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adamu
Dude - Abbandon - at this point it is really tempting to make some crack about Fool living up to his name - but the fact of the matter is that I seriously admire your big brass ones. I don't think anyone saw that coming!
adamu
QUOTE (WinterRat1 @ Feb 5 2008, 12:28 AM) *
Reassured now?


Absolutely.
100% on board and pumped for the challenge.
Abbandon
QUOTE (adamu @ Feb 5 2008, 08:08 AM) *
Dude - Abbandon - at this point it is really tempting to make some crack about Fool living up to his name - but the fact of the matter is that I seriously admire your big brass ones. I don't think anyone saw that coming!


Well I was going to try and recruit them into the ravens. One of those guys kinda mentioned it. But then there comment about ground pounders kinda made me think that was pointless. They wouldnt want to stop being go-gangers. October Ravens are probably going to be ground pounders. So I figured I would do the next logical thing. Jack them and spread the October Raven name hehehe. Hopefully this all plays out nicely and will help develope Fool's personality into both a clown and a psycho.
WinterRat1
MAJOR EDIT of Brief Reply to Training Time Post

I edited my ‘Brief Reply to Training Time’ post, but I wanted to put the edit up again here because I felt it was serious enough I wanted to point it out twice.

My original post said:

QUOTE
I don't have to reply in detail to this, but let me say everyone's concerns about training time are extremely valid.


This makes me sound like a major jackass.

What I meant to say was:

QUOTE
I don't have time to reply in detail to this, but let me say everyone's concerns about training time are extremely valid.


I was whipping that post out last night along with about 7 or 8 other posts in two hours before bed and somehow this completely got past me. I apologize to everyone because the original version comes across very differently than what I intended. I hope no offense was taken by anyone. I’m always happy to answer questions as to the methods behind my madness, so please feel free to ask. I certainly didn’t mean to come across as ‘I don’t have to answer to you lowly players. Mwahahahahhahaha!’

Hope that clears things up.

Side Note: Adamu, I never directly responded to your email about how I give karma, but the Training Time post was written in a way where I intended it to at least partially address your question. Specifically, in online games I tend to base my rewards upon what will result in actual advancement, but at a particular pace (i.e. karma + training time) as opposed to merely karma, for the reasons I stated in my post (i.e. more control, more frequent feeling of progress without it being uncontrolled, variety, etc.) Does that answer your question as to my karma giving philosophy?
Meriss
@Winter: My main thing is I'm broke. (well not as broke as I was when we started but broke enough) I have my (somewhat lonely) copy of SR But no Aug or Arse. And my FLGS just looks at me and goes "huh, whats Shadowrun?" plebs! Why not get the e-book? I'm broke enough that I can't get anyone to give me credit card. As for your kind offer of Sykpe chat my sched is impossble to predict. So I'll be running Ink at half capacity for quite some time.

Just too review I get:
Cat A: 10BP for what ever
Cat B: 5BP for Martial Arts stuff
Cat C: 15 Karma to be spent as normal.
Vegas
Meriss -

My guess is that a lot of us who have the books would be willing to help you out to get your points spent and to take advantage of the new martial arts advantages and maneuvers available. I know I'm willing to try to find things that fit Ink, but you'll have to tell me more about how you see him and what you think it would be cool if he could do. That at least would give me an opportunity to look over the options available to you and suggest a few or give you a jumping off point. Or keep in mind if you want you can convert all your points to karma OR BP and spend them on things you wish you could have given Ink at char gen but couldn't. Either way he comes out ahead.

But yeah, if you want help feel free to PM me or have a little back and forth here for us to help you out on YOUR schedule. biggrin.gif
pragma
@WR1 specifically
I may have missed this while perusing arsenal, but how do you feel about combining maneuvers. For example, could a character use setup followed by a finishing move with full offense?

@WR1 Et Al
I'm pretty sure this is what I'm going with for Thumper. It may change this evening. If anyone has any input on how effective or ineffective a street fighting brawler who uses dirty tricks this makes him, I'd love to hear it.

Category A
5 BP Arnis De Mano - Do Damage on Disarm (Probably learned a bit from watching Legion)
5 BP Krav Maga - Ready Weapon becomes a free action (War PIt?)

