Jack_Spade
Oct 1 2018, 07:08 PM
You are about 40m away from the main entrance. To reach his flat you have to walk around the building to the back, so in total about 70m
Luckace
Oct 1 2018, 08:38 PM
@Jack:
Just so i get this right: Does it sound like someone was knocking the door, just very heavily, or more like ramming the door, getting it to open by force? And (whatever it is) it's obvious enough that the team sees/hears it, even through the transmission, correct?
Jack_Spade
Oct 1 2018, 08:53 PM
It's definitely more like someone trying to kick the door in.
The noise is somewhat swalloed by being behind the building and having an active building site around, but yes, it is likely transmitted somewhat through your mike.
Luckace
Oct 1 2018, 09:02 PM
Ok, thanks for the clarifications.
Jack_Spade
Oct 2 2018, 07:52 AM
http://i68.tinypic.com/fu5hnc.pngJust to clarify where everything is.
Volker
Oct 2 2018, 12:56 PM
I have a noizquito around. Can it see what's at the door?
Apologies that I've been unable to post. I'm a bit sick and life's challenging. I didn't have am opportunity to state where James is. Please, Jack, decide as you see fit. Is it with the team?
How many armed drones are coming?
P.S. Assume that bnc shares cam feeds and all security relevant information on the team channel.
Luckace
Oct 2 2018, 01:14 PM
As I might not have internet for the next couple of hours, here's Wraith's initiative for when these buggers attack:
Initiative Raph:
1d6+9 10
Jack_Spade
Oct 2 2018, 02:20 PM
@Volker
I'd have said: James is with bnc to keep watch over her body. Your spy drone is able to make out two groups of two anthro drones currently in the process of knocking down the appartment door. Another two groups for a total of 8 are on their way around the corner. They move with surprising agility and very much in concert with each other.
@Luckace
There is the kitchen counter to hide behind - large enough for two, everything else is rather flimsy pseudo-Bauhaus style furniture.
Ini:
Group 1 (door knocker)
Ini:
12+4d6 27Group 2 (stand by)
Ini:
12+4d6 21Group 3 (Moving in)
Ini:
12+4d6 25-10 for late to combat
Group 4 (Moving in)
Ini:
12+4d6 28-10 for late to combat
We start the Ini at the moment where they attacked the door.
Those of you who sprint their, are at Ini-10 (but then, that doesn't affect you much while all you do is move)
Group 1
Knock down door:
13d6t5 5DV 13P vs.
Resist:
20d6t5 5Door takes 8 P and disintegrates.
Janitor and Wraith take cover.
Group 2
Step through and make Electronic-Warfare/Sensor Check to detect targets:
Simple Action:
Sensor Check:
13d6t5 2Simple Action: Fire Taser at Janitor
Fire Taser:
14d6t5 6Janitor defense (Full Cover):
14d6t5 6Electric weapon makes this still a hit.
Janitor has to soak 9S(e)
Janitor Soak:
5d6t5 2Takes 7S damage
Group 4 moves through the door and aims for Wraith:
Shoot Wraith:
14d6t5 5Just for your information: Yes, you are seeing a swarm program in action, based on a powerful RCC.
Gilga
Oct 2 2018, 02:56 PM
14 dice on autopilot? Wow
I did not know it was possible.
What about the spirit? I'd assume -10, but gets there in the first combat round?
At any case:
Spirit(Man F6) - Initiative:
12+3d6 21
Jack_Spade
Oct 2 2018, 03:17 PM
Pilot 6 (DR of RCC) + Autosoft 6 + Lasersight 1 + Aim 1
The spirit is at -10 and will have to spend a complex action to materialize - also Anna will have to spend a simple action to give it its order (unless you are again reckless summoning)
Thanee
Oct 2 2018, 03:57 PM
Nova's Initiative:
6Bye
Thanee
SquirrelDude
Oct 2 2018, 04:25 PM
Initiative:
3d6+11 19 - 10 =
9
Gilga
Oct 2 2018, 04:38 PM
Anna is not summoning, the spirit was summoned a few hours ago (in the bunker gig). If I understand correctly she'll keep it until sunrise (or services exhausted). Thus, she only needs a simple action (does it matter what her initiative is?)
if SO:
Initiative:
18+2d6 24P.S: Jack nice - never knew pilot was from RCC, incredible. Thanks for explaining.
