SpellBinder
Dec 14 2012, 02:56 AM
Still had the download loop on my end. No error, just a continuous attempt to download the .EXE file over and over again.
All4BigGuns
Dec 14 2012, 03:49 AM
QUOTE (Nebular @ Dec 13 2012, 04:53 PM)
That's really weird. Nothing in the update code has changed except for trying to put the old file back in place if the download fails. Nothing has changed on the server either. Are you getting an error message at all or just an infinite update loop?
The infinite loop which makes the program's file into a completely useless piece of data.
ChatNoir
Dec 14 2012, 06:46 AM
QUOTE (Nebular @ Dec 13 2012, 11:52 PM)
Build 434- Improvements can now use division and will round resulting fractions downs
- fixed an issue where deleting a piece of Cyberware could cause the next item in the list to suddenly change its Grade
Works fine, thanks.
Hellfire
Dec 14 2012, 02:55 PM
Hello Nebular,
many thanks for the latest updates!
One feature request I had a few months back just came up again:
could you please make the links to connected files relative? I am synchronizing chummer across multiple PCs and it is not always on the same harddrive (C:/D:/E: ...), resulting in an error when you try to open a linked character (for example contact or spirit) which was linked and saved on another PCs harddrive and later syncronized to a different drive letter.
As I am not a native english speaker I do not know if my intention is clear...
Machine Ghost
Dec 14 2012, 07:04 PM
QUOTE (Hellfire @ Dec 14 2012, 07:55 AM)
Hello Nebular,
many thanks for the latest updates!
One feature request I had a few months back just came up again:
could you please make the links to connected files relative? I am synchronizing chummer across multiple PCs and it is not always on the same harddrive (C:/D:/E: ...), resulting in an error when you try to open a linked character (for example contact or spirit) which was linked and saved on another PCs harddrive and later syncronized to a different drive letter.
As I am not a native english speaker I do not know if my intention is clear...
I use a small dos batch script to handle situations like that. Setup so that the [base] folder the files are in are always referenced as a fake drive that can be consistent across all of the machines. As the comments show, my initial case was linking PDF files together. Save this to file name "setdrivepath.bat" in the folder you want to become the new drive letter. Double click it to start it. Open that new drive from explorer. Reference all linked files using that drive letter. "s:" in this code.
CODE
@echo off
rem Determine the path for current running script [setdrivepath.bat]
rem and create a substitute drive letter pointing to the folder
rem MAKE SURE TO GET THE LENGTH OF THE FILE NAME RIGHT
rem size is characters in file name . extension + 1 for trailing quote
rem + another 1 for the trailing "/" on the folder
rem would be *nice* for the script to figure out the file name, or to just
rem parse the full path specification to drop the file name, but string
rem parsing is not very powerful in dos batch scripts
rem this allows [absolute path] links in pdf files to reference [other]
rem pdf files in this [and nested] folders, even if the folder is moved
rem to another folder, drive, computer.
rem substring does not seem to work from the numbered command line parameters
set howcalled=%0%
rem get the current folder path by removing the leading and trailing quotes, the trailing
rem file name, AND the trailing "/" folder delimiter
rem put double quotes around the extracted path specification, to be able to handle embedded spaces
subst s: "%howcalled:~1,-18%"
rem dir s:*.pdf
rem pause
ChatNoir
Dec 14 2012, 11:30 PM
A question from other players at my table : "Why the 'Allow dice rolling for dice pools' option is not enable by default ?" Given the time it took to get every one up to speed on the topic, I think it could be good.
Abschalten
Dec 16 2012, 12:32 AM
I'm trying to add an internal air tank to a piece of armor, but it's not listed among the possible armor mods or gear. As per the sidebar in Arsenal this is supposed to be allowed. For that matter, it didn't appear that armor mods and capacity are working correctly. Just thought I'd throw that in there, too.
Thank you for all the hard work on Chummer!
TimmiBui
Dec 16 2012, 03:04 AM
ChummerGen totally rocks!
Are there any plans to port it to Windows Store so that Windows 8 RT (e.g. Surface RT) can run it?
If there aren't any plans then do you mind if I implement it by consuming all of your XML files? I'm happy to include your name in the authored by field when I publish it.
If you're open to this then is there any chance you'd be willing to send me your code? I suspect that 90% of what you've written will Just Work without any modifications.
