Mantis
Feb 4 2013, 06:21 AM
Couple of things I've run into. First, when you select Refund for Nuyen gained it doesn't actually mark it as a refund and increases the career cash. Second error I ran into was buying a Smart Combat Load vest and then nesting the pouches under it. The error only shows when I move the vest and its children to another location. Works fine when it is in the default selected gear location. When I tried to delete a pouch by Undoing the expense on the Karma/Nuyen tab I get the following error:
[ Spoiler ]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Chummer.frmCareer.RefreshSelectedGear()
at Chummer.frmCareer.treGear_AfterSelect(Object sender, TreeViewEventArgs e)
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Chummer
Assembly Version: 0.0.0.445
Win32 Version: 0.0.0.445
CodeBase: file:///D:/Shadowrun/Miscellany/Software/Chummer/Chummer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1001 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1001 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1001 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
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System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Adding Enemies during character creation in (BP or Karma Build) doesn't seem to give back the right amount of karma. If I add a 6/6 enemy that should be worth 24 BP or 48 karma but it only gives 12 BP or 24 karma. This holds true if you increase the enemy Connection/Incidence through group options as well (a 4/1 enemy with an 11 point group mod for example only adds 15 BP).
Could you provide a mark-up box for purchasing cyber/bioware like there is for gear?
Last, could you include some way to mark and display whether a thrown grenade is aerodynamic or not along with the proper range? It makes a difference to the range it can be thrown (pg 151 SR4A).
Thanks.
EDIT: The Gentleman's cane with sword and the Gentleman's cane with anchor and sword have the wrong prices. The first should add the cost of the weapon (350¥) to the base price of the cane (100¥) which would make the price total 450¥ rather than the 200¥ currently listed. The anchor/sword option is off in price the same way being 300¥ rather than the 550¥ it should be. Also, is there a way to get this to add a sword to the weapons tab or to add the cane as a modification to a sword since this seems the way it was intended to be used?
Sengir
Feb 5 2013, 04:14 PM
The updater apparently does not check if another instance is already running, as one might expect the result of two instances trying to update each other is rather undesirable...
cndblank
Feb 5 2013, 06:35 PM
Thank you so much for being able to set the default character sheet for character viewer/printing!!!
Found it under Options, Global, under choose your language.
Thanks!
SpellBinder
Feb 6 2013, 05:23 AM
Came across a glitch in the adept powers. Tried to add Creative Eye to an artist adept and I got a message saying I needed the Totem's Way quality. Looking at the code it appears that Chummer is looking for a character to have both qualities and not just one of them. Adding in the <oneof> tag cleared this issue.
Looking through the rest of the Powers.XML file, it looks like all of the powers that you can take with the Totem's Way or another Way will generate this issue.
wilcoxon
Feb 6 2013, 05:56 AM
QUOTE (SpellBinder @ Feb 6 2013, 01:23 AM)
Came across a glitch in the adept powers. Tried to add Creative Eye to an artist adept and I got a message saying I needed the Totem's Way quality. Looking at the code it appears that Chummer is looking for a character to have both qualities and not just one of them. Adding in the <oneof> tag cleared this issue.
Looking through the rest of the Powers.XML file, it looks like all of the powers that you can take with the Totem's Way or another Way will generate this issue.
I think I mentioned this before. Per Way of the Adept, Totem's Way is
not eligible for the special power of the other Way. Allowing Totem's Way to choose Creative Eye or similar powers should be implemented as a house rule and not part of the standard Powers.xml.
QUOTE
Adepts with this Quality may choose one other Way’s list of favored
powers as appropriate to their Mentor Spirit, and purchase those
powers at a 25 percent discount (rounding as normal), selecting one
power for every two Magic Points. They do not get the other benefits
of that Way.
The way-specific powers are
not favored powers - they are "other benefits"
cndblank
Feb 7 2013, 02:42 AM
I have a request.
When you are working with a lot of character sheets, it would be nice to have a button on the main tool bar (Starts with New Character, Open, Save,...) to close a character sheet instead of going to File then close.
SpellBinder
Feb 7 2013, 05:14 AM
QUOTE (cndblank @ Feb 6 2013, 07:42 PM)
I have a request.
