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Gilga
Anna's initiative for second round: Initative: 18+2d6 25

Considering we are invisible - are we allowed a sneaking roll to go unnoticed? or something like that?
Jack_Spade
Leader 34
bnc 29
Decker 26
Anna 25
Sharkboy 23
bnc's agent 21
Nova 19
Guard 6 17
Guard 5 16
Wraith 11

The Leader has his commlink active (R5 INT 7, WILL 5, LOG 5), but that's about it.

@gilga
Sure you can make a sneak roll - but for it not to be penalized you also need to succeed on a perception roll.

Leader Resist Invisibility: Resist: 12d6t5 4
Leader Perception Roll: Perception: 18d6t5 5

Leader opens up with a long salvo from his Ares Alpha, directed at [1 Shark, 2 Nova, 3 Anna, 4 Vehicle Occupants]Random roll: 1d4 3
Sorry gilga, the dice seem to hate you:
FA Salvo: 18d6t5 3
or not: -9 to defense, DV 14P AP +3 (Flechette)
Gilga
Alright Anna would go full defense: Full defense: 13d6t5 5 Dodged a bullet (10 bullets actually).

Perception:
Perception: 14d6t5 4
If you allow: sneak (she is wearing a sleeping tiger that should give negatives but Ithink nevermind as the leader already fires at her).
Sneaking: 10d6t5 3

Volker
bnc tags the enemy leader:
Tag: 15d6t5 7
Opposed roll: 7d6t5 2

I assume that I can't use my net hits as there will be no other targets within the same PAN, right?

First pass, second combat round:

Leader 34 attempts to shoot Anna
bnc 29 tags leader
Decker 26
Sharkboy 23
bnc's agent 21
Nova 19
Guard 6 17
Guard 5 16
Anna 25 15
Wraith 11
Jack_Spade
Right, unless you count his trodenet.

Decker: Matrix Perception: 15d6t5 7
That one could actually succeed. Pitty, that his limit caps it at 5

Leader 34 attempts to shoot Anna
bnc 29 tags leader
Decker 26 tries to find bnc
Sharkboy 23
bnc's agent 21
Nova 19
Guard6 17
Guard5 16
Anna 15
Wraith 11
SquirrelDude
I wouldn't ask with a normal arrow, but what does the explosive arrow hit and does it cause any damage to the structure?
Jack_Spade
The arrow detonates somewhere in the background, damaging the common room's soycaf machine.

fire: 2#12d6t5 4 5 DV 8P AP-1
Guard5 fires at Sharkboy
Guard6 fires at Nova

Leader 34 attempts to shoot Anna
bnc 29 tags leader
Decker 26 tries to find bnc
Sharkboy 23 shoots at leader - misses
bnc's agent 21
Nova 19 shoots at leader - misses
Guard6 17 draw beretta, fire
Guard5 16 draw beretta, fire
Anna 15
Wraith 11
Thanee
Nova dodges the attack with 8 hits (or 7 hits w/o Cover, in case that wouldn't count (she took cover on the driver's side of the van, behind the engine block)).

Bye
Thanee
SquirrelDude
Defense: 12d6t5 4 Grazing hit
Volker
Opposed roll: 16d6t5 9
Seems bnc is really elusive these days...

The agent is again checking for marks on bnc's deck: Matrix Perception: 10d6t5 3
Gilga
Anna will cast the stunbolt spell on the leader.

Stunbolt - F5: 11d6t5 5
drain: 15d6t5 6
Jack_Spade
Leader 33 attempts to shoot Anna
bnc 29 tags leader
Decker 26 tries to find bnc
Sharkboy 23 shoots at leader - misses
bnc's agent 21 finds no MARKs
Nova 19 shoots at leader - misses
Guard6 17 draw beretta, fire
Guard5 16 draw beretta, fire
Anna 15 Stunbolts leader
Wraith 11

Leader
Resist: 5d6t5 1
Takes 4 damage

Nicely done.

The hounds are done for by the way.
Luckace
QUOTE (Luckace @ Feb 21 2019, 12:21 AM) *
With the little cross in his hand and a short prayer spoken, Wraith had finally mustered up the courage to jump outside and join the fray:
He pushed the door open and jumped outside, where he immediately ducked behind the van's frontside. Looking up from his cover, he murmured "Strike him down, almighty...", and his right hand made a striking gesture towards the leader, sending a magical attack his way.

