pragma
Jun 19 2007, 06:51 PM
@Unarmed
Thumper's kind of a scrapper too, but doesn't much care for tangling with UV Nights without spellslinger support. If you hold down the fort while Thump does some surveillance then we can both fight or flee depending. I'll IC this evening.
yoippari
Jun 19 2007, 08:45 PM
@Konsaki
So am I supposed to be waiting for an update on what happens once I get to 124th?
Konsaki
Jun 19 2007, 09:03 PM
@My players
I'm trying to work on posts for you guys right now.
Got out of work a little early, so I should be able to get to most of you, if not all. That is, unless real life gets in my way some how...
DireRadiant
Jun 19 2007, 09:48 PM
QUOTE (Konsaki) |
@My players
I'm trying to work on posts for you guys right now. Got out of work a little early, so I should be able to get to most of you, if not all. That is, unless real life gets in my way some how... |
Don't have to write an IC post for me unless you really want to.
Konsaki
Jun 19 2007, 09:53 PM
QUOTE (Cedric Rolfsson @ Jun 19 2007, 11:17 PM) |
@Konsaki
Okay, Jaya is going to split, can you tell me if there are any obvious escape routes? Alleys, open doorways, unopen doorways, fire escapes, side streets, sewer grates big enough for a scrawny kid, anything? The map of th area doesn't show any sidestreets where I'm at presently.
Incase you need a perception check:
Perceptions + Intuition = 4 dice =0 successes
I'm not bothering to post the link but there were no glitches no successes, oh well. |
@Jaya
There is an alleyway on the east side of the street around 10m north of your position.
Around 15m south, you can see what could be a manhole cover in the street.
Directly on the other side of the street, you can see a building without a door.
Konsaki
Jun 19 2007, 09:54 PM
QUOTE (DireRadiant) |
QUOTE (Konsaki @ Jun 19 2007, 04:03 PM) | @My players
I'm trying to work on posts for you guys right now. Got out of work a little early, so I should be able to get to most of you, if not all. That is, unless real life gets in my way some how... |
Don't have to write an IC post for me unless you really want to.
|
Noted
Konsaki
Jun 19 2007, 10:13 PM
QUOTE (yoippari @ Jun 20 2007, 05:45 AM) |
@Konsaki
So am I supposed to be waiting for an update on what happens once I get to 124th? |
@Trojan[ Spoiler ]
You are clear to post up till right before the 134th.
You pass through another wreckage area around the 133rd where your skills serve you well.
Konsaki
Jun 19 2007, 10:17 PM
@Tootles
You are correct about Little Loop.
Konsaki
Jun 19 2007, 10:23 PM
@Child[ Spoiler ]
Post at will, but you need to stop before you try and move your bike.
Konsaki
Jun 19 2007, 10:23 PM
Ok, I think I got everyone. If I missed one of you, let me know.
Meriss
Jun 20 2007, 01:02 AM
@Konsaki: Ahem, But Ink's post can wait cause he's technically still rummaging through the clubhouse (I'm way ahead of everyone else, so handle them first)
pragma
Jun 20 2007, 05:06 AM
@Konsaki
In the last post I called Legion. That involves a little bit of timeline shuffling. If you'd like me to invoke static or some kind of server error. Let me know.
WinterRat1
Jun 20 2007, 05:11 AM
Quick thing everyone. The time/date stamp is hh:mm:ss. Some of you are posting times like 00:00:14 (pragma's last post). It's DEFINITELY been more than 14 seconds since Thumper went active.
Please edit your previous posts to match the above format and alter your future posts accordingly. Thanks!
pragma
Jun 20 2007, 05:28 AM
My apologies!
Bad habit of saving timestamps and forgetting to edit them. Consider it fixed.