Category B (plus nine karma from category C to make 3 BP)
Maneuvers:
Disarm
Ialjutsu
Setup
Finishing Move

Category C (6 karma Left):
Pistols to 1
Pistols to 2
Mister Juan
@WinterRat1
Felix will take the Metaplanar Quest ordeal.
WinterRat1
Abbandon -

I join with Adamu and the others in applauding your audacity, but unfortunately for you, they were planning on doing the exact same thing. ork.gif

We're going to combat. This is a small scale fight so we'll stay on the boards for this one.

I need the following things from you:

- Initiative Roll, no Surprise on any side. I ruled since you were going to backstab them Fool was ready for trouble, especially since he was planning on starting it.

Keep in mind, if you win Initiative and try to move out of melee combat they can all spend a Free Action to make a free melee attack since you are within 1 meter of all of them. If you take damage you will be intercepted and cannot continue movement. See SR 4 pg. 151 for reference if you need it.

- 3 defense rolls. You need to defend against Pistol Guy's grapple, and both Knife and Chain Guy's respective attacks.

You will have a -0, -1, and -2 penalty successively to your defenses. I will assume you defend against their attacks in Initiative Order unless you specify otherwise. I haven't rolled their initiative yet, so I don't know the order, but you can specify your defense rolls in order of priority. (E.g. you can say you want the -0 vs. Knife, -1 vs. Pistol, -2 vs. Chain)

If Pistol Guy's grapple succeeds both Knife and Chain Guy will receive the +2 Superior Position modifier.

You have no positive or negative modifiers other than the successive attack one I specified above.

Let me know if you have any questions. Good luck, you're going to need it. vegm.gif
WinterRat1
Meriss - You're only running Ink at 'half capacity' if you choose to. You can still spend your points on non-Augmentation/Arsenal stuff, and if you don't view Ink as much of a melee combatant not having the martial arts options won't hurt him much at all.

Most of Augmentation does not apply to this game anyway, as its materials tend to be a little outside the reach of these characters.

As Vegas said, I have already volunteered to work with you and the others will too. So if you want to use Arsenal you should have plenty of opportunity to do so.

Pragma - You may combined maneuvers if it makes sense/is explicitly stated you may do so. For example, the book mentions Finishing Blow as an effective combination with Set Up. I would allow Full Offense to be combined with either of those. However, you could not, for example, combine Disarm and Full Offense, as the former requires a Full Parry and the latter does not allow you to defend, making them obviously mutually exclusive. Does that answer your question?

Please expand your breakdown of Category C a la Vegas so I can check your math and training time information. Thanks.

Mister Juan - Same thing as to Grendel, you have to complete the Metaplanar Quest before becoming an Initiate, but I will count that as your training time.

Everyone - I think that covers everything owed everyone, if anyone has any questions please let me know.
Abbandon
Fool- 1st combat turn
I used the same roll for my defense rolls whichever way it went.
-Encumbred by armor -1 reaction, - 1 agility (I lost a hit off a couple of things for this, ouch)
-vision mode normal(normal,low light, thermo)

Initiative:
Reaction 4(5) + Intuition 4 -1 encumbrance= 8 dice
4, 3, 3, 2, 2, 6, 2, 3 = 1 hits
Final Init = 10

If I win Initiative against gun guy:
IP1:
Complex - Headbutt gun guy in the face
Agility 4 + Unarmed 3 - 1 encumbrance = 6 dice
2, 6, 3, 3, 3, 1 = 1 hits
Final DV= 2S + net hits

Full Defense interrupt Gun guys grapple (-0)
Reaction 4(5) + dodge 4 + dodge 4 -1 encumbrance= 12 dice (+1 for escape artist? lol)
1, 2, 2, 5, 6, 5, 1, 1, 2, 6, 2, 6 = 5 hits

Defend/block knife guy (-1)
Reaction 4(5) + unarmed 3 +dodge 4 - succ attack 1 - 1 encumbrance= 6 dice
2, 6, 4, 5, 5, 5,1, 2, 2, 5 = 5 hits

Defend/block chain guy (-2)
Reaction 4(5) + unarmed 3 + dodge 4 - succ attack 2 - 1 encumbrance= 5 dice
6, 3, 6, 4, 5, 1, 5, 3, 5 = 5 hits

IP2:
used in IP1 for full defense interupt.

