How does the IC stuff for combat work? As an interested (naturally) viewer of the Sushi Shack Showdown, I have no real idea of what happened on the first combat turn. How are the posts, the play-by-play, etc. to be resolved? Or will we see that in the more action packed turns?
WinterRat1
Jul 2 2007, 06:49 AM
Normally, after the resolution phase the GM will put up an IC post describing the scene as a whole, giving a general summary/breakdown of all the action that happened for that combat turn. Between the end of the Resolution Phase and the deadline for the next Action Phase, the players will IC post the action from their character's point of view. Obviously you have to stick to what actually happened (i.e. if I say in my IC post you got shot, you can't suddenly say you weren't shot or leave out that obviously important detail), but it's entirely from your character's POV instead of my my overarching general POV.
However, since my post would have basically been nothing (since nearly everyone just readied weapons and observed in detail), and it was a ridiculously early hour, I said screw it, I'm not going to rack my brain coming up with a post about pretty much nothing. So for this turn only, I just let the players post the unfolding action from their eyes without my view of the situation. If you have no real idea of what happened, it's because not much did happen. You'll have a better idea what happened once the fight kicks into gear.
WinterRat1
Jul 2 2007, 05:16 PM
Legion - Quick reminder to put an IC post up before the Action Phase deadline tonight. Thanks
Konsaki
Jul 2 2007, 05:23 PM
@Anyone waiting on me
I might have some time off from my job soon. (Been working 13h days 7d a week, blarg) If yer waiting on anything from me, post up what you need or are waiting on. If you dont, I might skip over you by not seeing that you are waiting. Sorry, but my mind isnt completely up to snuff with all the mind tricks work has been pulling...
As I said, post up if you need anything from me.
Fresno Bob
Jul 2 2007, 07:02 PM
WinterRat1
Misterjuan has had a week to reply to my post, and hasn't done so. Could we maybe move along without him for now?
Cedric Rolfsson
Jul 2 2007, 08:07 PM
@Konsaki
Jaya is moving off along the alley towards 140th and then going ot turn west back towards the old Corsair's turf. I haven't posted yet because I didn't want to walk past anykind of ambush you have planned. Can I post along?
Abbandon
Jul 2 2007, 08:58 PM
Fool is good. Im just waiting for a conversation to happen between myself and child.
Geisha
Jul 2 2007, 09:09 PM
@Konsaki
I've been waiting for some IC post for me to start the game. Should I wait longer?
Konsaki
Jul 2 2007, 09:37 PM
QUOTE (Cedric Rolfsson) |
@Konsaki
Jaya is moving off along the alley towards 140th and then going ot turn west back towards the old Corsair's turf. I haven't posted yet because I didn't want to walk past anykind of ambush you have planned. Can I post along? |
Using that path, you can make it all the way to the end of 139th Pl in the old Corairs turf area. As you move, you think you shook off the mob of Plague long ago.
Konsaki
Jul 2 2007, 09:38 PM
QUOTE (Geisha) |
@Konsaki
I've been waiting for some IC post for me to start the game. Should I wait longer? |
I'll write up a post for your entrace after I get some sleep. Sorry about taking so long about getting it done.
Geisha
Jul 2 2007, 09:39 PM
@Konsaki
Thanks!
Meriss
Jul 3 2007, 01:29 AM
@Konsaki:
Ahem *waves* but I'm so far ahead of everyone else I can wait.
adamu
Jul 3 2007, 03:03 AM
So, ummm, not asking for any particular reason or anything, but, like, best as I can recollect, there has been no mention of, well, when Edge refreshes in this game. Again, no special purpose to asking that question right now. None at all.
If it has come up and I missed it, apologies in advance.
Just idly wondering. No significance to this query whatsoever.
Nope. None.
Unarmed
Jul 3 2007, 03:24 AM
QUOTE (adamu) |
So, ummm, not asking for any particular reason or anything, but, like, best as I can recollect, there has been no mention of, well, when Edge refreshes in this game. Again, no special purpose to asking that question right now. None at all.
If it has come up and I missed it, apologies in advance.
Just idly wondering. No significance to this query whatsoever.
Nope. None. |
So you're saying it has nothing to do with the fact you spent edge to reroll your attack roll?
adamu
Jul 3 2007, 03:28 AM
It has absolutely NOTHING to do with the fact that I go to all this trouble to get around behind that little gun-toting halfer and then my dice totally betray me and I use my ONLY Edge point just to get a half-decent shot at the pint-sized puke. Nothing to do with it at all.
Just asking out of idle curousity.
That's all.