I'm looking forward to running ChummerGen on my new Surface RT
Thanks for creating ChummerGen
Tim
Mantis
Dec 16 2012, 09:09 AM
Could you add an option to allow a name to be added to the Profession Autosofts when they are added to drones or vehicles? This is already an option in the gear section. I'd just like it to work the same for the vehicle section. Makes it easier when you have a bunch on your Mr. Fix-it drone to know just what it can do. Thanks and as usual keep up the brilliant work.
SpellBinder
Dec 16 2012, 08:52 PM
I think it's the </ selecttext> part that's not working in the Vehicle tab. Found the same when trying to change a Targeting autosoft for one with the actual skill name. Found that it turns up fine if you add it in the Gear tab then use the button to move it to a vehicle, for a workaround.
Mantis
Dec 16 2012, 10:28 PM
Oh OK. Thanks for the tip. I'll try that until Nebular can get around to a fix in the vehicle tab.
SpellBinder
Dec 17 2012, 05:40 AM
Came across a minor glitch when making a runner. He had a skill group at its max rating of 4 during creation, but after saving the sheet into career mode and adding karma I was unable to increase that skill group (had well more than enough). Closing and re-loading the sheet resolved this, but could prove a little frustrating for others trying to create runners that get a GM approved boost of karma after creation.
McDougle
Dec 17 2012, 07:57 PM
A chummer of mine is getting this error when he tries to add a spell in character creation(german translation, obviously):
http://s14.directupload.net/images/121217/3ldzeufl.jpg
SpellBinder
Dec 18 2012, 04:45 AM
I think this happened when Chummer was recoded regarding the cyberware grades involving Adapsin, but I found a career mode character file that had suddenly lost ~1.3 Essence because Adapsin flagged cyberware implants were changed to Standard grade upon loading.
Fortunately I've got some rather copious notes and older saves so I can fix my characters, but for the rest who use this program, you might wanna double check your cybered characters if they had any implants with Adapsin.
TwistedMentality
Dec 18 2012, 03:11 PM
windows vista 32bit home edition with CodeBase: Microsoft.NET/Framework/v4.0.30319/
Chummer version 0.0.0.434
ran into three "Unhandled Exception: Object Reference not set to an instance of an object." when adding PACKS to a character in creation mode.
Character Creation > Special > Adding PACKS Kit > GEAR > Rifle Shooter > viewing PACK items
Character Creation > Special > Adding PACKS Kit > Rifle Shooter > Applying PACK items to character
Character Creation > Special > Adding PACKS Kit > Air Combat Drones II > viewing PACK items
Selecting the "Rifle Shooter" and "Air Combat Drones II" Packs results in:
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Chummer.frmSelectPACKSKit.lstKits_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
While adding the "Rifle Shooter" Pack to Charater Resulted in:
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Chummer.Weapon.Create(XmlNode objXmlWeapon, Character objCharacter, TreeNode objNode, ContextMenuStrip cmsWeapon, ContextMenuStrip cmsWeaponAccessory, ContextMenuStrip cmsWeaponMod)
at Chummer.frmCreate.AddPACKSKit()
at Chummer.frmCreate.mnuSpecialAddPACKSKit_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Thanks for this awesome piece of software!
Nebular
Dec 20 2012, 02:38 AM
Grr. So I've gone and smashed up my wrist in a fall which makes typing rather difficult. There likely won't be any updates for the next 3 weeks while I try to use my hand as little as possible, hopefully avoiding having to get pins put in (I'm in the clear as long as the bones don't shift). I'll keep adding the reported issues to my list, but unfortunately it will be a while before I can get around to them.
Hope everyone has a good holiday!
Machine Ghost
Dec 20 2012, 03:10 AM
Baby that hand. Maybe you could join us for in person, end of the world shadowrun game this Friday evening at Myth games
- Up to some 'pair programming' ?
Something seems to have been broken in [one of] the latest builds. I can not seem to add any spells to a new character.
Context: Windows 7 64 bit, Chummer 0.0.0.434
Starting symptom: Spells and Spirits : Last entry in "Selected Spells" list is "Node_SelectedGeomancyRituals"
rest of the list looks good.
Every attempt is getting:
Unhandled exception
The given key was not present in the dictionary
Minimal steps to reproduce:
Create new character, Human, Magician, Sorcery(3),
Add Spell
Heal {seems to be the same with all spells}
Details:
[ Spoiler ]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Chummer.LanguageManager.GetString(String strKey)
at Chummer.frmSelectSpell.treSpells_AfterSelect(Object sender, TreeViewEventArgs e)
at System.Windows.Forms.TreeView.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Chummer
Assembly Version: 0.0.0.434
Win32 Version: 0.0.0.434
CodeBase: file:///D:/progs/Chummer/Chummer.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.278 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.282 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.296 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
EDIT: I checked the data files. spells.xml exists, internal version -918, and attempted spells exist in there.