When you are working with a lot of character sheets, it would be nice to have a button on the main tool bar (Starts with New Character, Open, Save,...) to close a character sheet instead of going to File then close.
There are programs that use Ctrl-W as a short cut keystroke to close open files as well. Sometimes I slip up and try this with Chummer.
Novocrane
Feb 8 2013, 02:49 PM
Are there any plans to move cyberware suites into the 'add cyberware' menu?
Chummer currently does odd things during chargen with internal commlinks (the commlinks and any related items simply aren't there), and restricted gear doesn't apply to a suite as a whole package. (some suites have multiples items that would otherwise be above availability)
Dakka Dakka
Feb 8 2013, 02:54 PM
QUOTE (cndblank @ Feb 7 2013, 03:42 AM)
I have a request.
When you are working with a lot of character sheets, it would be nice to have a button on the main tool bar (Starts with New Character, Open, Save,...) to close a character sheet instead of going to File then close.
There is also a smaller x in the upper right corner that closes a single sheet and not the program.
cndblank
Feb 8 2013, 04:08 PM
QUOTE (Dakka Dakka @ Feb 8 2013, 09:54 AM)
There is also a smaller x in the upper right corner that closes a single sheet and not the program.
Thanks for pointing that out.
I guess I'm just used to working on the left hand side of the page.
cndblank
Feb 8 2013, 04:09 PM
It must be a full time job keeping this up.
Thanks.
cndblank
Feb 8 2013, 04:18 PM
What I meant with my original second print button request, was that it would be very nice to have two print buttons that you could bring up different views of the character.
Each button could be set up to use a different sheet as default so you could switch between them.
Say one with the main character sheet and the second could be set to plain text or GM summary as needed.
Of course a built in summary/character sheet tab would be even better especially with now being able to set a default character sheet to print from.
And thank you again for setting it up to allow us to set a default character sheet.
roppftw
Feb 8 2013, 04:21 PM
I'm probably just not seeing it. How do I enable a pain editor? I own it, but when I click on the boxes of stun damage, I still get the modifiers and no change to will or int.
SpellBinder
Feb 8 2013, 10:42 PM
QUOTE (roppftw @ Feb 8 2013, 09:21 AM)
I'm probably just not seeing it. How do I enable a pain editor? I own it, but when I click on the boxes of stun damage, I still get the modifiers and no change to will or int.
I was about to suggest the Improvements tab while in Career Mode, but in poking around there before posting I found that the two Condition Monitor Offset options impact both the Physical & Stun damage tracks, and there is no option to choose just the Stun track.
ShadowWalker
Feb 9 2013, 03:18 PM
When adding a weapon focus to a weapon I get an exception.
It get's added, but can no longer print the character until the weapon focus is removed.
This wasn't happening in the previous build. It is only happening with the latest build.
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at System.Convert.ToInt32(String value)
at Chummer.WeaponMod.get_DicePool()
at Chummer.Weapon.get_DicePool()
at Chummer.Weapon.Print(XmlTextWriter objWriter)
at Chummer.Character.PrintToStream(MemoryStream objStream, XmlTextWriter objWriter)
at Chummer.Character.Print(Boolean blnDialog)
at Chummer.frmCreate.tsbPrint_Click(Object sender, EventArgs e)
Fatimon
Feb 9 2013, 10:20 PM
QUOTE (SpellBinder @ Feb 6 2013, 06:23 AM)
Came across a glitch in the adept powers. Tried to add Creative Eye to an artist adept and I got a message saying I needed the Totem's Way quality. Looking at the code it appears that Chummer is looking for a character to have both qualities and not just one of them. Adding in the <oneof> tag cleared this issue.
Looking through the rest of the Powers.XML file, it looks like all of the powers that you can take with the Totem's Way or another Way will generate this issue.
I'm having the same issue with both Prodigious Physicality with The way of the Athlete or Keen Wits with an Artisan Adept...
Many thanks for the hint about the <oneof> tag
SpellBinder
Feb 10 2013, 02:26 AM
QUOTE (Fatimon @ Feb 9 2013, 03:20 PM)
I'm having the same issue with both Prodigious Physicality with The way of the Athlete or Keen Wits with an Artisan Adept...
Many thanks for the hint about the <oneof> tag
You're welcome. I'm just geeky enough for little stuff like this.
