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WinterRat1
Sedna-

Dragon is going to walk across the street while firing at the samurai with his Savalette Guardian.

Range: Short (from my understanding of the post, I'm in the street and so is he, almost certainly not more than 5 meters apart; if we are, the TN obviously moves up 1, and I'll post the revised number of successes for Medium range in parenthesis): Base TN 4
-2 Smartlink
-1 Target Stationary (from my understanding of the reading)
+1 Attacker Walking (should be normal ground)

Final TN 2 (or 3, if medium range)

I don't think there's any visibility modifiers, but I have low-light and thermo as well as flare comp if necessary and recoil is negligable by recoil comp.

First Shot (no combat pool): 15 10 05 05 05 03 03 02: 8 (7) successes

Second Shot (no combat pool): 09 07 04 04 04 03 02 02: 8 (6) successes

Base damage 11M (9M with EX explosive). SA mode, so no modifiers. If he's surprised, no combat pool dice can be used. Just a friendly reminder. With a bit of self-interest as well, I admit. biggrin.gif
Sedna
Sunday Karma (sorry! I'm late)

WinterRat - 2
Bandit - 2
Sentinel - 2

Tisoz, I'm looking forward to reading your ideas for handling Karma Pools in the e-mail list. It's definitely an issue we'll have to rule upon as a group, if not a particularly immediate one.

WinterRat: I believe it's only armour and BD dice, no combat pool (hence no dodge). There weren't any visibility modifiers, and I read your other modifiers as you do. Range, however, is medium (15 metres, per the Nov 3 2004, 02:25 PM post, where you asked me about the rangefinder). Thanks for posting both.

Obviously you've scaled it up! Scaled damage 13D (11D with EX explosive) for both. Fortunately for him his ballistic armour takes it down a few notches (7!), giving

First roll: 7, 7, 5, 5, 4, 4, 4, 4, 3, 3, 3, 3, 2, 2, 1, 1 : two (eight) successes, for S (no) damage
Second roll: 9, 8, 5, 5, 5, 4, 4, 4, 4, 4, 3, 3, 3, 2, 2, 1 : two (ten) successes, for S (no) damage

(Yes, that's BD only.)

The parenthesis are for the damage you listed with EX explosive, since I don't understand which one you intended to apply, and how?
WinterRat1
Sedna, a few clarifications.

OK first, I meant to say the base damage of the gun is 9M, plus EX Explosive, making it 11M total. So he has 7 pts of ballistic, making his TN to resist 4.

He scores 8 successes on his first roll, and 10 on his second. That gives him net of +1 on the first shot, and +4 (grr...one more success! wouldn't really matter much though...4 boxes vs. 3 is the same effect really... frown.gif )

So that means the first shot does its base of M, and the second shot is staged down to nothing, giving him a net M wound.

Relevant numbers:
1st shot
-me: 7 successes
-him: 8 successes
net: him +1, no staging occurs, base damage of M

2nd shot
-me: 6 successes
-him: 10 successes
net: him +4, 2 stage to light, then 2 to nothing, damage of nothing.

The general procedure as per pg. 109 is
1. Determine range
2. Apply situational target modifiers
3. Attacker success test
4. Dodge Test
5. Target Damage Resistance test
6. Determine the outcome
7. Apply Damage

So staging is not applied until after the successes are netted. Hence, he ends up with a +1 and +4, resulting in a M and no wound, respectively, for an M overall.
Sedna
Sorry, everyone, today was a horrendous hospital day, and I have only this five minute window in which to excuse myself. Tomorrow should be much better.
SentineloftheMountain
I hope everything is OK.
Sedna
Sorry about the delay, and thanks for the wishes, Sentinel. Just what's become the usual hard talks, hard decisions, and time-intensive general and specific support, and trying to keep myself as functional as possible through all of it because a harder Part II is pending. You've all been an amazing help smile.gif

Dragon: you're tied now, but you have initiative on him because of your higher initial roll.
paul_HArkonen
Hey guys, I'm going to be out for this weekend, I don't know whether I will have internet access or not, but starting Friday morning my access will be doubtfull.