SpellBinder
Dec 20 2012, 04:40 AM
QUOTE (Nebular @ Dec 19 2012, 07:38 PM)
Grr. So I've gone and smashed up my wrist in a fall which makes typing rather difficult. There likely won't be any updates for the next 3 weeks while I try to use my hand as little as possible, hopefully avoiding having to get pins put in (I'm in the clear as long as the bones don't shift). I'll keep adding the reported issues to my list, but unfortunately it will be a while before I can get around to them.
Hope everyone has a good holiday!
Yeah, really baby that hand. That, or learn the On-Screen keyboard with your mouse and good hand (which is a pain in the hoop).
ChatNoir
Dec 20 2012, 06:47 AM
Get better and good holiday.
Smirnov
Dec 22 2012, 10:56 PM
I have a problem with Chummer, don't know if it was covered already. When I'm selling an implant in career mode, Chummer automatically restores Essence for the implant, which it obviously should not do. i tried to adjust Essence in Improvements, but it allows only integers.
SpellBinder
Dec 22 2012, 11:43 PM
That's in part why the "Essence Hole" implant exists in both cyberware and bioware, though it does not calculate at 100%.
Smirnov
Dec 23 2012, 12:16 AM
Ah! That's crafty!
And is Chummer counting the halved Essence cost for the lower value of Cyber/Bio implants?
Smirnov
Dec 23 2012, 12:26 AM
To answer my question, yes, it does.
So when I buy Genetic Revitalisation with Bioware being secondary trait, I receive halved values. Pay for 0.2 Essence, get only 0.1 in generator.
Machine Ghost
Dec 23 2012, 04:55 AM
Perception Test dice pool bonus
Environment Windows 7 64 bit, Chummer 0.0.0.434 build mode
The dice pool shown for the Assensing skill is not including the bonus for the perceptive (1 or 2) quality RC100. The perception skill does include the bonus. Both show the bonus for the enhanced perception adept power.
I am *assuming* that in this context, "all Perception Tests" includes assensing, since Enhanced Perception adept power description says:
QUOTE (Enhanced Perception @ SR4A195)
"Each level provides an additional die for all Perception Tests (p. 135), including Assensing Tests."
The descriptions, although not worded quite the same, seem to say that the quality and power should provide bonuses in the same places.
The adept power description says the bonus dice are limited to the Intuition attribute value. The dice pools do not include that limit. Not sure what the pool limit should be if have both the quality and the power. Should the combined bonus limit be INT, or just the power?
I do not see a way to get a dice pool for Matrix Perception / Analyze, to see if the bonuses make it over there.
bardnoir
Dec 24 2012, 05:35 PM
Not sure if this was addressed yet...
I was playing with Chummer today and really looked to get my players to start using it. The problem:
Even though there is a limit on the Availability of 12 - I was still able to make a character with Delta Grade Titanium Bone Lacing (20F Availability).
If nothing else, could is just "Hide" anything that's over a set Availability? I doesn't have to stop them - but there's also a Quality that allows to exceed the Availability on one part of Gear so... I'm not sure how to best fix it right now.
But I thought I'd point it out.
All4BigGuns
Dec 24 2012, 06:23 PM
QUOTE (bardnoir @ Dec 24 2012, 11:35 AM)
Not sure if this was addressed yet...
I was playing with Chummer today and really looked to get my players to start using it. The problem:
Even though there is a limit on the Availability of 12 - I was still able to make a character with Delta Grade Titanium Bone Lacing (20F Availability).
If nothing else, could is just "Hide" anything that's over a set Availability? I doesn't have to stop them - but there's also a Quality that allows to exceed the Availability on one part of Gear so... I'm not sure how to best fix it right now.
But I thought I'd point it out.
It will give a warning when you try to move out of creation mode.
ChatNoir
Dec 25 2012, 06:24 PM
QUOTE (bardnoir @ Dec 24 2012, 06:35 PM)
Not sure if this was addressed yet...
I was playing with Chummer today and really looked to get my players to start using it. The problem:
Even though there is a limit on the Availability of 12 - I was still able to make a character with Delta Grade Titanium Bone Lacing (20F Availability).