Vegas
Jul 3 2007, 03:31 AM
QUOTE (adamu) |
It has absolutely NOTHING to do with the fact that I go to all this trouble to get around behind that little gun-toting halfer and then my dice totally betray me and I use my ONLY Edge point just to get a half-decent shot at the pint-sized puke. Nothing to do with it at all.
Just asking out of idle curousity.
That's all. |
Now now Adamu, tell us how you
really feel about those silly lil halfers
Konsaki
Jul 3 2007, 09:06 AM
@Nova
Physical Damage = 0
Stun Damage = 7
No Matrix Connection in the area. No active signals in the area.
Geisha
Jul 3 2007, 07:38 PM
@Konsaki
I don't have commlink anyway...
Also some questions. What is there in the big gray area west of 132nd Ave NE? Am I allow to go through this area? And how long would it take Nova to reach 132nd Ave NE and 140th St. NE, if keep heading south to avoid Raiders?
Konsaki
Jul 3 2007, 08:23 PM
QUOTE (Geisha) |
@Konsaki
Also some questions. What is there in the big gray area west of 132nd Ave NE? Kon - Once you get through the first few rows of buildings that line the main streets you know there are wastelands peppered with ramshackle huts beyond. There are some dirt paths that lead through the area inbetween the huts to serve as walkways.
Am I allow to go through this area? Kon - If you wish
And how long would it take Nova to reach 132nd Ave NE and 140th St. NE, if keep heading south to avoid Raiders? Kon - If you are trying to be stealthy and aleart, a good 9 minutes or so. |
See lines in quote.
WinterRat1
Jul 3 2007, 08:35 PM
To All
Quick Note while I can actually get on: My internet connection is terrible right now, so I cannot reply in depth to anything.
Due to the July 4th holiday, I will try to respond as best I can, but may not get around to updating/responding until Thursday or more likely Friday.
Voorhees - You've got priority. If Mister Juan doesn't post by the time I get around to doing my DSF stuff, I'll move you and Felix along.
Mister Juan
Jul 3 2007, 09:28 PM
Internet connection crapped out.... trying to get a new one tomorrow.
I'm not sure how long it will take me to fix this whole situation, so until I say "Hey! I'm back" consider me out of working order
Unarmed
Jul 3 2007, 09:39 PM
Just a quick note to let everyone know that my internet connection is fine. And that I hate halfers too.
Konsaki
Jul 3 2007, 09:59 PM
Letting everyone know that I have to go in to work on the 4th of July instead of partying because some dumbass... I mean expert technician, sent across the Pacific to help my shop, broke something...
Also, I hate you all... equally.
DireRadiant
Jul 3 2007, 10:20 PM
@Konsaki[ Spoiler ]
Generally heading South to the treaty bus thingie
Perception
5 - 1
0 hits 4 3 2 4
(My it's dark)
Redmond - Safe way to travel down 124th Ave NE
5 + 3 + 2
1 hits 3 2 2 4 3 1 2 2 2 6
Redmond Gangs - In this area ahead
5 + 3 + 2
2 hits 2 6 6 2 4 3 3 3 3 1
Tinkerbell
Sensor 2 + Visual 3
1 hits 6 3 3 4 3
Sensor 2 + Audio 3
3 hits 5 6 2 6 3
Sensor 2 + Olfactory 6
4 hits 1 6 4 3 6 5 2 6
WinterRat[ Spoiler ]
Perception roll to see what's going on behind me:
Perception 1 + Intuition 4 + Visual Enhancement 3 - Distracted (by the shotgun pointing at my ass) 2 - Wound Modifier 1 = 5 dice.
Roll(5d6)+0:
5,6,1,6,6,+0
Whee!
Geisha
Jul 4 2007, 08:21 PM
@KonsakiPerception Roll for Nova looking inside of abandoned looking building
WinterRat1
Jul 5 2007, 05:41 AM
Adamu - Everyone's Edge will refresh at each new 'Story Event'. So you might have to wait a while...
Rob -
[ Spoiler ]
So far, you spot nothing behind you. So far.
WinterRat1
Jul 5 2007, 05:46 AM
Voorhees - Post up, go ahead and reply. Until Mister Juan says he's back in action, you and I will move the remnants of the Splintered Crash forward.
WinterRat: Think I'm about ready for whatever event is coming up.
Vegas
Jul 7 2007, 03:02 AM
Sorry I haven't been posting... been pulled back to work a hell week and by the time I get home all I want to do is sleep... Should be free of all of this by Monday in case that has any effect on upcoming events for Nevada, Box and Badmarsh.