Jack_Spade
Oct 2 2018, 05:47 PM
@Gilga
Ah, ok. Still, it can't act before you give it it's command. So it will be acting in Ini Phase 1. (-10 to Ini for late to combat, At ini 11 starting to manifest. At ini 1 first combat action)
But before I continue, I want to see what bnc does.
Gilga
Oct 2 2018, 07:00 PM
Yes, definitely let's wait, I think she may be the mvp of this combat.
Volker
Oct 2 2018, 08:26 PM
I'll be able to post thoroughly tomorrow, promise!
Can I already identify whether the drones are directly spider-controlled or running on auto?
Can bnc access the RCC to get control over all drones at once? With spoof command
Jack_Spade
Oct 2 2018, 08:48 PM
Your earlier Matrix Perception test identified the RCC, so you know that one. You don't know that the drones run on their pilots, but from the data you have (synchrone movement) you can guess easily that they run with swarm soft and therefore aren't directly controlled through a jumped in rigger. A spoof would only affect one or two (with the Fork program) at the same time. The RCC is where the persona of the rigger is currently build, who also "owns" the drones.
Thanee
Oct 3 2018, 08:29 AM
When Nova's turn comes around, she would run towards the door and probably shoot one of the drones, unless there is some reason not to.
Depending on the situation by then, she might also fire up a dose of Jazz.
Bye
Thanee
Volker
Oct 3 2018, 02:34 PM
QUOTE (Jack_Spade @ Oct 2 2018, 08:48 PM)
Your earlier Matrix Perception test identified the RCC, so you know that one. You don't know that the drones run on their pilots, but from the data you have (synchrone movement) you can guess easily that they run with swarm soft and therefore aren't directly controlled through a jumped in rigger. A spoof would only affect one or two (with the Fork program) at the same time. The RCC is where the persona of the rigger is currently build, who also "owns" the drones.
but if I hacked the RCC who runs the swarm program, could I not use Spoof command on the RCC (rather then the drones) to send a command to all drones simultaneously? If the RCC can use the swarm program, so can everyone who can force the RCC to issue commands. Am I wrong?
Thanee
Oct 3 2018, 02:58 PM
If you gain control of the RCC, you should just be able to send legit commands to the drones, or not?
Bye
Thanee
Volker
Oct 3 2018, 03:21 PM
That's exactly what I meant. Thing is, the owner of the RCC can always just undo my commands. Ownership's always stronger than marks.
Gilga
Oct 3 2018, 03:23 PM
Unless your command is to turn wireless off and sleep for an hour... or something of that sort.
Or as it is a Swarm have all drones tase themselves. You vannot undo the electricity damage.
Volker
Oct 3 2018, 03:43 PM
@gilga
That's pretty much where I want to go, but decision is with the GM, of course.
I only just realize that you can also run an agent on a RCC which means that there will be a rating 6 agent constantly firewalling it again, making it futile to attack the RCC as taking out the agent in a combat situation will just take an eternity.
Man, I don't like this rulebook...
I guess, I'll need some more minutes to figure out what I can do with firewall agents all around.
Be back in a minute...
Volker
Oct 3 2018, 04:04 PM
@GM:
QUOTE ("CRB p.242")
Spoof command
You spoof a device’s owner’s identity, making the
device think that your command is a legitimate one from
its owner. You need one mark on the icon you are imitating;
you do not need a mark on the target. The opposing
dice roll is still based on the target, though. This trick
only works on devices and agents, not IC, sprites, hosts,
personas, or any other icons.
From my perspective, that should allow me to send an order to all of them simultaneously as I don't attack any of the drones but the RCC itself. I just forced it to issue a command, and this one is distributed via the Swarm program to all 8 of the drones.