Abbandon
Jun 20 2007, 08:49 AM
@Konsaki[ Spoiler ]
Ok Fool's intent: He will move east or west to find an opening to the north and back onto the 132nd street and then head for Child's location which I believe is one block up from the 132nd + 124th Ave NE intersection. He should know where an opening is behind him to the west so if its a long ways off he will go east.
Comm chatter back at child in case you post this next IC:
"Roger roger, I will make my way towards your position. Keep your comm on. If you dont see or hear from me in roughly 10 minutes forget about me and just look after yourself."
@Lindt What were you talking about IC, when you were talking about passing blame? The decision for Fool to goto Child?
WinterRat1
Jun 20 2007, 09:24 AM
Mister Juan and Voorhees
QUOTE |
So, here is what Felix will do, in order.
He will check for vitals (biomonitor) and then switch to the astral plane to look over Halo's aura. If she's still alive, and if it is indeed her (you never know in this world!) he'll attempt to stabilize her as best as he can.
Here are some rolls for things you might need. I'd roll composure check, but I don't have my book with me and can't remember what stats the roll uses.
Medicine: 1 hit First Aid: 3 hits Assensing: 4 hits |
Halo is alive, and it is indeed her. Your astral scan confirms this and reveals she's heavily traumatized, barely cognizant of her location or condition, and definitely on the brink of life and death. No diseases or toxins at this moment that you can identify.
Felix succeeds in stabilizing her but cannot improve her condition.
I will write up a post summarizing Felix's efforts for Halo as well as bringing Aziz into the scene tomorrow.
Grendel, Adamu, Vegas, Sparky, Rob
Konsaki and I are working something out right now for all of you, he needs to put up a post for me first and then I'll move you all forward. Should be up at some point tomorrow for you to look at.
adamu
Jun 20 2007, 09:54 AM
Cool beans. I'm gonna IC right now, but it won't put me more than ten meters or ten seconds from grendel's last post.
adamu
Jun 20 2007, 10:09 AM
Okay, I know whatever is coming may invalidate all of this, but just in case Grack ends up proceeding with his current course,
Infiltration to approach the building, and go in through any obvious entrance
Agility + skill + specialization + home ground = 10 dice
6 5 2 2 5 1 3 2 1 3 3 = 3 successes
Perception for sound or movement in building or along way
Intuition + Skill + Home Ground = 6 dice
1 6 1 3 3 5 = 2 successes
Also, can I get any idea of the general appearance of the target structure?
Basic plan (unless interrupted) is to enter stealthily, find ANYONE alive, and unless they are Hammerpack immediately seek their lives, by sneak attack if possible.
Abbandon
Jun 20 2007, 10:59 AM
perception checks for "sounds" with Grack?? *edit* oh I see, hehe. Legion = keep the music going, Chance to kill stuff = need to be able to hear their sounds...
@WR1 and Konsaki
I created my next character in case Fool dies. Its on the recruitment thread. No rush on approving it or anything but if it does and it gets added to the wiki i could flesh it out the rest of the way and you could use it as an NPC.
Lindt
Jun 20 2007, 07:58 PM
QUOTE (Abbandon @ Jun 20 2007, 04:49 AM) |
@Konsaki
[ Spoiler ] Ok Fool's intent: He will move east or west to find an opening to the north and back onto the 132nd street and then head for Child's location which I believe is one block up from the 132nd + 124th Ave NE intersection. He should know where an opening is behind him to the west so if its a long ways off he will go east.
Comm chatter back at child in case you post this next IC: "Roger roger, I will make my way towards your position. Keep your comm on. If you dont see or hear from me in roughly 10 minutes forget about me and just look after yourself."
@Lindt What were you talking about IC, when you were talking about passing blame? The decision for Fool to goto Child? |
Other way around. Im trying to get into Childs headspace a little. Its more to show that if Fool asked again, Child would go get him, but should anything go wrong (which in his opinion it would) child could point the proverbial finger of Fool insted of himself.
And his location is @ the corner of 132 & 124, per the location on the last post. Which is roughly 400 meters from where I think you are, roughly.
