WinterRat1
Jul 2 2008, 07:30 PM
They can either show up in the middle of the conversation or you can edit your time to put them closer to the beginning. It's your choice, either way is fine.
Meriss
Jul 2 2008, 08:33 PM
@Winter: Noted. Should I edit my time stamp from before we started conversing? I just figured getting up at 10 AM would let us get in some random RP before you dropped another bomb or three on us
WinterRat1
Jul 2 2008, 09:20 PM
QUOTE (Meriss @ Jul 2 2008, 02:33 PM)
@Winter: Noted. Should I edit my time stamp from before we started conversing? I just figured getting up at 10 AM would let us get in some random RP before you dropped another bomb or three on us
As long as the conversation starts around 14:00:00, I don't care about the time stamps from before the conversation, which were basically just used for everyone's training time.
Slipshade
Jul 3 2008, 03:15 AM
Edited my time stamp to about 5 minutes after your guys last posts. So you should be hearing her bike any minute, unless someone outside of the building heads the girls off first.
Slipshade
Jul 4 2008, 05:54 AM
grendel - Baby, Nevada and the whores actually aren't there just yet when Legion heads downstairs.
grendel
Jul 4 2008, 01:15 PM
Got it, edited.
Dantic
Jul 4 2008, 04:46 PM
4th of July and all that, will get a post up for Twiggs, probably on sunday, Happy fourth all
WinterRat1
Jul 8 2008, 04:18 PM
Dantic - Very creative and entreprenurial post, I loved it! Great job!
Hey everybody, back home in America with all of its unlimited power, water, showers, internets, and cetera. I should be posting regularly until the next time the man decides to screw up my schedule. I will post IC later today, once I catch up on things.
Peace,
Rob
Aight, caught up IC.
Box is gonna go get his stuff, and the rest of the things he'll hit up IC. He's going to take a long walk to get his stuff, note whatever's changed, etc.
Pragma, box will gleefully offer instruction on the proper care, maintenance, and basic firing technique of the pistol you have acquired, and will spend some time setting up a small range with him.
Mister Juan
Jul 10 2008, 01:30 AM
Conjuring Fire Elemental Force (Optional Power Fear)Magic (3) + Conjuring (2) = 5 dices
Rolls: 5,6,2,6,1 = 3 hits
http://invisiblecastle.com/roller/view/1656469/ Elemental dice pool: 3 dices
Rolls: 3,3,2 = 0 hits
http://invisiblecastle.com/roller/view/1656471/ Elemental owes 3 servicesDrain: 2S
Willpower (5) + Logic (5) + Focused Concentration (1) = 11 dices
Rolls: 4,2,1,1,2,4,4,1,3,3,6 = 1 hit
http://invisiblecastle.com/roller/view/1656474/ Drain taken 1S
Dantic
Jul 10 2008, 01:56 AM
QUOTE (WinterRat1 @ Jul 8 2008, 12:18 PM)
Dantic - Very creative and entreprenurial post, I loved it! Great job!
Thanks
Also a tracker note here, just to keep tabs, Twiggs' Nova hit should last to about 21:00 on Nov, 2
Slipshade
Jul 13 2008, 10:01 PM
Sorry everyone, last few days have been really busy. I'll catch up on the posting early in the week.
WinterRat1
Jul 14 2008, 07:44 PM
Who is waiting on something from me? Here are my thoughts:
It seems the Legion/Ink/Felix/Baby/Shade group needs a post from me. Per Felix’s suggestion and Legion’s agreement, I assume you are looking for Father Ron first? If so, someone (doesn’t matter who) go ahead and call odd or even.
Aziz looks like he needs a post from me too. Voorhees, where is Aziz taking the girls to pimp them out? Let me know and also call odd or even.
Does the Rico/Twiggs pairing need something from me? If you’re going back to the moving truck to try and steal stuff, let me know what items you’re planning to attempt to steal.
Everyone else seems to be reasonably self-sufficient for the moment, but as always, if anyone needs anything from me let me know.
Bearclaw
Jul 14 2008, 07:59 PM
Once Rico finds out what they're dealing with, he'll want to steal the whole truck and stash it in the garage. We get stuff, and either a useful vehicle or the start to another business. Mostly, I'm waiting for Twiggs.
WinterRat1
Jul 14 2008, 08:19 PM
Dantic described it as a moving truck; that’s going to be too big to stash in the garage. The garage is about the size of those you’d find at a gas station; each bay is easily big enough for any personal vehicles, but a commercial vehicle like a moving truck isn’t going to fit.
