Help - Search - Members - Calendar
Full Version: OOC: Post or Die!
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50
Sephiroth
That is unfortunate. Both with Amber and with the ID's. Bleh. frown.gif
Acme
Wow, sucks to lose a player so quickly into her introduction.
pbangarth
Fuck. Sad to see it happen, JP. I hope whatever held you up is not serious.

Well, Notso', it looks like Ferret and Professor are it for the muscle and the face now. How's Ferret with his new rifle?
Warlordtheft
So would you need another reserve PC? I'd be willing to join in as a PC (concept of a Human Physad). The game has been an interesting read so far.
Sephiroth
Influence (Calm) roll on the surviving one of what I'm guessing are Barrens mutants, vs. its Willpower:

Magic 7 + Charisma 4 + Power Focus 4 = 15d6 = 4 hits.

If Jovan does not see any apparent effect right away, he will use his second IP to Compel the thing instead. Only if his Influence doesn't seem to work, though.

Magic 7 + Charisma 4 + Power Focus 4 = 15d6 = 3 hits. And that's versus the target's Willpower and Charisma. WTF is this tomfoolery, invisible castle? Bleh.
Sephiroth
QUOTE (Warlordtheft @ Feb 9 2011, 01:19 AM) *
So would you need another reserve PC? I'd be willing to join in as a PC (concept of a Human Physad). The game has been an interesting read so far.

I'm sure ROM and all the rest of us would love to have you. The other two reserves never showed up, and our team has been in need of a combat-oriented PC ever since Thirty died/went comatose.
Saint Sithney
Ought we to go into combat turns?
Notsoevildm
QUOTE (pbangarth @ Feb 9 2011, 05:30 AM) *
Well, Notso', it looks like Ferret and Professor are it for the muscle and the face now. How's Ferret with his new rifle?

Looks like Acme snagged the rifle but Ferret does have automatics. However, he is about as good a shot as he is at driving. wobble.gif

Now to guilt trip about getting Amber killed.

Red-ROM
QUOTE (Warlordtheft @ Feb 9 2011, 12:19 AM) *
So would you need another reserve PC? I'd be willing to join in as a PC (concept of a Human Physad). The game has been an interesting read so far.

welcome good sir! how fortuitous. The others on the reserve list are no shows. so get your guy posted and your in!
Red-ROM
QUOTE (Saint Sithney @ Feb 9 2011, 02:23 AM) *
Ought we to go into combat turns?

The group seems to have written over this combat scene.

@ Acme: you in particular walked out into hostile combatants like nothing was happening. Let's be more careful in future ok?

I'll have to sort it out later this evening
Panjandrum
I'm in the process of putting together a game, but would love to play as well. I'll see what I can come up with, character wise, that fits with who you have left, shall I?
Red-ROM
QUOTE (Panjandrum @ Feb 9 2011, 05:56 PM) *
I'm in the process of putting together a game, but would love to play as well. I'll see what I can come up with, character wise, that fits with who you have left, shall I?

yea, sounds good. It might also be kind of nice to come in from another character's contact, friend o a friend type of thing. The players are getting freaked out at mrs J constantly sending new meat smile.gif

edit: there is one open slot at present, and Warlord is working up a character as well. so you might be waitlisted, It seems we are averaging about one death a month.
Red-ROM
damn triple post. I leaned on the enter buton sarcastic.gif

edit: roll initiative
Sephiroth
'Tsall good.

Were those no goes on the Power rolls, then? It seems ambiguous in your post, but I'm exhausted and might be reading things wrong.

Also, ROM, I saw in the disadvantages thread over in the forums some days ago someone mention using watchers as an unhackable magical tacnet. Can you do that? What sort of arrangement of watchers would you require from Acme and I for that sort of thing to work?

EDIT: 9d6 = 1 hit = Initiative 10, 2 IP
Red-ROM
@ Jovan: yeah, this guy is perfectly calm, he's just getting a bite to eat. You can try to compel him on your turn

edit:In my game, nothing is unhackable, not even magic. I'll have to look into the watcher thing
Sephiroth
HERE is the post I mean, for your reference.
Saint Sithney
You really don't want to get into watcher rules. Their RAW 1/1/1/1/1/1/1 stats will make them useless crit glitch factories.