Konsaki
Jun 20 2007, 11:03 PM
@Legion, Doc, Thumper, Grack
Cease all IC post until I get mine up. I am currently writing it and dont want one of your posts to wipe out my work to to get you guys evened up in the timeline.
WinterRat1
Jun 20 2007, 11:58 PM
Voorhees
Shade's take of Aziz up.
Fresno Bob
Jun 21 2007, 12:25 AM
Woot! Can't wait to read it.
*Insert time passing as I read it*
Awesome, nice to see "Probably has a crush on me" wasn't easily forgotten.
Konsaki
Jun 21 2007, 12:33 AM
@Legion, Doc, Thumper, Grack
Cleared for IC posting again.
Sorry about having to take control of your characters for a bit, but relish in the knowledge that you just escaped a fight you were well unprepared for.
WinterRat1
Jun 21 2007, 01:05 AM
@Legion, Doc, Thumper, Grack, Badmarsh, Nevada
You are all clear to meet up.
My general timetable I'd like you all to adhere to is as follows:
Legion, Grack, Doc, and Thumper should all meet up within the next minute or two. You're just down the block and across the street from one another, and you all know the other group is there due to the messages that were sent, so that should be no problem. Your paths to one another are currently clear.
Badmarsh and Nevada currently have a clear path to Plastic Sushi and should be able to make it there by 00:25:00.
You six are responsible for IC posting in such a way that you all reconvene somewhere in map sector B4 by 00:25:00. You may coordinate your IC posts in the OOC thread.
You may skip ahead to 00:25:00 with a few posts by selected players gathering you all or you may choose to role-play your interactions and journeys extensively. I have no preference, it's up to you. Either way, do not go past 00:25:00 and make sure you are all together by that time.
I would personally put yourselves somewhere around Plastic Sushi or around the intersection of 124th Ave NE and NE 141st Way, given where you've all been moving, but I won't hold you to it.
Grendel - I would like you to let me know ASAP either in the IC or OOC threads where Legion is instructing the other four gangers (Doc, Thumper, Badmarsh, Nevada) to rendezvous.
Felix, Aziz, Bockscar
Your posts will be up tonight.
Unarmed
Jun 21 2007, 01:07 AM
@ Konsaki
Nps. It got the timeline to a point where we needed to be, and if you say we avoided a fight we might have lost then I'm happy. I think you guys just didn't want any character deaths on the second page, =).
@Pragma
I'm thinking of letting you make the first IC post of our meeting up with Legion since you're playing an ex-hammerpack and I'm not., and thumper has a much better handle of what's going on. Hopefully that works for ya.
WinterRat1
Jun 21 2007, 02:48 AM
Rob - The location on Bockscar's time/date stamps have been incorrect. It says he's in an abandoned building on 132nd Ave when it should read 'Just north of intersection of 128th and Vineyard'. Please edit your posts to correct this. I already did mine. Thanks.
WinterRat1
Jun 21 2007, 03:24 AM
Mister Juan & Voorhees - You guys are clear to post.
Rob - You're clear to post, but watch your time. I don't want you past 00:25:00 under any circumstances, so you probably want to keep your post prior to 00:20:00.
If you're not sure about the time involved in your post, tell me what you want to do OOC first.
adamu
Jun 21 2007, 03:43 AM
Winter/Konsaki/Anyone
Can I get a quick clarification on how Hammerpack comms are working?
I mean, are all Hammerpack comm transmissions going out to all registered users (all gang members)? Or are all those @Name headers designating specific addressees?
Can everyone on the subscriber list hear things not addressed to them, or not?
Per my sheet, Grack's comm is set to override his music when any call with his address on it comes in. So I am wondering if he has heard all this chatter (it is going out to all the gang) or not (it is going to specific addresses)?