[ Spoiler ]

So, uhm... I totally forgot that we drove in backwards, which means Wraith would exit the car at the wrong side - pretty much right under the leader's nose, if he's taken cover at the doorway to the left of the van.
Simply opening the door, taking cover and shooting him won't work with that positioning, as that would leave the van totally open to him. This means basically I have to interact with the van twice (e.g. "simple action: open door", "simple action: close the door", "free action: move into cover").

I thus ask our GM: Do you allow opening/closing the van's door to be one combined simple action (plus of course the free action for walking), basically opening the door and slamming it shut while dashing outside (in that example: closing the door as part of the free walking action to get cover)? After all, this is basically one flowing movement, it's not like he stops in the middle of battle and turns around to carefully put the door back in its original place.

Alternatively, if that doesn't work: I guess pulling tha window down and up again counts as two seperate simple actions as well?
SquirrelDude
Pass 2 will be...

bnc 19
Decker 16
Leader 13 (24 -1 for damage for -10 full defense) or Sharkboy 13 Not sure the order here
bnc's agent 11
Nova 9
Guard6 7
Guard5 6
Wraith 1
Anna 5 (15 -10 for full defense)

right?
Gilga
Anna is at 5 in phase 2.
Thanee
QUOTE (SquirrelDude @ Feb 21 2019, 01:30 AM) *
Leader 13 (24 -1 for damage for -10 full defense) or Sharkboy 13 Not sure the order here


ERIC is the tie-breaker (Edge, Reaction, Intuition, Coin toss).

Bye
Thanee
Jack_Spade
The leader has Edge 5

Resist: 5d6t5 3
Takes another 2 damage for a total of 6, taking him down another 1 point of ini.

@Luckace
It's no problem to open the door with a simple action and kick it closed with a free action.


Round 2 Phase 2
bnc 19
Decker 16
Sharkboy 13
Leader 12
bnc's agent 11
Nova 9
Guard6 7
Guard5 6
Wraith 1
Anna 5
Luckace
QUOTE (Jack_Spade @ Feb 21 2019, 09:06 PM) *
[...]
@Luckace
It's no problem to open the door with a simple action and kick it closed with a free action.
[...]


OK, then he'll use his free action to shut the door behind him. Thanks.
I edited my post accordingly.
Jack_Spade
Full Defense: 18d6t5 3
Leader spends Edge
4/5
Full Defense reroll: 15d6t5 4

Which is still not enough to avoid being hit:

13P AP-3
Soak: 20d6t5 4
Another Edge 3/5
Soak reroll: 16d6t5 3
Yeah, that's 6 additional Stun damage - Leader goes down.

Let's cut this short - the remaining guards break and make a run for it.
SquirrelDude
And here I was just trying to force him to spend edge or go to full defense to keep dropping his initiative.
Thanee
He was full defending, already. wink.gif

Bye
Thanee
Gilga
Would bnc come to the data theft? I assume it is her moment to shine anyhow no?
The rest of us are mainly there for security I think.
Thanee
QUOTE (Gilga @ Feb 25 2019, 01:11 AM) *
Would bnc come to the data theft?


I most certainly hope so. biggrin.gif

Bye
Thanee
Volker
QUOTE (Gilga @ Feb 25 2019, 01:11 AM) *
Would bnc come to the data theft? I assume it is her moment to shine anyhow no?


Every moment is her moment to shine ;-)

@Jack
I have a couple of questions.
1) May I assume that the file is both encrypted and protected by a data bomb?
2) Did I assume rightly that the Firewall is Host level +3?
3) May I ask my agent to support me in teamwork tests?
4) What level is the data bomb? (If I need to perform a matrix perception roll first, I will do so: Matrix Perception: 13d6t5 9 (capped to 8)
5) Are we looking for one file or more?
Jack_Spade
1)No, Just encrypted
2)correct, second highest is data processing
3)yes
4)see 1)
5)depends on your search result and how long you want to spend on searching
Volker
QUOTE (Gilga @ Feb 25 2019, 01:11 AM) *
Would bnc come to the data theft? I assume it is her moment to shine anyhow no?
The rest of us are mainly there for security I think.


For security, and for raiding the fragging warehouse as our only gain - apart from his help in finding Kerstin, of course - is whatever valuables we can snatch. So you better loot the place in these few seconds we have left.

Oh, and by the way: Does anything prevent us from burning the frag down and destroy all data? Because if not, bnc would very much love to do so.
Thanee
I very much doubt, that anyone (we care about) has a problem with burning all that stuff there.

