Thanee
Nov 16 2018, 10:27 AM
Battery must have used up all their luck with his great rolls earlier in the combat. Assault's soak rolls have all been pretty bad so far.
10 physical boxes ... only 6 or so more to go?
Bye
Thanee
Volker
Nov 16 2018, 11:12 AM
I'd guess 5. The pain editor - cyber limbs combo is a monster. You need to make about 40 boxes of damage against 30 soak dice ... dsang!
Luckace
Nov 16 2018, 01:07 PM
Jack_Spade
Nov 16 2018, 04:18 PM
bnc 31 (Calls Car, Aims)
Anna's Spirit: 28 (Trys to intersect Mage's barrier, loses one barrier)
Mage 27 (Leavs Fog Form, shuts off Dual Nature, walks out of room)
Nova 26 (shoots assault)
Guardian Spirit 25 (Breaks remaining Astral Barrier)
Sharkboy 24 (Knees Assault in the face)
Anna 24 (Levitates Assault)
Bound Guardian Spirit 23 (Tries to frighten Anna's spirit)
Aeraziel 23 (goes Astral)
Assault 22 (fires Grenade)
Wraith 16 (searches for Mage)
Mage tries to hide:
Hide:
16d6t5 7Assault
Resist:
14d6t5 3Yeah he is floating alright
No more defense for him - just offence: He fires another grenade - directly at Anna:
Grenade:
12d6t5 6The grenade explodes on the window sill and will take down this portion of the scaffolding (and a good chunk of the outer facade)
Since he is only about three meters away dangling in the air, he has to content with 10P AP-2
Soak:
34d6t5 11 No additional damage from the HE grenade
Simple action to prepare free fall in case Anna breaks line of sight and drops him.
Since the flying drone can't use run for your life, it will have to soak the same damage as Assault.
Gilga
Nov 16 2018, 04:51 PM
How far is he from the DMSO gas in the stairs? She does not want to take him upwards. She want to keep him within reach of Shark. Does that works? What to roll for Anna? Does she have to keep LOS to levitate him? Run for her life works?
Volker
Nov 16 2018, 06:00 PM
I assume that it explodes on hit or via a trigger and not at the end of the round :-/
Soak:
6d6t5 2That's 8 boxes of physical damage. As it's Body is 4, it has 8 boxes and is down.
So sad.
I need to recollect it, though, because the damn sniper ain't cheap and I have no money left for that crap
Where's the drone landing/hitting the ground?
Gilga
Nov 16 2018, 09:19 PM
Okay, Anna would run for her life, -5 to initiative but would keep the line of sight. She has plenty of movement and is willing to run 20 meters.
In case she cannot get far enough without breaking line of sight, I rolled damage resistance at -2.
Damage resistance:
20d6t5 8
Luckace
Nov 17 2018, 08:32 AM
Damn, I didn't know you could just hide from astral sight...Well, I guess this guy has more initiations than we expected. So far we can assume divination/psychometry, wuickening(?) spell shaping, masking (advanced?)... Did I miss something?
@Jack: I thought the assensing roll was for my spirit, Wraith would have 4 dice less (not that it matters against those 7 hits). What about the other astral entities? Are the spirits still behind the barrier or could I target them?
As my spirit might manifest regardless, I would like to know what attackable targets Wraith has.
Thanee
Nov 17 2018, 09:28 AM
You can use Stealth, just as normal, i.e. hide behind something that blocks astral sight. AFAIK, you cannot make your astral form vanish, and if there are active spells or anything, you will glow like a lightbulb in the dark.
Bye
Thanee
Jack_Spade
Nov 17 2018, 10:37 AM
@Volker
Yes, impact trigger. Although I allow repairing even with a full damage track
@gilga
As far as I understood your action, you never had Anna climb out through the window (as per our conversation at
http://forums.dumpshock.com/index.php?show...t&p=1343088 and
http://forums.dumpshock.com/index.php?show...t&p=1343090You'll have to decide what you want: To keep seeing the Merc you have to stay at the window. As soon as you move more than a meter or two back you'll lose LOS. Since this happens on his initiative you can't move him with your action (you'd have to have specified that you move him in front of your window instead of keeping him in reach of Sharkboy's fists)
@Luckace
As Thanee said: Astral sight is blocked by walls and other objects as well as living auras.