Certainly not feeling "left out" of all the commcalling - Grack is naturally the last place people would turn for command and control decisions. Just want to know if he is aware Thumper is up ahead in the "sanitize" zone or not.
grendel
Jun 21 2007, 03:59 AM
Legion is telling Thumper to bring Doc to his current location of 141st and 124th. He's telling Badmarsh to hold what he's got with Nevada and the other whores and meet him at 124th and 136th, which is where he was planning on going after clearing the area around Plastic Sushi.
As per the comms, Legion's comms are addressed to individuals. He's unwilling to broadcast to the entire gang currently in case someone has lifted a commlink and is listening in.
yoippari
Jun 21 2007, 05:53 AM
QUOTE (Konsaki) |
@Trojan
[ Spoiler ] You are clear to post up till right before the 134th. You pass through another wreckage area around the 133rd where your skills serve you well. |
@Konsaki[ Spoiler ]
We seem to have a problem communicating. I think I'm at one place and either you think I'm somewhere else or going the other direction. My event registry location said 132nd Ave NE and 136th St NE. That is the intersection right were Black Plague, LoCoS, and Splintered Crash meet. So I continued on 136th St between Black Plague and LoCoS up to 124th Ave. This is north of 133nd St and 134th St.
Admittedly 136th St doesn't actually hit 132nd Ave until you zoom out which is the scale I was working at until just now. When you zoom in enough you can see that it starts as 134th, bends a little and becomes 136th and eventually bends back to become 137th which is where it hits 124th Ave. At the zoom I was working at the 134 tag doesn't show up. I hate city planners.
rob
Jun 21 2007, 06:13 AM
WinterRatBockscar is just moving about a football field west on vineyard (which I take as the little stump of road, unlabeled, under the Kirkland City Park on campaign map B4). I have a notion in my head that there is some way a pedestrian could cross over to NE 142nd Lane; be it through an alley (as I posted) or others. Correct if you see it differently.
Couple rolls:
[ Spoiler ]
All wound modifiers would be -1, if you think they apply.
Analyze on Leon's commlink:
Analyze 2 + Computer 1 (3 dice) =
Roll(3d6)+0:
6,2,6,+0
Sniffer to look for nearby signals:
RF signal scanner 4 (sniffer) + Electronic Warfare 1 + Communications 2 (7 dice) =
Roll(7d6)+0:
1,5,3,2,4,6,3,+0
WinterRat1
Jun 21 2007, 06:37 AM
Rob - I agree you can get from Vineyard over to NE 142nd Lane. Through an alley works for me.
I actually had you moving south on 128th Ave NE past NE 141st Way. In fairness though, it's your character and you have control over where they move. I edited my post to make it more nebulous, setting the stage for your post you just put up.
For future reference though, specify either IC or OOC what direction you're moving in and what the goal is you're moving towards. Since we have this handy map, it really helps me write the posts and avoids miscommunication if we are on the same page OOC before writing up the IC stuff.
You will pick up Badmarsh and Nevada's signals from where you're at with those rolls, unless they're running their commlinks Hidden, which I don't think they are.
Adamu
QUOTE |
I mean, are all Hammerpack comm transmissions going out to all registered users (all gang members)? Or are all those @Name headers designating specific addressees? |
Commlink transmissions go out to who you specify they are going out to. Hence the @Name header.
QUOTE |
Can everyone on the subscriber list hear things not addressed to them, or not? |
If someone sends a message @Hammerpack, then everyone on the Hammerpack subscriber list will hear things not specifically addressed to them.
QUOTE |
Per my sheet, Grack's comm is set to override his music when any call with his address on it comes in. So I am wondering if he has heard all this chatter (it is going out to all the gang) or not (it is going to specific addresses)? |
Grack will only hear chatter specifically addressed to either '@Grack' or '@Hammerpack'. Anything else will not reach him. Unless he hacks others communications and listens in, which knowing Grack, seems a remote possibility at best.