But in re-reading the quality, it does look like the Totem's Way isn't supposed to have access to those other Way specific powers, unless there's something in WA that I've overlooked about favored powers.
ShadowWalker
Feb 10 2013, 02:33 AM
QUOTE (Dakka Dakka @ Feb 8 2013, 09:54 AM)
There is also a smaller x in the upper right corner that closes a single sheet and not the program.
It would be nice if there was an "x" right on the tab much like the way firefox has it's tabs done up.
The Random NPC
Feb 10 2013, 06:28 AM
I would really like an overmoddifying house rule or something in the next build.
SpellBinder
Feb 10 2013, 06:48 AM
There is actually an option to enable in the Options window under the General > Miscellaneous tab about "Enforce Capacity limits" that if you uncheck it you can add more than the capacity allows.
Rartemass
Feb 12 2013, 04:30 AM
I have a request for the dice roller. Can we get an option to set the Threshold so the roller can tell us if the roll succeeded?
Also can it please tell us if it was a glitch, critical glitch, success based on the threshold, success and a glitch etc?
With the updater can we get an option to hide or exclude certain updates? I don't require the language updates for anything other than English. Can I hide those updates; or are they necessary for the whole?
Lastly I have several of the books in PDF format from DriveThruRPGs. Can we please get an option to link Chummer with the PDFs?
The idea I have is that in the settings of Chummer there is a section for each book. As a user I would then enter the file path of where I have the PDF stored for that book. I would add them all for the ones I own, leaving the rest blank.
Then in the areas of Chummer that show where the skill/item/weapon/etc comes from, I simply click on that link and it opens the PDF file associated with that source book. Maybe even to the page specified.
I know this is possible but I don't know how much work is involved to achieve this. It would simply be a helpful feature for those like me that have the PDFs.
Thanks for a great application.
Makki
Feb 12 2013, 07:39 AM
with the option "Print Notes" not all notes are printed. E.g. notes at Cyber/Bioware
Edit:
- Sideways gives a +1 bonus to all combat tests and perception. The latter is correctly implemented, the former is not.
-The "Special Attributes do not count towards 50% Karma limit during character creation" House rule seems to not work for properly.
Nebular
Feb 13 2013, 01:50 AM
QUOTE (Kevin Baird @ Feb 2 2013, 07:26 PM)
Hi. I reported some bugs at
http://forums.dumpshock.com/index.php?showtopic=38432It looks like the etiquette is to add a reply to this topic instead. Correct?
Thanks.
Yeah, I don't typically check the other threads in this forum so bug reports outside of here typically go unnoticed. It's actually getting rather challenging to just keep up with this.
I've added the items you pointed out to my list of things to fix. I've updated the Skills file to correct the spelling of Tir Tairngire so that is now available. I can't seem to reproduce the default character sheet switching just yet but I'll keep any eye open for it.
Nebular
Feb 13 2013, 01:55 AM
QUOTE (Yatokya @ Feb 3 2013, 07:56 AM)
Hi, just ran into another bug in Chummer in Wine, a similar error to the lifestyle error appears if you try to add any cyberware or bioware. The error message is almost the same as the lifestyle bug error message so hopefully it will be fairly easy to fix
I can still add cyberware and bioware and attribute bonus and such are still applied but it seems unable to calculate the cost and subtract it from my total nuyen amount.
Sorry, I'm just now getting some time to even read through these. I'm going to put the breaking Skill Groups in Create Mode thing on hold to hopefully address your Wine issue, another crashing issue, and hopefully a few more troublesome bits like the 50% of Attribute Karma/Special Attributes issue (that one's already fixed, just need to release the update). With any luck I
might have a small update available tomorrow evening.
Nebular
Feb 13 2013, 03:23 AM
QUOTE (Mantis @ Feb 4 2013, 01:21 AM)
Adding Enemies during character creation in (BP or Karma Build) doesn't seem to give back the right amount of karma. If I add a 6/6 enemy that should be worth 24 BP or 48 karma but it only gives 12 BP or 24 karma. This holds true if you increase the enemy Connection/Incidence through group options as well (a 4/1 enemy with an 11 point group mod for example only adds 15 BP).
