QUOTE (Red-ROM @ Jan 18 2011, 03:09 AM)
@ notso: after you set off the alert, the firewall went to 8, took you an extra turn or two to get in. Analyze got you 2 things, the clock is not a data bomb, and the dog is an Agent(or IC). You can keep analyzing stuff, but I'd roll your matrix initiative.
I didn't expect it to be easy with the way these guys operate. At least I didn't trip a data bomb on my way in.
Commlink:
Response 4(3), Signal 3, Firewall 6, System 4
Programs running: Stealth, Analyze, Exploit, Decrypt, Disarm, Biofeedback filter, Armor (-1 response)
Inititative 8 + Hotsim 1 - Program load 1 =
8d6.hits(5)=4 = 12, 3 passes
The dog looks like it's getting ready to attack Ferret and he's still pretty mad at the bossy dwarf lady so he'll initially have a go at attacking hit.
First combat round
1st pass: Load attack (Response drops to 2, Initiative to 11)
2nd pass: Attack dog icon = Computer 4 + Attack 3 + Hotsim 2 - Codeblock 2 =
7d6.hits(5)=1 3rd pass: Attack dog icon = Computer 4 + Attack 3 + Hotsim 2 - Codeblock 2 =
7d6.hits(5)=1 Don't think that's gonna do much to Rover unless it rolls really badly.
Second combat round:
1st pass: deactivate Disarm and Biofeedback filter (Response back up to 3 and Initiative to 12)
2nd pass: load Browse
Programs running: Stealth, Analyze, Exploit, Decrypt, Armor, Attack, Browse (-1 response)
3rd pass: See if I can locate his contact list: Computer 4 + Browse / Analyze 3 + Hotsim 2 (same) =
9d6.hits(5)=4