Grendel
QUOTE |
Legion is telling Thumper to bring Doc to his current location of 141st and 124th. He's telling Badmarsh to hold what he's got with Nevada and the other whores and meet him at 124th and 136th, which is where he was planning on going after clearing the area around Plastic Sushi. |
Can you clarify where you are referring to with '124th and 136th'? By my reading of the map, if 124th = 124th Ave NE, then 136th would have to be NE 136th Pl, all the way down in LoCoS turf. Is that really where you're headed?
WinterRat1
Jun 21 2007, 06:42 AM
Everyone
Please be specific in using street names and use the entire name. In Hammerpack territory alone, 142nd could refer to:
NE 142nd Ln
NE 142nd Pl
NE 142nd St
It gets very confusing for the GMs sometimes and slows us down if we have to guess which street you're referring to.
Overall posting speed will be faster if everyone is as clear and as precise as possible in describing their location, movement, and intended destinations, especially in the time/date/location stamp and either in the IC or OOC thread.
rob
Jun 21 2007, 06:52 AM
WinterRatI was running on the EW program for detecting wireless traffic, not Scan for detecting wireless nodes. So he probably would've picked up two commlinks burning signals, rather than two identifiable wireless nodes.
In his next post, now that he's got their commlinks, he's going to scan for wireless nodes in that area (looking for theirs) and attempt to intercept their traffic (another EW roll)
Did he get any info off Leon's link?
[ Spoiler ]
Wound modifiers -1
To find Badmarsh and Nevada's nodes:
Electronic Warfare 1 + Scan 2 + Communications 2 (5 dice), maybe situational modifiers since he's already got an area to look for their nodes?
Roll(5d6)+0:
3,6,3,1,3,+0
To intercept their traffic:
Electronic Warfare 1 + RF Signal Scanner 4 + Communications 2 (7 dice), needs 1 more success to intercept.
Roll(7d6)+0:
2,5,3,5,6,5,3,+0
Unless they're encrypted, he should be in, otherwise he'll start decrypting.
WinterRat1
Jun 21 2007, 07:09 AM
Rob
I misread your earlier post. I thought you were simply looking for any other Hammerpack members from Leon's commlink list that were in the area you could get in touch with, not going through the extensive procedures you seem to be doing. I'm a bit confused, what exactly are you trying to accomplish?
Are you trying to hack their nodes now? Because if you are, I need to go back and do this from the beginning (in which case my apologies), since my earlier post was really a throwaway based on the premise you were simply attempting to contact other Hammerpack members per your IC posts.
Let's wipe the board clean from the last couple posts because you lost me and I want to be sure we do this correctly. Please clarify exactly what your intent is, and then we'll determine what specific dice rolls you need from there.
EDIT: Specifically, I'm confused about why you are trying to hack them. If you just want to get in touch with them you don't need to hack them, and I am having a hard time coming up with a reason why you'd want to be in a position to manipulate their communications. That will most likely not end well in the long run, and I can't see a reason for Bockscar to even want to do so.
Konsaki
Jun 21 2007, 09:05 AM
@Trojan[ Spoiler ]
Ok, my bad. You still make it to 124th ok and turn onto it headed northbound, but as soon as you hit 138th north, you need to stop posting. I need Reaction checks for defense, soak rolls for ballistic and a few pilot checks.
Meriss
Jun 21 2007, 03:59 PM
@adamu: LOL! Man Grack is stealing the show with the weird combination of the Victorian/classical narrative and the obviuosly modern speech patterns. Loving it, keep the fun coming.
grendel
Jun 21 2007, 04:56 PM
QUOTE (WinterRat1) |
Can you clarify where you are referring to with '124th and 136th'? By my reading of the map, if 124th = 124th Ave NE, then 136th would have to be NE 136th Pl, all the way down in LoCoS turf. Is that really where you're headed? |
Yeah, we need to put distance between the remains of the Hammerpack and Raider Nation + UVN, so I'm pushing everyone south.