From what I can see, this is working correctly. It should only refund a number of BP equal to the Enemy's Connection + Incidence + Group, so Connection 3 + Incidence 2 + Group 4 should return 9 BP. A 6/6 Enemy should only be worth 12 BP unless I'm missing something that says the BP value for them is doubled.
QUOTE (Mantis @ Feb 4 2013, 01:21 AM)
The Gentleman's cane with sword and the Gentleman's cane with anchor and sword have the wrong prices. The first should add the cost of the weapon (350¥) to the base price of the cane (100¥) which would make the price total 450¥ rather than the 200¥ currently listed. The anchor/sword option is off in price the same way being 300¥ rather than the 550¥ it should be. Also, is there a way to get this to add a sword to the weapons tab or to add the cane as a modification to a sword since this seems the way it was intended to be used?
I'll have this fixed in the next update.
All4BigGuns
Feb 13 2013, 03:28 AM
QUOTE (Rartemass @ Feb 11 2013, 10:30 PM)
Lastly I have several of the books in PDF format from DriveThruRPGs. Can we please get an option to link Chummer with the PDFs?
The idea I have is that in the settings of Chummer there is a section for each book. As a user I would then enter the file path of where I have the PDF stored for that book. I would add them all for the ones I own, leaving the rest blank.
Then in the areas of Chummer that show where the skill/item/weapon/etc comes from, I simply click on that link and it opens the PDF file associated with that source book. Maybe even to the page specified.
I know this is possible but I don't know how much work is involved to achieve this. It would simply be a helpful feature for those like me that have the PDFs.
With the other generator in existence now, he has to be really careful. Adding a function like that could call down C&D orders, so I'd rather not see such things implemented.
wilcoxon
Feb 13 2013, 04:07 AM
QUOTE (All4BigGuns @ Feb 12 2013, 11:28 PM)
QUOTE (Rartemass @ Feb 11 2013, 10:30 PM)
Lastly I have several of the books in PDF format from DriveThruRPGs. Can we please get an option to link Chummer with the PDFs?
The idea I have is that in the settings of Chummer there is a section for each book. As a user I would then enter the file path of where I have the PDF stored for that book. I would add them all for the ones I own, leaving the rest blank.
Then in the areas of Chummer that show where the skill/item/weapon/etc comes from, I simply click on that link and it opens the PDF file associated with that source book. Maybe even to the page specified.
I know this is possible but I don't know how much work is involved to achieve this. It would simply be a helpful feature for those like me that have the PDFs.
With the other generator in existence now, he has to be really careful. Adding a function like that could call down C&D orders, so I'd rather not see such things implemented.
He is not providing any additional information in Chummer. He is simply allowing owners of the PDFs to look up the rules externally. I would like to see this implemented even though I don't have many of the PDFs (because Catalyst PDF prices are high generally and stupidly high if you own the print book (most companies give discounts on PDFs (or give them free) if you own the book).
All4BigGuns
Feb 13 2013, 04:11 AM
QUOTE (wilcoxon @ Feb 12 2013, 10:07 PM)
With the other generator in existence now, he has to be really careful. Adding a function like that could call down C&D orders, so I'd rather not see such things implemented.
He is not providing any additional information in Chummer. He is simply allowing owners of the PDFs to look up the rules externally. I would like to see this implemented even though I don't have many of the PDFs (because Catalyst PDF prices are high generally and stupidly high if you own the print book (most companies give discounts on PDFs (or give them free) if you own the book).
With how companies get these days when it comes to copyright bullcrap, it's a "better safe than sorry" situation.
And I haven't seen any game company giving the PDF free unless you count package deals (which still cost more than just the cost of the book).
Mantis
Feb 13 2013, 05:11 AM
QUOTE (Nebular @ Feb 12 2013, 07:23 PM)
From what I can see, this is working correctly. It should only refund a number of BP equal to the Enemy's Connection + Incidence + Group, so Connection 3 + Incidence 2 + Group 4 should return 9 BP. A 6/6 Enemy should only be worth 12 BP unless I'm missing something that says the BP value for them is doubled.
It must have been a bug in my system or something because it is behaving as it should for enemies now. I'll keep an eye out for it happening anymore.
