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Thanee
I think we want to wait with the spirits until we are inside so to not tip them off too early that way.

You can just have them wait outside and give them a mental command when they should go looking for those hounds.

That might even work as an extra distraction, actually. If the hounds are getting uneasy, they might go looking outside.

Of course, that will also make them more wary overall.

But, if we try the invisibility-sneaking route, to maybe get to the boss without a fight, it might be helpful.

Bye
Thanee
Luckace
QUOTE (Thanee @ Jan 30 2019, 10:50 AM) *
I think we want to wait with the spirits until we are inside so to not tip them off too early that way.

You can just have them wait outside and give them a mental command when they should go looking for those hounds.

That might even work as an extra distraction, actually. If the hounds are getting uneasy, they might go looking outside.

Of course, that will also make them more wary overall.

But, if we try the invisibility-sneaking route, to maybe get to the boss without a fight, it might be helpful.

Bye
Thanee


I'd prefer having them wait. A distraction-attack might be counterproductive to our sneaking-approach, and I doubt those guys are foolish enough to just all storm out.
First command would be to hide from those hounds/watcher anyways... Next: "Engage as soon as the hounds leave their enclosures or fighting goes down."
Wraith in the front is fine with me. He's not too good at being sneaky. smile.gif
Thanee
QUOTE (Luckace @ Jan 30 2019, 02:20 PM) *
A distraction-attack might be counterproductive to our sneaking-approach, and I doubt those guys are foolish enough to just all storm out.


Not all of them, of course. But, when they notice that the hounds are picking something up, they will expect someone on the outside, not necessarily on the inside. It could help.

But doing nothing with the hounds would also work, and we can still keep that as an option.

Just don't go and spook those hounds right away, that is what I am saying here mainly. smile.gif

Bye
Thanee
Luckace
The worker is bumping the back door, right? Not the driver's cabin.
Thanee
Yes.

Gilga said above, that you can take control of her, because of current time issues.

Anna would certainly have cast those invisibility spells the moment we passed through that ward.

Since she can sustain two of them without penalty (Focused Concentration and Illusionist qualities), she can cast all three with the full dice pool (which seems to be 13).

Bye
Thanee
Gilga
Okay some dice rolls to speed things up.
Anna would first augment her intuition to help with the drain:
Improve Intuition: 17d6t5 5
drain: 15d6t5 6



health focus - improve intuition. (Focused conenctration + illusionist).
Drain: 2#15d6t5 3 5
Invisiiblity:
invisibility (F4): 2#13d6t5 3 3
Not her best rolls, but no drain.

Now the third spell:
drain: 15d6t5 7
invisibility (F4): 13d6t5 5

So no drain, and we have 4 hit, 3 hit, 3 hit invisibility spells, and Anna would sustain the 3 invisibility spells, and she improves intuition spell and be in -2 dice when drek happens. (the intuition spell is sustained with the focus).


Luckace
QUOTE (Thanee @ Jan 31 2019, 08:22 AM) *
Yes.

Gilga said above, that you can take control of her, because of current time issues.
...


I'm sorry but I'm currently terribly busy as well. I'd rather pass the control of Anna to Jack (or anyone), I don't have the time to play a second character at the moment.
Thanee
Well, looks like Gilga had enough free time to do it, so... smile.gif


@Jack: What I am curious about... do we know, whether the exchange of chips-in-boxes is immediate? Like, do they unload, load new boxes, and the van is on its way again?

If so, we won't really have much time for sneaking around in the warehouse, anyways, unless we split up (the three in the back of the van get out in an opportune moment, while the two in the front just drive off (for now; probably to come back around if we find a way to join forces again, or just as outside backup)).

And, in case we do split up... would we need bnc inside for the computer stuff? We want something from their system (in addition to the head of operations), right?

