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