Bye
Thanee
Gilga
Lets just finish loading the car with BTL.
Luckace
I'd also be in favor of putting the place to the torch, or something comparable. Apart from striking the heart of the Crusaders, it possibly distracts the arriving reinforcements and, most of all, it makes sure they don't come up with a new mechanism to counter Abdecker's infiltration.
Thanee
I don't think this will be the only manufacturing place they have, but if we burn it down, it will possible hide what we were looking for.

I also have no idea why we would want those BTLs. Just destroy them.

Bye
Thanee
Thanee
@Jack: Could you list what Nova found on the leader?

Bye
Thanee
Jack_Spade
Abdecker will buy what you bring him from the factory.

Also you find on the leader: An Executive Armored Suit, a R5 commlink, two Saphire Knives with custom grips, two spare mags for the Ares Alpha, a custom ballistic face mask with smartlink, thermo-optic, low light and vision enhancement.
The Ares Alpha has a Gas Vent III, custom grip, chameleon skin, a scope with a smartlink optic, extended magazine and powered, easy assembly/disassembly. There's a matching armored briefcase next to the chair, from where it was likely taken.
Thanee
QUOTE (Jack_Spade @ Feb 26 2019, 11:27 PM) *
Abdecker will buy what you bring him from the factory.


Do you mean the BTLs?

QUOTE
Also you find on the leader: An Executive Armored Suit, a R5 commlink, two Saphire Knives with custom grips, two spare mags for the Ares Alpha, a custom ballistic face mask with smartlink, thermo-optic, low light and vision enhancement.
The Ares Alpha has a Gas Vent III, custom grip, chameleon skin, a scope with a smartlink optic, extended magazine and powered, easy assembly/disassembly. There's a matching armored briefcase next to the chair, from where it was likely taken.



Are the clips all loaded with flechette? Or does he have different ammo types in there?

Also, are there any mini-grenades in the magazine?

Does the personalized grip give any penalty, when used? Or is it only, that you do not receive the bonus?

Bye
Thanee
Jack_Spade
Yes, one mag has ex-ex and the other Apds
There are 5 he-grenades loaded in the launcher

The customized grip has no effect until you take the time to replace it with one that fits you.

Abdecker promised to take all valuable hardware you bring him - btl included
Thanee
Ok, thank you. smile.gif

Then, I guess, we will put anything of value into the van, while we have time.

Bye
Thanee
Volker
QUOTE (Thanee @ Feb 27 2019, 10:14 AM) *
Then, I guess, we will put anything of value into the van, while we have time.


When we had time ^^
Thanee
Yeah, and that. spin.gif

Bye
Thanee
Luckace
If Anna grants me passage (and see-through-ability), then I can engage on banishing through her barrier, right?
Gilga
She'll be happy to grant you these things.
Luckace
Spirit force x2: 12d6t5 3
Gilga
Fx2: 12d6t5 3
Volker
QUOTE (Jack_Spade @ Feb 27 2019, 07:25 PM) *
@Volker: Threshold is 3, so 0 net successes, you can try again though without penalty


I'm not sure what you mean. With 0 net hits, I find the searched for info, but I need the whole base time (rather than half). That means in this case, bnc takes a whole minute, if the base time is the same as it was for her agent. Curiously, it wouldn't make a difference if I had one more hit.
Jack_Spade
Shit, I could have sworn you had two successes. My bad, you are right, so you have one net hit and need a full minute to search for the file, unless you have the program running that halfs search times.
Volker
I do, I mentioned it a couple posts ago. So that's another half a minute we have to survive smile.gif
Volker
I am waiting for the fight to be resolved / the minute to pass.
Who else is waiting for what to happen?
Luckace
I was waiting for Jack to resolve the spirit fight, as I wasn't sure what exactly we abridged with the forcex2-rolls. Is that all? I mean, do the enemy spirits just trade blows with our spirits until they "die"? If so, how long does this fight go?
Or was this just an attack vs defense -roll?
SquirrelDude
Waiting to see if Sharkboy needs to complete an escort mission and protect bnc while she hacks the thing.
Jack_Spade
@Luckace

Sorry, I wasn't clear about that: Basically, instead of slugging it out with endless rolls, I suggest we just use "Intersection" rolls, to see which spirit goes down in one strike. Higher roll result wins.

I wasn't sure about which force your spirits have, so didn't roll for them as well.
Thanee
So, one enemy spirit is disrupted (2 vs 3) and one is either disrupted (3 vs 3, losing on tie-breaker) or there was a stalemate (3 vs 3, no tie-breaker).

Bye
Thanee
Jack_Spade
Yeah, Wraith's spirit disrupts the first enemy spirit, but the other goes for Anna's spirit - and unless I overlooked gilga's roll - that one is still undecided.
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