Help - Search - Members - Calendar
Full Version: Salted Wounds [OOC]
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43
Gilga
We'll Anna thinks she's delusional about her ability to kick some ass wink.gif I am waiting for Sharkboy/Wraith to declare their actions before selecting what to do in 2nd init.
Volker
No need to rush. I'm motivated, too, but we all know that we won't even post once a day in the long ^^
Where is Anna flying bnc?
SquirrelDude
@Jack Can I get an answer about those raised platforms/objects that might be around Sharkboy?
Gilga
Anna wants to take bnc away from the chipheads Perhaps out through a window - or some high platform that will take them a while to get to us. (it may take like forever in combat time though). She tries to avoid using violence in front of such a large audience and on camera in what I read as a highly secured place.
Jack_Spade
QUOTE (SquirrelDude @ Jul 26 2018, 04:13 PM) *
@Jack Can I get an answer about those raised platforms/objects that might be around Sharkboy?



You should have a PM.

In general there are no normal windows here - https://upload.wikimedia.org/wikipedia/comm...28%2C_DD_01.JPG

there is just a (glas)door leading to some stairs from the flat roof.
Gilga
How far is the door? Is it locked/closed or open?
Jack_Spade
It's at the end of the spiral above you. You can't see the door from your position, but if you move over there, you'll find out that it is locked although it is designated as a fire escape.
SquirrelDude
Sorry to keep folks wait, had to get some specifics laid out.
Gilga
Any way to break LOS from the S-K guys?
Jack_Spade
Sure, just land somewhere wink.gif
Gilga
So, how long do I need to survive to land close to the door? (or at the stairs leading to the door?)
Also, is it possible to cast a backup levitation spell?

Edit - Nevermind wink.gif Sharkboy solved the problem already. I liked his direct approach!

Anna's second action is to make bnc invisible.
Invisibility F4: 11d6t5 5
drain: 11d6t5 3

The third action of the round likely to make herself invisible, so I keep it here.
Invisibility F4: 11d6t5 3
drain: 11d6t5 2
1 stun damage.
SquirrelDude
If that dude somehow totally wiffs the defense test, Sharkboy launches him at his friends.'

Edit: Also I forgot something, hold up, let me edit that into the post.
Edit: It's in. Forgot I'm wearing a shock weave suit.
Gilga
Way to go Sharkboy!

Volker
Wait. Did Sharkboy kill the Singerian or the security mage?
Gilga
Security mage the way I read it. Security came to our help and then decided to attack us and not the crowd as they saw us first. a true witchhunt!
Jack_Spade
Nope, Sharkboy killed the Dr. Singer School mage

The Security Mage heard a commotion and saw a someone hovering another person above ground and decided that whatever was going on, it would be best to not have someone hover around and move over the open center of the exhibition.
SquirrelDude
I couldn't tell you tbh. Sharkboy just went at the guy that his coworker informed him was a problem.

Edit, but Jack said it was the Dr. Singer guy, so that's neat.
Volker
Okay, that's a little less bad than killing an actual S-K security mage. It's still bad.
Gilga
Oh... wow so we still get counterspelled?
SquirrelDude
Blame Jack. If Sharkboy could have snuck in with a stick n shock + static shaft arrow and his bow, he might not have been hurt. As it is, Sharkboy can't really do nonlethal damage with his fists (maybe with his throws or sweeps). At least that's how Jack ruled it worked with Krestov's augmented skeleton previously.

Still though, bnc might try to kill Sharkboy at least twice before this is done.
Volker
Yes, they still can get dispelled, and yes, if they do, Sharkboy will have to wait until I have geeked Anna who thought that a spell resistance test and "Let me down, you maniac! I can't move or fight!" was too subtle an indication that bnc didn't want to get Levitated. biggrin.gif
Also, I agree that you can't dodge with 6 km/h.

@Jack please don't take the Jump In action as already performed. I definitely want to see how things evolve before I do that. I might just as well want to use the time to distract the dispelling security mage. Could I do a trick shot from the position I'm in to reconsider focussing on the dispelling attempt?
On the other hand, I'm pretty sure I can do better when Jumped In and I'll be faster than him anyway.
Volker
Yes, they still can get dispelled, and yes, if they do, Sharkboy will have to wait until I have geeked Anna who thought that a spell resistance test and "Let me down, you maniac! I can't move or fight!" was too subtle an indication that bnc didn't want to get Levitated. biggrin.gif
Also, I agree that you can't dodge with 6 km/h.

@Jack please don't take the Jump In action as already performed. I definitely want to see how things evolve before I do that. I might just as well want to use the time to distract the dispelling security mage. Could I do a trick shot from the position I'm in to reconsider focussing on the dispelling attempt?
On the other hand, I'm pretty sure I can do better when Jumped In and I'll be faster than him anyway.
Jack_Spade
Throws and sweeps work - anything less than 6 successes would also have been enough to let him live - but that was just a killing blow.

