Sedna
May 3 2005, 12:46 AM
I'm not thrilled about ice ... when it's falling from the sky ... in May [/soaked]
banditf50
May 3 2005, 03:52 AM
Hey everyone. I have just walked in the door upon returning from my trip to St. Louis, it was great!
It is almost 11pm (my time) and I have an 8am meeting tomorow morning so I am going to unpack, catch up on lab-related email, and then head to bed.
List of things I will post tomorrow:
-Two weeks worth of karma awards for Moirdryd and Cedric.
-The results of Cedric's 'dumb-luck' roll.
-A post for Knight in his conversation with Cao Jaan.
-A post regarding the current skirmish in Puyallup if the action has come to Virgil by then.
Good night and happy hunting everyone.
-bandit
WinterRat1
May 3 2005, 04:19 AM
Shadow- Glad to see your game is up! I'll link you in to the main IC and OOC threads as soon as I can.
Sedna- Recoil is calculated per burst (or given action, to use your terminology) See pg. 110-111 SR3 if necessary. For your convenience, since we rarely actually have the books in front of us while posting, it specifically states:
QUOTE |
Therefore, a character who fires the maximum of two bursts in an action receives a +3 modifier for the first burst and an additional +3 modifier (total of +6) for the second burst. |
Recoil compensation applies its full value to each shot, as per the example on pg. 115-116, admittedly a full-auto example, but it uses the concept of firing bursts in it and I believe is the correct application thereof.
grendel
May 3 2005, 05:23 AM
No control pool for manual gunnery. Combat pool, though, is fair game as long as the rigger is jumped into the vehicle or drone.
Sedna
May 3 2005, 12:20 PM
Thanks, both. Will edit this post for more commentary when I get a bit more time in a couple of hours ... but I figured I should probably get one post in for my PC this week
Editing:
Huh. BBB is very specific here (p.108):
QUOTE |
If a character moves at all (even a single meter), he is assumed to be moving at the rate he declared and suffers the appropriate movement modifiers to his actions. |
But since WinterRat was quite clear that the intent was to stand and block and protect
Sybersnake, who wasn't moving, I'm making a situation-specific ruling here that
Dragon is deemed to be standing still for this purpose (and oh so conveniently moved straight into the crosshairs of a drone targeting the other, motionless target
).
However, I should make it clear that this is an exception. (Let's face it: this isn't a usual situation.) As always in these threads, the standard ruling is the canon one: that if a PC moves at all, they're deemed to be moving throughout the entire combat pass, since movement is divided equally among the number of passes in the turn. The standard rationale is to prevent players from getting the best of both worlds by firing while stationary and then moving to be a running target, getting the benefits of both at the same time in an advantageous way.
I think we can all agree that
Dragon is in a position where he's doing really well to get
any situational benefits out of
this situation
So after all that, we're at 3 and 2 successes respectively (final TNs 6 and 9). WinterRat: please make the appropriate Combat Pool/BD rolls. (As long as you're determined to physically block the drone's attack from
Sybersnake, Dodge isn't really happening, for obvious reasons.)
Sedna
May 3 2005, 02:29 PM
QUOTE |
Combat pool, though, is fair game as long as the rigger is jumped into the vehicle or drone. |
And next round, the gloves come off
grendel
May 3 2005, 02:42 PM
It's not full-on until you're using sensor enhanced gunnery.
WinterRat1
May 3 2005, 03:05 PM
Gee thanks Grendel.
Sedna
May 3 2005, 03:11 PM
Sentinel, when I ask you to
make a surprise check, that means your action freezes until you make it.
Please make it now. The results may well override what you just wrote.
WinterRat1
May 3 2005, 04:03 PM
And this is why I save my Combat Pool Dice.
TN to resist:
HK Base: 7M
w/BF mod: 10S
Armor Jacket: 5
FFBA L.3 (halved for layering): 2
Cyber/Bio Additions: 2
Total Ballistic Rating: 9
TN = 10-9 = 1, raised to 2, minimum
Burst 1: Body + 4 CP = 08 08 05 04 04 03 03 02 02 02 01 = 10 successes
Burst 2: Body + 3 CP = 13 09 05 05 05 04 03 03 03 01 = 9 successes
Burst 1 Result: 10 successes – 3 (to negate drone successes) –2 (stage S to M) –2 (stage M to L) –2 (stage L to nothing) = 1 success left over; no damage
Burst 2 Result: 9 successes – 2 (to negate drone successes) –2 (stage S to M) –2 (stage M to L) –2 (stage L to nothing) = 1 success left over; no damage
Initiative?