Please feel free to NPC my character as needed until Monday, after that I'll be "back in the saddle again".

Paul_Harkonen
WinterRat1
General Announcement

In the process of expanding, upgrading, and restructuring LITS to be even better, we will be beginning reassignment of players in the immediate future to some of the various GMs we now have to ensure each of you gets more personal attention, both in terms of quality and quantity. I know I haven't been able to provide each of my players that personal attention to my satisfaction, so I'm very glad to provide each of you with that opportunity. If you are being reassigned, you will be contacted by your new GM.

During this time, your new GMs might ask you for more detailed information on your character, in keeping with our ideal of developing 'living' PCs. Please do not take this as a criticism of your character. One of the new guidelines of character creation is extremely stringent background development. Obviously, you're all in, but in the interests of getting a better handle on your character, your GM may ask you for further information so they can more appropriately run your character. Please don't take it personally. They're simply asking for your benefit, and the game as a whole. Continue playing while you're getting acquainted with your new GMs, just please be helpful in the process.

Thanks a lot, this is a public service announcement for the LITS community!
WinterRat1
Sedna (we're on 11, aren't we? And you were aware that surprise means he just can't act against those he was surprised by, not total loss of actions, correct?)-

Free action (previous to this round): Change gun mode to BF
Free action (this round): call a shot- bypass armor as per SR errata at www.srrpg.com
Complex action: BF into Street Samurai

Range: Medium (since he's moving forward and I'm moving backward)

Base TN: 5

-2 Smartlink
+1 Attacker walking (still towards the car, on the sniper's side of the street, out of his zone of fire)
+0/+2 Target walking/running (wasn't sure from IC post)
+4 Called Shot
No visibility mods, recoil is covered.

Final TN: 8 or 10 (depending on walking or running)

Roll: 16 13 11 15 03 03 03 02 02 01 01 (used 3 combat pool dice and 1 karma pool for a reroll) = 4 successes either way.

Damage is 14S (includes ammo and firing mode modifiers).

His dodge roll is TN of 4 base, +2 for M wound from before (unless he has something to ignore it), +1 per 3 rounds fired.

Final Dodge TN: 5 or 7 (depending on injury compensation)

Final Soak TN: 14 (armor does not apply, due to called shot, except possibly cyber/bio granted armor. We're going need a ruling on this issue. Thoughts?)

He needs 5 to totally dodge. I might use karma pool to put him down for good, depending on what you roll, just fyi.
Sedna
Thanks for the reminder, I would have needed it -- but remember he hadn't actually spotted the two of you until you shot? smile.gif (The current situation from their perspective can best be strategically described as ... a "mess".)

Yes, 11: 31 and 21 were the two you had free against him. This and one more, and then you, bandit, and your spirit are back in the combat. I'll try to get completely through it tomorrow.

Understood called & burst shot (that's what I always liked the Savalette for) ... that will help you considerably. Re how it applies: you just said "to bypass armour". I believe the Companion suggests general body areas: torso, arm, head etc, so I'd ask which part. For example, Dragon would know that some forms of 'ware cover the entire body (dermal sheathing) but others I think would not (bone lacing). The major piece of armour Dragon can identify, given his background, is the longcoat, almost certainly secure clothing or something similar underneath. Because it might make a difference to number of dice I'm rolling, I'll hold off to roll until you specify? (Hope that's okay.)

Agree with all modifiers. Final TN: 8, because target is walking ... toward you, you thought, but he'll zig (maybe too late) and try to lose himself in the crowd when he catches what just happened to the mage. He won't outright run at this point, just work his way through the back of the crowd quickly. So that'll be his response when it gets to his initiative right after Dragon's -- and since he's much more "within" the crowd already, working around the back, if this shot doesn't drop him Dragon's going to find it a bitch trying to engage again.
Sedna
Sunday Karma

WinterRat - 2
Bandit - 2
Sentinel - 2

You've all had an active week biggrin.gif
WinterRat1
Sedna- Consider it a head/throat shot

Sunday Karma
Sedna- 1
Paul- 2
Shev- 2
Digital- 1
Sedna
Danke. That does take it down a notch or three, both BD and armour (mostly armour). I'm ruling for now that bone lacing does not apply to the head region, going by the picture in the previous sourcebook ... long-term decision subject to the usual GM discussion.