You can still steal it of course, I just want you to be aware that you won’t be able to stash it in the garage.
Fresno Bob
Jul 14 2008, 08:58 PM
I checked out all the places on the map, and somewhere near the Touristville Bazaar is where Aziz is going to take them.
Slipshade
Jul 14 2008, 09:02 PM
WR1 - Even
I will try to get a post for Baby up tonight, but I can flash back if you want to move us on a little.
Vegas
Jul 14 2008, 09:14 PM
Hey All, just a quick heads up from me. I'm out of commission posting-wise (and internet wise for that matter) from basically now until Sunday 7/20.
If anyone (Slip?
) wants to work it into a post, Nevada will acknowledge Box's message with a thank you and once she's certain that Baby's fine and dandy and not getting her ass beat by Legion, Nevada will slink off to find a quiet place to ride out the rest of her crash alone. She's basically out of commission until around 1900.
Thanks guys! Glad to see this thread moving again!
Slipshade
Jul 14 2008, 11:32 PM
Vegas - Sure, I'll work a post in for you.
Fresno Bob
Jul 15 2008, 03:57 AM
Ah yeah, totally spaced on the odd or even thing. Slipshade's psychic though, cause I was going to go with Even.
WinterRat1
Jul 15 2008, 04:47 PM
OK given that you all have synced up and are now wandering about doing various criminal deeds, it suddenly occurred to me that now is a
very good time to check up on your condition monitors.
I would like everyone to sound off on their current Stun and Physical Condition monitors as of
14:00:00 on Sunday, November 2, 2070.
If you have done ANY healing since the last time we updated your condition monitors (11:00:00 on Saturday, November 1, 2070 for those who don’t remember), post a healing tracker showing how long it takes you to heal one box of physical and when (IC) you made the time to rest. The more detailed you are, the more likely I’ll err in your favor. The less detailed you are, the more likely I will err on the side of my own records/judgment.
Note that any time spent training DOES NOT COUNT for the purposes of healing. So the hours that I just ‘handwaved’ could have been used for training or healing, but not both. Specify how many hours were used and for what purpose (training/healing).
Speaking of training, don’t forget to record/update your training time on the wiki. When you want to raise something I’m going to ask you where the training time came from, and I’m not going to go hunting through the threads looking for it. If you haven’t been keeping track of it, you’ll have to either go back and do it to show me or it doesn’t get raised. Since you’ll have to do it eventually anyway, may as well stay on the ball and keep track now. Just a friendly reminder.
I will give everyone until
Midnight CST this Thursday, July 17 to update me on your Condition monitors.
After that, I will go through and calculate it myself, and since I won’t be very happy about that, don’t be surprised if I err on the side of being less generous in my interpretations of your training/healing time rather than more.
:
You are all free to IC post until that time, as well as to let me know if you need anything (particularly an IC post) from me. My IC posts will be going up on Friday/Saturday. Right now I intend to post for Aziz and the Diplomatic Outing for the Purpose of Fostering Better Relations with the Black Plague group (DOFTPOFBRWTBPG).
Be advised that for some of you, there is a high probability you’re going to need your Condition Monitors very shortly, so believe me when I tell you it’s in your best interests to ensure they are as up to date and in your favor as possible. Consider yourselves warned.
As always, if anyone has any questions, let me know.
Fresno Bob
Jul 15 2008, 07:35 PM
Aziz
Total Hits: 5
Time to Heal 1 Box of Physical: 5 hours
Box 1: 03:00:00 - 08:00:00 = 5 hours
Box 2: 08:00:00 - 13:00:00 = 5 hours
Box 3: 13:00:00 - 14:00:00 = 1 hour
Box 3: 07:00:00 - 11:00:00 = 4 hours
Box 4: 11:00:00 - 14:00:00 = 3 hours
So Aziz should be at 3 boxes of damage, with the 7 hours of sleep he got after swinging his sword around. Also, would it be too late to count that as training time, and raise his blades to 3? I rolled 5 hits on the training, where the training time would be 30 hours, so it would take 6 hours... He was only up on the roof for 3 hours, so it would be in progress...
WinterRat1
Jul 15 2008, 07:56 PM
QUOTE
Also, would it be too late to count that as training time, and raise his blades to 3? I rolled 5 hits on the training, where the training time would be 30 hours, so it would take 6 hours... He was only up on the roof for 3 hours, so it would be in progress...
