Help - Search - Members - Calendar
Full Version: Living in the Shadows: OOC
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57
Scrapheap
So that's all basically public knowledge? Then it looks like Max is on his own! cyber.gif
Slipshade
Scrap - We may not have the time to send people in ahead. By the time our discussion ends it will be around 15:30:00 and we have to get across Bellevue and into downtown to get there on time.

Now you and I know it could likely be a set up, but Max is taking the Wong's at face value. He screwed up by deceiving them and being mistrustful the first time around he isn't going to try that again. Besides the Renraku Mall is a very public place, trying to take someone out would bring a load of Renraku Samurai down on them...of course that is unless it is a Renraku high mucky-muck that is behind all of this. smile.gif


Didn't see grendel's post. I guess you will have to wait outside. smile.gif


Slip
Scrapheap
Slip-
Even if we send a couple of them in 5 minutes ahead of Max, they may be able to spot something and get a signal to you time.

We'll have to assume Mr. Wong chose the location because he knew John wouldn't be able to attend.
bclements
QUOTE (grendel)
The Arcology still hosts two full companies of Red Samurai guards along with Ren Raku's standard security for the building, and the UCAS Marines still man barricades along Ren Raku Way. Security at the mall and food court is tight, with weapons and cyberware scanners, as well as astral scans. The Arcology is a AAA area.

Jebus, that's a lot of firepower.
Slipshade
Lets wait for WinterRat1's ruling on that before we move on. I thought the Wong's did request that we both be there, though I don't mind going it alone. A couple of Chaotic World spells and well placed stun balls in a highly trafficed area such as the Renraku Mall could create quite a diversion if things go badly, which they inevitably will. I mean I will likely have to park in a parking garage and we have all seen how that usually turns out around here. biggrin.gif


Grendel - UCAS Marines, I thought they were only around after Renraku Shutdown? Am I wrong or are we after the Shutdown in our timeline?


Slip
grendel
We are after the Shutdown, the Arcology has been open for business for going on two years. Keep in mind that it's a building who's base is a kilometer square. Given that the average definition for a city block is 100 square meters, the Arcology is ten times that size. Two companies of additional security personnel isn't that much.
WinterRat1
Slip/Scrap- Either or both of you can write up to leaving the Respite. However, I need you and/or Scrap to post in the OOC thread if John will be attempting to join Max in the Arcology. As Grendel pointed out, the Arcology is absolutely huge, so it’s not impossible for John to slip in and even remain unnoticed, as long as he puts some effort in and is discreet.

Don’t forget, Tenmou made it into the Arcology earlier in the week, and he’s a pretty nasty character too. So it’s not impossible, but again, whether or not you want to take the chance is entirely up to you two.

Also let me know if the gangers are going with you and what they'll be doing. I will post your arrival at the Arcology, as well as any relevant discussion on the behalf of the gangers if it becomes necessary.
grendel
Karma awards for my players:

Shadowrunner13: 1 pt (Oct 19th - Oct 25th)
Bastard: 1 pt (Oct 19th - Oct 25th)
Bclements: 3 pts (Oct 19th - Oct 25th)
The Eyes: 2 pts (Oct 19th - Oct 25th)
Morgannah: 1 pt (Oct 19th - Oct 25th)
Scrapheap
QUOTE (WinterRat1)
Don’t forget, Tenmou made it into the Arcology earlier in the week, and he’s a pretty nasty character too.

WR1-
Granted, I only looked in the IC thread, but from what I can see Tenmou just drove up to the curb.

I'm sure there would be ways around the security, since the place is so big, but with the time remaining to them it would have to be done on the fly. I don't think John would be willing to risk getting apprehended. Pretty hard to find his niece while stuffed inside a cell. He'll go with Max, but wait outside. If the Wongs require him to be present, we can figure it out from there.

I'll make a post IC of John's dialog with the gangers. After that plays out, I'll let Slip write-up the trip to the Arcology.
Slipshade
Grendel - Thanks for clearing that up for me, wasn't sure about the timeline.

Scrap - It is really up to you if you want to come along or not. If you do come along I would suggest we don't enter together. We need any information the Wong's may have and it wouldn't do to have us both detained trying to smuggle you in. smile.gif

But as usual Max will defer to your judgement on all things Shadowrun like, since he is woefully inept at the subject. biggrin.gif
WinterRat1
All right then. Scrap will write a post of dialog with the gangers, and Slip, follow that up with a post of you all leaving for the Arcology. I will take over from there. Let me know if either of you needs anything or has any questions.
Scrapheap
All right, it's up. Slip, if you see a better plan feel free to post it IC. Otherwise, after WR1's response from the gangers, you're up. John will wait outside the Arcology in the van.

-S
Bastard
Grendel...incase youre waiting on me, I have posted. In the case that you need an ettiquette roll:

1,3,5,5
The_Eyes
Bah, failed my Perception check again and didn't notive WR's reply. Sorry. embarrassed.gif
Scrapheap
WR1-
I didn't spell it out IC, but John would make sure that whatever gangers (if any) volunteer to go met with Megan/Tyler's approval. He'd also make sure they were unarmed, unless they were sure they could get their weapons past security.