So, let's just split reality into 3 parallel universes, and you, Jack, decide which one is valid.
=======
universe 1:
assumption 1: I can use spoof command to send the command "shut off" to all of the drones simulatenously
assumption 2: When I identified the RCC, I could note make out an agent program constantly firewalling it, i.e. it has to either run silent (and thus suffer the penalty) or the RCC is running other programs instead.
Initiative should be:
6 (intuition) + 7 (data processing, ASDF = 5678) + 4d6 (hot-sim) + 1d6 (co-processor) = 5d6 + 13.
Initiative:
5d6+13 33Free Action: say "Eliza, move the van!"
Complex Action:
Hacking on the Fly:
17d6t5 8Opposed roll:
14d6t5 5I calculated: Device rating 6 + Willpower 6 + agent constantly firewalling it with 10 dice: 2 = 14
I don't know if I missed anything else. I don't believe he can use an interrupt action like Full Matrix Defense specifically against this attack as I'm still in silent mode. Unless both he and the agent are fully protecting the RCC all the time, of course. If he managed to defeat my roll, please give me the opportunity to use edge.
universe 2:
assumption 1: any of the assumptions of universe 1 are wrong
assumption 2: I didn't see 8 agents running about and protecting each drone individually.
Initiative:
5d6+13 33Free Action: load battle configuration through Configurator (ASDF = 7568, Fork, Hammer, Shell, Decryption plus Encryption hard-wired).
Complex Action: data spike at the first two who enter with tasers:
Data Spike:
15d6t5 5Opposed rolls:
2#12d6t5 4 3That's be: 7 (attack) + 1 or 2 (net hits) + 2 (Hammer) + 1 (decryption) = 11 or 12 boxes of damage, which should take out both.
As this happens in 33, Nagl would not be hit.
universe 3:
assumption: any of the assumptions of universe 1 are wrong and assumption 2 of universe 2 is wrong
Initiative:
5d6+13 33Free Action: say goodbye
Simple Action: shoot myself
If there is something else I missed that would turn my action absurd but bnc could clearly see, please give me the chance to intervene. At least today and tomorrow I'm at home and can react quite quickly as I am on sick leave.
Luckace
Oct 3 2018, 06:18 PM
get well soon (and all that other cordial blabla)!
Jack_Spade
Oct 3 2018, 07:05 PM
QUOTE (Volker @ Oct 3 2018, 06:04 PM)
@GM:
From my perspective, that should allow me to send an order to all of them simultaneously as I don't attack any of the drones but the RCC itself. I just forced it to issue a command, and this one is distributed via the Swarm program to all 8 of the drones.
=======
universe 2:
assumption 1: any of the assumptions of universe 1 are wrong
assumption 2: I didn't see 8 agents running about and protecting each drone individually.
Initiative:
5d6+13 33Free Action: load battle configuration through Configurator (ASDF = 7568, Fork, Hammer, Shell, Decryption plus Encryption hard-wired).
Complex Action: data spike at the first two who enter with tasers:
Data Spike:
15d6t5 5Opposed rolls:
2#12d6t5 4 3That's be: 7 (attack) + 1 or 2 (net hits) + 2 (Hammer) + 1 (decryption) = 11 or 12 boxes of damage, which should take out both.
As this happens in 33, Nagl would not be hit.
.
Take a look at the quote: "This trick only
works on devices and agents,
not IC, sprites, hosts,
personas, or any other icons."
You can't spoof the owner, just devices that he owns.
Also, your defense and resistance rolls aren't entirely correct: Those drones are slaved to the Triox:
Dataspike:
"Test: Cybercombat + Logic [Attack] v. Intuition + Firewall
You send harmful instructions to a persona or device, causing Matrix damage to the target. Your attack has a Damage Value equal to your Attack rating, with one additional box of damage per net hit, and two additional boxes of damage for each mark you have on the target. This damage is Matrix damage (p. 228), resisted with the target’s Device Rating + Firewall"
Triox Ubermensch: Pilot 6 + FW(RCC) 7 + Encryption 1 =
Defense:
2#14d6t5 6 2First one resists attack, second takes 13 Matrix damage, soaks with it's own device rating + Firewall
Defense:
4d6t5 2 11 Matrix damage - one drone is bricked.