If I lose Init against gun guy:
IP1:
Full Defense interrupt Gun guys grapple (-0)
Reaction 4(5) + dodge 4 + dodge 4 -1 encumbrance = 12 dice (+1 for escape artist? lol)
1, 2, 2, 5, 6, 5, 1, 1, 2, 6, 2, 6 = 5 hits

Defend/block knife guy (-1)
Reaction 4(5) + unarmed 3 + dodge 4 - succ attack 1 - 1 encumbrance = 6 dice
2, 6, 4, 5, 5, 5, 1, 2, 2, 5 = 5 hits

Defend/block chain guy (-2)
Reaction 4(5) + unarmed 3 + dodge 4 - succ attack 2 - 1 encumbrance = 5 dice
6, 3, 6, 4, 5, 1, 5, 3, 5 = 5 hits

IP2:
Simple- Ready Flash-pak (offhand)
Simple- activate flash-pak (offhand)

Damage Soaks: (8/6 + 1/1 from dermal plats = 9/7)
impact 7 + body 3 = 10 dice
5, 1, 3, 5, 6, 1, 4, 6, 3, 2 = 4 hits
5, 5, 6, 5, 4, 4, 5, 3, 6, 5 = 7 hits
adamu
QUOTE (WinterRat1 @ Feb 5 2008, 10:58 AM) *
Does that answer your question as to my karma giving philosophy?


It absolutely does. I appreciate it.

Related question - this might have come up much earlier, but I have a bad memory - are the numbers in the character improvement section of the wiki accurate/intentional? Specifically, the new rating x 10 cost for skill groups, and some of the training time multipliers for different categories? It's totally cool however you want to have them, of course, I just couldn't help thinking there might be a typo or two involved.

And not an unrelated question which I have been meaning to ask and of which I was reminded by Abbandon/Fool's current plight - what is your interpretation of the full-defense rules? Specifically, depending entirely on how one interprets some rather ambiguous grammar, it seems that one Full Defense "action" should apply to all attacks received until one's next pass. That is how I read it, but if I wanted to argue the other way I suppose I could...and so I torment you, our illustrious GM, with this query!
WinterRat1
QUOTE (adamu @ Feb 6 2008, 07:15 AM) *
It absolutely does. I appreciate it.

Related question - this might have come up much earlier, but I have a bad memory - are the numbers in the character improvement section of the wiki accurate/intentional? Specifically, the new rating x 10 cost for skill groups, and some of the training time multipliers for different categories? It's totally cool however you want to have them, of course, I just couldn't help thinking there might be a typo or two involved.

And not an unrelated question which I have been meaning to ask and of which I was reminded by Abbandon/Fool's current plight - what is your interpretation of the full-defense rules? Specifically, depending entirely on how one interprets some rather ambiguous grammar, it seems that one Full Defense "action" should apply to all attacks received until one's next pass. That is how I read it, but if I wanted to argue the other way I suppose I could...and so I torment you, our illustrious GM, with this query!


The numbers in the character improvement section of the wiki are both accurate/intentional. At least they're definitely intentional...I'm open to discussion on the accurate part. smile.gif Grendel came up with the numbers and I tested them extensively in LITS. I see where some of them might seem a little wonky, but if you run through the different scenarios it actually comes out reasonably fair.

For example the Skill Groups seem harsh, but if you try raising each individual skill you'll find you actually come out ahead time and karma wise if you raise things witih the Skill Group route. Of course, it seems a lot more expensive, but in reality, it isn't. I freely admit it's been a while (about a year) since I tested them. So if you have any specific points and/or supporting arguments regarding any of the numbers, feel free to post them here for Grendel and I to look through.

Abbandon and Full Defense - I have always read the Full Defense rules as applying to all attacks until one's next pass. So Abbandon, you may add Fool's Dodge of 4 one more time to your second and third defenses. Please edit your post above accordingly. If you do not edit it by the time I get home tonight, I will make the rolls for you so I can keep things moving.
WinterRat1
Grendel - Go ahead and respond to Frosty's closing comments, and in your same post you can lead the Ravens back to HQ to keep things moving along.

Other People at the Meeting - After the meeting is adjourned it's on you guys to post whatever you want to; once you leave the meeting grounds you're free to post at will.
adamu
@Winter - thanx for the quick response. I have no problem with the numbers, just wanted to be sure.