Bye
Thanee
Jack_Spade
Sorry,
It's been a very long day, the update will come tomorrow:

For now: The exchange of boxes will be pretty swift - no more than five minutes. They take the empty chips out and put the prepared chips in again.
Thanee
Yeah, guess we have to sneak out then, before they are finished and close the doors. smile.gif

Bye
Thanee
Volker
What? Dudes? How are you going to kidnap their head researcher in a sneaky way? Just take out the guards - without killing them if you can - and get the shit done. If we would have wanted to this sneaky, we would have prepared otherwise. Use the element of surprise and take out as many as you can before they know what's going on, and then kick some more ass.
Gilga
So now grenade time?
Thanee
QUOTE (Volker @ Feb 2 2019, 07:56 PM) *
How are you going to kidnap their head researcher in a sneaky way?


Who said anything about that? wink.gif

But there is a difference between getting there silently, and just shooting our way through. Both have advantages and disadvantages. Mostly, they will be better prepared, but have less guards, if we start shooting now. biggrin.gif

Bye
Thanee
Luckace
Something else:
These barracks/officer compartments: are they made of solid walls or just these room- separaters? And how far away are they from the van, enough distance to take up ramming-speed?
Crashing a van into their compartments sounds like a decent disruption of whatever strategy they have for their defense
Jack_Spade
The walls are thin, but you'd have to plow through quite a lot of technical equipment.
Thanee
So, I guess we just count to three and then start shooting them (with the non-lethal ammo)... max. aim and go?

Bye
Thanee
Gilga
It would come up sometime... soon.
Salted Wounds: 18+2d6 24
Volker
I think this would be a brilliant time for an exact outline as to which guards are in how for away / in other rooms.
Jack_Spade
https://pyrophilios.files.wordpress.com/201...2/warehouse.png

the blue rectangles are servers and machinery, blue dots are workers, red dots are guards and yellow dot is the last known position of your target
Thanee
Alright, Nova would be on the right side of the van (using the way the map is, not the actual van's right side) then, and aim at the top left guard.

Bye
Thanee
Thanee
Okay, okay, ...

So, should we just take a shot each and then start with initiative?

Bye
Thanee
Volker
QUOTE (Jack_Spade @ Feb 3 2019, 11:30 PM) *
https://pyrophilios.files.wordpress.com/201...2/warehouse.png

the blue rectangles are servers and machinery, blue dots are workers, red dots are guards and yellow dot is the last known position of your target

your maps are just so cool and useful!

@Nova haha, please don't confuse bnc's reaction with mine. She's a bit, well, impatient after running the third run with Anna ^^ Her habit of discussing plans to no end and then forgetting them first moment we need them really gets under bnc's skin.
Jack_Spade
You have exactly one action before everything goes to ini.
You can of course do a multi attack action, but there is only one character who can act before ini has to be declared.

Thanee
QUOTE (Volker @ Feb 4 2019, 08:53 PM) *
@Nova haha, please don't confuse bnc's reaction with mine.


No worries!

Just thought, that we really are taking forever to get somewhere here. biggrin.gif

Bye
Thanee
Thanee
QUOTE (Jack_Spade @ Feb 4 2019, 09:42 PM) *
You have exactly one action before everything goes to ini.
You can of course do a multi attack action, but there is only one character who can act before ini has to be declared.


I would say, let Sharkboy shoot his bow, then. He has the highest non-lethal damage, I think.

Bye
Thanee
Thanee
Can we just buy hits for sneaking as well? I have 17 dice in urban environments, so 4 hits.

Also, Nova will use a dose of Jazz right before we start.

Bye
Thanee
Jack_Spade
Then you are certainly not afraid to roll them biggrin.gif
Come on, there has to be some random element
Jack_Spade
@Volker
Did bnc receive a Physical Mask or is she just leaving the van normally?
In the first case, a guard would stop her and ask what she thought she was doing
In the latter, he would raise the alarm.
Thanee
Yeah, I am not quite sure what bnc is doing there... the drivers are supposed to stay in the van during the loading process. wink.gif

Either way, we are gonna raise an alarm now, anyways. biggrin.gif

Bye
Thanee
Luckace
Uhm... If bnc is really opening the door to casually stroll outside, Wraith would definitely stop her as soon as she reaches for the door handle. Stepping outside is an instant giveaway, he doesn't want that and would at least try to prevent it.
I do believe, though, that this must be some kind of misunderstanding, so I'd like to wait for Volker to clarify his action before I post IC. biggrin.gif

@Jack: May I assume that an action inside the driver's cabin (like Wraith slapping bnc across the face and pulling her away from the door) does not contribute to the single action the team on the back has?
Jack_Spade
@luckace
Yeah, what happens in the cab stays in the cab - provided it isn't too loud
Volker
Aaaaaah, wait ... this was a very bad case of forgetting-we're-playing-Shadowrun -.-
Very sorry. Of course, she'd open the car from inside. This was a big brainfart. My my....
Thanee
You do not have to do anything for the workers to do their job, really. They opened the back door to the van already (which implies that it was unlocked, or we unlocked it once the van got parked there) and are unloading.