Rartemass
Feb 13 2013, 05:18 AM
QUOTE (All4BigGuns @ Feb 13 2013, 03:11 PM)
With how companies get these days when it comes to copyright bullcrap, it's a "better safe than sorry" situation.
And I haven't seen any game company giving the PDF free unless you count package deals (which still cost more than just the cost of the book).
I don't see how this would violate copyright, it is simply linking to an external resource. Nebular has already provided a kind of index card for the information on skills and equipment. This is simply adding an option to view that information if you have it on available electronically.
It is no different that me having my books on my lap and flicking to the specified page with working on Chummer. I simply would like the option to use an electronic 'lap' using the content that I legally purchased electronically.
SpellBinder
Feb 13 2013, 09:03 AM
Came across something interesting regarding the swap of Latent Awakening for a character with a reduced essence. Order of steps was starting with a character already at less than 4 Essence, adding additional implants that brought his Essence down another whole point, and then swapped Latent Awakening for Mystic Adept. The character had a Magic of 0, maximum Magic of 0, but I could increase the Magic at what I think would have been to an unlimited level (only went as far as 19 in testing) without any Initiations.
In messing around, I've found that if a character hasn't passed a whole point threshold in Essence loss (like being at 3.1 but not falling below 3), then the career Awakening works as intended.
Thanee
Feb 13 2013, 10:00 AM
I cannot find the Weapon Accessory "Underbarrel Weight" (it's under Weapon Modifications, but there is a slightly different Weapon Accessory version also; see Arsenal p. 34 "Recoil Compensators").
Also, how do you add Program Options (from Unwired)? The list is empty for me, when I select it "as a plugin" for software.
Bye
Thanee
SpellBinder
Feb 13 2013, 10:52 AM
Underbarrel Weight is an available accessory for a firearm. The type of firearm you're trying to add it to may not be allowed to have underbarrel accessories, like pretty much any type of pistol (ref Arsenal, Firearms section, each category notes what accessories they can take).
As for the Program Options, my first thought would be to make sure that the rules set you're using for the character has the Unwired book enabled. If you have to enable it, you'll need to close and relaunch Chummer. Otherwise there is the search option, just in case.
Sengir
Feb 13 2013, 11:04 AM
QUOTE (Rartemass @ Feb 12 2013, 05:30 AM)
Lastly I have several of the books in PDF format from DriveThruRPGs. Can we please get an option to link Chummer with the PDFs?
The idea I have is that in the settings of Chummer there is a section for each book. As a user I would then enter the file path of where I have the PDF stored for that book. I would add them all for the ones I own, leaving the rest blank.
Then in the areas of Chummer that show where the skill/item/weapon/etc comes from, I simply click on that link and it opens the PDF file associated with that source book. Maybe even to the page specified.
I know this is possible but I don't know how much work is involved to achieve this. It would simply be a helpful feature for those like me that have the PDFs.
I must say that sounds like a great idea, since Chummer does not (and must not) replace have all the info from the books it would be extremely helpful to just have a direct link to that info.
PS: As a public service announcement for those regularly
plagued by working with PDF specs, the command line for opening a pdf at a certain page is
acrord32 /A "page=123" "D:\foo\bar.pdf". It can also be done with hyperlinks, like
http://datahaven.dumpshock.com/dumpshock_d...n_v2.pdf#page=4
Yatokya
Feb 13 2013, 12:51 PM
QUOTE (Nebular @ Feb 13 2013, 02:55 AM)
Sorry, I'm just now getting some time to even read through these. I'm going to put the breaking Skill Groups in Create Mode thing on hold to hopefully address your Wine issue, another crashing issue, and hopefully a few more troublesome bits like the 50% of Attribute Karma/Special Attributes issue (that one's already fixed, just need to release the update). With any luck I might have a small update available tomorrow evening.
Sorry to add to your workload with Wine compatibility, I really appreciate you taking the time for it
I really should have caught that bug earlier but the current character I'm playing is a troll shaman with no cyberware or bioware.
bannockburn
Feb 13 2013, 01:04 PM
Okay. I may be stupid, but this is the first time I've fooled around with cyberware suites.
I have created a suite containing a Control Rig, and two Datajacks. However, I've found the following problems:
1) Its grade is shown as 'Cummer.Grade', and even when created with higher grades (such as Alpha), the final essence cost is always 0,63, as if standard grade was used. The price is also always 9900 nuyen, and does not change with higher grades.