-S
The_Eyes
Oh, quick question: as everyone here no doubt has some sort of pocket secretary at this point, how does that get translated over to SR4? Are these simply low-rated Commlinks, or are they being bought as other Matrix stuff is under SR3 costs?

(Edit): Also what about armored clothing? Can we translate some of the stuff from CC, or are we limited to SR4 stuff there?
grendel
Pocket secretaries still work as advertised, but gradually you'll see new and better products (commlinks) being brought out on the open market. Right now they're only the toys of Corporate VPs and such, but in a couple of months the prices will have come down to where the average wageslave might be able to own a lower end model.

Stick with the armor as listed in the SR4 main book. When Arsenal comes out it'll probably have additional armored clothing in it.
WinterRat1
Eyes, Scrap, Slip- You're all up, let me know if any of you need anything.

Scrap- Yes, the gangers met with Tyler and Megan's approval, and they're all unarmed.
Sedna
Belated Monday karma

bandit: 1 (+1 GM bonus) [October 18 - 24] = 2
grendel: 1 (+1 GM bonus) (+4*) [October 18 - 24] = 6
tiredronin: 1 [October 18 - 24] = 1
WinterRat: 1 (+1 GM bonus) [October 10 - 17] = 2

* Karma earned from the previous poll for having GMed four nominations, which couldn't be given until grendel had a PC in play.

There is at least one thing worse than trying to scrape together last-minute rent after a major expenditure through a lingering flu and pounding headache when you're a computer-based freelancer and the electricity is temp-pulled: and that's what happened to my friend and sometime writing partner -- who'd caught said flu from me at the beginning of October, and who, after a month and more of flooding rain, yesterday had a foot of snow dropped on top of her. Their electricity didn't go out ... their Internet provider's did.

And there is at least one thing worse yet: a team trying to work around such a person, when they drop off the grid with minimal explanation. But today, finally, is the catch-up ... although I'll have to work it around two more lectures and a round-table discussion.
The_Eyes
Me again? I guess that means Eyes makes it home okay, and he can catch some sleep then?
WinterRat1
Eyes- Oh wait, almost forgot, give me another perception roll as you leave the IHOP. Thanks for reminding me.
The_Eyes
Okey

[ Spoiler ]
WinterRat1
Eyes- Go ahead and post Eyes doing whatever (I believe you mentioned going home and back to bed). He will not see/detect anything when he leaves IHOP.
Slipshade
WR1 - ok I believe your up.
WinterRat1
Slip- Give me a etiquette or charisma roll first please.
Scrapheap
Nothing like a polite GM!
Slipshade
WR1

[ Spoiler ]
bclements
Shadow, roll me a perception check for Ivan.
Sedna
grendel:

Per that rough map earlier, you've got maybe 20' of slightly curving ~ 5'-wide corridor to get to before you reach the door. I wrote it as suggestion because he's able to extrapolate what happened, but he too isn't in a position to see it directly.

All surprise has been dealt with, from now on we're into normal initiative. No sound of bullets yet. Richochets will be an issue.

Q -- how does SR4 Confusion work? As of now, it's active.
WinterRat1
Eyes- Quick check. Your meet is on Saturday, I keep thinking it was at 12:00:00, correct? Or did I get that time wrong?

Sedna-
[ Spoiler ]


Scrap-
[ Spoiler ]
Scrapheap
WR1-
Yes. And one at 20:30 at Loveland Quinn's.

Slip-
Can I assume that John told Max about the 20:30 meet as they exchanged stories?
WinterRat1
Scrap- Crap, which one is the Loveland Quinn's one again? Who are you meeting and what for? Refresh my memory please? Argh. Too much to remember! smile.gif
Slipshade
Scrap - Yah, I just didn't want us to have to repeat everything again in the IC post, so I just left it with a blacnket statement about use telling each other our information.

WR1 - Still no contact from Blaze yet correct? I also assume you know that Max is always looking at people's auras...being dual natured kind of does that to a person. smile.gif
Slipshade
WR1 - Loveland Qinn's was the Shaman that John's contact set him up with. I am guessing it is the same Shaman that my contact set me up with, but that is just a guess. smile.gif
Shadow
QUOTE (bclements)
Shadow, roll me a perception check for Ivan.