You can count it as training time, I assumed that was what your post with him practicing with his sword was for, training.
However, your Blades wouldn’t actually raise to 3 until after you complete the requisite 6 hours of training time and pay 6 karma.
So yes, you may use that 3 hours as training time progress, and after 3 more hours (and the expenditure of 6 karma), you may raise Aziz’s Blades skill to 3.
Track this on your wiki (be sure to specify the hours spent training and include what days those hours were a part of, since training may be spread out over several days), and once you’ve spent 6 hours training and paid 6 karma, let me know. I’ll look your training tracker over, and once I approve, Aziz will be the new proud owner of a Blades 3 skill.
Mister Juan
Jul 15 2008, 08:25 PM
@WinterRat1
Beside the 1S Felix took from summoning the elemental, I believe he is free of any damage.
The only thing we haven't "figured out" is how much resting/healing he needs for his ankle. Even tho he has been resting a lot in the past 2 days, and the injury is about 4 days old (sustained on the 30th of October), I don't believe it would be enterily healed by now. This would be mostly due to the fact that Felix has been walking/running a lot in the past 4 days, and hasn't really treated the ankle itself (sprains are usually treated with Rest, Ice, Compression and Elevation... and Felix has only been doing the rest part). So, all in all, I believe he should still suffer his initial movement penality, which I believe was -2.
adamu
Jul 15 2008, 09:37 PM
Yikes - I go away from keyboard for two lousy weeks and it turns out to be the busiest this thread has ever been.
So Winter, the post I want to do is a lot of catch up, and since I hope it will span from Grack's last IC appearance at 03:45 to the present, thought I'd run an outline by you for approval.
* Leave Thumper, prowl streets till almost daybreak.
* Sleep in sewer until noon.
* Two hours training (Astral Combat or Assensing) involving a lot of running around astrally, and culminating with eavesdropping astrally on the big powwow.
* Answer Thumper's message about clean water.
I have a basic three-die pool for Industrial Mechanics and then two dice for Home Ground. On top of that five I have a level two in Sewer Mechanics - can I add half of that as complementary? Answer to Thumper will depend on my roll/your answer.
Thing is, no dice with me and don't want to waste a post cycle - could you roll that for me?
* Run into Bocks as he enters My World. I am sure we will get along fine.
Oh, and I haven't taken any damage since the last time I completely healed, so no worries there.
Let me know if above is cool.
WinterRat1
Jul 15 2008, 09:59 PM
QUOTE
Yikes - I go away from keyboard for two lousy weeks and it turns out to be the busiest this thread has ever been.
That’s usually the way it goes.
QUOTE
So Winter, the post I want to do is a lot of catch up, and since I hope it will span from Grack's last IC appearance at 03:45 to the present, thought I'd run an outline by you for approval.
* Leave Thumper, prowl streets till almost daybreak.
* Sleep in sewer until noon.
* Two hours training (Astral Combat or Assensing) involving a lot of running around astrally, and culminating with eavesdropping astrally on the big powwow.
* Answer Thumper's message about clean water.
I have a basic three-die pool for Industrial Mechanics and then two dice for Home Ground. On top of that five I have a level two in Sewer Mechanics - can I add half of that as complementary? Answer to Thumper will depend on my roll/your answer.
Thing is, no dice with me and don't want to waste a post cycle - could you roll that for me?
* Run into Bocks as he enters My World. I am sure we will get along fine.
Oh, and I haven't taken any damage since the last time I completely healed, so no worries there.
Let me know if above is cool.
The above is cool.
Re: Thumper’s message about clean water: 2 6 3 1 4 1 = 1 hit.
And in case it needs to be said (although the roll above technically answers your question), yes, you may use half of your Sewer Mechanics as a complementary skill, which was already factored into the dice roll above.
pragma
Jul 16 2008, 04:35 AM
This stuff is on the wiki, but now it is also here.
Healing Time
Healing Roll: - Made by WR1 as an example -- I couldn't find the specific results -- had 3 hits.
Hours it takes to heal 1 box of physical: 8
Time Spent Resting:
Nov 1: 07:00:00 - 11:00:00 = 4 hours - crashing in temp HQ before meeting with heartbreakers and demons
Nov 1: 18:00:00 - 00:00:00 = 6 hours - crashing in new HQ while waiting for gang to arrive
Nov 2: 4:00:00 - 10:00:00 = 6 hours - sleeping in new HQ
Thumper started with 2 boxes physical and now has no damage.