The assensing test was meant to pick up if his astral aura is peeking around a corner or something so you can home in on him directly
There is also the F9 barrier still occupying the room with the two guardian spirits behind it, waiting for their next action.
Also, there was no quickening involved so far and no-one took the time to assense the mage so far. You can infer two initiations: Spell Shaping and Psychometrie.
Now, I'm not saying this is all he has, since he clearly is part of the magical research division that experiments with HMHVV...
Gilga
Nov 17 2018, 11:08 AM
About Anna, She is by the window, or as I imagined by the scalings to get a good view of what happens downstairs.
At any case, the window is open as she previously entered through it. I imagine it more of a hole than a window as the building is in renovation (but Volker handled an actual glass window).
She is not running inside the apartment, that would be insane for her. (with a possibility to encounter a superior mage alone). She runs outside toward Sharkboy and Nova, a brief moment before the entire scaling and parts of the building collapse. About Wraith, he should have enough astral movement (at walking) to scan most of the building and likely find the mage.
Gilga
Nov 17 2018, 10:19 PM
By the way Jack,
in this game will breaking LOS prevent the levitation? Can you negate a sustained spell (e.g. mind control) simply by blocking the line of sight of the mage once it was cast? I am asking because I never played like that (not that I mind, I just want to understand how magic works in this game.).
Also, I am thinking physical barrier or ice wall spells as a safer method of counterspelling in that case. If the mage can't see the person, the spell wears off ? (less drain, easier to succeed).
Thanee
Nov 17 2018, 10:41 PM
AFAIK, you do not need to maintain line of sight in order to sustain a spell. You only need it for the initial casting.
Bye
Thanee
Jack_Spade
Nov 18 2018, 09:46 AM
This is a specialty of Levitate:
The subject of the spell can be moved any-
where in your line of sight at a movement rate equal to
the spell’s Force in meters per Combat Turn.
Once you no longer see them, you can't move them - including keeping them in place - at least that's how I interprete the line. Otherwise no, you don't need to keep seeing your target after you cast a spell.
As for climbing out of the window when you see a grenade coming directly at you. That strains my believe somewhat, because Anna'd have to jump towards the grenade, beat it hitting the window sill during it's 3m flight, land on the scaffolding, take a hard right to run along it (no climbing maneuvers - this is an interrupt action that only allows using normal movement)
I won't insist on this, but I'd recommend - for sanity's sake - that if Anna wants to evade the grenade, she'd pull back to the back of the flat to avoid the blast.
Gilga
Nov 18 2018, 11:09 AM
While you are very generous of letting us know where the grenade is going to land. Anna does not know that, and by retreating inside she may be just heading toward the blast. To the very least, she and the grenade are moving in the same direction, so she gets less relative movement. The most sense is to run toward the grenade - thinking that most people will not blow themselves up. (which is why she thinks it is unlikely that the merc is crazy enough to be within the blast zone). So she runs within the direction of the grenade, thinking that outside is safer than inside. Besides, it is very rational for Anna to be outside of the window, to begin with as she got there escaping another grenade and needed the wall to protect her. (This is what 10m 15m radius of explosion? )With such small apartments, and such a large explosion radius, the apartment next door may be within the blast radius.
Also, applying your intuition about what an unaugmented person would do, in the real world is a bit of a guy in gym syndrome. SR is not realistic, people dodge bullets and run out of the blast radius of grenades. In 3 seconds running in the army, none of us managed to cover that much distance, not 40 meters, and not 24 meters. We managed to take a few steps and fall down to the ground. Figuring that when we lie down the effective radius of the grenade is smaller.
Now let's consider our heroine, she CAN run out of the blast radius - she is faster than anyone we can imagine with her 10 agility. She does not know where the grande is going to fall, she assumes it is someplace inside the apartment - as a mercenary blowing himself - willingly, is a bit insane to her. Sure it is a smart thing to do mechanically, but Anna would not assume that the man is going to blow himself out. She would never willingly blow herself up. So she does not know where to run inside - and would definitely run outside. If she was a real person in our wold mechanics I'll have her jumping out of the window (falling from the second floor would not kill her but a high explosive grenade might).