Volker
Oct 3 2018, 07:27 PM
ad quote: Yeah, that's why I posted it. An RCC is a device, not a persona. Of course, the device runs a persona but that never has been a problem. We spoofed commands from commlinks like a hundred times or so, and a commlink works exactly the same way as an RCC (CRB even says so specifically). So, rulewise, it should not be a problem to take out all of them at once. But it's your call, at the end of the day.
Okay, so we are still in universe 2, right?
As for the resistance rolls: yep, I just assumed dicepools as I didn't know how high they really were.
Uhm. Can I not judge from its position in RL which drone is which? I mean, they're not running silent or something. I should know which is which as I do have a camera feed (two, to be exact).
Jack_Spade
Oct 3 2018, 07:41 PM
"Personas are the “people” of the Matrix. Some personas
are actually people, users and hackers who are connect-
ed to and using the Matrix. When a person uses a device
to connect to the Matrix, the device’s icon is subsumed
by the persona’s icon, so it’s basically gone from the
Matrix until the persona jacks out."
And how exactly would you correlate a serial number to a dusty drone you can just see from a drone hovering?
As it is, you have 8 drones on camera and 8 icons in the matrix without a direct correlation between them.
There is a new matrix action to mark RL targets to enable you to see just that in Kill Code
TAG
(SIMPLE ACTION)
Marks required: None
Test: Computer + Logic [Data Processing] v.
Sleaze + Intuition
You track and analyze enemy movements in real
time, giving your allies the edge in engagement.
The hacker may “tag” a number of targets on a
single PAN, equal to their net hits, within their line
of sight. They can then relay those tags wirelessly to
allies. Tagging a target negates up to 2 dice in pen-
alties from Visibility and Light/Glare to any affected
ranged attack rolls allies may be making against that
target, including blind-fire due to invisibility or shoot-
ing through cover. Allies who can see a tag may also
take one additional Take Aim Action against that tar-
get as a Free Action on each Initiative Pass.
Tags may be sustained by spending a Sim-
ple Action to refresh the tags each Combat Turn.
When using a PI-Tac, the hacker may add the PI-
Tac’s level to the number of targets they may tag.
Note: In order for allies to receive this bonus, they
must have the ability to see AROs.
Jack_Spade
Oct 3 2018, 07:54 PM
Nova 6
Sharkboy 9
Between the two of you, the second drone will go down before it get's a chance to act
Second Phase:
Group 1 17
Group 2 11
Group 3 5
Group 4 8 (Eliminated)
Spirit (Materializes) 11
bnc 23
Wraith 0 no more actions this round
Jack_Spade
Oct 3 2018, 08:03 PM
So, bnc is the only one with actions in this second phase, but on the plus side she is first (by the way, why aren't you just attacking the RCC?)
SquirrelDude
Oct 3 2018, 09:14 PM
Which group are the bots with legs, if we know that?
Jack_Spade
Oct 3 2018, 09:25 PM
I'm not sure what you mean.
All those bots have legs.
They are all anthro drones of the same model
Volker
Oct 3 2018, 09:44 PM
Okay then ... does that mean I can also no longer spoof commands from commlinks? If persona carrying devices fall away, I can't think of many devices who still are able to issue commands at all.
QUOTE (Jack_Spade @ Oct 3 2018, 07:41 PM)
And how exactly would you correlate a serial number to a dusty drone you can just see from a drone hovering?
As it is, you have 8 drones on camera and 8 icons in the matrix without a direct correlation between them.