Training Time
Training Time – Pistols Skill (0->1)
Cost: 2 karma
Training time: 2 karma x 5 hours/karma = 10 hours
Improvement Test: Agility 6 + Pistols 0 # dice 6 :: 2 6 5 2 4 3 -- 2 hits
Total Training Time = 5 hours
Improvement
-IC Date Trained
-Time Spent Training
-Time Remaining
Pistols Skill
-11/02/2070 (2 AM)
-1 hours
-4 hours
Pistols Skill
-11/02/2070 (10 AM)
-4 hours
-0 hours
I've listed the improved skill on the wiki. I'll pull it if that's necessary.
Slipshade
Jul 16 2008, 04:51 AM
Baby has 7 boxes of physical damage and no stun damage.
grendel
Jul 16 2008, 06:56 AM
Healing Roll: (Body x 2) = 6 (5, 3, 5, 3, 5, 2)
24 hours / 3 hits = 8 hours / box
Time spent resting = 05:00 to 13:30 = 8.5 hours = 1 box healed
Legion is at four physical / no stun.
I just wanted to take this opportunity to say that it's been a real pleasure playing in this game. The character interaction has been superb. I'm looking forward to the fruition, and frustration, of all our future plans.
Slipshade
Jul 16 2008, 01:48 PM
Everyone - Just to help you guys with IC posting. Baby's face is still really bruised and swollen, she isn't exactly looking like her usually cute self at the moment.
pragma
Jul 16 2008, 01:59 PM
Edited out what must be the most recent and egregious error regarding Baby's physical condition.
Meriss
Jul 16 2008, 03:18 PM
Lessse. Damage. Hmmmmmmm...... None I think. Wait there was that razor boi who tagged me in my attempt to be a pimp. I'd say 1 Physical? Which Ink taped up and has prolly semi healed by now leaving me with a big itchy scab.
adamu
Jul 16 2008, 09:57 PM
QUOTE (WinterRat1 @ Jul 15 2008, 04:59 PM)
The above is cool.
Re: Thumper’s message about clean water: 2 6 3 1 4 1 = 1 hit.
And in case it needs to be said (although the roll above technically answers your question), yes, you may use half of your Sewer Mechanics as a complementary skill, which was already factored into the dice roll above.
Winter - thanx for making the roll. But the reason I asked you to make it for me was so you would have the result so you would know what answer to give me. As in, Hey Winter, I got one hit on my Industrial Mechanics test, what does Grack know about hooking up some clean water?
WinterRat1
Jul 16 2008, 10:48 PM
Adamu, Rob, Pragma – I uh, I knew that, I was just waiting for you to ask me what the roll meant so I’d feel needed and have something to post!
Grack’s roll indicates that it is possible to restore water to the building.
Fixing the plumbing is going to be an extended test. Teamwork can be used. If teamwork is being used, I need to know the ‘leader’.
In order to set the task time and difficulty, I need to know a couple things:
1. Do you have any plumbing-appropriate tools available?
2. What level of water quality are you shooting for? There’s a difference between water that’s sanitary enough to shower in (but not much else) vs. water that’s sanitary enough to drink w/o requiring a Save vs. Poison…er, Body roll each time. Describe the general purposes you want to use the water for and its quality level. This will determine the ‘Repair’ level on the Build/Repair table (SR 4 pg. 125).
For your information:
Situation Modifiers- Working Conditions = Poor/Bad = -2/-3 (this will be influenced at least in part by the Repair level on the B/R table, since it will determine how extensively you need to work on the infrastructure)
- Tools and/or Parts = TBD (Most likely you will need at least some parts, you will probably need some tools as well)
- Plans or Reference Material = None Available (unless you can somehow figure out a way to get your hands on some)
- Working from Memory: Penalty equal to –(5 – Leader’s Logic), unless you manage to get your hands on Plans/Reference material
I never thought I’d see the day, but for once, you’re in an SR game in which plumbing/water availability is a material enough factor that you have to actually take the time to do an extended test for it!
Let me know if you have any questions.
Adamu - Does this answer suffice?
rob
Jul 16 2008, 11:12 PM
Um... Wow, going quicklier than expected. I had a plan, I just haven't gotten to it yet.