@Abbandon - you owe me one, buddy! (Actually, Winter would have noticed it anyway.)
Meriss
@Winter: mkay thanks man. I appreciate it.

So rough outline what is contained in the fabled pages of Arse which an enterprising individual like Ink might find useful?

@All: Any suggestions?

@Vegas: Ink is the artistic type, he is playing it a little closer to the vest than he normally would cause he is not real clear on his role other than "patch up the gangers and make some bank" I was thinking it would be nifty if Sertado's stories inspire him to start taking a serious look into escrima.
Vegas
@Meriss

Sent you a semi-long PM, just in case the system is being wonky and you don't get notification (or worse, don't see it at all) nyahnyah.gif
Abbandon
Well I was useing full defense dodge which would give me 5 extra dice if i changed unarmed to dodge and added another dodge. But I figured you guys were being nice by giving me extra dice anyways. So i added the 4 more dice onto my defense rolls.

Thanks Adamu lol. I never really though about multiple attacks on full defense. It does make sense though that it applies through an IP because if you were being gunned down and you ran for your life you wouldnt be on any less defense the second-fiftieth shot.

WinterRat1
Abbandon -

[ Spoiler ]


Go ahead and post your actions and rolls for Combat Turn 2.

You will have a -0, -1, -2 again to your Defense Rolls, which will take place in Initiative Order (no assigning them to targets this time around).

I also want an Unarmed Combat test in case Pistol Guy goes before you and attempts to get a better grip.

You cannot do anything unless you break free first, and I've outlined the details of what will be required above. Take that into account in assigning your actions for IP 1 and IP 2. Let me know if you have any questions.
WinterRat1
Abbandon - I still want an IC post for Combat Turn 1 for Fool. Please put one up when you post your rolls and actions for Combat Turn 2.
WinterRat1
People at the Meeting -You're all free to post.
pragma
Okay, final decisions regarding Thumper's reward:

Category A (10 BP):
5 BP Arnis De Mano - Do damage on called shot to disarm
5 BP Sangre y Acero - Reduce Opponents friends in melee bonus by 1

Category B (5 BP + 3 karma from category C for another 1 BP):
Iaijatsu
Finishing Move
Two-Weapon Style

Category C (6 karma remaining)
Pistols from 0->1 (2 karma)
2 karma * 5 hours is 10 hours training
Learning time test: Agility 6 + Pistols 0 # dice 6 :: 2 6 5 2 4 3 -- 2 hits
Dividing by two we have 5 hours required training

10 karma left over -- probably going to turn 6 karma of this into another maneuver. Let me know how immediate that decision needs to be.
adamu
@Winter/pragma -

Since Thumper calls Grack at 12:30ish and I had already ICed Grack through 13:00, I am thinking of two ways to handle it to keep the universe from imploding:
(1) I can just say that when he makes the call there is no good wireless connection to Grack's location in the sewers, but that the message stands by in a router somewhere until Grack enters a good wifi spot, and then goes to his comm, so he will get the message at 13:00 (by which time Thumper (if still unmolested) should be very near Grack's current location in Hammerpack turf.

(2) I can simply adjust the end time on my last IC post to sync up with pragma's. Probably not a big deal, since Grack took his sweet time getting up there, including multiple short naps.
Would rather do (2), but reckon I should check with the GM first....
Abbandon
Why dont I get my second IP from turn 1 to try and break his grapple?
[ Spoiler ]
WinterRat1
Pragma – I just replied to your earlier PM. Are you sure you want that to be your final points spending? You bought the Arnis Disarm Advantage without buying the Disarm maneuver? I want to check before I reply approved or not.

Abbandon – Because I’m an idiot and posted the wrong version of my Combat Posts to the OOC thread. That was the one I had before I realized you should have had a chance to break free in IP 2.

You are correct, you did get an opportunity to break free in IP 2 and you did succeed in doing so (I rolled for you yesterday). So you are currently not Subdued as we enter Combat Turn 2. Thanks for pointing that out.

Go ahead and post your IC post for Combat Turn 1 and your OOC stuff for Combat Turn 2 and we’ll keep moving. Instead of having me edit my IC post, just post Fool breaking out of the Grapple in your IC post.

Adamu – Go ahead and do option 2, that’s fine with me.