So he's readied his weapon under his coat but he hasn't pulled it out yet -- Dragon's Perception roll to notice it was successful -- and he's trying to dodge into the crowd. His dodge TN is 4 (he seems to be ignoring the M wound, and he hasn't fired yet):

Combat pool only: 10, 9, 8, 4, 3, 3, 2 ; with one reroll 10, 9, 8, 4, 4, 4, 1 : six successes.

Odds are Dragon's reroll will beat this, so we go to his soak, still high BD (-1!) but much armour loss (as in, nothing ballistic):

BD: 11, 4, 4, 4, 4, 4, 3, 3, 3, 2, 2, 2, 2, 1, 1 (ick, no successes) ;
with one reroll: 5, 5, 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 2, 2, 1 (still no successes)

I think that if you achieve even two additional successes to overcome the dodge, you dropped him after the staging ... and you need all the staging to do it. (And that's how -- and when -- to use burst fire with a called shot smile.gif )
WinterRat1
Sedna- His dodge TN is still 5, not 4.

Base 4
No injury mods (that visibly affect him)
+1 per 3 rounds fired from Burst.
Final TN of 5

Thus he would have only THREE dodge successes, not SIX. So I have 1 net success without the reroll, and he has no Body successes. So would I still need 1 more success to stage it to D, and definitely drop him, or is the base damage of S (with the 1 net success) enough to drop him? I wasn't sure what you were trying to say? In case I need the extra roll, it's:

Guardian skill re-roll: 11 09 08 04 03 03 02 (ah great roll)

So that would give me 7 total successes, 4 net successes, guaranteed to drop him because that will stage it up to D, and then over-deadly. He's dropped. Thoughts on this correction?
Sedna
? sorry, I thought that modifier applied to the shooter? But if it doesn't, then you don't need the reroll. (Learned something really new, not just side effect of my own klutziness.)

[Edit - never mind, I was thinking about something else, and forgot about the other effect of burst fire. You're right.]

But you had the four net shooting successes (against his soak), which is enough. It's the Serious damage that would not have been adequate, and even with D it's only just barely over. (Trauma dampers work well for street sams too smile.gif ) But for some unknown reason I'd been staging it up from M, even though you said S -- which was why I said "all the staging".)
WinterRat1
Then I do still need the reroll, because he has 3 dodge successes against my four successes, which gives me 1 net, only a S. The re-roll is what gives me 4 successes net of the Dodge and Soak rolls, staging up from S to D, and then D to over-deadly. Even a trauma damper won't help him from that much damage, thanks to the earlier moderate wound. So final result is that he drops, yes?
Sedna
Yes.
Sedna
All right, that pretty well clears out the rest of the action round, since the only two people in a position to do something (Dragon and the cyberguy) seem to have resolved their combat. By way of moving it forward -- but if you wanted Dragon to do something with the extra pass, WinterRat, just write it in -- post your initiatives and intentions for the next round, and you can safely assume your two characters will have at least a few moments of space to do what they will.
banditf50
Winterrat and Sedna. I plan on doing some posting regarding Virgil's actions now that immediate combat has ceased. However, the NSP predoctoral fellowship applications are due tommorow morning and I am spending every minute today finishing my proposal. If I am done quick enough I will post tonight. If not then I will post tommorow afternoon. Thanks for understanding.
Sedna
Understood, and good luck!
WinterRat1
Sedna- I do want Dragon to do something with the extra pass. I want him to take a look around for that sniper and see if I can spot him.

Perception roll (with -1 modifier, in addition to any other modifiers for senses and stuff; would having a map of the area via Orientation System help narrow down any potential sniping spots?): 17 11 04 02 01 01

Also, I still have myself tuned into the emergency channels. Have any additional units been scrambled yet upon the sighting of magic and/or gunshots and/or the elemental?