2) I fail to find an option to add this suite to a character in career mode. The 'Special' menu is missing the creation as well as the add options and I can't find the suites at all when adding cyberware.
So basically it boils down to:
How do I add a cyberware suite that's only available in a certain grade and how do I then add it to an existing character in career mode?
Does someone know how to work this?
Edit: After playing around in the custom_cyberware.xml and manually changing Chummer.Grade to 'xware', I've found that the essence cost is calculated wrongly, too. In the above example, the suite should cost 0.315 essence in delta grade but is calculated as 0.28 with individual costs of 0.2 for the control rig (should be 0.5*0.5*0,9=0,225) and 0.04 for the data jacks (should be 0.1*0.5*0.9=0,045).
esprism
Feb 13 2013, 04:59 PM
QUOTE (bannockburn @ Feb 13 2013, 02:04 PM)
Edit: After playing around in the custom_cyberware.xml and manually changing Chummer.Grade to 'xware', I've found that the essence cost is calculated wrongly, too. In the above example, the suite should cost 0.315 essence in delta grade but is calculated as 0.28 with individual costs of 0.2 for the control rig (should be 0.5*0.5*0,9=0,225) and 0.04 for the data jacks (should be 0.1*0.5*0.9=0,045).
It's correct. % of essence cost reduction are added by the rule. So 10% for cybersuit and 50% for deltaware give 60% reduction (0.1*0.4=0.04)
bannockburn
Feb 13 2013, 05:00 PM
Ah, the old additive vs multiplicative thing. I see.
Nebular
Feb 14 2013, 01:12 AM
QUOTE (Sengir @ Feb 13 2013, 06:04 AM)
I must say that sounds like a great idea, since Chummer does not (and must not) replace have all the info from the books it would be extremely helpful to just have a direct link to that info.
PS: As a public service announcement for those regularly
plagued by working with PDF specs, the command line for opening a pdf at a certain page is
acrord32 /A "page=123" "D:\foo\bar.pdf". It can also be done with hyperlinks, like
http://datahaven.dumpshock.com/dumpshock_d...n_v2.pdf#page=4It's certainly something I wanted to do and tried in the past. I thought I had tried that command line before and had it not work, but it might have changed since I last looked at it. I'll add it back to the list of things to do as this would be pretty useful. The real catch is that I'd need to provide something that would let you specify the PDF file name/location for each book.
Won't make this evenings release as there's some testing and a fair amount of work that needs to go into it, but I'm moving this to the top of my to do list as this seems pretty darn useful. I just hope actually get the linking to work this time.
Providing a link into a file on your computer is safe as far as copyrights go. You still can't use the material if you don't have it.
Nebular
Feb 14 2013, 01:48 AM
Build 449- added support for <ignorecmpenaltystun /> and <ignorecmpenaltyphysical /> to the Improvement Manager which ignore the character's Stun and Physical Condition Monitor Penalties respectively
- added Restore Defaults buttons to the BP Cost and Karma Cost tabs in the Options window to restore the default values
- fixed an issue where the Special Attributes do not count towards 50% Karma limit during character creation house rule would not work correctly if a Special Attribute put the character over the 50% Karma threshold
- added support for relative file paths to Contacts and Spirits (see below)
- changed how the total values of Cyberware is calculated in an attempt to avoid crashes on non-Windows computers using Wine
- fixed an issue where adding a Weapon Focus to a Weapon would throw an error
- Adept Power requirements can now filter on <allof /> and <oneof />
- Shadowrun 4 sheets now display any entered notes for Cyberware/Bioware
- Update is now prevent from running if there is more than one instance of Chummer open at the time to prevent errors
- corrected the costs for the Gentlemen's Cane Sword variations
- Gentlemen's Cane with Sword options now creates a Gentlemen's Cane Sword Weapon
- marking a Nuyen Expense as being a Refund now records the Refund correctly and no longer counts towards the character's Career Nuyen total
Relative File Paths for Contacts and SpiritsContacts and Spirits now support relative file paths for improved portability between computers. Chummer first looks for the exact file name that was linked. If it cannot be found, it falls back to using the relative path that was stored when the save file was linked to it. This will only work with save files that are linked in this and later versions of the application. In order to get this behaviour with previous save files, you will need to remove the link and re-link the save file to the Contact or Spirit.