Grendel, Mister Juan, Vegas, and anyone else whose point spending was approved by me – Please put your changes up on the wiki.

Vegas – Would you please set up a karma/rewards section so we can track people’s changes/spending, especially since we’ll need to keep track of training time as well? That would be extremely appreciated. I leave it to your discretion how to best organize/set up this section, but I should be able to see what a character did with every reward BP/karma they’ve earned since play started (i.e. I don’t need to know how they spent their character creation reward BP). Let me know if you have any questions and I’ll call you to discuss. Thanks much! smile.gif
Abbandon
sweet! I will be working on turn 2 asap.
WinterRat1
QUOTE (Abbandon @ Feb 7 2008, 10:31 AM) *
sweet! I will be working on turn 2 asap.


Don't forget to put up your IC post for Combat Turn 1 though. I won't process Combat Turn 2 until I see an IC post for Combat Turn 1.

The IC posts are what make the game fun for me, and a GM having fun is a happy and productive GM. smile.gif
Vegas
QUOTE (WinterRat1 @ Feb 7 2008, 10:18 AM) *
Grendel, Mister Juan, Vegas, and anyone else whose point spending was approved by me – Please put your changes up on the wiki.

Vegas – Would you please set up a karma/rewards section so we can track people’s changes/spending, especially since we’ll need to keep track of training time as well? That would be extremely appreciated. I leave it to your discretion how to best organize/set up this section, but I should be able to see what a character did with every reward BP/karma they’ve earned since play started (i.e. I don’t need to know how they spent their character creation reward BP). Let me know if you have any questions and I’ll call you to discuss. Thanks much! smile.gif



WR -

My changes are up on the wiki for the rewards points.

As for the Wiki tracking of changes.... do you prefer pages for each character separately (like we have for background, CS, gear, etc) that can be added to the link list on the PC Roster page, or do you prefer one single page with ALL the PC's to input their karma spending on?

Whatever I create, I just want it to be easy for you since you'll be the one who is most concerned/interested in the data.

Let me know and I'll get it together today, whatever it may be.
Abbandon
lol. I was planning on it all along!! I didnt want to make it until I had resolved mr grab ass's grapple. Also now that I have seen the last IC you put up for Fool I am confused about what exactly is left for me to IC about? I will have to go back and look at the previous fight and see what everyone else did. Right now my IC post would be "dito".
WinterRat1
QUOTE
As for the Wiki tracking of changes.... do you prefer pages for each character separately (like we have for background, CS, gear, etc) that can be added to the link list on the PC Roster page, or do you prefer one single page with ALL the PC's to input their karma spending on?


A separate page for each character (same as background, CS, gear, etc) would be ideal please.

QUOTE
lol. I was planning on it all along!! I didnt want to make it until I had resolved mr grab ass's grapple. Also now that I have seen the last IC you put up for Fool I am confused about what exactly is left for me to IC about? I will have to go back and look at the previous fight and see what everyone else did. Right now my IC post would be "dito".


It doesn't have to be a long post, it's really just a telling of the fight from Fool's perspective. Interior monologue, additional detail, in this case his actual escape from the grapple, stuff like that.

For example, it's up to you to say if Fool's panicking or cool, breathing hard or easily, he's been here dozens of times or he's scared he's about to die, stuff like that. I try to avoid subjective things like that and stick to the facts, leaving the details and subjective interpretation of their character to the players.
Vegas
QUOTE (WinterRat1 @ Feb 7 2008, 11:55 AM) *
A separate page for each character (same as background, CS, gear, etc) would be ideal please.


Cool enough, I'll get on that momentarily. I'll go ahead and link them to all the CS's of ACTIVE players only and build a template that can be used for future recruits and or Inactives if they come back in the future.

I'm assuming there's no need for PC-controlled NPC's to have the tracking, correct?
WinterRat1
QUOTE
Cool enough, I'll get on that momentarily. I'll go ahead and link them to all the CS's of ACTIVE players only and build a template that can be used for future recruits and or Inactives if they come back in the future.


That would be great.

QUOTE
I'm assuming there's no need for PC-controlled NPC's to have the tracking, correct?