Since she is in another world with different rules, and she can run insanely fast. She is definitely running outside, where she is sure to get ahead of the blast. Anna has agility 10, which is more than the fastest person alive today, and SR mobility is already insanely faster than our own. Right now Anna jogs at 48 kilometers per hour, faster than what I can bike on my electric bike. Perhaps few people in the world run 24-30 km/h I bike - but seriously nobody runs that fast. Most people run at 12 km/h where 16 km/h is already rare. (it means running 2km in less than 7.5 minutes - few people on my military unit at the age of 18 after training for half a year could do that. (Basically, the guys that were top athletes prior to joining the IDF, could run 2km in 6 minutes perhaps 5:30 was the fastest of all.). So imagine how fast it is 24 km/h - and then how fast does 48 km/h is for a running speed.
Moreover, SR people can dodge bullets, while real people cannot. (the best they can hope for is dive for cover). Anna specifically can dodge bullets with a grace that is kind of like Neo from the matrix, (22 dice with full defense). So our imagination and sense of realism do not exactly apply here. In a way, she probably starts running before the man even clicks the trigger with her Intuition value of 10, she instinctively understands the danger just by where his eyes are, or when he starts to move the gun in position.
Speaking of realism, you let a man that is immobile in mid-air, turn his body and position around to shot at Anna as if he was on solid ground. Not arguing here, I think that not being able to dodge bullets is enough of an effect for the spell - but there is no realism in this situation. It is either hard if he accidentally faces Anna, or impossible if he is not facing her. Recall that he was prone, either on his back or on his tummy, he is likely either facing the sky or facing the floor. Just saying she is far from the average Joe, and that retreating inside the apartment makes no sense not knowing where the grenade is going to trigger. What she is doing is well within her physical abilities, (even if she just walks - and not run ). So I honestly do not understand why you want her to do something that does not make any sense for me and credit that choice in the sake of realism.
Jack_Spade
Nov 18 2018, 12:52 PM
Alright, so you are out and on the collapsing scaffolding. But unless you run backwards you won't keep LoS on the Merc.
Oh and I forgot to comment on Astral Movement speed and perception: Just because you can move at nearly speed of thought, you can't perceive as fast. I.e. conducting a search necessitates that you actually take a look around and not just skip through the whole building.
So, new Ini Phase:
bnc 21
Anna's Spirit: 18
Mage 17
Nova 16 (11 if interrupt)
Guardian Spirit 15
Sharkboy 14 (9 if interrupt)
Anna 9 (due to interrupt)
Bound Guardian Spirit 13
Aeraziel 13
Assault 12
Wraith 6
Gilga
Nov 18 2018, 12:54 PM
LOS was never an issue... She is not exactly a soldier or a warmage, she is running outside of a blast radius.
Does it means that the spell failed - or can she just levitate him again in her next action?
Gilga
Nov 18 2018, 01:51 PM
@Jack the 3km a combat turn nonsense is running. Walking speed is well 100m /combat turn (if I recall correctly) and allows perception. Given that you are not restricted by gravity, and that the mage is likely not very far from the combat, it should be enough (I think) to find him. If you think that it requires a rolling fine, I'd say that checking 2-3 stories of the building with 100-meter movement is not difficult. Also, the 4meter radius ward is likely very visible as it is larger than a single floor. Wraith should at least encounter that thing very easily.
Thanee
Nov 18 2018, 04:56 PM
Oh, right. Since it won't cost her any actions this turn, Nova will use the interrupt to get some distance between herself and the grenade. But she will not move so far, that she cannot move back again. So... something like 7-8m away?
Bye
Thanee
SquirrelDude
Nov 18 2018, 05:57 PM
How close is sharkboy to the explosion and how much damage would he need to soak if he stayed where he was?
Jack_Spade
Nov 18 2018, 08:40 PM
@Squirreldude
Sharkboy is 3m away from the impact like Assault, so 10P AP-2 to soak
But also consider that after the explosion the scaffolding will topple over.
@gilga
100m/3 seconds is still ridiculously fast - especially if you want to scan for auras, trying to differentiate between a rat, a human, a swarm of insects, pigeons or some other critter.