By, uhm, looking at, I guess. There's a clear correlation between a device's physical location and its location in the matrix. E.g. "The devices that appear to be closest to you are the ones nearest your meat body." The correlation goes so far that it actually blends in. Several hosts make use of this 1-to-1 correlation, e.g. bars and nightclubs in which personas and RL persons mingle.
So, simply speaking, if I just target the drone icons farthest away from me and closest to Wraith's commlink icon, that's where I hit.
As for why I don't attack the RCC:
Basically because I have to assume that the drones have good autopilots. So, taking out the RCC would give us an edge, for sure, but taking out the drones even more so. Also, I just have to assume that there's an agent firewalling that thing and I don't know if I could even get enough hits against the RCC. And if I don't, it'll deal me matrix damage which is a nuisance considering I use a headware deck.
So, here is the rest of my actions:
23: Simple Action: turn off running silent
Simple Action: move car to the nearest point (since I didn't have a Free Action to ask Eliza to do it)
Free action: swap Firewall and Attack.
13 and 3: data spikes
Initiative:
5d6+13 3333: data spike again (3 in total, thus targeting all of them)
Data Spike:
3#17d6t5 4 6 6Opposed roll:
6#14d6t5 7 1 8 7 5 3So: 4 vs 7
4 vs 1
6 vs 8
6 vs 7
56 vs 5 [I somehow mistook that for a 5]
56 vs 3
Wow. 7, 8 and 7 hits with 14 dice!
I use edge for my second attack:
Edge:
11d6t5 3Soak rolls:
Soak:
4#4d6t5 1 2 2 1EDIT: plus the one I missed for drone number 5:
Soak:
4d6t5 0So...
1: I receive 3 points of damage, unresisted.
2: 12 boxes of damage - bricked
3: 10 boxes of damage - depends on the drone, but I assume they're MCT Kenchiku-Kikai and will thus have 11 boxes
4: 11 boxes of damage - bricked
5:
draw 11 boxes of damage - bricked
6: 11 boxes of damage - bricked
Volker
Oct 3 2018, 09:50 PM
I saw a mistake shortly after I posted the post above. It's already rectified but in case you already loaded the post: it has been edited (I thought I had 5 instead of 6 hits on my 3rd data spike)
Jack_Spade
Oct 4 2018, 05:08 AM
@Volker
You can only spoof commands to unattended commlinks - those that are a device and not a persona
As for matrix-RL location correlation: That has been discussed since the core book came out, but there is just nothing in the books that would justify that assumption. There are fixed AROs that are specifically meant to corellate to a RL location, but the vast majority of icons have only two states: Being within 100m radius and therefore obvious, or being outside this radius and therefore needing a matrix perception test to be found.
Otherwise the tracking action wouldn't be needed at all, since after finding an icon you'd always have direction and distance from your icon as well.
Tracking and Tagging are the way to go if you want to identify something's location.
As for the drones: They have a really shitty pilot on their own - as demonstrated when you knocked one out and the other lost the swarm effect.
You already contended with the RCC - all the drones are slaved to it. One agent can protect the whole PAN with the protective action - which this deck doesn't seem to have.
With pilot 2 they also only have 9 Matrix Damage Boxes
Jack_Spade
Oct 4 2018, 05:29 AM
Phase 3
Group 1 7
Group 2 1
Group 3 5
Spirit 1
bnc 13
Random roll:
1d3 1Your First spike hits the lead group, breaking up the swarm and leaving one drone behind and dropping it's ini by 4 to 3
Group 3 acts next and fires at the new threat:
Shoot:
14d6t5 3Spirit easily defends
Defense:
13d6t5 6Remaining drone 1 shoots at spirit:
Shoot:
10d6t5 2Defense:
12d6t5 3No hit
Spirit attacks:
Random roll:
1d5 2A drone from group 2:
Having no natural weapon it does only Stun damage which doesn't hurt the drone at all.
AFter that, bnc takes care of the four other drones. Only three remains at the start of the second round (with bnc likely being first again with 33:
So ini from all to see who gets the last remaining drone...