grendel
May 3 2005, 09:09 PM
Karma awards for my players:
Shadowrunner13: 1 pt (Apr. 27th - May 3rd)
Ecclesiastes: 1 pt (Apr. 27th - May 3rd)
Bastard: 1 pt (Apr. 27th - May 3rd)
Bclements: 1 pt (Apr. 27th - May 3rd)
The Eyes: 1 pt (Apr. 27th - May 3rd)
Morgannah: 1 pt (Apr. 27th - May 3rd)
SentineloftheMountain
May 3 2005, 10:22 PM
Sedna:
Assuming a TN 4 Andie rolled for his surprise [5,2,1,4,5] for 3 successes.
Sedna
May 4 2005, 12:55 AM
Okay, peoples. Probably about twenty posts are missing all told, some of them key turning points. I've gotten past the
SHIT!!!! reaction, mostly.
I'm begging Neuron Basher for help to find what can be found of them. I'll be searching a cache that hopefully hasn't been emptied yet tomorrow. (It's a shared computer, they're quick to empty the caches.) But it might be that they're gone permanently.
If you don't mind, I'm a bit tired just now, and still feeling a bit sick. You guys don't really mind if I wait until tomorrow to re-resolve and re-write a couple of things, just in case posts can't be found?
I'll do this much from memory:
WinterRat: knockback check. You took a lot of ammo. The two women were
just clear of missile blast range. An involuntary step back will trip you over
Tiffany and
Sybersnake, possibly making you fall, certainly making you stumble back within missile blast range. (Power level - 8 ). If you fail completely, you've stumbled all the way back against the car: which means you resist 16D when the missile comes in. Once you're done resolving that, we're into next initiative, please roll it.
Sentinel: you're seriously surprised. From you, I'll need a WL (only) roll (resisting magic without spell pool or sorcery); a BD (only) roll (resisting 9S stun damage, it refers to something I'd written before); and an initiative roll for this round. If you roll less than 10 base (not net), please also roll initiative for the next round.
Frag it!
Moirdryd
May 4 2005, 01:31 AM
OOOPs forgot to make that Etiquette roll here goes....
Etiquette; 10, 4, 3
grendel
May 4 2005, 02:09 AM
Also, re: Movement and penalties, WinterRat is correct in that movement modifiers apply only to the actions a character takes during his or her phase. (Combat turn is the overall three seconds, initiative pass is the first count starting from highest to lowest, initiative phase is individual count within that particular pass.) So, a character could, conceivably, be running during his phase in the first pass, walking during his phase in the second pass, and standing still during his phase in the third pass. He would suffer the appropriate modifiers to those actions taken during his individual pass, i.e. during his first pass when he was running the two simple/one complex action would suffer +4/+6 as appropriate.
It's convenient to think of movement (running, walking, standing still) as a difference in modifiers rather than a distance, since distance is determined based on the total number of passes during a combat turn.
Also, I might hesitate to say that any character in a combat situation is 'motionless'. Even those that are technically standing still could still be shifting in position, turning to perceive the battlefield, etc. I'd only apply the motionless target modifier to those characters who are attempting not to move: aiming, hiding, etc.
WinterRat1
May 4 2005, 03:43 AM
Sedna- I didn't even get hurt, so I assumed a minimum of 1 success would assure I do not get knocked back/down, since at a Light wound I would need 2 successes not to get knocked down, and 1 success to make sure I am not knocked back, so I reduced it to 1/0.
Body test, TN of half power (5): 13 11 05 04 03 02 01 = 3 successes, nothing happens, I successfully stand and take it.
Anyway, it's moot I guess when looking at the Body test, just my thinking on the matter.
Scrapheap
May 4 2005, 02:43 PM
WinterRat-
You can obviously ignore most of the PM I just sent!
Sedna
May 4 2005, 05:05 PM
I have the missing posts! Just give me half an hour or so to get them up. Oh, and anything not in what I post now -- and I think there are one or two -- is permanently awol. Still, it's much better than we had.
Scrapheap: use or ignore, as you see fit. (I honestly can't remember if any of yours were among them.)
Edit: went fully through the file: there's still more than one or two missing posts that I remember reading. Sorry. Any specific major post that I've got to try to find? There's still one last chance, but it's not a good one.
Scrapheap
May 4 2005, 05:10 PM
Sedna-
All of mine were present, so no worries.
Good work!