Bye
Thanee
Volker
Yeah, I thought the driver opens and closes the door for the them. When I posted the opening everything was just normal, and when it came to closing it, I somehow was back in the 1970s where you were forced to manually touch the fragging door. Eternal shame.
bnc just sits still, unmoving, and shuts her mouth.
Thanee
They are only half-way through the process (unloading done, now fetching stuff to be loaded), anyways, so closing the doors would be quite unexpected. wink.gif

@SquirrelDude: I think you can just start combat by shooting one of them... taking the one (aggressive) action before initiative starts.

Bye
Thanee
Jack_Spade
@Volker
No problem with the edit - that's why I asked about your action.
Although I expected bnc to hack the smartguns to and through that neutralize your opponents

@all

Alright, since this is going to combat time, you all can roll for your opponents - at least for the normal soldiers.

They have 12+2d6 Ini, Defense 12, Full defense 16, Soak 20 (Body 5), Unarmed 12d DV 6S, Assault Rifle (Smartlink +2d) 14d DV 10P AP-2, Combat Knife 12d DV 8P AP-3
Matrix Defense: 9d (INT/WIL) resp. 7d (LOG)
Perception 12d/9d(if they lose wifi bonus)



Luckace
Initiative Wraith: 9+1d6 10
Thanee
Nova's Initiative 23

Bye
Thanee
SquirrelDude
Initiative: 3d6+11 24
Volker
QUOTE (Jack_Spade @ Feb 6 2019, 08:48 PM) *
@Volker
Although I expected bnc to hack the smartguns to and through that neutralize your opponents


Did you mention those? |Cause I can't remember spotting any smartguns, though I was watching.
Thanee
Yes, he did. Back when we were briefed by the ghoul decker.

He counted the number of guards via their smartlinks.

Bye
Thanee
Jack_Spade
Here are the pertinent quotes

QUOTE (Jack_Spade @ Jan 6 2019, 01:11 AM) *
bnc does take in the situation, but can't find much more than what Abdecker told you in his info packet - unsurprisingly, since the decker spent two days on the task. The building is relatively new and sadly lacks any kind of tunnels leading in or out of it. The count of the smartguns is correct though there are nine commlinks in total with 100m of the site most of them are R4, and only one is R5.

The Crusader forums don't have anything on the warehouse. This information is strictly above the grunt level, it seems.

The search for an ambush point is successful: Just half a kilometer away from the warehouse, there is a sharp turn followed by a very straight piece of road. Any car with the handling of a GMC will have to slow down considerably when taking the bend and afterwards there is a safe stretch of road to disable the engine without causing a crash.


QUOTE (Jack_Spade @ Jan 1 2019, 11:45 PM) *
"I have no exact intel on the inside. It's a bit outside Linz. Just a big, two story warehouse made form aluminium. They have high power consumption for their server farm and the accompanying cooling system. As far as I know, there are six guards. Two usually walk the perimeter with a hellhound and handguns. They receive daily deliveries from a white GMC Bulldog and send it full of product out again. The car arrives usually around midnight. The guards go in during that time. There is a kennel next to the warehouse where another two hellhounds are kept.
During operations, there are at least seven cars parked outside. Beside the guards there is your target person as well as two or three workers busy at the place.

I've counted six smartgun enabled Berettas, seven smartun AK-97, at least one person with wired reflexes and reaction enhancers, a strong sensor suite covering all entrances as well as one full time decker on duty armed with a Microtronica 300 and an R5 Agent system."

Abdecker replied.