Also, the Singer Mage didn't actually do anything - neither did his two bodyguards - but they kept their position, so it was possible to sneak up on them while they were distracted.

The security mage got active only after the leviatation stunt got under way, so there would have been no time to get in position close to them.

Edit:

Damn it, you all are so fast:

@Volker:
You'd need Anna to point out the security mage, but yes, you could shoot at him once your drone breaks in. The question is, do you want to risk shooting while paniced people are running past him? Even if you intentionally miss him, I'll make a roll if you hit one of the bystanders.

Guys, this is a very, very populated area - there was a reason they didn't allow anyone with a weapon inside.
Volker
I'm aware of that. That's why first I tried to sneak away, then I wanted to jump down on the lower floor and run away, now I want to escape through the window without hurting anyone, but persons keep preventing me from doing anything until this turns into year bloodshed.
But yeah, I guess I won't shoot
Luckace
QUOTE (Jack_Spade @ Jul 26 2018, 09:25 PM) *
Throws and sweeps work - anything less than 6 successes would also have been enough to let him live - but that was just a killing blow.

Also, the Singer Mage didn't actually do anything - neither did his two bodyguards - but they kept their position, so it was possible to sneak up on them while they were distracted.

The security mage got active only after the leviatation stunt got under way, so there would have been no time to get in position close to them.

Edit: Wasn't he the only magical opponent we had (at that point of time) ?

Damn it, you all are so fast:

@Volker:
You'd need Anna to point out the security mage, but yes, you could shoot at him once your drone breaks in. The question is, do you want to risk shooting while paniced people are running past him? Even if you intentionally miss him, I'll make a roll if you hit one of the bystanders.

Guys, this is a very, very populated area - there was a reason they didn't allow anyone with a weapon inside.



The Singerian didn't do anything? Was he not the one attempting to crash bnc and Anna onto the ground (something Wraith would notice)?

Edit : thought we had settled that he was the only magical opponent we had (back then)?
Jack_Spade
Funny, how are crowded area can lead to confusion and Fog of War biggrin.gif
To clear this up: the comotion woke the interest of security below your Level, but the only thing they could see was a woman levitating a struggling girl away...
Luckace
Yeah, I get that, but wasn't there already am attempt to dispel Anna's levitate before the security showed up?
And wasn't that done by the Singerian?

Or am I getting things wrong? biggrin.gif
Volker
You are. It was the security mage from the beginning. The other one hasn't done anything at all up to now. That's why bnc is freaking out about Anna and Shark's behavior. I would have done pretty much anything to avoid attention of securities.
Gilga
There are two mages the S/K security mage decided to drop Anna and bnc the floor (instead of helping them).
There is some other mage that 'looked suspicious' and is now cut in half by Sharkboy.
Luckace
EDIT: Ah drek, I thought the Singerian was the one previously trying to ground the ladies, since nobody objected the "Singerian ?? Counterspell... Is that correct?" from post #46. Should've looked into the IC-thread more carefully, my bad.
Is this still a combat situation, or can we act regardless of new init?
Gilga
Still combat I think, we resolved the 2nd initiative pass already. Now I think that bnc and Anna has a third pass (not sure about the opposition).
Luckace
Ok, thanks.
I think after Anna's and bnc's second pass it's Wraith's turn.
Apologies for posting rather uncoordinatedly, I currently have just on phone available, which makes cross-checking and keeping up to date with all the threads rather messy biggrin.gif
Luckace
Wraith will look for other magical threats. Is the SK-mahe visible for him? I assumed that at the very least, the attack on Anna's Levitate was visible.
If not : what are the rules for perceiving a counterspell, as it has no force ? Do I take the Anna's spell's force into account?
If not, he will check austral space for any mages. After spotting him, he will move through the crowd to get him into his sight
Volker
Please correct any mistakes I make:
The ballistic glass has a Structure rating of 4, thus 8 boxes until it shatters. I hit it with a salvo, i.e. dealt 2 points of damage already, 6 boxes left. Correct so far?

In that case, I will not Jump Into the drone but instead use my last turn of the old round and the first pass of the new round to fire more salvos at the thing, reducing it to two boxes. If we can get to the window in time, I'll destroy it with my second pass.

I will take care to shoot from a very low angle lest anyone could get into danger.

Initiative: 4d6+13 32
This is my roll for the new combat round. I should be first to act anyway.
Jack_Spade
As mentioned: If you move to the railing you can look down on the other levels and see the three guards

And yes, consider the glas door shattered at the end of the round.

@Luckace
Right now there is only that one (other) mage around, but as things are going you can expect an HTR team to arrive in a few minutes - and there was I thinking it would be difficult to find a reason for you to leave the ADL... rotfl.gif
SquirrelDude
Let me know when the round (turn? I always get the terminology mixed up) is over so I can reroll initiative and figure out when Sharkboy acts.
Jack_Spade
All my goons only had two phases, so if you had a third phase it would be time to make something of it.