WinterRat1
May 4 2005, 05:19 PM
Sedna- I'm good also
Scrapheap- I know what Megan said before and what they're saying now. It is intentional, just fyi, you can make of it what you will. It was not an error on my part, just so you know.
Sedna
May 4 2005, 05:27 PM
QUOTE |
From earlier, combining a couple of posts for completeness: although I seem to have summarised most of this fairly well in the "post" post; and at least part of this has already been resolved: |
Sorry about that -- got pulled away so suddenly that I didn't even have time to revise that earlier spoiler. (I do numbers in clumps and specify multiple rolls, then add extra dice where it's necessary.) Here are the full, correct numbers, Sentinel:
[ Spoiler ]
#1: 9, 4, 3, 3, 3, 3, 2, 2, 2, 1
#2: 17, 10, 5, 3, 3, 3, 2, 2, 1, 1, 1, 1
#3: 13, 11, 9, 8, 7, 5, 5, 4, 3, 3, 2, 2, 1, 1
It's the third person who just hauled
Andie out from behind the curtain. You're seriously surprised.
You'll also need to roll initiative, to roll BD (only) vs 9S stun (that's from the impact, unresisted melee -- the person who hauled you out is seriously holding back, so it only staged up one level), and to roll straight WL to resist a spell. (Being surprised loses you anything that "impede[s] or counteract[s] the caster, so you can't use Sorcery or Combat or Spell Pool -- but WL and BD to resist the effects are always legit.)
Just give me a chance to finish writing up posts for both you and WinterRat/bandit
Oh, and a Knockback test, Winterrat -- obvious reasons, but there's also a slight chance it might send you back into the car. Remember,
Tiffany and
Sybersnake are only just out of range.
If you do end up taking those couple of steps back, you'll have stumbled over them, and you'll be resisting at -8 power. If you fail the Knockback roll completely, you'll have fallen into the car, resist the AVM at full damage (16D).
These are the moments for which Karma Pool is made
Scrapheap
May 4 2005, 05:32 PM
QUOTE (WinterRat1) |
Scrapheap- I know what Megan said before and what they're saying now. It is intentional, just fyi, you can make of it what you will. It was not an error on my part, just so you know. |
I assumed as much, but thanks for the tip.
WinterRat1
May 4 2005, 05:46 PM
Already posted this above, here you go again so you don't have to hunt for it, you've done enough hunting for one day:
QUOTE |
Sedna- I didn't even get hurt, so I assumed a minimum of 1 success would assure I do not get knocked back/down, since at a Light wound I would need 2 successes not to get knocked down, and 1 success to make sure I am not knocked back, so I reduced it to 1/0.
Body test, TN of half power (5): 13 11 05 04 03 02 01 = 3 successes, nothing happens, I successfully stand and take it.
Anyway, it's moot I guess when looking at the Body test, just my thinking on the matter. |
Shadowrunner13
May 4 2005, 05:50 PM
QUOTE (Shadow) |
I'm not sure this is the right OOC thread... so many LitS threads....
The IC and OOC for A Short Victorius War, is up. I belive at the moment just Shadowrunner 13 is in the game. But that may change as it evolves.
@ SR13 and Grendel, please feel free to continue your dialogue, just do it in the new thread.
Bear with me, this is a new way of starting a game for me, thanks |
(Lost my original reply to this to the digital void...)
Is this effective for this run I'm currently signing on for?
SR13
WinterRat1
May 4 2005, 06:03 PM
SR13- My reply to you was also lost in the void it seems.
Grendel, Shadow, SR13- You only post in a run related thread anything that is directly or indirectly related to the run itself. Everything else continues as normal in the main IC thread. Therefore, Grendel and Shadow will coordinate with each other to determine the point at which you ‘cross the line’ into run-related material, and will tell you the appropriate time to begin posting in the run thread.
IIRC, Shadow posted that it was determined between him and Grendel when you arrive at the florist shop, you will be in the run related material, and at that point, would begin posting in that run thread. Am I correct on this Shadow?
If anyone has any further questions, please ask and feel free to refer to Salvation for an example of how this works. Hope that helps clear things up for everyone!
grendel
May 4 2005, 06:07 PM
That's correct. Once Tenmou reaches the florist's shop, we'll shift over to the new run thread.
Sedna
May 4 2005, 06:12 PM
From Sedna (initial reaction to WinterRat's roll):Holy ****!
If the server cooperates, I'll just quickly get that missile written up within the next hour, and then, yes, initiative.
Sentinel:
(Thanks for sending your roll via e-mail -- useful, that!)