New Strings- Button_Options_RestoreDefaults
- Message_Options_RestoreDefaults
- MessageTitle_Options_RestoreDefaults
- Message_Update_MultipleInstances
Machine Ghost
Feb 14 2013, 03:59 AM
QUOTE (Nebular @ Feb 13 2013, 06:12 PM)
It's certainly something I wanted to do and tried in the past. I thought I had tried that command line before and had it not work, but it might have changed since I last looked at it. I'll add it back to the list of things to do as this would be pretty useful. The real catch is that I'd need to provide something that would let you specify the PDF file name/location for each book.
Won't make this evenings release as there's some testing and a fair amount of work that needs to go into it, but I'm moving this to the top of my to do list as this seems pretty darn useful. I just hope actually get the linking to work this time.
Providing a link into a file on your computer is safe as far as copyrights go. You still can't use the material if you don't have it.
VERY useful. A related note. Provide a way to specify a page offset on a per pdf basis. Due to leading 'book cover' images, the pdf page number is usually (but not always) a couple of pages off of the page number displayed ON the page.
I have not done it for the SR books, but people with the right tools could also append books together, so 'book1' is pages 1 .. 123 and 'book2' is pages 124 ... of a single file. Makes some types of searching easier, but the main viewer tool I use has the ability to also search through all open documents, or even all documents in a folder, so I already have that ability.
I don't know how flexible it is practical to be, but not everyone uses Acrobat Reader for viewing pdfs. Just as the whole world is not MS.
PDF-XChange Viewer has a menu option to jump to a page, but I do not know if there is a general interface to invoke that externally. There IS an SDK, but I doubt you want to build PDF viewing capabilities into Chummer.
I was going to say, provide a way to just specify a folder to look in for the pdfs, but that might not work. The pdf file names may not always be the same. Unless there is a practical way of open each pdf file in a location, and figuring out from header content which book it is. Seems like way to much work, and not likely to be particularly robust. We don't have an AI assistant, or even a 'smart' agent
Yatokya
Feb 14 2013, 10:59 AM
I can confirm that adding cyberware and bioware during character creation now works properly with Wine, thanks!
Thanee
Feb 14 2013, 11:04 AM
QUOTE (SpellBinder @ Feb 13 2013, 11:52 AM)
Underbarrel Weight is an available accessory for a firearm. The type of firearm you're trying to add it to may not be allowed to have underbarrel accessories, like pretty much any type of pistol (ref Arsenal, Firearms section, each category notes what accessories they can take).
As for the Program Options, my first thought would be to make sure that the rules set you're using for the character has the Unwired book enabled. If you have to enable it, you'll need to close and relaunch Chummer. Otherwise there is the search option, just in case.
Makes sense. Thank you! I probably missed to switch it on.
Bye
Thanee
Nebular
Feb 14 2013, 04:30 PM
QUOTE (Machine Ghost @ Feb 13 2013, 10:59 PM)
VERY useful. A related note. Provide a way to specify a page offset on a per pdf basis. Due to leading 'book cover' images, the pdf page number is usually (but not always) a couple of pages off of the page number displayed ON the page.
I have not done it for the SR books, but people with the right tools could also append books together, so 'book1' is pages 1 .. 123 and 'book2' is pages 124 ... of a single file. Makes some types of searching easier, but the main viewer tool I use has the ability to also search through all open documents, or even all documents in a folder, so I already have that ability.
I don't know how flexible it is practical to be, but not everyone uses Acrobat Reader for viewing pdfs. Just as the whole world is not MS.
PDF-XChange Viewer has a menu option to jump to a page, but I do not know if there is a general interface to invoke that externally. There IS an SDK, but I doubt you want to build PDF viewing capabilities into Chummer.
I was going to say, provide a way to just specify a folder to look in for the pdfs, but that might not work. The pdf file names may not always be the same. Unless there is a practical way of open each pdf file in a location, and figuring out from header content which book it is. Seems like way to much work, and not likely to be particularly robust. We don't have an AI assistant, or even a 'smart' agent
The page offset thing hit me last night after I posted this.