SquirrelDude
Nov 18 2018, 09:46 PM
How far up are we?
How much damage would Sharkboy take from a fall?
Does he have enough movement to get away from the explosion?
Jack_Spade
Nov 18 2018, 10:08 PM
8m above the snow covered back yard of the house.
Damage would be 8P AP-4
Yes. 8m will move you completely out of the explosions effective range.
SquirrelDude
Nov 18 2018, 10:32 PM
Sharkboy just gets out of the radius, then.
Volker
Nov 18 2018, 11:37 PM
Phase 21:
Movement: Move to the drone, then to the van. I don't know whether jumping is part of the movement or it requires a Free Action. I didn't find anything specific about it. Either way, it'll be no problem.
Simple Action: Pick up drone.
Simple Action: Open door.
Gilga
Nov 19 2018, 06:50 AM
Jack, you did not answer me about the spell:
Does breaking LOS means that the spell fails - or can Anna levitate Assault again in her next action when she restablishes line of sight.
Jack_Spade
Nov 19 2018, 08:52 PM
QUOTE (Jack_Spade @ Nov 18 2018, 10:46 AM)
This is a specialty of Levitate:
The subject of the spell can be moved any-
where in your line of sight at a movement rate equal to
the spell’s Force in meters per Combat Turn.
Once you no longer see them, you can't move them - including keeping them in place - at least that's how I interprete the line. Otherwise no, you don't need to keep seeing your target after you cast a spell.
As I wrote: I interprete that to mean you have to keep an eye on your target otherwise you no longer can assert force on them to move or keep them in place (levitation is just applying force counter to gravity after all)
If you reestablish line of sight you can hover him again, but he gets another chance to resist (trying to grab something solid and break the spell)
Gilga
Nov 19 2018, 10:51 PM
Well, technically it says that I can move the object anywhere in my line of sight, but it does not say that the object needs to be on itself in my line of sight. That said, I don't mind it being like that, whatever works. Whose turn is it anyhow?
Jack_Spade
Nov 20 2018, 05:45 AM
bnc 21
Anna's Spirit: 18
Mage 17
Guardian Spirit 15
Nova 11 (interrupt)
Anna 9 (interrupt)
Sharkboy 9 (interrupt)
Bound Guardian Spirit 13
Aeraziel 13
Assault 12
Wraith 6
Volker
Nov 20 2018, 06:46 AM
QUOTE (Volker @ Nov 19 2018, 12:37 AM)
Phase 21:
Movement: Move to the drone, then to the van. I don't know whether jumping is part of the movement or it requires a Free Action. I didn't find anything specific about it. Either way, it'll be no problem.
Simple Action: Pick up drone.
Simple Action: Open door.
bnc 21 (pick up drone and leap into the van)
Anna's Spirit: 18
Mage 17
Guardian Spirit 15
Nova 11 (interrupt)
Anna 9 (interrupt)
Sharkboy 9 (interrupt)
Bound Guardian Spirit 13
Aeraziel 13
Assault 12
Wraith 6
Gilga
Nov 20 2018, 11:00 AM
Anna's spirit will delay its action, and follow the mage in the astral.
Or if it cannot follow the mage and delay action it will assense him.
Assensing:
12d6t5 4It is tasked with keeping the mage occupied but has no significant meat space fighting capabilities which is why I think it should behave like that.
Jack_Spade
Nov 20 2018, 06:16 PM
There's nothing to follow right now since the mage left the room without being dual natured and your spirit does not have line of effect for assensing.
I'll count your throw as a search check though:
Stealth:
16d6t5 6The mage performs his action unobserved.
Guardian Spirit declares magical guard with its free action and uses Fear on Anna's spirit
Fear:
14d6t5 10Anna's spirit
Fear Resist:
12d6t5 3Do you want to use Edge on your Spirit's behalf?
The Bound Guardian Spirit will do likewise against Aeraziel or Wraith, depending on which of them is currently at the scene
Fear:
14d6t5 5
Luckace
Nov 20 2018, 07:22 PM
Well, both are currently in astral space, attempting to zero in on the mage. So depending on the hostile spirit's position and whether it succeeds at establishing LOS to Wraith and Aeraziel, I guess both are "at the scene".