Editing out the rolls made here -- as the later post noted, they weren't complete.You're seriously surprised. Ditto writing up the post within the next hour. (Just got pulled away.)
From Slipshade:Man it feels good to be able to post again.
From Shadow:I'm not sure this is the right OOC thread... so many LitS threads....
The
IC and
OOC for A Short Victorius War, is up. I belive at the moment just
Shadowrunner 13 is in the game. But that may change as it evolves.
@ SR13 and Grendel, please feel free to continue your dialogue, just do it in the new thread.
Bear with me, this is a new way of starting a game for me, thanks
From Shadowrunner13:Aroo? Are you talking about the job that Zeyda is roping me into currently, or something down the way?
So, finish my dialogue with my fixer and any interim posts in the LitS: IC thread and then switch over to the other thread?
From WinterRat1:SR13- You only switch to the run related thread when dealing with matters that directly or indirectly involve the run. Shadow, in conjunction with Grendel, will let you know when you have arrived at that point. So for the time being, continue to post in the LITS IC main thread until you are informed by one or both of them to do otherwise.
Shadow- Just fyi, work with Grendel to determine between the two of you at what point SR13 is now directly or indirectly involved with your run, and thus should begin posting in the run thread. As Salvation shows, players can, and will, jump back and forth between the run and main threads as the subject matter dictates.
Grendel- Same as Shadow, just work with him to decide when SR13 has ‘crossed the line’ into run related territory and should post in the run related thread.
Hope that helps clarify for everyone?
From ShadowRoger thanks for the clarification, boy it gets confusing!
Sedna
May 4 2005, 06:20 PM
Fyi --
I'm a bit slower than I'd expected. Originally I'd just searched for everything after the last post showing: but now I've discovered that there's skips. For example, in this thread, posts vanished -- then Sentinel's post stayed -- and then more posts vanished. So I'm making sure I've got every IC post I can get.
But if your OOC post isn't here, it's no longer existing in any format.
Sedna
May 4 2005, 06:22 PM
QUOTE |
I'd only apply the motionless target modifier to those characters who are attempting not to move: aiming, hiding, etc. - grendel |
While I'd missed the movement modifier, I
had noticed the -1 taken in that phase for aiming
I'd actually meant to mention it in that earlier post.
Call it an exceptional ruling for Knockback then: even though all of the damage was absorbed,
Dragon had just gotten there, moving like the wind through most of that round, and then stopping and holding (potential balance issues) -- and then had taken two direct bursts from an SMG without flinching, some of which even got through the conventional armour. Canon rules don't require it, but me,
I'm flinching, thinking of all that momentum suddenly absorbed. Hence: Knockback test.
WinterRat1
May 4 2005, 06:29 PM
Uh so with 3 successes on the knockback test, am I or am I not good as far as standing still and taking it without staggering back, tripping over the girls, and fallin back into the missile blast?
In case you can't tell, if I'm not good, I will spend karma to ensure I don't get knocked back into the missile blast I just spent X time getting everyone
outof.
Sedna
May 4 2005, 06:59 PM
Not needed. We're good
I still need initiative from you for this round.
Mine: 16
Virgil's: 11
Everyone: I know for a fact there were IC posts in the big thread after the one I just posted and before the evening ones. I'd seen them. However, after checking through all the May 03 entries, mine was the last one I was able to find and the only one in source code that wasn't already up. I'm out of options. There aren't any more posts I can find. I'm sorry.
WinterRat1
May 4 2005, 07:04 PM
Whoops, sorry.
Initiative: 21
SentineloftheMountain
May 4 2005, 07:12 PM
Sedna: Here are the rolls you asked for the effects of the spell against Andie. I assume he can't use any spell defence dice since he is surprised.
WL roll [2, 2, 6+3, 6+3, 4, 4].
BD roll [2, 6+5, 6+3].
Init roll [6+5].
2nd Init roll [3].
Sedna
May 4 2005, 08:31 PM
Forgot to give you your TN for the WL roll -- it was 8.
His roll:
[ Spoiler ]
(TN = your WL + 2) combines Sorcery + Magic Pool: 11, 10, 9, 7, 5, 5, 4, 4, 3, 3, 2, 2 (stacked spells, three successes)
The drain doesn't even stagger him.
But you gain another success from
Solomon, to completely negate the effect.
You stage the physical S stun down to M.
WinterRat1
May 4 2005, 10:00 PM
Sedna- should I be posting in response to the latest events in the Dragon/Virgil storyline, is there something OOC that needs to happen, or are you posting next? Just a bit unclear what's up next. Thanks SO much for all your work recovering all these posts!