Initiative: 25

Basically next action is dependent on whether or not I can spot the sniper. And how long until the medkit kicks in.
Sedna
In case anyone's curious, I'm interpreting a basic medkit as almost immediately diagnosing the general type of injury before dispensing a general disinfectant; then checking for allergies and the "known" bioware before dispensing immediate first aid that might potentially be incompatible with some of these (such as anticoagulants); and then thirdly examining the damage in detail and customising the third application toward specific organ damage etc. (That's for injury. Slightly different procedure for disease/poisoning.) Basic physical "cloth" bandages and a general sealant would come with the medkit (as with a standard first-aid kit); larger ones would not. For now, Tiffany has something that looks like Saran-wrap tightly sealed across the injuries, right over her clothes (which were somewhat tight to begin with).

Anyway, after all that, the medkit's finished the second stage, and is starting to process already-obtained data for the third stage, so it no longer needs contact with Sybersnake except for the third application.

Bandit: it's apparent to Virgil that Tiffany can't see him yet because she's not really looking at him, just in his general direction as somewhere close to where he was before she bolted across the alley with Sybersnake.

Winterrat: DocWagon channels just came open, but Dragon hasn't deciphered them yet, and he'd know from experience that they use a very high-level encryption. Dragon also thinks he's narrowed down the building at least, but it's big and it's a good ten-twelve blocks away. If it is that building, it has the (almost standard!) bronzed, half-mirrored windows, so there's no way he'd be able to spot the sniper through them. What he's working with is a flash of movement he thinks he caught while he was running and was able to localise now that he's had a moment to think about it, but it's not there now; and would Dragon really expose himself enough to really try to find out something of imminent danger to him that might or might not still be there?
WinterRat1
Sedna- More like he wants to know if they're clear, as far as getting shot at, at least for the moment. Also, is Lone Star en route? I alrady know that channel.
Sedna
To the best of Dragon's analysis, the street's still iffy, but the side Tiffany and Sybersnake are on should be as safe as it gets.

Lone Star is not yet en route; just the fire department and probably Doc Wagon.

Fyi only a couple of people in the crowd have even really noticed Dragon as such: mostly they're just starting to react to the other two going down.
WinterRat1
Sedna, hope I didn't overstep my bounds by saying Dragon and the girls got to the car safely? You said a few moments of space, so it seemed they'd be able to cover the ground reasonably quickly, especially if there's no opposition. Let me know if something needs to be changed. Also, when Virgil arrives, can one of us just write in a departure, or should we allow you do it?
banditf50
Fellowship application is submitted . . .followed by me finally joining the action. Thanks for being patient Sedna and Winterrat.

Sedna, I did not write Virgil all the way to the car in case you had something else in store for him. His vision is still in the astral plane so that he can continue to provide astral support.

Out of Virgil's 6 spell pool dice he assigns two apiece to the protection of Dragon, Tiffany, and Sybersnake.
Sedna
Getting to the car was legit, this time, but thanks both for asking and checking smile.gif Understood about division of spell pool. At the moment, apart from a lot of mud the two of you plus the combatants stirred up, astral space seems clear. I won't say that either of you now feels safe though grinbig.gif

Oh, do one of you two want to roll the results of the medkit? It's just the standard one, which I think gives 3 Biotech dice. (Sybersnake's BD is 4.)
Sedna
Oh merde, we did it again biggrin.gif
I think we can just leave these two as is though: we're close enough, and the intent's the same.
WinterRat1
Sedna-

Biotech roll (Medkit skill 3):

TN:
Base Serious, so TN 8, base time 15 combat turns
+1 Bad Conditions
-1 Body 4

Final TN: 8

Medkit Roll: 17 02 01

1 success. Base time, 15 turns/1success = 15 turns to reduce damage from Serious to Moderate.
Sedna
So I'll trust you on this, I myself can never remember how medkit healing goes, only that magical healing goes 1 box = 1 success, and stacks with previous medkit healing smile.gif

Bandit: choose whichever of the two slightly divergent visions of your PC you like or a third slightly different one, and run with it biggrin.gif
WinterRat1
Medkit healing requires a roll vs. a TN, 1 success reduces damage 1 damage level; total successes are divided into a time to reduce the time. Cannot reduce more than 1 damage level. Biotech must be used BEFORE magical healing.
Sedna
Sentinel: don't forget he's going to need the plans from you.