I'll leave it to you to decide/roll whom the spirit tries to attack.
Resist Fear (Wraith):
9d6t5 3Resist fear (Aeraziel):
12d6t5 5
Jack_Spade
Nov 20 2018, 07:27 PM
1 Wraith 2 Aeraziel:
1d2 2Aeraziel gets targeted and saves.
Gilga
Nov 20 2018, 10:11 PM
QUOTE (Jack_Spade @ Nov 20 2018, 06:16 PM)
There's nothing to follow right now since the mage left the room without being dual natured and your spirit does not have line of effect for assensing.
I'll count your throw as a search check though:
Stealth:
16d6t5 6The mage performs his action unobserved.
Guardian Spirit declares magical guard with its free action and uses Fear on Anna's spirit
Fear:
14d6t5 10Anna's spirit
Fear Resist:
12d6t5 3Do you want to use Edge on your Spirit's behalf?
The Bound Guardian Spirit will do likewise against Aeraziel or Wraith, depending on which of them is currently at the scene
Fear:
14d6t5 5Wraith is I believe.
Now, rolling for the spirit to find the mage is strange(no offense intended), Wraith is not there so he has to look for the mage fine. Anna's spirit was with the mage - and moved after him when her turn arrived. She did nothing else since the mage disengaged, and basically never let the mage leave her sight, she does not go and look for him - she hovers in the astral above him - (but we give orders in phases - so what do you expect me to do?).
I think it is unreasonable that she cannot simply accompany the mage as it was instructed. She was not instructed to fight spirits - and all of its attention is on the mage. He should not just vanish by walking to another room. (she is there with him as he walks, and is likely to be much faster than him).
...and I don't have any edge left - so the spirit is out of the combat one way or the other. Not that it would have done me any good with 10(!!!) hits.
Jack_Spade
Nov 21 2018, 06:35 AM
Your spirit was in the middle of combat with two spirits. Just as your spirit would be free to move those two can move in front of it and stop the pursuit. (Which as now demonstrated they do)
The mage does have a rather high movement speed (not unlike Anna) and can break LOS easily.
There are no automatic successes in a combat like that.
Gilga
Nov 21 2018, 09:05 AM
Fine, but for the record, the mage's spirits did not behave like that, they retreated/stayed inside their protective mana barrier (you said so yourself). So nothing blocks Anna's spirit from moving - if any they encouraged her to leave with the fear power. It still feels like the mage should not have gained a single meter over the spirit. One spirit attacked a barrier that enveloped their barrier - not even getting close to Anna's spirit. The other used the fear power -(and failed) - since it ended inside the bubble, I assume it stayed within the mana sphere. Then when Anna's spirit turn arrives both spirits are within their barriers, so who blocks the mages retreat and why would a spirit that was tasked with keeping the mage occupied not be able to just walk along with the mage unmolested until the spirits dash at her again from their protective barrier. I mean the mage moves, nobody tries to cover for the mage's retreat the spirit is not engaged in astral combat, and the other spirits are chilling inside their protective barrier. Why wouldn't Anna's spirit at least follow the mage to lure them out of the barrier and fulfill it takes, this was the point of the delayed action.
If you want them to block Anna's spirit - to the very least place them in the way and not inside their bubble. I think you are overly harsh here, I would not consider being able to 'vanish' in the middle of a combat with none of my characters. Maybe if nobody follows me I'd expect but in this case, you do not even let her the chance to follow - and she was not even engaged in combat - she resisted a spell like an effect, and had its mana barrier shatter - nobody approached Anna's spirit. The spirit has a narrowminded focus on the mage, which is why it would follow the mage and not let it get away to begin with.
I am not arguing about the outcome, I don't mind the spirit losing the match (I am surprised it is still with us considering the opponent is superior to it within every single factor.) - but if the mage should not be able to disappear without someone attempting to block the spirits way - you enjoy the best of two worlds by keeping the spirits in the bubble and the mage going puff without a possibility of keeping up with him. I mean, there are many ways to accomplish it, he could, for example, cast a mana barrier behind him to force Anna's spirit to go around the barrier - or have the spirits engaging Anna's spirit or blocking her path to the mage.