If nothing else, could is just "Hide" anything that's over a set Availability? I doesn't have to stop them - but there's also a Quality that allows to exceed the Availability on one part of Gear so... I'm not sure how to best fix it right now.
But I thought I'd point it out.
As you say, we need to see the items with an availabiliy > 12 because of the Restriced Gear Quality. The thing is that you can buy those items but when you wan't to finalize your character (ie put him in career mode), Chummer checks for things not allowed at creation (depending on your options). The availability is one of those conditions that forbids the finalization of a character.
However, having a that at creation that summarise some informations on that matter could be usefull (or make it appear somewhere if there's not enough stuff to create a full tab).
Edit : and I missed All4BigGuns post ...
McDougle
Dec 28 2012, 05:54 PM
Soooo... will you convert Chummer to SR5 in half a year?
ChatNoir
Dec 28 2012, 06:41 PM
Maybe not convert but make a version for V5 and keep the V4 version for people not switching as soon as it's out.
I'm sure a lot of people will take their time to check SR5 before buying it and I know quite a lot of people that have serious doubts about the futur of Shadowrun. Keeping a branch of Chummer compatible with SR4 would be quite interesting for them (even if it's not updated).
SpellBinder
Dec 28 2012, 09:44 PM
Seems so sad that versions of games are coming out faster and faster these days. I've got a 20th anniversary campaign box for 2nd Ed AD&D; it hasn't even been another 20 years yet and already there's a minimum of 3 more editions.
Personally I'm gonna take it slow regarding SR5, and I'd hope Nebular's able to integrate the two, provided there's not too many changes that have to be made.
McDougle
Jan 1 2013, 06:44 PM
And another one with "too fast"... its just us getting older.
SR4 was the LONGEST Shadowrun edition yet! When SR5 hits the shelves it was out for 8 years, which is 1 year longer than SR3 was "state of the art".
You guys should really read those stories on shadowruntabletop.com -> a LOT of intel on the new matrix there.
Aiseant
Jan 2 2013, 09:45 PM
Hello there
First and foremost, thanks all of chummer team's members for this awesome tool, it just rocks ! ! ! I always hate the caracter sheet with so many pages, and with this, it's very smooth and easy, thanks ! With my bf, we were like "nooo, this trick, they didn't ... oh yeah, they did !", "wow, it adds it in the right place and ... wow, and the page number too ?!". Pure comfort !
Only one small glitch we found (I have to admit I didn't read all previous posts, so maybe this is alread known) : in career mode, when you add the "bone lacing" in gear (cyberware) and then undo expense, the attack stays in the list
SpellBinder
Jan 2 2013, 10:41 PM
Yup, undoing the expense first does remove the bone lacing from the Cyberware and Bioware tab, but leaves the attack (which cannot be deleted in Chummer). Adding the bone lacing back (even for free) adds an additional attack weapon as well.
I did find that it's possible to delete the bone lacing first, which will remove the attack, and you can still undo the expense in the Karma and Nuyen tab. This can be done as a workaround until Nebular is able to fix the code.
McDougle
Jan 3 2013, 10:48 AM
If its "too late" you can still create an "improvement"(last tab) to bring melee damage back to normal.
ChatNoir
Jan 3 2013, 10:55 AM
Did you try with "Re-apply improvements" in Specials ?
Aiseant
Jan 3 2013, 02:21 PM
@ChatNoir : yes I did, and the bone lacing was still there
@McDougle : thanks for the tips. It wasn't too late, as I used it for testing various upgrading of my character and then writing it down (I still prefer paper when I'm playing
) ... so no harm done, just thinking the team should know that, as it seems chummer is still supported.
ChatNoir
Jan 3 2013, 08:39 PM
QUOTE (Aiseant @ Jan 3 2013, 03:21 PM)
@ChatNoir : yes I did, and the bone lacing was still there
@McDougle : thanks for the tips. It wasn't too late, as I used it for testing various upgrading of my character and then writing it down (I still prefer paper when I'm playing
) ... so no harm done, just thinking the team should know that, as it seems chummer is still supported.
Still supported but Nebular hurt his wrist, so the next update may take a while.
Saytr
Jan 6 2013, 03:18 AM
Totally random question, with the advancement of laptop/pc to tablets has anyone configured any of the character generators to work with iPads/windows8/androids os tablet devices or mobile devices??
All4BigGuns
Jan 6 2013, 03:26 AM
QUOTE (Saytr @ Jan 5 2013, 09:18 PM)
Totally random question, with the advancement of laptop/pc to tablets has anyone configured any of the character generators to work with iPads/windows8/androids os tablet devices or mobile devices??