On a related note, I was driving home yesterday when a car passed me with a Raider Nation bumper sticker on it. I thought 'Man, I really hate that gang.'
Vegas
Jun 21 2007, 05:01 PM
QUOTE (grendel) |
On a related note, I was driving home yesterday when a car passed me with a Raider Nation bumper sticker on it. I thought 'Man, I really hate that gang.' |
OK, that just made me spit out a little diet coke.
Unarmed
Jun 21 2007, 05:15 PM
Yeah, that's classic. =)
Lindt
Jun 21 2007, 05:38 PM
[qoute]The thought of his tender schemes being thwarted filled his impetuous young mind with the desire to blind the troll with acid and then see how many blocks his intestines would stretch. But now was not the most propitious timing.[/quote]
This made me snort a little of my coffee too. Adamu, dont change a think, I love the writing style, its so... well I dont know, but I like it.
rob
Jun 21 2007, 05:42 PM
WinterRat
Don't worry bout me trying to do anything silly this early. Anyway, Box doesn't know how to hack commlinks. Basically, he's just planning a few quick things:
1. He's running the sniffer program so that he can see how many people (including bad guys) are burning comms near him - that is, how many commlinks signal ranges overlap his position (since the strength of THEIR commlink determines whether he can detect them). This is just to determine who's out there.
2. Once he got two signals, he's simultaneously trying to listen in and to scan to see stuff about those nodes.
3. Since you didn't tell me if he was able to get any names off Leon's commlink, I'm assuming he doesn't know anything about whether or not the two commlinks burning traffic near him are friendly or enemy, so he's trying to listen in on their traffic to determine that.
4. Once he figures out that his two hits are friendly, he'll message them. If he finds any enemy message traffic in the area, he's going to intercept it and listen in to see if they're trying to catch him.
All the IC posts thus far make perfect perfect sense given what he's doing; it's just he's trying to be careful since for all he knows the Raiders are going to pursue him down 128th, and there might be more around.
Meriss
Jun 21 2007, 06:10 PM
@grendel: Well, that makes Ink's life a little easier. Here I was sitting and going "How the Frag am I going to get one very lonely Latino up past the Raiders?" Not to mention my best plan was trying to cut up through Outlanders turf. And hope some of em were in a trading mood.
WinterRat1
Jun 21 2007, 07:21 PM
@Grendel
Were you planning on waiting for Badmarsh and Nevada to join you before heading south into LoCoS turf or going first and having them catch up? I'll have to adjust my plans depending on your intentions.
@Rob
No worries, your plan does make sense when I see it all laid out. I haven't worked too extensively with SR 4 hacking rules yet, so when you did everything piecemeal like that I got a little lost.
Plus, I don't think it was clear, but when I said you could already see Badmarsh's commlink, it was because I meant that Leon's commlink has the numbers of the other Hammerpack members on it. I already have your rolls above, so I'll address each element of your plan below.
QUOTE |
1. He's running the sniffer program so that he can see how many people (including bad guys) are burning comms near him - that is, how many commlinks signal ranges overlap his position (since the strength of THEIR commlink determines whether he can detect them). This is just to determine who's out there. |
Only the following comm is running within 100m (Signal Rating 2 for Leon's commlink): Badmarsh. More than likely, it's because Badmarsh is in Leon's address book and vice versa. Your guess is everyone is running in Hidden mode right now, for obvious reasons in the heat of a gang war.
QUOTE |
2. Once he got two signals, he's simultaneously trying to listen in and to scan to see stuff about those nodes. |
That is the only one available to you in range right now, but it's 'open' to you. That is, you can contact Badmarsh freely and he can contact you.
What 'stuff' is Bockscar trying to see about Badmarsh's node?
QUOTE |
3. Since you didn't tell me if he was able to get any names off Leon's commlink, I'm assuming he doesn't know anything about whether or not the two commlinks burning traffic near him are friendly or enemy, so he's trying to listen in on their traffic to determine that. |
You have the names of the other Hammerpack members on Leon's commlink, but only Badmarsh is currently within range.
