QUOTE (Nebular @ Oct 23 2012, 07:22 PM)
Build 420
Thank you for another update. The following issues still appear to be present. I have edited them for clarity from the original posts, but the full details remain there to reference if needed.
QUOTE (Parsimony @ Oct 6 2012, 01:40 AM)
- Optimized Cyberlimb options (Evo Kali, Louisville Slugger, etc) show "rating 4" in the selection window, but have no rating as they provide a static effect. It then displays as "rating 4" on the printout as well. These options have no rating, and there is no reason to have rating 4 on the printout as clutter either. If possible the rating selection, and the associated printout, should be removed for clarity.
- The Techonmancer Smartlink Complex Form is not being recognized as the "non gun half" of a Smartlink system. Using the cybereyes mod works, sunglasses work, contacts work, etc... but the Complex Form doesn't register as completing the system, resulting in the bonus dice not applying. For example, a Technomancer with the Pistols Skill, the Smartlink Complex Form, and an Ares Predator IV should get bonus dice but does not (but then does when he adds cybereyes or contacts etc).
- The "Armor", "Ranged Weapon", and "Melee Weapon" sections of the printout don't gray in the last cells in the lower right when displaying multi-line entries. Description of the issue is in the original post, I can also provide screen shots if desired.
QUOTE (Parsimony @ Oct 8 2012, 07:17 PM)
- The Pistol Crossbow should be AP -, not AP -1
- Crossbow Ammo on the Light/Medium/Heavy Crossbows should be 4(m), not 1, per page 316 SR4. (This may apply to the pistol crossbow as well, but it is not explicitly stated as such one way or the other).
- There is no way to notate Cased ammo or Caseless Ammo. Perhaps adding a checkbox for Cased to the ammo entries would work, or having it ask which kind in a window similar to how it asks which category to use, or if neither of those works just adding more entries for caseless versions.
- Related, theres no way to specify Cased or Caseless Ammo Use for Firearms. Again, a checkbox would be great (and it could be locked on firearms which automatically require one type or the other).
- There is no Pistol Bolt (for the crossbow pistol) listed under ammo, only Regular Bolts. Its from Arsenal.
- The Injection Bolt should cost 30, not 50.
- The PJSS Rifle and Shotgun both only list SS as a firing type. However, they are SS/BF mechanically, the same as the Walther Palm Pistol. Why Catalyst chose to list them inconsistently in the books is beyond me, but I am confident it would be considered correct to adjust the PJSS entries to be SS/BF parallel to the Walther entry, as the rules are identical. If you opt not to, I understand, that is how they are presented in the books (certainly not the first inconsistency heh).
- Commlinks are stated to come with Earbuds on p327-328 SR4. However, there is no way to make an Earbuds accessory free when selecting one (thus allowing the commlink to have audio modifications etc). Perhaps a "free" checkbox should be added to the Earbuds to allow for this, or entries added to the Commlinks dropdown for "integral accessories" like "integral earbuds", "integral holoprojector", etc. There is a whole list of built-in features on those pages this could apply to, but Earbuds is by far the one which comes up most commonly. Note: I am referring to the character generation portion here, as there most certainly is a free button in career mode (but its hard to pay for the modifiers to something in creation mode when the base item is not yet there from career mode).
- Same issue with a Rating 1 Scan program. All wireless devices come with this for free by default, per p233 SR4 under Scan. It is useful to notate this one the character sheet so players are aware they can undertake actions which require it even if they miss the note on p233, and also so they don't forget to count it as a running program towards Response load. Again, a "free" checkbox, or "integral scan" listing in the programs would work. My favorite solution here is just a second Integral Scan program, stuck at rating 1 with Copy Protection and Registered, with a cost of 0... I am sure it is easier to add a single Gear listing than modify checkboxes in multiple places etc. Also, it would be easier to have one entry to add to anything wireless, than check to be sure no accidental free boxes were checked on other programs, at least in my opinion. Note: as above, referring to during creation.
- The Chemical Seal item has 10 uses, but displays as 1 item making it difficult to keep track of expenditures. I would suggest dividing the cost by 10, and adding the "Quantity" box (similar to something like ammo, or slap patches). Then, you can mark off uses as they are used, and let the "Qty" entry show the amount remaining, just like other things which are 'use and lose'.
I have been busy with another project, but I hope to have more information soon. Currently, I am looking at a few inconsistencies with critter powers (the fragile power and a few others, I am not sure its not user error yet, but it appears the condition monitors are not being changed properly), and I had also noticed the "innate vehicle signal 5" issue others had mentioned (from what I have found it should be 3, but I wanted to check a few other books first). Again, I'll have more specifics later, and appreciate all the updates. Thank you.