5 int + 3 rea +1 cram = 9d6.hits(5) → [6,1,5,3,1,4,3,1,1] = (2) Ain't we just the pair of low-rollers.
Init = 11. 2 IPs
Sephiroth
I'm not sure that their terrible stats would necessarily matter in serving as a tacnet, though. With this idea, I get the impression that all they'd be doing is communicating information between all of us, and at astral speeds. So it'd be almost as good as an all-out tacnet.
Red-ROM
don't they have to roll for comprehension, to relay complicated information quickly and repeatedly? A spirit with the intelligence of one trying to understand the mundane world could get messy.
Sephiroth
QUOTE (Red-ROM @ Feb 9 2011, 10:58 PM) *
don't they have to roll for comprehension, to relay complicated information quickly and repeatedly? A spirit with the intelligence of one trying to understand the mundane world could get messy.

I do not remember seeing any rules for watchers rolling for comprehension, I think that's more of an agent thing. But I agree with you that it could get messy with 1 Logic 1 Intuition messengers. What if Acme or I summoned a Force 6-7 Spirit to provide a sort of overwatch role for the magical tacnet? A spirit of that intelligence would be much more capable of keeping track of information received from the watchers, analyzing it, and sending them information in turn to keep everything coordinated.
Saint Sithney
Computational expert systems they are not. They could probably work sort of like the mindnet spell, but you'd need a switch-board operator to communicate information outwardly.
pbangarth
Professor Initiative roll:

Init 7 ==> 2 HITS ==> Initiative 9, 1 IP.
Acme
QUOTE (Red-ROM @ Feb 9 2011, 02:37 PM) *
The group seems to have written over this combat scene.

@ Acme: you in particular walked out into hostile combatants like nothing was happening. Let's be more careful in future ok?

I'll have to sort it out later this evening


Well, I was trying to be dramatic. Also, the way yo had the enemies was frankly a bit confusing. *Shrugs*

Inish: 6 dice + 1 Hit = Inish 7 1 IP
Saint Sithney
It's looking like I'm first up.

What kind of action would it take to get out of the vehicle so that I've got a shot on the sucker?
Red-ROM
I guess you were getting out of the rigger cocoon last turn, so use object, door handle, and the rest is part of your movement action.

@ acme: what are you confused about? this is what the OOC thread is for. I know things can be vague when written IC. I thought I had mentioned 2 assailants. Amber is dead, and Rusty attacked one of them.
Warlordtheft
FYI-I should have my character posted up later tonight (By midnight 12:00 EST).

pbangarth
So we have:

Oswald - 11
Jovan - 10
Professor and Acme - 7

Don't know where Ferret is.
Notsoevildm
QUOTE (pbangarth @ Feb 10 2011, 05:38 PM) *
So we have:

Oswald - 11
Jovan - 10
Professor and Acme - 7

Don't know where Ferret is.


Init 8 + 8d6.hits(5)=2 = 10. Same action as Mr Nosferatu.
Acme
QUOTE (Red-ROM @ Feb 10 2011, 03:34 AM) *
I guess you were getting out of the rigger cocoon last turn, so use object, door handle, and the rest is part of your movement action.

@ acme: what are you confused about? this is what the OOC thread is for. I know things can be vague when written IC. I thought I had mentioned 2 assailants. Amber is dead, and Rusty attacked one of them.



No worries, that came off a bit more snappish that it should have. I guess for some reason I thought that the.. critters were outside the garage and we were still in, but that one pounced on Amber and is effectively down with Rusty's attack. I didn't think it constituted a hot zone, and that he'd try to go help out a teammate.
Saint Sithney
QUOTE (Red-ROM @ Feb 10 2011, 03:34 AM) *
I guess you were getting out of the rigger cocoon last turn, so use object, door handle, and the rest is part of your movement action.


Use simple object or use complex object?

It's a bit strange on the description of the Rigger cocoon. It says it takes a Complex action to manipulate the quick release, but I don't know if that's just the straps or the door, or if I could even take a full complex action on a whim just rolling into what is essentially an active combat.

Anyway, If Oz could extricate himself and take a shot or quickdraw I'd want to go with that action. If not, just crack the door. Either way, holding my free action.