Otherwise it's time to roll for the third combat round.
Volker
A third? The second has only just begun two posts ago, hasn't it?

Awesome. Thanks to Anna's security drone, SK has our faces. The data is already beyond our reach on their servers, isn't it?
SquirrelDude
QUOTE (Jack_Spade @ Jul 27 2018, 11:00 AM) *
All my goons only had two phases, so if you had a third phase it would be time to make something of it.

Otherwise it's time to roll for the third combat round.

I burned though all my initiative in the first round. With the attack and then the block+throw interrupt+attack.
Gilga
Initiative: Initiative: 14+2d6 23

Anna's third action is invisibility on herself (had 3 hits). Hopefully, it would mean that they'll stop throwing stuff at her...
Gilga
Well - they have our faces, but (aside from blasting the door) we did not do all that much wrong. There is evidence of our two cuties escaping physical violence by a pack of cybered up dudes.

PS Jack - how long is it to the door? (or to the stairway leading to it).
Jack_Spade
@Volker: You are rolling Ini for the third time, so it's the third round for bnc, but the second for the others.
Also, don't forget to roll ini for your drone, because the guards will now try to shoot it down


@gilga: Invisibility works - as I wrote, they were looking for new things to throw anyway. The exit is about 10m away from your position

@Luckace: I checked the counterspell entry: It doesn't seem like it would be visible - or even discernible. By raw you don't even need line of sight to counterspell. Before you do anything rash, consider the fact that right now you haven't incriminated yourself directly...


To make this a bit less confusing, right now nothing is stopping you from running out to the roof. Anna and bnc are invisible, no-one noticed Wraith and Shark Boy will be on the evening news. Hopefully you all didn't use your good SINs to enter this building...
SquirrelDude
Sharkboy was clearly just doing a viral marketing stunt to boost the image of him and his current wrestling promotion in Vienna. It might have gone badly, but that's the independent circuit for you. Still, it pays to have two SINS, even if it means paying taxes every now and then.

@Jack Question for way down the road, would it be possible to get a skill specialization of Perception [Electroception]?
Volker
Nope, I only rolled twice and still have two passes left. Is the second round already over? Are we through the window?

I think, as I'm firing at a low angle to prevent victims from being hurt, the drone, too, should not be a possible target for the securities. Line of sight is broken for both directions
Gilga
Okay but clarification - in the first combat round Anna did: 1 levitate, 2 invisibility bnc, 3 invisibility Anna. So she is with actions - though still reluctant to harm people unless someone directly attacks us. So in the second round, we'll move toward the entrance, land and run outside. Placing us invisible on the roof (at the end?/during) round 2. )
Volker
My first round was opening the image file and shooting at the window twice.
In my second round I will again shoot at the window twice and use the two Simple Actions for perception checks to find the car that brought the two invaders so quickly so close and communicate with Wraith.

Perception: 2#13d6t5 3 5
If and as soon as I find the car, I will start to hack it: Hacking on the Fly: 17d6t5 6

That still leaves me with one action left (unless a need a Matrix Perception check to find the icon, but I guess I should be able to identifiy it by line of sight). Unless something happens (but I believe I'm the only one with a turn left), this will be another Hacking on the Fly action. Depending on the defense dice pool of the first roll, I will likely go for two marks.
Luckace
@Jack you're absolutely right, but I fear the SK-mage assensing us more than anything else right now.

I didn't find any limitations concerning reach of an assensing test; it's astral perception, so line of sight isn't really a thing anymore, meaning he can basically still assense us once we're 50 metres away from him and rapidly moving, right?

Doesn't feel quite right, but I didn't find any rules prohibiting him from doing exactly that - meaning I either have to petrify him or (preferably) cause such a panic that he'll be unable to assense us.

He's still a standing on the stairway to the crowd, right?


EDIT: Only just read that Sharkboy's already outside.
[ Spoiler ]
Jack_Spade
@Volker

the car hacking/jacking won't be that easy - especially since the two aren't the owners of the car.
If I understood your sketch directly, the drone will fire without line of sight at the walls of the museum - but that means it will take only one person looking over the railing to spot it and do something about it too.


@Luckace
I'd say your panic trick is working really well - or rather it works too well. It's only a matter of time until someone is trampled or shoved over a railing. On the plus side, the mage won't be able to follow you directly.

as for escaping: Look at the pictures of the museum. It's a flat roof without direct access to stairs or ladders outside. You'll have to levitate or rapel down to the emergency staircase one level below.

@SquirrelDude
Sure, it's a sense you have. There is no reason why you couldn't specialize in it.
Gilga
Really sorry Sharkboy... but the way is played bnc is unresponsive in her VR and Anna is too paranoid right now to trust anyone.


SquirrelDude
Shark boy will probably get through the jump down a floor just fine.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012