Actually, add one to Shade please, so I can track him. Even though he's an NPC I'm trying to keep him as close to the PCs as possible in terms of growth/development.
Abbandon
Fool - turn 2

going to go do my IC of turn 1 right now.. I dont know if its my connection or dumpshock(im leaning towards dumpshock since other websites seem to work fine, but it takes like 5 minutes for pages to load sometimes on here)

[ Spoiler ]
WinterRat1
Abbandon - Isn't your Reaction 5, not 6? All your Defense rolls used a Reaction of 6.

If it is supposed to be 5, DO NOT re-roll. Just tell me and I'll chop 1 dice off the end of all rolls where you rolled a Reaction of 6.

If it is a 6 for some reason (e.g. Fool is currently on drugs) let me know why.
Abbandon
Yes you are correct. Sorry. I must have been thinking about this new character im working on (thats currently over in the Shadowrun threads) Cherry. I will subtract 1 dice from all my rolls with an edit. I did his Initiative right, dont know why I got it wrong for everything else lol.

Is it to late to totally change my actions for turn 2 ? heh

Finished editing. Only really changed how many hits i got on my full defense vs guns which got reduced to 1 hit.

I know dice rolling on the forums works on honesty and stuff and just to tell you how i roll dice...
I use this place: http://www.irony.com/igroll.html. I dont remove any dice from the rolls. And when i post them here I dont change the order.

Overall it seems like i miss everything i try to do but am really good at not gitting hit or taking damage. Atleast thats been my experience with the character i've used the most here "cerberus".
Vegas
OK y'all... every currently active PC or PC-Controlled NPC now has a Karma/Awards tracking page for you all to fill out.

Have fun. Look at Nevada's if you guys get confused in any way...
Vegas
@Voorhees

You sir, are a bad bad man.

*cluches her stomach as she's dying of laughter*
Fresno Bob
Ok, nevermind the manuevers on Arnis de Mano, and the skill improvement:

Athletics 1 to 2
Cost:10 karma
Training Time: 30
Improvement Test: 1 + Strength 6 = 7 Dice [4 hits]
30/4 = 7.5 hours.
Vegas
@Voorhees

To raise Athletics from 1 to 2 would cost 20 karma I believe.

Active Skill Group
Cost: New Rating x 10 karma
Training Time: Karma cost x 3 hours
Improvement Test: Current Skill Group + Attribute [use lowest attribute if
multi-attribute skill group] (edge as applicable) - Hits divide into training time
Fresno Bob
Oh, we're doing it different than the way its done in the book? Curses. Alright, stay cool everyone, I'll figure something out.
WinterRat1
Abbandon -

[ Spoiler ]


Go ahead and post your actions and rolls for Combat Turn 3.

Fool starts Combat Turn 3 Knocked Down, and you couldn’t get up in IP 2 because you used your Complex Action for Full Defense.

You will need a Body + Willpower (2) test to stand, and wound modifiers (-1) apply to this test. Toughness does not.

You will have a -0, -1, and -2 again to your Defense Rolls, which will take place in Initiative Order (no assigning them to targets).

You will also have wound modifiers of -1 to your Initiative Attribute, Initiative Score, and all actions, (so the penalties above are really -1, -2, and -3 including wounds).

If you attack while prone you suffer no penalty, but your opponents get the ‘Opponent Prone’ bonus of +3.

If you use the Flash Pack you can only affect 1 of them at a time since they’ve spread out in a way that will make it impossible for you to get more than one at once. Be sure to specify which one you’re affecting.

Let me know if you have any questions.
WinterRat1
QUOTE (Voorhees @ Feb 7 2008, 08:36 PM) *
Oh, we're doing it different than the way its done in the book? Curses. Alright, stay cool everyone, I'll figure something out.


Check the 'Training and Development' section of the wiki. wink.gif
WinterRat1
Everyone - You all should have plenty to do and post right now, let me know if you have any questions.

Meriss - You might want to consider taking Child and the girls and rolling out, Legion might be pissed if he comes back and Ink is just sitting there doing nothing productive. Or at least do something other than just sitting in the base killing time.

You don't have to do anything, the above are simply some suggestions, but there is plenty for Ink to do if you're so inclined.
Abbandon
@WR After Fool was shot for 3S i still would not have a wound modifier because i have HPT 2. My first -1 comes at 5 boxes of damage. And I only had 1 box of stun damage prior so...