The mage did not cast a mana barrier, the spirits stayed within their bubble and yet even given these circumstances my spirit cannot follow the (still slower) mage. so no objection about the outcome, but common - at least provide some IC excuse or let it sense the mage. Because this feels completely arbitrary.
Luckace
Nov 21 2018, 10:29 AM
Wraith's first simple action would be recklessly casting Detect Enemies Extended.
F1 Detect Enemies Extended:
14d6t5 7Revealing enemies within 60m radius.
Yeah, I, um... might have forgotten that I had that
resist drain without prayer:
11d6t5 3One damage taken
His second simple action,however, will highly depend on what results his spell brings.
@Jack: Would you tell me what I see/don't see, so I can resolve my next simpe action accordingly?
My further ideas are then either calling another spirit to aid Aeraziel against the mage, or recklessly attacking whatever targets I can find (the spirits, most likely). Can a command from the mage simply "override" an Influence-spell against the spirits? And does the telepathic connection he has to his spirits tell him the exact nature of my spell?
So e.g. let's say I cast an Influence on the spirit and tell it to "Whatever your master tells you to do, do against him", would the mage
a) ...know that I cast this specific "idea" and be able to counterplan accordingly?
b)...be able to just command "Nah, ignore that guy." and negate everything I tell the spirit with a simple action?
Jack_Spade
Nov 21 2018, 10:11 PM
@gilga
Simply put, your spirit is in a chaotic situation where his los of the mage was blocked by a powerful barrier, to which it reacted by errecting and maintaining two barriers of its own, losing one of them to intersection, followed by facing the two guardian spirits who attacked the remaining barrier and the spirit itself. While that was going on, the mage left the astral and moved out of line of sight. The assensing test vs. the mage's ability to move undetected showed that your spirit did not track his movements accurately enough to know in which direction to look - especially since there still is a big sphere of mana barrier blocking it's way with two guardian spirits ready to intercept. I would have discribed the Guardian spirits actions differently if I had infered that your spirit suddenly drops his aggressive stance and wants to go after the mage again.
@Luckace
One of the other spirits uses spell defense to counter your spell:
Spell Defense:
7d6t5 2The layout is similar to the flats downstairs
As for Influence: The mage would know that you are casting due to the spirit's watching you, but he wouldn't know the exact nature of your spell. Still, as soon as the hypnotic command is planted, the spirit would get a resistance roll due to the conflicting nature of those commands with those given by its master. Not to mention the second spirit's counterspell ability.
Jack_Spade
Nov 21 2018, 10:19 PM
Resist Levitation:
14d6t5 5Seems like he will be still stuck once, Anna reestablishes LoS.
but for the moment he has to soak the drop to the ground
Soak:
32d6t5 10Takes no damage from the fall.
Defense test against the falling debris (Threshold 3)
Defense:
15d6t5 4He doesn't get trapped beneath a falling piece of scaffolding
Simple action, get up, run as far away as he can (36m) towards the opposite direction of the team's van. Simple action, activate an IR-Smoke grenade
Gilga
Nov 21 2018, 11:47 PM
Fine, (and it is only aggressive toward the mage) it kind of ignores the spirits as a distraction. Spirit is out of the game for now.
Gilga
Nov 21 2018, 11:51 PM
bnc 21 (pick up drone and leap into the van)
Anna's Spirit: 18
Mage 17 (gone)
Guardian Spirit 15 fear Anna's spiirt
Bound Guardian Spirit 13 Fear Aeraziel
Assault 12 runs (smoke grenade)
Nova 11 (interrupt)
Sharkboy 9 (interrupt)
Anna 9 (interrupt)
Wraith 6
Next are Nova and Sharkboy.
Anna's action levitate - what kind of action is it? Can she also do something else?
Jack_Spade
Nov 22 2018, 06:47 AM
Yes, you have a full complex action since you are just sustaining the spell. You could follow the Merc into the smoke to reestablish line of sight with a sprint action for example. Or if you have some way to dispers the smoke (like an area effect spell)
Gilga
Nov 22 2018, 08:05 AM
How far is the smoke? Would another levitate suffice for line of sight?