You can use your Engineering skill for this. If you want exact numbers, I'm calling it an Open Test because of the artistic elements.

Of course, if you come up with an actual floorplan, that would be worth extra karma smile.gif
banditf50
Edit: Removed for continuity

The address that Virgil gave to Dragon is for his low-lifestyle safehouse.
Sedna
I'm not posting in reply yet, because I'm just going to quietly point something out that Virgil would have the experience to realise ahead of time and let you edit as you will: you're having Virgil conceal the car while Dragon is driving, presumably among other traffic.

Also: please roll a Perception check for your watching.
banditf50
Sedna. . I thought about the traffic in regards to the concealment power, but I figured that since we're moving into the 'bad' area of the barrens. . that traffic should be almost non-existant.

If you don't feel that this is the case, drop me a response and I'll edit the post.

Perception test: 09 05 05 05 04 02
Sedna
All right -- do I read your post as though you are waiting to conceal the car until you get a bit closer to the Barrens and the low-lifestyle place? Because although I don't yet have an exact location for Tommy Wong's (I don't think?), it generally seems a bit too casual and "safe" for being anywhere too near the Barrens ...?
Sedna
Sunday Karma:

bandit: 2
Sentinel: 2
WinterRat: 2
banditf50
After reading my post again I believe that you are very correct Sedna. Tommy Wong's is located in the commerace district of Touristville, which is a relatively nice area where there would be traffic. I've removed the part about asking the spirt to conceal the car.

Virgil will continue to scan for pursuers and have the spirit on standby. I'll post again after allowing any time for you to repond (if you had planned or not). And then I can post again when we enter the deep barrens, at which point Virgil will ask the spirit to conceal the car.
WinterRat1
Sunday Karma
Sedna- 2
Paul- 2
Shev- 2
Digital- 1
WinterRat1
Sedna- If nothing else is going to happen, when you post, can you just bump us to the safehouse? That would be faster and save Bandit having to post nothing of significance in the interim? Especially if you already have his intentions in this OOC post, it might be faster. Just a thought.
Sedna
Done. (Sorry about the delay wrt the edit: it's just that I once managed to destroy someone else's R-R limousine by accident, doing that. They weren't very happy spin.gif )
banditf50
City Spirit: final service is to patrol the back alley and use fear on anyone entering the area.

Heal Spell: I do know know Sybersnake's essence so you'll have to tabulate success for me. Virgil knows heal at force 4.

success test: 6 socery dice + 3 spell pool 10 10 09 08 05 05 04 03 01

drain: willpower 6 + 3 spell pool 09 09 07 05 03 03 02 02 01

Virgil won't take any drain, but either Sedna or Winterrat will have to determine the healing effect on Sybersnake. The TN will be at least +1 due to previous stun damage.
WinterRat1
Uh Bandit...you wanna tell that spirit to scare away anyone who comes near our car too? I don't plan on walking outta here. rotfl.gif
banditf50
I figured that Dragon would've have parked the car in the alley as opposed to in plain view on the street . . . seemed a logical assumption given his intelligence and the previous post had not stated otherwise.
WinterRat1
Ah ha. OK gotcha. Picturing it differently in my head. Never mind then. biggrin.gif
Sedna
Ack, don't have her character sheet with me, but for sure her essence was well above 3, so even with Virgil's (-2? stun) modifier he'll heal her remaining M damage readily. She's a lucky girl smile.gif
Sedna
WinterRat and bandit: It's between Dragon and Virgil for a little while now. I'll step in as needed.
banditf50
Happy Thanksgiving everyone. I wish the very best to you and all your loved ones. Enjoy any vacation time that you have smile.gif
Sedna
Sunday Karma:

bandit: 2
Sentinel: 1
WinterRat: 2
WinterRat1
Sunday Karma
Sedna- 2
Paul- 2
Shev- 2
Digital- 2
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