Hey Everyone –
I’ve been following this thread and its progress towards getting the game back up and running over the past few months.
If I may make the following observation in the most non-critical way, while it seems there is still a healthy amount of interest in keeping DITG going, there has not exactly been a rush of volunteers to GM, Rob’s offer notwithstanding.
Given the lack of progress towards getting DITG off the ground again (i.e. everyone is still exactly where they were when I left), I respectfully request permission to take up the mantle of GM of DITG once again.
Since nothing has happened since I left, there will be no disruption due to transition of GMs, and while Rob was gracious enough to volunteer his services, I get the impression that he will be perfectly happy to remain a player.
I started writing a long and detailed explanation for why I left, what has changed since then, and why I would like to return. Then I realized you all might not give a crap, that you might simply be happy to have your GM back so the game can go on. At least, I’m hoping that’s the case.
So I’ll do this instead. If anyone wants a more thorough explanation from me, I will provide one. I feel you are all entitled to answers on the above topics if you want them.
The summary version is that more than anything else, what I really needed was time away from the game to rest and recharge my creative juices. After 4+ years straight of GMing PBP games, and a hugely disproportionate amount of my free time spent gaming over the previous year, I was simply burned out and needed a break.
I didn’t want to leave DITG on a permanent basis. But since I didn’t know when or even if I was going to come back (largely due to a failure to accurately self-diagnose my problem), I felt the best thing for the game was to allow someone else to take over so the game could go on.
I now recognize that there is such a thing as too much gaming even for me, a general gaming fanatic. I believe I’ve gotten better at balancing my time to keep myself fresh, and I’ve learned how to step back and take a break to keep the game fun and engaging, and not be a burden.
That said, I have a fresh perspective and recharged batteries, so if you guys want me back on board, I’m ready to begin posting pretty much immediately.
One major point I would like to put out there up front, if I do resume GMing DITG the focus of the game will shift.
One of the things that gradually caused DITG to become less attractive to me was that it eventually became impossible to run the game as I had originally intended it to be played.
If DITG’s original ‘vision statement’ were to be condensed to a single sentence, it would probably be something like ‘The Rise and Fall of the October Ravens in the Kingsgate Barrens’.
That works great when you have 3-4 GMs and 20-30 players. Not so much when you have 1 GM and 4-8 PCs. It was designed to be a macro-perspective game; the emphasis was to be on strategic game play and focused on the gang as a singular entity, without paying too much attention to its component parts.
If I resume GMing, I would revise the ‘vision statement’ to be something like this: ‘The Life and Times of the Men and Women (and Sewer Monster) of the October Ravens’.
I plan to shift towards a more micro-perspective game, with an emphasis on personal relationships, individual character development, and tactical game play, focused on the people who comprise the gang’s roster.
Simply put, it’s not practical to make the driving force of the game the gang as a whole when right now there’s only about 4-8 reasonably consistent PCs. It’s too small of a roster to make the gang the central ‘character’ of the game and its interaction with the surrounding gangs the driving plotline.
However, it does become much more practical to emphasize the personal lives of the individual gangers, making them the central ‘characters’ of the game and making their personal stories and evolution the center of the story.
Don’t get me wrong, there’ll still be plenty of inter-gang politics, empire building, and good old fashioned turf wars. But instead of the gang as a whole being the vehicle through which we explore the story, your PCs and their personal stories will drive the action.
Given the much smaller number of PCs and GMs that we have now than when we originally started, I think we will all have a more immersive and enjoyable gaming experience if we focus the spotlight on each of your PCs individually. We then allow the sum total of their individual experiences to tell the story of the collective whole, if you will.
If I return, there will also be some minor updates in my GMing stance and policy I’ll inform you of as necessary (e.g. making it so the Matrix actually makes sense and can be used in our game!), but for now the two main questions are:
1. Are you all willing to accept me back as GM?
2. Who is still here and interested in playing?
I look forward to your replies, and hopefully getting the game back up and running soon.
All the best,
WinterRat1