Meantime, how about a knowledge check on biology to see if I can identify what's wrong with our attackers.
Logic 8 + 6 Biology +3 Nanites = 17d6.hits(5) → [1,1,2,6,5,2,3,4,2,5,2,5,1,6,3,2,5] = (6)
Wanted to roll that last night, but invisible castle was down...
Red-ROM
alright:
Oswald - 11
Ghoul-11
Jovan and Ferret- 10
Professor and Acme - 7

so ghoul and Oz go at the same time, open door can be a simple action, so quickdaw it is

ghoul: simple action: observe in detail, feeling the magic hitting him and checking his opposition
simple action: pick up object, Amber
movement: dragging her away

I'll hold on posting until Saint rolls

edit: Oswald recognizes the symtoms of the Krieger Virus, and Astral percievers can see their dual natured
Warlordtheft
Name Zo
Current SIN:
[ Spoiler ]

Race Ork
Gender:Male
Age:Not exact but estimated to be 18.
Eye color:Brown
Hair Color: Brown


Deacription: Zo is a brown skinned ork with a mix of caucasian and slight but not prominent asian features. Brown hair and brown eyes. His clothes consist of his black leather long coat with the crimson crush emblazoned on it with various patches on it, weathered jeans, wife beater or shirt, and mirrored shades. His hair is cut short in a military style.

Back Ground:
[ Spoiler ]




Attributes:
[ Spoiler ]


Active Skills:
[ Spoiler ]


Knowledge Skills:
[ Spoiler ]


Magic abilities:
[ Spoiler ]



Contacts
[ Spoiler ]



Gear
[ Spoiler ]


Armor
[ Spoiler ]


Weapons
[ Spoiler ]


Edges/Flaws:
[ Spoiler ]



Home
[ Spoiler ]


Commlink
[ Spoiler ]


Vehicle
[ Spoiler ]


Nuyen:
[ Spoiler ]


Karma
[ Spoiler ]
Saint Sithney
Wasn't sure if I should put specialization into the roll, so I did, but the last few shouldn't matter.
Rea 4 +5 skill +2 spec = 11d6.hits(5) → [6,6,6,1,1,4,4,4,2,2,5] = (4) number of the beeeeeaast!
Going to use that free action to call a shot for damage. +4DV -4DP

Agl 9 +5 skill +2 spec +2 smartgun -4CS = 14d6.hits(5) → [3,3,2,2,1,5,2,2,1,5,2,3,1,6] = (3) Blurh. Probably going to hit..
DV= 5P +4 +hits -half AP... not that I expect a feral ghoul to be wearing body armor...

Dunno if this is going to change the order or the actions, but generally a tie in initiative goes to the guy with the highest edge. Suppose I'm fine either way.
Red-ROM
A tie in initiative means they go at the same time, unless the gm decides its imperative to know who goes first
Red-ROM
@ Warlordtheft: Good start, I'll need some kind of backstory and a total on the cred spent when your done shopping. Also, open hatred of elves could be a bit sticky since we have one in the group. I'm not saying no, but I thought you should consider what its adding or taking away from the story.
Red-ROM
@ Saint: I don't know what the debate on the specialization is. you are using a Redline. Its kind of a wierd specialization, but you paid for it, so I'm fine with it.
first shot: ghoul uses edge [1,2,1,[6, 6, 5],2,5,3,3] = (4)

second: [1,2,2,4,5] = (1)

damage=11P resist: [6,3,2,6,1,5,2,6] = (4)
= 7P (with body of 7, the ghoul is still on his feet)
Warlordtheft
QUOTE (Red-ROM @ Feb 11 2011, 10:39 AM) *
@ Warlordtheft: Good start, I'll need some kind of backstory and a total on the cred spent when your done shopping. Also, open hatred of elves could be a bit sticky since we have one in the group. I'm not saying no, but I thought you should consider what its adding or taking away from the story.


I was originally thinking Humanis, but that might not qualify for the Flaw.....GM's Discretion on that one and all.

I am done shopping-do you use Damien Knight Charactersheet? First time I've ever converted a PC to a PBP game...formatting is tricky to make it legible. I can send you that for the full PC in that format. All the crunch is done, but I am still working on the fluff details of his background (as you may have guessed he is a former ganger that left on good terms with the Crimson Crush)

It might just be a simple right up on the relationship with his contacts.
Red-ROM
I personally write everything up by hand, I use a Wordman's style character sheet for SR4 and just type it up on DS with spoilers. So whatever works
As for the flaw, were you thinking about hating Humanis as a group? Yea that might be stretching it. its like feminism. are you anti-male chauvinism, or anti-males. Do you hate Humanis, or do you hate Humans. I think it has to be the latter for points.
Maybe there's another personality flaw we could go with if it's the points your after. Bi polar is fun. Or poor self control, like compulsive.

edit: Humanis is a specific group(5 BP), Elves are common(10BP)
Warlordtheft
I'll take a look-I may tweak a few fluff things (AFB right now).