And what kind of area of effect does a flash-pak have? Can I drop it on the ground and have it affect 360 degree's?

and last question. Why is there a test for me to get up?

wait one more. wounds modifier to my initative attribute? what?
So reaction 4(5) gets reduced to 3(4) and intuition 4 gets reduced to 3
So then REA 3(4) + INT 3 - encumbrance 1 = 6 dice for my initiative
Final init = 6 + net hits??
adamu
@pragma - reckon the Pizza Bank is right there on 124 and halfway between where Grack and Thumper started out. So maybe we'll get there at about the same time...if the GM/circumstances do not impede us, then feel free to go ahead and have Grack emerge from the sewers to meet you as you roll up.

@Winter - Casting Detect Enemies Extended at Force 1

Magic + Spellcasting + Mentor Bonus = 4 dice
3 4 4 2 = Grack knows that none dare oppose him.

Drain is 3S.
Charisma + Willpower = 6 dice
2 5 5 4 2 3 = 2 hits = 1S
WinterRat1
QUOTE
@WR After Fool was shot for 3S i still would not have a wound modifier because i have HPT 2. My first -1 comes at 5 boxes of damage. And I only had 1 box of stun damage prior so...


ARGH!!! My sincere apologies Abbandon, this is what happens when I try to crank out 5-7 posts for two games in 1.5 hours. Sigh, my bad dude. frown.gif

Fortunately, it doesn’t affect anything, Knife Guy still didn’t hurt you and Chain Guy didn’t do any more damage than he would have because I didn’t end up knocking off any hits. So there are no changes, but thanks for pointing that out. You are correct.

QUOTE
And what kind of area of effect does a flash-pak have? Can I drop it on the ground and have it affect 360 degree's?


Area of effect is cone shaped, so my off hand ruling is yes you can, but it will be at a reduced penalty, since it’s not shining directly at anyone in particular. It will also have reduced range, since, if they stand far enough back, they’ll be outside the cone. It would also affect you too if you stand within the cone.

QUOTE
and last question. Why is there a test for me to get up?


See pg. 137, SR 4. If you’re wounded and attempting to stand up, you have to succeed at the aforementioned test to do so.

QUOTE
wait one more. wounds modifier to my initative attribute? what?
So reaction 4(5) gets reduced to 3(4) and intuition 4 gets reduced to 3
So then REA 3(4) + INT 3 - encumbrance 1 = 6 dice for my initiative
Final init = 6 + net hits??


No, the wound modifier is to your Initiative Attribute (and Initiative Score, which I illustrate below), that is, the sum total of your Reaction and Intuition. It is not a modifier to both your Reaction and Intuition. So your new Initiative Attribute would be Reaction 5 + Intuition 4 – encumbrance 1 – wounds 1 = Initiative Attribute of 7.

Your final Initiative Score will be 7 + # of hits – wounds 1.

So if you rolled your Initiative Attribute of 7, scored 3 hits, your Initiative Score would be 7 + 3 - 1 = 9.

Make sense?

Hope that covers all your questions, let me know if there’s anything else.

Pragma and Adamu – The GM/circumstances will not interfere with you meeting up, so go ahead and post Thumper and Grack’s rendezvous. And yes Adamu, Grack knows none dare oppose him. As far as he can tell, at least. wink.gif
Meriss
@Winter: Yah man thanks for the tip. Ink was going to wait for Vegas to come back but looks like she's got other things on her mind. biggrin.gif Oh well, IC to follow.

@Vegas: Whoa nelly thats a lot of fun new shit! (the drugs) Party Time!!!!!!
Vegas
Meriss - Sorry man, didn't want Nevada getting pigeon-holed into filling Marsh's shoes as the gang pimp and constantly being the one schleping the girls over to Slippy's all the time nyahnyah.gif Not entirely where I wanted to go with her as a character biggrin.gif


Vegas
All-

Just an FYI the Contraband page has been updated to reflect the "new" street drugs from Arsenal as well as the current instability of the black market in Kingsgate....

Something to think about when we all need to get our next fix. For some of us that should be coming up soon. devil.gif
Meriss
@Vegas: No big. Not exactly Ink's cup of tea either and you may have to deal with a slightly miffed trog later. biggrin.gif What he called me an Azzie? No one gets away with that. He's lucky I didn't put two in his head. cool.gif

@Winter: Do you need a Reaction roll for my little gun stunt? How about an Artisan roll?
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