Thanee
Nov 22 2018, 12:41 PM
Nova delays after Anna for now.
If she cannot catch him with another spell, it is pretty much pointless to follow him, anyways.
Assault is still visible in the smoke, it does not completely break line of sight, right? Why would Anna need to get into the smoke to re-establish line of sight?
Also, couldn't she just switch to Astral Perception to see through the smoke and clearly see him?
Bye
Thanee
Gilga
Nov 22 2018, 12:52 PM
Few additional questions: Anna would like to find some way to disable assault so we can ask questions.
1. Line of sight through smoke will not work?
2. Will levitating Anna higher establish?
3. Will using magic fingers to toss the grenade aside solve the problem?
Thanee
Nov 22 2018, 01:14 PM
If the smoke blocking line of sight is the issue, I think Astral Perception is enough to establish that.
You could also try summoning a spirit with Influence and ideally Movement as well, just to be fast, to make him come back and surrender (you would have to release your currently summoned spirit, of course).
Bye
Thanee
Luckace
Nov 22 2018, 01:45 PM
Thanks for the clarification about influence
Right, guardian spirits have counterspelling. This impacts Wraith's second simple action, of course. As the spirit's spell defense is used up, he will recklessly cast a second Detect Enemies Extended:
F2 Detect enemies extended:
14d6t5 3Resist drain without prayer:
11d6t5 3Another 2 damage taken.
@Jack: I wasn't aware that the spirit could protect the mage in this case, as CB p.294 states that spell defense "is used against hostile spells cast at you or at targets that are
within your line of sight" - which the mage certainly is not.
So basically, with spell defense you allow dispelling the spell at its core (the caster) instead of protecting individual targets? Does this go for all area of effect spells without having LOS to each individual target?
Gilga
Nov 22 2018, 07:39 PM
Luckace - I am not that the mage is an 'enemy' - he seems to want to GTFO rather than fight a bunch of runners and risk his life.
Jack_Spade
Nov 22 2018, 10:00 PM
@gilga and Thanee
That's actually covered in core p. 361
"When force is not adequate (or available), limiting
visibility can be just as effective. Magic is (almost) en-
tirely dependent on what the magician can see. If a ma-
gician can’t see something, they can’t cast a spell against
it. Anything a security force does to limit a magician’s
ability to see them will inhibit their ability to use mag-
ic against them. Security forces can limit visibility in a
variety of ways: cover, flash bangs, smoke, or changing
lighting conditions."
Astral perception is not sufficient to get a lock on your target
p.174 core
Whether it’s natural rain, fog, smoke from natural sources, or
smoke screen of some type thrown up for cover, they
all block line of sight.
Getting to higher ground doesn't do much good, since it's a 10m cloud in any direction.
Magic fingers won't work since the grenade is also not visible being inside the cloud (and also still on the merc's belt)
As I said: You can establish contact with the Merc directly since touch range will be enough to reestablish your connection, or you can think of something else to get rid of the smoke (a grenade for example would disperse it)
@Luckace
You do realize that there are two Guardian spirits?
As for your question: You are using an active detection spell that let's your targets resist anyway. Both spirits are within the effect of the spell and the spell description explicitly mentions that you can use counterspelling against it.
"Active detection spells involve an Opposed
Test between the caster’s Spellcasting + Magic [Force]
and either Willpower + Logic (+ Counterspelling if avail-
able) [Mental] for living things with auras, (Force x 2) for
magical objects, or the object resistance for mundane
objects (p. 295). Counterspelling may be used to defend
against active detection spells, even if the target is un-
aware of them being cast (for example, if they walk with-
in range of an active Detect Enemies spell)." p.284 core
And yes, spell defense always acts against the spell caster, reducing their net successes.
"When a spell is cast, you may choose to use some or all of your
Counterspelling dice to defend against an incoming
spell. Against each spell attack, you have to choose
how many dice from this pool to allocate for defense,
and you can select how many people (including your-
self if you desire) are covered by these defensive dice.
You can protect a number of people at one time equal
to your Magic Rating."
So, don't wonder that your second attempt is also blocked by the other spirit
counter spell:
7d6t5 2Mage
Resist:
10d6t5 2You can feel the merc and the two spirits, but not the mage.
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