I have a feeling that it should work with Windows 8. Not sure since I have Windows 7.
SpellBinder
Jan 6 2013, 07:52 AM
I do have access to a Windows 8 laptop, but have not tested it yet. I too expect that Chummer should work just fine, but then even XP was supposed to be 100% backwards compatible with older software, and I've got plenty of examples that disprove that without third party support.
On a completely different note, I did have a thought that might help with those of use that like a little bit of extra information so we can double check things on our own. In the Cyberware and Bioware tab, when clicking on "Selected Cyberware" or "Selected Bioware", would it be possible to put the total sum of Essence in the respective box (and the modified half value in parenthesis) where the base Essence cost is listed for individual implants?
Also, would it be possible to have all implants calculate Essence to four decimal places (because higher grade implants can go to 3 decimal places, but then the half factor for the lesser impact can take it to four)? Noticed the rounded calculations with certain implants (like those that have a base 0.25 or 0.15 Essence cost) when flushing out a character with a Betware Sleep Regulator, where the Essence cost was rounded from 0.105 to 0.110.
Nebular
Jan 8 2013, 02:49 AM
Sorry for taking a while to get back to everyone. Thankfully the break has been healing nicely though I'm still in a cast for the next 2.5 weeks which makes typing a real pain in the butt and means that things will still be a little slow to update for a while. I have, however, been able to clean a few older bits off of the bug list and a couple of the newer items that have come up. I'm hoping to have the next update available Wednesday evening if everything goes as planned.
Nebular
Jan 8 2013, 02:53 AM
QUOTE (Abschalten @ Dec 15 2012, 07:32 PM)
I'm trying to add an internal air tank to a piece of armor, but it's not listed among the possible armor mods or gear. As per the sidebar in Arsenal this is supposed to be allowed. For that matter, it didn't appear that armor mods and capacity are working correctly. Just thought I'd throw that in there, too.
I'll have this added to the data file in the next update.
QUOTE (Mantis @ Dec 16 2012, 04:09 AM)
Could you add an option to allow a name to be added to the Profession Autosofts when they are added to drones or vehicles? This is already an option in the gear section. I'd just like it to work the same for the vehicle section. Makes it easier when you have a bunch on your Mr. Fix-it drone to know just what it can do. Thanks and as usual keep up the brilliant work.
QUOTE (SpellBinder @ Dec 16 2012, 03:52 PM)
I think it's the </ selecttext> part that's not working in the Vehicle tab. Found the same when trying to change a Targeting autosoft for one with the actual skill name. Found that it turns up fine if you add it in the Gear tab then use the button to move it to a vehicle, for a workaround.
Yeah, there's a logic problem with the Improvement Manager. I'll have this fixed in the next update.
QUOTE (TwistedMentality @ Dec 18 2012, 10:11 AM)
windows vista 32bit home edition with CodeBase: Microsoft.NET/Framework/v4.0.30319/
Chummer version 0.0.0.434
ran into three "Unhandled Exception: Object Reference not set to an instance of an object." when adding PACKS to a character in creation mode.
Character Creation > Special > Adding PACKS Kit > GEAR > Rifle Shooter > viewing PACK items
Character Creation > Special > Adding PACKS Kit > Rifle Shooter > Applying PACK items to character
Character Creation > Special > Adding PACKS Kit > Air Combat Drones II > viewing PACK items
Looks like I forgot to correct a Weapon name in the PACKS data file. I'll have this corrected in the next update.
Nebular
Jan 8 2013, 02:57 AM
QUOTE (Machine Ghost @ Dec 22 2012, 11:55 PM)
Perception Test dice pool bonus
Environment Windows 7 64 bit, Chummer 0.0.0.434 build mode
The dice pool shown for the Assensing skill is not including the bonus for the perceptive (1 or 2) quality RC100. The perception skill does include the bonus. Both show the bonus for the enhanced perception adept power.
I am *assuming* that in this context, "all Perception Tests" includes assensing, since Enhanced Perception adept power description says:
The descriptions, although not worded quite the same, seem to say that the quality and power should provide bonuses in the same places.
The adept power description says the bonus dice are limited to the Intuition attribute value. The dice pools do not include that limit. Not sure what the pool limit should be if have both the quality and the power. Should the combined bonus limit be INT, or just the power?
I do not see a way to get a dice pool for Matrix Perception / Analyze, to see if the bonuses make it over there.