Issue number 1: Box is not in the sewers, he's in the basement, looking at the pipes that lead out of the building to determine if there is a problem within the building itself. His 'crack open the sewer pipe' escapade was simply color posting, because he has no idea what the hell he's doing, save for the following assumptions: 1. Water goes through pipes. 2. If there's water going through one of the pipes in the building, but not to the water faucets, the problem is in the building. 3. If there's not water going through the pipes in the building, the problem is outside of the building, and he will have to track it through the sewers until he finds where the water stops and starts.
In general, the water company would have shut off water to the building at some point in the sewers where the water main connects to the company's line. Unless there's a break in the pipe closer to the building (downstream), simply going to the main water pipe and moving the valve, whcih may require a breaker bar or pipe wrench, which he wil shoot someone in order to get, will fix the problem. If there are further problems downstream, then turning the water on will reveal them. Then he will turn off the water, assess the problems (i.e., count the wet spots), and either fix them or start finding a plumber and threating his family.
Under this foolproof logic, and the willingness to start shooting people randomly until a plumber steps forward to staunch the bloodshet, box will proceed.
WinterRat1
Jul 16 2008, 11:54 PM
The Plumbing Crew – Very interesting post/plan. Is this Bockscar’s knowledge or your knowledge?
Either way, you can assume the B/R Extended test uses at least some of the hits to diagnose the problem. So if you just want to diagnose the problem I’ll lower the threshold required since all you want to do is figure out what’s wrong, which as you point out, is much simpler than actually fixing the problem. From there, you guys can decide to either fix it yourselves or threaten…er,
persuade someone else to do it for you.
I still need to know the water quality you’re going for, as your methodology only obtains the water. My thinking is most likely the pipes leading into the building or in the building itself have degraded, thus lowering the quality of water by increasing its exposure to pollutants even if you are able to get some in the first place. Additional measures may have to be taken to purify the water which is another component of the B/R Extended Test.
Note that all this is strictly my perspective as a GM; that’s why I’m having you guys roll and not telling you exactly where the problem is or going into more depth about the process of getting water. I am attempting to fit the situation into the preexisting game mechanics.
I am not a plumber and don’t know that much about it either, so if my reasoning is hideously flawed go ahead and point it out, but if I’m not totally off base then let’s not make this into an in-depth expose on plumbing and focus on the gameplay/dice rolling mechanics aspect of this process, since I don’t
really want to increase my Industrial Mechanic (Plumbing) skill.
Although I will give you guys a bonus on your dice rolls if someone has a good plan or methodology, like the one Rob laid out above. I figure possessing such RL knowledge (especially if your character has the appropriate skills) is worth something. After all, it’s not every day you get to use your knowledge of plumbing to benefit your SR characters!
rob
Jul 17 2008, 01:10 AM
Short answer: Diagnose the problem, fix the easy bits, persuade some help for the hard bits. Desired endstate: Water that goes out of taps. No more, no less.
Box is simply trying to get the water running into the pipes, and then the pipes running enough to get water to the faucets. He will tap out at that - he is strongly of the opinion that once they get the water flowing out the taps his job is over, and anybody who wants fancier shit can buy a fucking Brita filter.
I assume box and I have the same relevant knowledge of plumbing - knocked around and swearing about pipes and shit, replacing shower heads, cleaning and tightening up busted drains - basically, the kind of stuff that a person can learn watching his dad, who refuses to hire help when he thinks he can do it himself, try to figger stuff out. I am a bit more conversant about sewage systems engineering (and the problems thereof) due to my time in Iraq. Box is much more conversant about jerry-rigging solutions to home water problems, due to his time in Redmond.
I'm moving through it in stages, because I want to see how Box and Grack interact for the first real time, given the abortive drama of their last interaction.
pragma
Jul 17 2008, 01:46 AM
Thumper's rough plan is to tag along, help out, and yell at anyone who complains about the smell. Whether or not that's worth teamwork is up in the air. Figure I'll wait for Grack to IC.
adamu
Jul 17 2008, 07:40 PM
Okay - game stuff answers - just my vote.
Even Grack needs water when he can't get hurlg. So I vote for shooting for potable water.
Dice-wise, as we know, Grack has a base pool of six dice for this thing, so if that's highest he can be the official "leader" for this job, and the others can throw in teamwork dice.
On the other hand, he will be disinclined to do manual labor for more than about an hour at a time, although there are probably ways to motivate him.