I have a ton of PDFs that are all wacky because the cover counts as a page but the index doesn't and completely screws up the numbering, etc. Since everyone will have different PDF names, either because they're actually in a different language or you're like me and drop the catalogue numbers from the file name (or if you like to stuff different books in different directories), I'm thinking there will just need to be a way to select a sourcebook and select the location of each one manually. Bit of a pain in the butt for initial setup, but it means that every file location is known. I don't want the PDF viewing capabilities in Chummer itself as that would really bloat the size of the app, and I want to avoid anything that requires a DLL/external library, so that's a little limiting but should still be doable; might just need to select the location of your PDF viewing application so it knows what to call and how.
Nebular
Feb 14 2013, 04:31 PM
QUOTE (Yatokya @ Feb 14 2013, 05:59 AM)
I can confirm that adding cyberware and bioware during character creation now works properly with Wine, thanks!
Yay! Let me know if you find any other issues in Wine. It's weird that certain decimal numbers blow up while others don't; they're all well within the acceptable upper and lower ranges for the type. It's almost as though Wine decided those limits are different, or possibly because of regional settings even though it's supposed to be taking those into consideration. If I knew the reason it would be a lot easier to hunt them down ahead of time.
Rartemass
Feb 14 2013, 11:13 PM
QUOTE (Nebular @ Feb 15 2013, 03:30 AM)
The page offset thing hit me last night after I posted this.
I have a ton of PDFs that are all wacky because the cover counts as a page but the index doesn't and completely screws up the numbering, etc. Since everyone will have different PDF names, either because they're actually in a different language or you're like me and drop the catalogue numbers from the file name (or if you like to stuff different books in different directories), I'm thinking there will just need to be a way to select a sourcebook and select the location of each one manually. Bit of a pain in the butt for initial setup, but it means that every file location is known. I don't want the PDF viewing capabilities in Chummer itself as that would really bloat the size of the app, and I want to avoid anything that requires a DLL/external library, so that's a little limiting but should still be doable; might just need to select the location of your PDF viewing application so it knows what to call and how.
Thanks for looking into this.
All of that seems good to me. I have no issues configuring this up manually as long as the settings can be saved and remain in place after an update.
I think a way around the offset would be to have an offset field next to the file location field for the source book. As an end user I would then need to test the link. If the file doesn't open to the correct page, I would need to enter an offset either positive or negative.
When clicking on the link it selects the page number and adds or subtracts the offset then opens the book.
For that to work I would say a variable would be needed for the page number and the file location which then passes the modified information into the open command. This is of course coming from someone that hasn't programmed anything for over a decade so my coding ideas are quite dated.
I look forward to seeing what you come up with.
Thanks again.
SpellBinder
Feb 15 2013, 04:14 AM
Wish I had noticed this sooner, but would it be possible to have the "More Lethal Gameplay" optional rule apply to ammo like Stick-n-Shock?
Makki
Feb 15 2013, 07:12 AM
CODE
<bioware>
<name>Sideways</name>
<category>Genetic Infusions</category>
<ess>0.4</ess>
<capacity>0</capacity>
<avail>16F</avail>
<cost>1000</cost>
<bonus>
<specificskill>
<name>Perception</name>
<bonus>1</bonus>
</specificskill>
</bonus>
<source>AU</source>
<page>94</page>
</bioware>
is incomplete and should be
CODE
<bioware>
<name>Sideways</name>
<category>Genetic Infusions</category>
<ess>0.4</ess>
<capacity>0</capacity>
<avail>16F</avail>
<cost>1000</cost>
<bonus>
<specificskill>
<name>Perception</name>
<bonus>1</bonus>
</specificskill>
<skillcategory>
<name>Combat Active</name>
<bonus>1</bonus>
</skillcategory>
</bonus>
<source>AU</source>
<page>94</page>
</bioware>
Kiirnodel
Feb 15 2013, 01:21 PM
Just noticed last night that undoing a purchase of a focus causes the bond listing to remain, leading to potential unhandled exception if you try to bond it...
Avoidable, I know, but a bug nonetheless.
Thanee
Feb 16 2013, 12:23 PM
How do you add extra points to the starting resources roll (100¥ each up to 3x the number of dice rolled to add +1 to the dice roll each)?
Bye
Thanee
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