BTW-Ferret, Does The Crush refer to the Crimson Crush?? IIRC that was a gang mention in seattle 2050 (maybe 2072 as well). I guestimated its size at the 100 or less mark with limited matrix and awakened.
Tech_Rat
Hey. Working on my character right now. I'll be a reservist in the wings.
Sephiroth
Are we still resolving multiple initiative passes by having the PC's make the actions from all of their initiative passes in the same post?
Red-ROM
QUOTE (Sephiroth @ Feb 11 2011, 02:13 PM) *
Are we still resolving multiple initiative passes by having the PC's make the actions from all of their initiative passes in the same post?

I'd rather not personally, I know it saves time to get all the rolling out of the way in one shot, but a lot can happen between IP's, I think that was apparent with Ferret and the IC
Red-ROM
also, Jovan and Ferret are up, if anyone wants to persue combat still.
pbangarth
Is the thing dragging Amber's body still visible? Professor is a little over the edge at the moment, and may just do something stupid if it isn't.
Sephiroth
Got it.

Compulsion roll on Monsieur Ghoul:

Magic 7 + Charisma 4 + Power focus 4 = 15d6 = 5 hits.

I'm currently working on details and plot development for the adventure I'm running for my live group tonight, but if you need me to post this IC within the next 4 hours I can do that. Otherwise it should be around 10 pm EST.
Saint Sithney
QUOTE (Red-ROM @ Feb 11 2011, 07:55 AM) *
@ Saint: I don't know what the debate on the specialization is. you are using a Redline. Its kind of a wierd specialization, but you paid for it, so I'm fine with it.
first shot: ghoul uses edge [1,2,1,[6, 6, 5],2,5,3,3] = (4)

second: [1,2,2,4,5] = (1)

damage=11P resist: [6,3,2,6,1,5,2,6] = (4)
= 7P (with body of 7, the ghoul is still on his feet)


Bit of confusion here, sorry. The first roll was for quickdrawing against a threshold of (3) which I hit, so I then fired. The second roll was the only actual shot with its 3 hits. If the Ghoul rolled 4 on dodge, then that should be a shot and a miss, yeah?

The spec debate is that quickdrawing is Reaction + weapon skill, and specializations say that they add to any test where that skill is used, ergo..

so the turn should have been
simple action: open the door
non-aciton: move to acquire target
free action: call shot for damage
simple action: quickdraw
Red-ROM
@ Saint: hahahaI forgot about the quick draw, that cleared that up, I'd apply the +2 to quick draw. If you shoot better with it, you probably quickdraw better with it too. So I'll just ignore the damage and leave the post for dramatic effect.

Did the Ghoul disappear back in his hole? Well, I was thinking he had plenty of movement to do so, but it might be more fun to let you guys have another shot at him, and watch Oz nurse a dead player character back to life (Is Thirty still in the rover BTW?).

resist compulsion:[5,6,6,2,2,6] = (4)
Saint Sithney
QUOTE (Red-ROM @ Feb 11 2011, 06:11 PM) *
(Is Thirty still in the rover BTW?).


Yeah, he's in the back. I figured a round of Blood plasma fractionation to separate any unknown toxins out of his blood would be the only treatment that could help. Shouldn't take more than a half hour or so. Maybe Oz could do a bit more later as tissue death releases more toxins to mess up his liver, but separating blood and plasma from the liquid solution and recombining with a saline albumen drip should remove any physically-present toxins from his blood. Fighting magic would only be accomplished by keeping him hooked to machines that replicate the function of his dying organs until such a point as the toxin eats his brain to uselessness.


IOW: he's still back in the Valkyrie Module, but I'm fine with taking him out and propping him up in the back seat along with the unconscious Viper 5 (who I imagine will be out for another 30 minutes or so.)
pbangarth
Yeah, I'm ready to act, Sephiroth. Just waiting for Ferret's action.
Red-ROM
@ Warlo: I went ahead and added you to the roster, I see you have a few things to finish up. On the flaw side, this could be a chance to make your chharacter stand out, or give him a perspective to act from. Vindictive is easy. mysterious cyberware could be fun for me. Bi polor is really more fun to play than you think. enemies can give a lot of story. you have a bad allergy to salt water(which I will have to incorporate into your death, much in the vein of the witch from Oz), maybe we could tie into that a little. Flashbacks of some water related experience.
anyway, figure out your vehiclce and where you keep all your ammo, and post a day in the life type thing to get started
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012