I will write my catch-up IC now.
grendel
Jul 17 2008, 09:07 PM
Keep in mind that even if all we can get is non-potable water, we can take low-tech steps to purify, namely boiling and recondensing. Or, if we can locate materials, we can install inline filters for the pipes. I wonder about the effectiveness of hydroponically grown plants to filter water. Perhaps we could kill two birds with one stone, although we'd need to install light vaults in the basement or pipe the water to the upper stories of the building in order to provide sunlight to the plants. Does one of our drug czars want to start a hydroponic hemp garden?
adamu
Jul 17 2008, 09:11 PM
Damn, might as well get a job!
All that is too much work for poor Grack.
But seriously, point on the non-necessity of potable water well taken.
rob & pragma?
(The last four posts have been from players with uncapitalized handles - lower-case madness!!!)
rob
Jul 22 2008, 01:09 AM
honestly, I'd rather RP out the whole debate on what's necessary - determining the values of the gang is something the gangers, not us *entirely uninterested* spectators, should do.
For example, the "holy ****, that's a lot of work" argument is a valuabe one given the nature of the people we're talking about.
Rolls for the sniff and scan:
Scan: 5d6 → [2,3,6,3,4] = (18) 1 hit
Sniffer: 7d6 → [2,4,1,1,5,1,4] = (18) 1 hit, glitch, damn near critical glitch...
WinterRat1
Jul 23 2008, 02:42 PM
QUOTE
honestly, I'd rather RP out the whole debate on what's necessary - determining the values of the gang is something the gangers, not us *entirely uninterested* spectators, should do.
For example, the "holy ****, that's a lot of work" argument is a valuabe one given the nature of the people we're talking about.
Very good point Rob. Feel free to RP out the debate.
To everyone else, sorry about the non-posting the past few days. Comcast has been giving my internet at home some problems (surprise surprise), making it tough for me to post. Expect something from me in the next day or two.
Bearclaw
Jul 23 2008, 03:09 PM
My 2 cents on the work thing.
You can't just "go get a job". No one will hire you because you're sinless. It is against the law for them to hire you.
This isn't a time and place where ANYONE can improve their station. If you were born sinless in the barrens, you can't get the famous job at McDonalds and work your way up to manager when you're 26. That may be early 21st century USA, but it's not the Redmond barrens in 2070. Everyone, hard working or lazy, got dealt the same hand.
Rico is not a lazy ass. I picture him as much more hard working than me, in fact. But, given where he's started, this is the best he can do. That being said, he'd be a happy guy if he could stay blasted all day and bust a couple of heads to pay for it, but he'd still spend half his day in a garage swinging a wrench because that's what he does.
PS, what happened to Dantic. I thought we had some crime to do.
Vegas
Jul 23 2008, 03:44 PM
Hey guys...
I made it back safe from the clutches of TX (before the hurricane) and have somewhat settled back into "normalcy" at home. Expect a post in the near future from me, though it won't be anything anyone should be waiting on since Nevada needs a few more hours of sleep before she's back to normal and ready to cause trouble/get work done or whatever.
adamu
Jul 23 2008, 08:04 PM
Heya pragma - reviewing the threads, I can't quite tell if Thumper went with Bocks to the manhole or not. Are you about the come down and join us, or are you off doing something else?
rob
Jul 24 2008, 04:41 AM
Grack would probably notice box is an ork when he smiles, if he's looking.
pragma
Jul 24 2008, 05:22 AM
I'm planning and IC right now. I was figuring that Thumper would take a minute to yell at people to assert his new position then try to catch up and firgure out what's going on. I thought that Grack and Bockscar meting eachother would be more fun without Thumper's intervention.
WinterRat1
Jul 28 2008, 02:21 AM
Condition Monitor Update
OK Everyone, here is everyone's updated condition monitors as of 14:00:00 November 2, 2070. Only people who needed to update their condition monitors are included below, so if you are not on the list below, it means you already had 0 Stun and 0 Physical and that has not changed.
Legion - 0S, 0P
NOTE: You did not need to re-roll your healing roll. According to the earlier healing roll I made for you, you only needed 4 hours to heal 1 box of Physical. Additionally, you only had 2P to begin with since your last healing roll, so 8 hours of rest was enough to bring you down to 0P
Thumper - 0S, 0P
Bockscar - 0S, 3P
Aziz - 0S, 3P
Felix- - 1S, 0P
Baby - 0S, 7P
If anyone has any questions, let me know. IC posts are in process now and should be up shortly.