Ferret's commlink:
Response 4(2), Signal 3, Firewall 6, System 4
Programs running: Stealth, Analyze, Exploit, Armor, Biofeedback filter, Attack, Browse
QUOTE (Red-ROM @ Jul 22 2011, 04:53 AM)
@ Notso: I have a bit of a problem with this "I rolled 3 more successes, I can just shut everything off". Is that what the Matrix has come to? Wheres the drama? wheres the excitement?
Totally agree, hence the command roll to try and deactivate the IC:
If he needs a command roll then needs to:
Load Command (complex) - Response drops to 1
Issue command (complex) - Computer 4 + Command 3 + Hotsim 2 = 9d6.hits(5)=5 - this is not the hacker you are looking for!
Unload Attack (simple) - response back up to 2, breath sigh of relief.
QUOTE (Red-ROM @ Jul 22 2011, 04:53 AM)
I guess I'm going at it like this. you have a restricted alert on your Access ID. so you can do all this good stuff, like turning off alerts and cancelling IC, but I want a hacking plus exploit vs. firewall(+4) plus system. I realize this could be difficult, but would it be fun if it was easy?
This also works for me! And as a bonus Exploit is already loaded so he doesn't need to load Command and drop Attack.
Hacking 4 + Exploit 3 + Hotsim 2 =
9d6.hits(5)=2 - typical: 5 successes on previous roll, only 2 on the one that counts!