Sorry I missed this,

8, 5, 3, 1
WinterRat1
Slip- They're being totally honest, open, and vulnerable, as far as your reading of their auras shows. And thanks for the Loveland Quinn's reminder.
Scrapheap
QUOTE (WinterRat1)
Scrap- Crap, which one is the Loveland Quinn's one again? Who are you meeting and what for? Refresh my memory please? Argh. Too much to remember!  smile.gif

WR1-
Slip is correct in his post above. It is the meet that John arranged with Rosa for some magical help. Sedna was actually GMing Rosa at the time, which is why it may have slipped your mind.
Slipshade
WR1 - Why does the phrase "Little worm on a big F%#$ing hook," sound so appropriate right now. biggrin.gif
WinterRat1
Slip- Don't blame me, you're the one who volunteered to help. smile.gif
Slipshade
WR1 - Not blaming you. smile.gif

It is just amusing that Max actually thinks he will be able to walk into a prison camp for metahumans looking as he does and then walk right back out with one or two of the camps detainees, because hey we are all civilized people around here, right?....right?!?

biggrin.gif
WinterRat1
You just keep telling yourself that Slip. biggrin.gif
Slipshade
LOL! There's no place like home...there's no place like home.
bclements
QUOTE (Shadow @ Oct 27 2005, 12:28 PM)
QUOTE (bclements @ Oct 26 2005, 10:33 PM)
Shadow, roll me a perception check for Ivan.

Sorry I missed this,

8, 5, 3, 1

Just wanted to see if Ivan spotted the slate grey Bulldog-type van that was leaving the parking lot as he was leaving (walking to his bike, I ment). He did, by the way wink.gif
grendel
QUOTE (Sedna @ Oct 27 2005, 07:58 AM)
Q -- how does SR4 Confusion work?  As of now, it's active.

SR4, p. 287:

Confusion
Type: M. Action: Complex. Range: LOS. Duration: Sustained

The confusion power allows a critter to befuddle a victim, so that the target is unable to make decisions, loses his sense of direction, remember what he was doing, and so on. The critter makes a Magic + Willpower Opposed Test versus the target's Willpower. The net hits scored by the critter serve as a dice pool modifier to any action the character takes.

Remember that spirits have to be on the same plane of the target in order to use their powers.

Vedic's willpower (4): 5, 4, 3, 3 (1 hit)
The_Eyes
Heh, a hippie with a sense of schedule? Will wonders never cease. smile.gif

Do I remember anything else about Carla? Or, related to that, how free am I to make up details here? I mean, saying someone's on the extremist side of the People's University, is that like saying that you've found a particularly ravenous rabid dog, or did you mean an extremist on the more humanitarian, docile side of the Uni? smile.gif

[ Spoiler ]


(Edit): Okay, post written. Does that sound like the Carla you envisioned? smile.gif
Sedna
Sorry, grendel, my total SR4 know-not is really showing, which is actually the major reason for this current slowness of posting (otherwise mostly caught up in all things except webbing): I know storyline, I know environment to be able to react to whatever Vedic does, I know what every NPC is doing in the abstract, I have their stats, but I am still very much learning out game mechanics, and in this case specifically how initiative and actions work.

The current question is regarding what would SR3 be a Force 6 Hearth spirit (same plane, yes: if not same elevation wink.gif ). Does MG and WL still equal Force? How do its initiative / RE change? The other powers (Accident, Alienation, Concealment, Confusion, Guard, Search) -- same pattern of change as what you've already written? (Trying to minimise your work needed in answering.)

WinterRat:
[ Spoiler ]


Everyone: web -- specifically Blogger -- help needed, specifically two things. Anyone here know how to:

(1) reverse the reverse chronology (so it goes oldest to newest, and not just in archives)?
(2) trick the software into printing a different year outside usual posting limits?
grendel
QUOTE (Sedna @ Oct 27 2005, 07:27 PM)
The current question is regarding what would SR3 be a Force 6 Hearth spirit (same plane, yes: if not same elevation wink.gif ).  Does MG and WL still equal Force?  How do its initiative / RE change?  The other powers (Accident, Alienation, Concealment, Confusion, Guard, Search) -- same pattern of change as what you've already written?  (Trying to minimise your work needed in answering.)


CODE
B..A..R...S..C..I..L..W..EDG..ESS..M..Init..IP
7..6..12..4..6..6..6..6..6....6....6..18....2


Yes to the powers questions, I can post the necessary rules if requested.
Scrapheap
QUOTE (Sedna @ Oct 27 2005, 09:27 PM)
(1) reverse the reverse chronology (so it goes oldest to newest, and not just in archives)?


You probably already found this, as I think it is for the Archives:
Blogger Help.

As far as the date, that probably runs off of the server the Blog is hosted on. There's probably a hack, but my quick search didn't find anything. I'll look again and let you know.

Edit: I've posted the question on a couple of relevant boards. I'll forward any answers.
The_Eyes
Keep in mind that a Force 6 spirit is far and away more powerful in SR4 than it was in SR3 in many ways. The Reaction attribute alone tells you it rolls 12 dice to defend itself against ranged attacks even without full defense, and 18 dice against melee. This is of course assuming you can find enough armor penetration to deal with the weapon immunity, or on the flip side note that Willpower and Cha are on average lower. Air spirits are damn near invincible under the new ruleset. Basically in terms of raw power a F6 spirit under these rules is something like a force 8-9 spirit under SR3.

This balances by noting that spirits are tough to summon, and have pretty hellish Drain as well.
Slipshade
WR1 - I am not sure if you saw my update yesterday or not, but I thought I would give you a heads up.

Slip
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012