WinterRat1
Jul 7 2007, 05:16 AM
Vegas or Sparky - Per a previous request, as I'm seeing how the combat system is playing out, I really think we need a separate thread for each combat under the 'Action Phase' heading. We can archive the completed combats somewhere else later.
For now, I'm going to create the second combat thread and you can move it around as you see fit later.
WinterRat1
Jul 7 2007, 07:00 AM
Legion, Doc, Thumper, GrackCombat Turn 2[ Spoiler ]
Initiative Pass 1
11 - Thumper
Free:
Simple 1:
Simple 2:
Complex: Melee attack – 6 hits vs. Ork 1’s 2 nits = 4 net hits
Movement: Charging into melee
10 – Legion
Free:
Simple 1:
Simple 2:
Complex: Melee attack – 4 hits vs. Elf’s 3 hits = 1 net hit
Movement: Walking – towards the elf
9a – Doc
Free: Creepy hoarse laughter. Say: "This one's for Memphis."
Simple 1:
Simple 2:
Complex: Melee attack – 4 hits vs. Troll’s 5 hits = 0 net hits
Movement: Charge Attack on Troll - Disallowed. See Note.
Note 1: Charge attack was disallowed since you could not charge the required 2 meters. Beginning distance was 30 meters, last turn you and troll walked 15 meters each. Therefore there was a distance of 0 meters to charge.
9b – Grack
Free:
Simple 1:
Simple 2:
Complex: Melee attack – 5 hits vs. Dwarf’s 2 hits = 3 net hits
Movement: Charging attack at the dwarf
Note 1: Superior Position bonus given for rear attack [4,5] = 1 bonus hit
9c – Dwarf
Free:
Simple 1: Fire Colt America L36 – 1 hit vs. Doc’s 0 hits = 1 net hit = 0P to Doc.
Simple 2: Fire Colt America L36 – 1 hit vs. Doc’s 0 hits = 1 net hit = 0P to Doc.
Complex:
Movement: None
Note 1: Doc received the ‘Defender in Melee targeted by Ranged Attack’ penalty of -3
Note 2: Initiative tie with Grack was resolved with Opposed Initiative Roll, which Grack won.
Note 3: Due to Grack’s attack on Dwarf, Dwarf received ‘Attacker in Melee Combat’ penalty of -3 in addition to any wound modifiers he may have received from Grack’s attack
Note 4: 1 EG spent to resist Grack’s attack
8a – Elf
Free:
Simple 1: Stand Up - Fail
Simple 2: Stand Up - Fail
Complex:
Movement: None
8b – Ork 1
Free:
Simple 1: Stand Up - Success
Simple 2: N/A
Complex:
Movement: None
Note 1: 1 EG spent to resist Thumper’s attack
7 – Troll
Free:
Simple 1:
Simple 2:
Complex: Melee attack vs. Doc – 3 hits vs. Doc’s 0 hits = 3 net hits. 5P to Doc, and he is Knocked Down by the attack.
Movement: None
Note 1: 1 EG spent to re-roll attack roll.
Note 2: Doc suffered a -2 penalty for defending against 2 previous attacks in the round. This reduced the hits from his first Melee Defense roll to 0.
6 – Ork 2
Free:
Simple 1: Stand Up - Success
Simple 2: N/A
Complex:
Movement: None
Note 1: 1 EG spent to resist Legion’s attack in IP 2.
Initiative Pass 2
11 – Thumper
Free:
Simple 1:
Simple 2:
Complex: Melee attack – 5 hits vs. Ork 1’s 0 hits = 5 net hits.
Movement: None – already in combat. See Note.
Note 1: No charge bonus since you’re already in combat. You can’t gain a charge bonus twice on the same opponent in the same turn.
10 – Legion
Free:
Simple 1:
Simple 2:
Complex: Melee attack – 4 hits vs. Ork 2’s 1 hit = 3 net hits.
Movement: None
Note 1: Rolled randomly to determine target, since the Elf was prone but Ork 2 was more visibly wounded. It seemed reasonable to attack either, so I rolled and ended up with Legion attacking Ork 2.
The only person who might need the Resolution Phase is Doc. Consequently, I'm not going to start a template for that phase just yet.
For now, if Doc wants to use Edge, simply post it and the associated re-roll in the Action Phase as a Note under Doc's action for Combat Turn 2.
Deadlines are as follows:
Resolution Phase Deadline: Sunday, July 8, 2007, 23:59:59 US Central TimeCombat Turn 3 Action Phase Deadline is Monday, July 9, 2007, 23:59:59 US Central Time. Have your IC post up by this time as well.IC post to follow shortly. If there are any questions regarding anything that happened in Combat Turn 2, post here and let me know.