Sedna
May 4 2005, 11:19 PM
Sorry, yes:
WinterRat: Dragon goes "first". (You'll see what I mean, later.)
Sentinel: you lost your first action due to surprise, but your roll gave you two passes, so you are free to act on initiative 1 (which is now).
Tiredronin
May 5 2005, 02:02 AM
Hello hello.
I was hoping I wouldn't have to roll this...
Initiative: 25
WinterRat1
May 5 2005, 05:02 AM
WAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHHAHAHAHAHA!!!! I KNEW IT I KNEW IT I KNEW IT!!! As soon as that drone got kamikazied from the sky I knew Ronin was in. That is just the kind of stunt he'd pull, especially on a blimp drone. It's about time you got here, but I think given your entrance I can forgive the delay.
Sedna
May 5 2005, 12:00 PM
Sedna
May 5 2005, 12:01 PM
Oops. DNI error. Editing out second post.
WinterRat1
May 5 2005, 01:01 PM
So who's up to post next then?
Sedna
May 5 2005, 02:00 PM
That would be you
I know
Daedalus' initiative is higher, but the existing post covers it. We'll pick up at
Dragon's initiative.
WinterRat1
May 5 2005, 03:27 PM
Sedna- Basically Dragon is going to use movement to get over there, and a free action to bark a few words. Hopefully this doesn't qualify as an action and he can still hold his action for this Pass? That's what I want to do, hold action until something comes up to respond to, otherwise he's just going to cover them and keep alert for any other threats, and hold himself in responsiveness to respond to those threats.
Sedna
May 5 2005, 03:40 PM
Initiative rolls were:
Daedalus: 25
Dragon: 21
Mine (#1): 16
Virgil's: 11
Sybersnake's: 9
Tiffany's: 8
And Father Bremen comes in last.
You can hold one simple action if you need it, WinterRat.
bandit: Virgil's up next.
ronin: because of the extensive background work I'm blurring your first initiative pass post-missile, so if you want to say anything IC at any point, go for it. The only limit is that this doesn't apply to anything non-speaking or perceiving. For those, you'll have to wait until your initiative comes up.
banditf50
May 5 2005, 04:26 PM
Sedna,
Virgil will use his action to summon a force 5 city spirit and move towards the face of the building closest to him. I think that would be the clinic-side of the street. The main goal is just to move towards some semblence of cover, but the summoning is his priority.
conjuring (6): 08 05 03 02 01 01
That might only be one success depending on what modifiers you are applying.
drain (WL 6): 10 10 09 05 05 01
Man. . . I would really like to flip these two rolls. But the Gods of the dice have spoken.
I now have two final exams to prepare for and then take, so I will not be able to post again until late Friday afternoon. I give you premission to run Virgil if the action moves fast enough.
Unless the situation changes dramatically he would have the spirit conceal as many of his companions as possible. On his next action he will likely send his two watchers that are on standby out to recon the area.
Good Luck everyone!
Sedna
May 5 2005, 04:45 PM
Just the standard Puyallup modifier -- you're clear of all injury/stun modifiers. But yes, that's enough to take it down to a single success.
Good luck on those exams
On their initiative,
Sybersnake and
Tiffany are joined by
Father Bremen -- and suddenly getting to cover is a whole lot easier.
First pass completed. That sends it back to you, ronin.
The_Eyes
May 5 2005, 04:57 PM
*sigh* and I was doing so well not popping my other nick into this thread. I really need a delete post button
[ Spoiler ]
Rolls for summoning Force 4 Hearth spirit (yes that's what it was; I figure an environment more designed for computer than human inhabitation should have a computer spirit.
)
Conjuring (3 dice) 05 05 02
Drain (5 dice +2 totem) 05 05 04 04 01 01 01
banditf50
May 5 2005, 07:14 PM
Don't worry Cedric, I have not fogotten Erebus, just all of LiTS is taking a back-seat until I am done with finals tomorrow afternoon. However due the results of your 'dumb-luck' test I need you to provide me with one further roll. Then tonight when I am back with my books I will have an outcome for you.
-Please roll your reaction, and remeber that you are currently riding so please make it a natural reaction roll. Thanks.
Slipshade
May 5 2005, 08:06 PM
WinterRat1 - Let me know if I find anything and how long my search takes.
Cedric Rolfsson
May 5 2005, 08:40 PM
Reaction Roll for Erebus:
Reaction: w/out augmentation 5 dice
2, 3, 4, 6, 6 = 21
I LIKE that Irony Games dice roller!
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