Volker
Oct 4 2018, 06:54 AM
Okay, thanks for the clarifications on spoofing and location.
As for the RCC: I see your point. For once, you and I come to different conclusions a lot these days which sometimes leads to actions I might have done differently if I knew how you regard things from the beginning. I thought, e.g., that I am the Firewall would not extend to the whole PAN, too, as it's not (as the name implies) a boost to the Firewall rating but specifically a dice pool bonus for users (which drones and guns are certainly not). As my first attack against one of the drones showed no additional bonus dice, I was confirmed because I was sure, no-one who spends 140,000 on a rigger console would then be stingy with a 12,000 nuyen agent that would grant 3 bonus dice against attacks (and be handy in many other situations, too). So I was sure I circumvented the agent's protection by attacking the drones instead.
Also, I assumed that a corp who gives a 3 months free rent to all residents of a block, raises a whole corporation to tear named block down and so forth, that is, a corp who spents hundreds of thousands of nuyen just to find something and set up a trap, would also buy proper pilots. From your perspective - knowing that the Triox is essential to steering the drones - attacking the RCC might be the logical option. From my perspective, I couldn't know that it would have done more than lowered their dicepool by just a few dice.
Jack_Spade
Oct 4 2018, 12:18 PM
I see. The disconnect stems from the fact, that you assume the opposition has set this whole thing up just to catch other investigators or Kerstin.
There are a few more things going on - the main thing being that your opposition lacks some essential information...
Volker
Oct 4 2018, 02:19 PM
Yep. Everyone moved out save for the one single person any investigators are bound to stumble upon. The very person surveillanced by a powerful watcher and an army of drones who are not only armed despite being worker drones, but also controlled by a rigger with a Triox Übermensch RCC? That sounds a hell of a lot like a setup for me. That's why I figured it doesn't make sense to pour thousands and hundreds of thousands of creds into it and then leave the striking force with cheap pilots.
Or maybe it's just bnc seeing herself as the main character all the time
Luckace
Oct 4 2018, 02:34 PM
initiative:
9+1d6 13Man, i really need to invest some karma in Wraith's initiative... Previously scoring Ini10, thus having only one pass, is just painful!
Thanee
Oct 4 2018, 04:01 PM
Jazz up your life - for just 75¥ a pop!
Bye
Thanee
SquirrelDude
Oct 4 2018, 04:13 PM
In case it's relevant
Initiative Rd 2:
3d6+11 20
Volker
Oct 4 2018, 05:26 PM
QUOTE (Thanee @ Oct 4 2018, 04:01 PM)
Jazz up your life - for just 75¥ a pop!
Bye
Thanee
btw, I think your init roll is missing, too, isn't iit?
@Jack
Do we know if Eliza did anything?
Thanee
Oct 4 2018, 05:35 PM
Right.
Initiative (Turn 2):
17Bye
Thanee
Jack_Spade
Oct 4 2018, 08:09 PM
@Volker
I think that should clear the situation up a bit more
SquirrelDude
Oct 4 2018, 08:33 PM
@Jack
Not sure if Sharkboy's or bnc's, but here is what Sharkboy is going to do.
#1. Clinch
Need the constructo-bot to make a reaction+intuition check
Clinch (Gymnastics 6 + Agility 9) [9]:
15d6t5 3#2. Suplex
Throw Person Unarmed Combat:
21d6t5 6
Jack_Spade
Oct 4 2018, 08:52 PM
Defense:
4d6t5 0Yeah, you got this...
Gilga
Oct 5 2018, 01:30 AM
I am completely lost as why do we assume that a mage in that building is related to us in any way. Was there any ingame logic that I missed?
Jack_Spade
Oct 5 2018, 05:20 AM
First and foremost, the same organization that set drones after Wraith and the janitor made sure everyone was sent out of the building - except it seems for a mage.
If you want everyone can make a Magical Theory test to get another clue.
Gilga
Oct 5 2018, 05:41 AM
M... so the mage is in the building under construction?
Magical Theory:
7d6t5 2
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