Also, there are again some updates/modifications to the Combat Template to help run things smoother, so pay attention to the notes and copy the most recent template from the top.
EDIT: Doc is Knocked Down by the troll's attack.
adamu
Jul 7 2007, 07:18 AM
Winter
Couple small things on the resolution.
First, most gratified to have gotten the back attack bonus. Wondering, though, since I spent edge to reroll all my failures, that would apply to the failed two dice on the back attack, right? Or maybe you already did that. If so, sorry to be a pest.
Second, just so I understand the notations you are using, what does the 0P damage on Doc stand for?
WinterRat1
Jul 7 2007, 07:36 AM
Adamu
1. You are correct, the two failed dice from the back attack should be re-rolled, I forgot to do that. I edited above and changed the results accordingly.
2. 0P means Doc took no damage on the attack. I used 0P instead of No Damage to remain consistent with my own notations.
adamu
Jul 7 2007, 07:42 AM
QUOTE (WinterRat1 @ Jul 7 2007, 02:36 AM) |
Adamu
2. 0P means Doc took no damage on the attack. I used 0P instead of No Damage to remain consistent with my own notations. |
adamu reaches for another couple of Grow-Brain © tablets....
WinterRat1
Jul 7 2007, 07:43 AM
Note: Because my IC post is written as a descriptive narrative/story, it doesn't necessarily follow the exact order of the OOC rolls and actions, because I don't want it to read like your old-school, 'He swings. He misses. He swings. He hits.'
For example, technically Doc swung at the troll, missed, was shot by the dwarf, absorbed the hits for no damage, then was hit and knocked down by the troll.
Since this all happens over the space of seconds though, I am taking some minor creative liberties and changing it up slightly where appropriate to capture the feel of the ebb and flow of combat. As always, for a mechanical breakdown of what actually happened during the Combat Turn, check the OOC thread.
WinterRat1
Jul 7 2007, 08:37 AM
Bockscar, Nevada, Badmarsh
Combat Chart is under the link titled 'In Hot Pursuit'. Combat Turn 1 Action Phase Deadline is Tuesday, July 10, 2007, 23:59:59 US Central Time.
If you have any questions prior to that, go ahead and ask, but generally speaking, you can't make out much. You know the Raiders are out there because they're shooting at you, but without an Observe in Detail action you can't definitively make out very much just yet.
You know there's definitely more than one, and they're far enough away that you can't spot them easily.
Terrain wise, you're all at one end of an alley, and they're coming at you from the other end. You can consult the map to get a general idea of what their end looks like.
As stated above, I may answer some of your questions so go ahead and ask, but others I may require an Observe In Detail Action for first.
Voorhees, Mister Juan
Since Mister Juan is currently AWOL, I have to adjust how I'm going to handle this. Most likely, the next post will be kind of a long one, so it may not be up until either Saturday or (more likely) Monday.
WinterRat1
Jul 7 2007, 08:39 AM
I believe that catches all my players up. If I missed anything, let me know.
EDIT: Grendel, I just noticed your general intent was 'cut the elf in front of you in half'. I missed that when going through Combat Turn 2, that was my fault.
If you want me to redo your CT 2, IP 2 attack, let me know and I will redo that action and adjust the IC post to match. If you're fine with how things turned out, however (and I imagine there's a good chance you are, what with one foe dead and the other prone) then we'll just leave everything as is.
grendel
Jul 7 2007, 05:44 PM
Leave as is, it's good. Intent changes in the heat of battle when one foe falls and another rises. The ork should have had the good sense to stay down when Legion put him down.
Unarmed
Jul 7 2007, 05:46 PM
@WR1Question: Does dermal armor/dermal plating add its rating to worn impact armor to determine if a character takes stun or physical damage? I am not sure what the damage code of a baseball bat with nails in it is, but unless it's AP is pretty high there's a good chance that attack should have done stun damage, not physical. Not that I'm really complaining because I already have more stun damage on my track than physical, just going for accuracy, heh. If I'm wrong please disregard this completely.
That said, I would like to spend edge to reroll failures on my parry roll as part of the resolution phase. I don't know where to post that so I shall post it here:
[ Spoiler ]
Original Roll:
Reaction Roll (Melee) – (3 + 4 - 3) - [4,2,2,1] - 0 Hits
Reroll:
Reaction Roll (Melee) – (3 + 4 - 3) - [6,4,4,6] - 2 Hits
I'm assuming I now take 3 stun damage, not physical, and should not be knocked down, but assumption is the mother of all fuckups so I'll let you handle that, as it should be. =)
I can't have Doc getting knocked over in his first fight alongside legion, that's just embarrassing.
