Voorhees, Unarmed, Mister Juan – Your post is now up. Sorry if looks like I started slacking around the end. At the 5 page mark I started trying to just wrap it up to keep things moving, I admit.
Voorhees – I know I made Aziz a bit more mellow and understanding than he usually is. My rationale was he’s still doped up on drugs from the hospital, mellowing him out and letting his loyal side to his fellow gangers hang out more than it usually might. Plus, I could see from your descriptions of him on the wiki he does really care about the gang, he just doesn’t show it. The trauma of the last few days plus the drugs made him more outwardly caring than normal, but once back in the ‘real world’ (i.e. meeting up with Doc) he returned more to his usual self. If you want me to change anything, let me know.
Mister Juan – I integrated your post into my own, so it should flow fairly well. I presumed that neither Shade nor Aziz has seen Felix’s ‘dark side’ we saw at the end of the 410 Crash, so they tend to be more protective of him, picturing him as the ‘gang mascot’ he was in the 410 Crash. Same thing, if you want anything changed, let me know.
Unarmed – Hope you’re back with us man, Doc just isn’t the same without you playing him. You want anything changed, let me know.
Everyone – OK, everyone is free to post now. Your posts should revolve around regrouping with
Legion and Ink, and should be approximately the same time stamp as when
Legion notices
Bockscar and Nevada approaching. I asked Grendel to change his timestamp to between 02:15:00 and 02:30:00 for continuity so everyone could realistically arrive relatively close to one another. No one should move past around 02:30:00 or so, as you’ll all arrive within about 20 minutes of each other.
Whatever order you post in (in RL) will determine the order your characters arrive. So adjust your posts accordingly, depending on who has posted before you (and thus who has already showed up) Some specific instructions:
Nevada and Bockscar – Don’t forget
Legion doesn’t know either of you two, so you’ll have to introduce yourselves and explain what happened to
Badmarsh.
Grack and Thumper – Explain whatever you want about finding a new base, or the lack thereof. If necessary,
Nevada or
Doc can explain the
8 Balls turf well…sucked. There wasn’t much of value there to begin with, and with the destruction of the Gang’s HQ, the best place for a base was destroyed. Most of the other defensible positions were destroyed when the
Steel Demons and
405 Hellhounds took out the
Side Street Rollers, as a lot of the fighting took place in the
8 Balls turf. Things are pretty barren in this area, there’s no easily occupied base that can be used mostly as is. If you want something solid, you’ll have to create it yourselves. Or go somewhere else.
Fool and Child – Fairly open for you two, since basically you’re simply giving an informative report. You two know the area fairly well too, since you were nearby. You also know there’s not too much worth having/holding in the lower SW corner of Kingsgate. There’s a reason despite having a large geographic area to occupy the
8 Balls and Side Street Rollers weren’t powers, after all.
Aziz, Felix, Doc – We still don’t know if Unarmed is still with us, so feel free to briefly use
Doc in your post to introduce the former Splintered Crash members to the rest of the gang.
Legion – Wait until at least all the introductions of the new gangers are complete (Aziz, Felix, Shade, Nevada, Bockscar) and all PCs have gathered (not the same as all players have posted) before moving things forward. I want the whole gang to regroup and everyone to introduce themselves to one another before anything else. After that, it’s your decision to split people up to perform separate tasks or keep the group together. Of course, the other PCs are free to chime in (IC) with their opinions as well.
Also, please change the timestamp of your post on Oct. 9 to between
02:15:00-02:30:00 to help me with continuity.
Ink – Change your most recent post’s timestamp to around where I asked Grendel to change his, to help with continuity.
Injuries – Everyone should modify their condition monitors as follows (I already rolled for everyone where needed to speed things up and gave you all the benefit of the doubt in assuming if it was possible to rest, you were):
Legion – Remove 2 boxes of Physical; this leaves you with Stun 0, Physical 3
Thumper – Remove 3 boxes of Stun; this leaves you with Stun 2, Physical 2
Doc – Remove 4 boxes of Stun; this leaves you with Stun 4, Physical 1
Aziz – Remove 4 boxes of Physical; this leaves you with Stun 0, Physical 5.
Nevada and Bockscar did not have time to rest or heal.
Bockscar has Stun 0, Physical 6 and
Nevada has Stun 0, Physical 1.
If anyone has any questions, let me know, otherwise you’re all free to start posting. Keep in mind the game is running on ‘real time’, so the other gangs are (and have been) doing things themselves since the game started. Also remember that OOC you know the war is ‘over’ but IC, your characters don’t know that yet. In fact, from pretty much all characters’ points of view, it’s still going on right now. You know we’re in the ‘cleanup’ phase, your characters don’t.
Also remember, the focus right now is on regrouping and introducing yourselves to everyone else. This is essentially the ‘beginning’ of the game. The start of ‘Chapter 1’, if you will, as the prologue has just been concluded. The war is ending, the survivors are gathering, and now the political ramifications are about to begin. The stage is set, the players have been casted, and the game is ready to roll.
Game on everyone! (Again!)