Volker
Okay, then it was definitely my mistake.
Tsja, that's what seperates the good ones from the bad ones, I guess.

matrix ini: 4d6+12 24
that might increase by a point or two when I swap to battle mode
Luckace
I'm a little unsure why we've stopped. We're not waiting for me, are we?
I thought the team in the back gets one action and then the fighting starts?
Jack_Spade
Well, I'm definitely waiting for you guys to start the attack.
If bnc is stealthy enough to evade the decker's gaze she might be able to disable the guns on the premise and after that give you the go for the attack.
Otherwise, I remember that, Sharkboy was nominated to knockout his target first.
Volker
Oh, you'd still allow that although I fucked up? That's generous!

Well, then let's see. I operate in standard sneaky mode:
ASDF = 5 7(cool.gif 6 8(9)
Configurator (loading Battle Config)
Baby Monitor
Sneak
Stealth
Encryption

Of course, the deck runs silent. I go for Watchdog (3x), then GIGO (swap "Fire" with "reboot in trouble shooter mode"), then again 3x Watchdog, 1x GIGO, and so. If I can distinguish, I will go from the heaviest cyber-up pals to the lowest until we either get noticed or one of my pals starts shooting.

Watchdog: 39#17d6t5
5 [17d6t5=1, 4, 6, 6, 6, 6, 4, 4, 3, 1, 1, 2, 4, 1, 5, 1, 4] 5 [17d6t5=3, 4, 4, 1, 3, 1, 6, 5, 3, 1, 5, 3, 3, 2, 5, 2, 5] 7 [17d6t5=2, 5, 5, 6, 6, 4, 3, 1, 3, 6, 2, 3, 1, 5, 1, 5, 1]
9 [17d6t5=4, 6, 6, 5, 1, 6, 5, 4, 2, 2, 5, 4, 6, 6, 4, 1, 5] 8 [17d6t5=2, 5, 4, 6, 3, 6, 6, 2, 1, 6, 6, 5, 4, 2, 3, 3, 5] 8 [17d6t5=3, 6, 3, 2, 5, 3, 3, 6, 5, 2, 6, 6, 3, 3, 4, 6, 6]
3 [17d6t5=5, 5, 2, 2, 1, 3, 6, 2, 3, 3, 3, 4, 2, 3, 1, 4, 1] 3 [17d6t5=3, 3, 6, 2, 5, 1, 3, 3, 1, 2, 4, 3, 1, 5, 3, 4, 3] 6 [17d6t5=1, 5, 3, 3, 2, 6, 5, 5, 1, 6, 3, 6, 4, 4, 3, 2, 2]
4 [17d6t5=1, 2, 1, 3, 6, 1, 2, 5, 5, 5, 2, 2, 4, 1, 3, 2, 3] 7 [17d6t5=1, 5, 3, 2, 1, 6, 5, 3, 2, 5, 6, 3, 5, 2, 5, 2, 1] 5 [17d6t5=2, 2, 2, 6, 4, 2, 5, 5, 1, 5, 2, 2, 2, 6, 1, 3, 3]
5 [17d6t5=5, 1, 2, 6, 2, 3, 5, 6, 4, 5, 4, 1, 1, 1, 1, 4, 4] 2 [17d6t5=4, 1, 2, 4, 1, 2, 6, 2, 4, 3, 4, 1, 1, 3, 3, 5, 3] 5 [17d6t5=1, 2, 2, 6, 2, 2, 4, 5, 6, 4, 3, 3, 5, 2, 6, 3, 2]
5 [17d6t5=5, 5, 4, 2, 2, 4, 1, 1, 1, 2, 2, 2, 3, 5, 5, 5, 2] 5 [17d6t5=5, 4, 6, 6, 6, 2, 2, 3, 2, 2, 2, 4, 5, 2, 3, 4, 4] 9 [17d6t5=5, 2, 6, 3, 6, 6, 6, 4, 4, 5, 1, 2, 6, 4, 5, 3, 6]
10 [17d6t5=2, 5, 5, 5, 3, 6, 1, 5, 1, 3, 5, 5, 6, 3, 1, 6, 6] 3 [17d6t5=1, 4, 4, 5, 1, 1, 4, 3, 5, 2, 2, 2, 5, 2, 3, 2, 4] 4 [17d6t5=6, 4, 4, 3, 2, 6, 2, 3, 3, 3, 1, 3, 3, 5, 3, 6, 2]