Ignore my previous statement about there being two commlinks in range, there's only Badmarsh. Nevada's commlink would not be on Leon's list. You know Badmarsh is a friendly.
QUOTE |
4. Once he figures out that his two hits are friendly, he'll message them. If he finds any enemy message traffic in the area, he's going to intercept it and listen in to see if they're trying to catch him. |
Go ahead and message Badmarsh IC if you like.
You did not pick up any enemy message traffic in the area.
QUOTE |
All the IC posts thus far make perfect perfect sense given what he's doing; it's just he's trying to be careful since for all he knows the Raiders are going to pursue him down 128th, and there might be more around. |
I concur, I just didn't understand what it was he was doing.
Does that answer all questions to date and clarify the situation? Let me know if there's anything more you need.
grendel
Jun 21 2007, 07:37 PM
QUOTE (WinterRat1) |
Were you planning on waiting for Badmarsh and Nevada to join you before heading south into LoCoS turf or going first and having them catch up? I'll have to adjust my plans depending on your intentions. |
No, I sent specific instructions for him to meet us at 124th Ave NE and NE 136th Pl.
rob
Jun 21 2007, 08:43 PM
WinterRatMakes sense. I'll post IC in a few with the commo. Spoiler below is not relevant immediately, just a bit of clarification as to why I'm thinking this way.
[ Spoiler ]
The way I read sniffer, it detects any radio-frequency (RF) signals that are broadcasting hot enough to hit his location. He'd be running it from his head commlink (signal 4). It wouldn't be dependent on the strength of the commlink that's listening, but on the strength of the 'link that's sending.
Scan would detect commlinks and other nodes open to the matrix, sniffer would detect any signal traffic (including any broadcasts a hidden link would make, since it has to hit the air to go anywhere, just not the fact that there's a hidden node). The 'stuff' he's trying to see about the node would just be if it's open to matrix traffic rather than direct-link radio traffic.
For example, if Box sends a brief message from his headware commlink, which has a signal of 4, everybody who's sniffing within 1 km will notice it. Everybody on the recipient's list within 1km could read it, but unless they have a big enough signal to get to him or there's a matrix connection nearby, they couldn't send back. So if the raiders have any comms nodes that are broadcasting at full power, he'll be able to listen in. Likewise, if there's a wireless toaster (signal 0) 20m from him, he wouldn't know it.
rob
Cedric Rolfsson
Jun 21 2007, 09:23 PM
@Konsaki
Jaya is headed for the open doorway across the street at a run, I'm not going to try and do anything special other than move as fast as possible but don't want to have to preform a running test since I'm more likely to glitch than succeed. I'm gone for the next three days so I won't be posting. Jaya is going to hit the building and try and find a back way out then continue north towards 140th
Konsaki
Jun 21 2007, 09:55 PM
QUOTE (Cedric Rolfsson) |
@Konsaki
Jaya is headed for the open doorway across the street at a run, I'm not going to try and do anything special other than move as fast as possible but don't want to have to preform a running test since I'm more likely to glitch than succeed. I'm gone for the next three days so I won't be posting. Jaya is going to hit the building and try and find a back way out then continue north towards 140th |
Understood.
WinterRat1
Jun 21 2007, 10:02 PM
Legion, Doc, Thumper, Grack, Badmarsh, Nevada, Bockscar
OK change of plans everyone.
Legion, Doc, Thumper, Grack
Do not post past 00:18:00 or move south of Plastic Sushi. I'm giving you all enough time to do a few IC posts for role-play and introduction, then I have an event for you.
Badmarsh, Nevada, Bockscar
Do not post past 00:21:00 or move south of NE 142nd Ln. You have enough time to do a few IC posts to meet up, introduce yourselves, and role-play a bit, then I will have an event for you.