Running a Detect hidden Nodes extended test Electronic Warfare + Scan (15+, 1 Combat Turn)
EW3 + Scan6 = 9[ Spoiler ]
9d6.hits(5) → [5,2,5,4,4,6,3,3,1] = (3)
9d6.hits(5) → [3,3,1,3,3,2,2,4,3] = (0)
9d6.hits(5) → [1,6,3,1,1,3,4,1,3] = (1)
9d6.hits(5) → [2,3,1,1,5,1,4,6,1] = (2)
9d6.hits(5) → [1,4,6,6,4,2,3,1,5] = (3)
9d6.hits(5) → [1,3,2,4,3,5,5,3,3] = (2)
9d6.hits(5) → [1,6,6,3,2,2,3,1,6] = (3)
9d6.hits(5) → [4,6,4,1,5,1,4,5,3] = (3)
9d6.hits(5) → [1,1,6,3,4,5,4,6,3] = (3)
Wow, what poo rolls. Takes 24 seconds. Once the node map is done, I'd like to check for any outlier signals in the deep dark night.