WinterRat1
As an initial question, which I may have to recon in the 'observe in detail' part, later:
1. How many can I see?
2. Distance between them and I?
3. Do they have any cover?
4. Type of weapons?
5. How effective is their fire (they obviously know where I am, but are they taking well aimed shots coming at me or am I receiving 'hi, how ya doin?' fire)?
6. Any vision penalties between them or I (I have low light
Initial intent is up on the wiki, it has some annoying formatting thingys on it (specifically, the heading thing on the initiative roll).
I spent a point of edge on going first, and then proceeded to get a pretty awesome initiative roll. Do I have to declare that point of edge first, like I did, or can I apply it to my (relatively crappy) attack roll if I end up going first anyway?
Oh, and do I have to apply the retarded penalty for firing from behind cover? </whine>
Lindt
Jul 7 2007, 08:39 PM
@Konsaki&WinterRat1
Im going to be out of internet service from the 21st to the 30th. Just to mention.
pragma
Jul 7 2007, 09:23 PM
@WR1
Regarding combat resolution: Thumper had a projectile of some variety readied in his left hand before entering melee. In the description, you mention him swinging the table leg with both hands. If the projectile has been discarded, I'll live, but if not, I plan to make use of it. Please let me know what the situation is.
Abbandon
Jul 8 2007, 08:43 AM
@Winter or anyone
Ok now im confused. Now our only reason for trying to gather into a single group is for self preservation and NOT because we were previously in a coalition together?
I think it would be good if we saw the winning gangs who destroyed all the splinter gangs and hammerpack like working together more. Besides wearing their gang color they could be also wearing some alliance color and we see some of them working together...
Then our characters would easily be drawn together out of hatred for those winners. If Steel Demons took out the rollers I could just join up with the Raiders or UV's but not if they were friends with SD, then i would hate them all and i would want to join whoever opposed them....
Unarmed
Jul 9 2007, 05:27 PM
@WR1
The deadline for my actions for this combat turn is tonight at midnight, but I haven't gotten any word on my spending of edge for the resolution phase of last turn, and I can't do my action until I hear about that since it's going to make a big difference on whether or not I have to stand up this turn. I don't really mind, I can put up my post as soon as that goes through, but if I miss the deadline that's why.
WinterRat1
Jul 9 2007, 07:58 PM
Extended replies to follow after I take care of other things, but quick answers here:
Unarmed - You are correct, it should have been Stun damage, not Physical. That was my mistake. After that correction and your Edge roll, Doc will take 3S, not 5P, and not be knocked down. I will edit the IC post to reflect that later today.
If you need more time to get your actions inputted on the Combat Chart due to this delay, let me know and I'll grant you an extension.
Pragma - Holding the table leg in two hands was pure flavor, you still have the projectile in the other hand. I will edit to reflect this. Thanks for the reminder.
Unarmed
Jul 9 2007, 08:51 PM
QUOTE (WinterRat1 @ Jul 9 2007, 02:58 PM) |
Extended replies to follow after I take care of other things, but quick answers here:
Unarmed - You are correct, it should have been Stun damage, not Physical. That was my mistake. After that correction and your Edge roll, Doc will take 3S, not 5P, and not be knocked down. I will edit the IC post to reflect that later today.
If you need more time to get your actions inputted on the Combat Chart due to this delay, let me know and I'll grant you an extension.
Pragma - Holding the table leg in two hands was pure flavor, you still have the projectile in the other hand. I will edit to reflect this. Thanks for the reminder. |
Awesome, thanks WR1. I should be able to get my post in tonight before the deadline.
EDIT: I did!
Unarmed
Jul 10 2007, 07:57 PM
@WR1
I'm going to go ahead and make my IC post for the last combat turn. If anything I put in conflicts with how you are going to alter the IC post, I can definately alter my post accordingly. You're the GM, so change it how you want it to be, don't do it on my account. I just have some free time at work and want to get that stuff done. =)
Meriss
Jul 10 2007, 08:13 PM
Checking in again. Just to let everyone know I ain't forgot about you.
WinterRat1
Jul 10 2007, 11:32 PM
All My Players - General Update
Voorhees & Mister Juan - IC post for you two will be up tonight.
Sushi Shack Showdown and In Hot Pursuit Combatants - I will go through the OOC and IC posts tomorrow for both of you.
Anything else - I will peruse the OOC thread and reply to comments and questions tonight. Yes Rob, this includes your list of questions above as well as anything else I don't remember off the top of my head.
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