3 [17d6t5=2, 4, 2, 3, 5, 3, 4, 3, 5, 2, 4, 5, 2, 3, 3, 3, 1] 5 [17d6t5=1, 1, 1, 5, 3, 1, 6, 3, 2, 3, 4, 6, 6, 6, 2, 3, 4] 3 [17d6t5=1, 3, 6, 4, 3, 4, 2, 6, 2, 4, 3, 6, 2, 3, 4, 4, 1]
3 [17d6t5=2, 6, 4, 4, 4, 4, 4, 2, 6, 3, 3, 2, 2, 5, 2, 2, 2] 1 [17d6t5=1, 4, 2, 1, 3, 4, 3, 4, 1, 3, 3, 4, 2, 2, 3, 5, 3] 6 [17d6t5=2, 5, 6, 4, 4, 3, 6, 5, 2, 1, 2, 2, 4, 4, 6, 4, 6]
6 [17d6t5=5, 5, 1, 5, 4, 3, 4, 1, 2, 4, 6, 2, 5, 1, 4, 4, 5] 6 [17d6t5=5, 6, 5, 4, 1, 1, 1, 1, 2, 2, 3, 5, 5, 6, 1, 1, 1] 6 [17d6t5=6, 2, 5, 6, 1, 4, 4, 6, 4, 2, 3, 6, 2, 4, 1, 5, 1]
6 [17d6t5=1, 2, 6, 2, 6, 2, 6, 6, 3, 4, 2, 4, 5, 2, 3, 6, 1] 7 [17d6t5=5, 3, 3, 4, 3, 2, 6, 2, 5, 5, 3, 6, 5, 5, 1, 4, 4] 6 [17d6t5=5, 6, 6, 2, 5, 1, 2, 2, 3, 2, 4, 1, 5, 1, 4, 6, 2]
4 [17d6t5=3, 4, 4, 5, 3, 1, 6, 6, 2, 1, 5, 3, 1, 4, 2, 3, 1] 10 [17d6t5=6, 6, 6, 5, 5, 3, 1, 6, 3, 1, 3, 6, 4, 2, 6, 5, 5] 6 [17d6t5=5, 5, 2, 1, 2, 3, 2, 2, 4, 5, 3, 5, 3, 3, 5, 3, 5]
7 [17d6t5=2, 6, 6, 6, 2, 1, 5, 4, 4, 6, 2, 4, 3, 6, 2, 2, 5] 7 [17d6t5=6, 1, 1, 6, 6, 6, 3, 4, 2, 6, 4, 2, 4, 3, 1, 6, 5] 6 [17d6t5=3, 1, 1, 6, 3, 6, 6, 2, 6, 2, 6, 3, 2, 5, 3, 3, 4]

GIGO: 13#15d6t5 5 4 3 7 6 3 3 5 5 4 5 4 5

Unfortunately, I have no idea what resistance rolls they roll.

The agent, in the meanwhile, performs Matrix Perceptions, both on me and to find the decker's icon. It'd warn me when the decker's watching me or has spotted and/or marked me.
Thanee
QUOTE (Jack_Spade @ Feb 9 2019, 12:56 PM) *
Otherwise, I remember that, Sharkboy was nominated to knockout his target first.


Yup, though he might have missed that part. smile.gif

Bye
Thanee
Jack_Spade
As posted above: The guards defend against the matrix attacks with 9 dice or 7 dice when it's against Logic.
To preserve my sanity, I'll just have them all buy two successes and be done with it. So unless you spend edge, the 1 success at the 8th hack will cause the hacker to become aware of you.
Volker
If you want me to, I can roll for them and do the maths. Should I?

It would be the ninth attack, in that case I wouldn't use edge. Our boys can deal with the situation.
But I really can roll and compare the opposed rolls, otherwise it would be an unfair advantage for me/us. Just say so, I don't mind.
Jack_Spade
If you want you can do it. But I'm just as fine with the bought hits.
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