Yeah, that makes sense. Assensing is an Astral Perception Test. Between the way the Adept Power works and that the Quality does say it affects Astral Perception tests, I'd think that's correct. I'll have this changed in the next update.
Nebular
Jan 8 2013, 02:59 AM
QUOTE (TimmiBui @ Dec 15 2012, 10:04 PM)
ChummerGen totally rocks!
Are there any plans to port it to Windows Store so that Windows 8 RT (e.g. Surface RT) can run it?
If there aren't any plans then do you mind if I implement it by consuming all of your XML files? I'm happy to include your name in the authored by field when I publish it.
If you're open to this then is there any chance you'd be willing to send me your code? I suspect that 90% of what you've written will Just Work without any modifications.
I'm looking forward to running ChummerGen on my new Surface RT
Thanks for creating ChummerGen
Tim
At the moment I don't have any plans to create something for Windows 8 RT or any other device. The source code for build 420 is freely available from
http://code.google.com/p/chummer/ if you want to poke around in it though and give it a try.
Nebular
Jan 8 2013, 03:05 AM
QUOTE (McDougle @ Dec 28 2012, 12:54 PM)
Soooo... will you convert Chummer to SR5 in half a year?
QUOTE (ChatNoir @ Dec 28 2012, 01:41 PM)
Maybe not convert but make a version for V5 and keep the V4 version for people not switching as soon as it's out.
I'm sure a lot of people will take their time to check SR5 before buying it and I know quite a lot of people that have serious doubts about the futur of Shadowrun. Keeping a branch of Chummer compatible with SR4 would be quite interesting for them (even if it's not updated).
QUOTE (SpellBinder @ Dec 28 2012, 04:44 PM)
Seems so sad that versions of games are coming out faster and faster these days. I've got a 20th anniversary campaign box for 2nd Ed AD&D; it hasn't even been another 20 years yet and already there's a minimum of 3 more editions.
Personally I'm gonna take it slow regarding SR5, and I'd hope Nebular's able to integrate the two, provided there's not too many changes that have to be made.
QUOTE (McDougle @ Jan 1 2013, 01:44 PM)
And another one with "too fast"... its just us getting older.
SR4 was the LONGEST Shadowrun edition yet! When SR5 hits the shelves it was out for 8 years, which is 1 year longer than SR3 was "state of the art".
You guys should really read those stories on shadowruntabletop.com -> a LOT of intel on the new matrix there.
It's certainly a wait-and-see sort of situation. It really depends on how different the two versions are from each other. If they're fairly similar, keeping it as a single application
may be possible, but it really depends on where the two versions differ from each other. If it would require a different version to be created/maintained, I'd likely change it all to an open source project to allow everyone who wants to contribute to do so. Maintaining one application consumes a fair amount of time as-is; trying to maintain two would be a lot of work.
Nebular
Jan 8 2013, 03:06 AM
QUOTE (Aiseant @ Jan 2 2013, 04:45 PM)
Hello there
First and foremost, thanks all of chummer team's members for this awesome tool, it just rocks ! ! ! I always hate the caracter sheet with so many pages, and with this, it's very smooth and easy, thanks ! With my bf, we were like "nooo, this trick, they didn't ... oh yeah, they did !", "wow, it adds it in the right place and ... wow, and the page number too ?!". Pure comfort !
Only one small glitch we found (I have to admit I didn't read all previous posts, so maybe this is alread known) : in career mode, when you add the "bone lacing" in gear (cyberware) and then undo expense, the attack stays in the list
Nice catch. I'll have this fixed in the next update.
Nebular
Jan 8 2013, 03:09 AM
QUOTE (Saytr @ Jan 5 2013, 10:18 PM)
Totally random question, with the advancement of laptop/pc to tablets has anyone configured any of the character generators to work with iPads/windows8/androids os tablet devices or mobile devices??
I'm running Windows 8 on both my laptop and desktop computers (and developing on Windows
, so it can easily run on that. Unfortunately I don't have any plans on developing an iOS/Android/mobile version as they're not something I've written code for or honestly have the time for. A few people have expressed an interest in creating mobile versions and I've told them they're certainly welcome to do so, offering up code and anything else they'd need, but I'm not sure where any of those projects are at or if they went anywhere.
Nebular
Jan 8 2013, 03:12 AM
QUOTE (SpellBinder @ Jan 6 2013, 02:52 AM)
On a completely different note, I did have a thought that might help with those of use that like a little bit of extra information so we can double check things on our own. In the Cyberware and Bioware tab, when clicking on "Selected Cyberware" or "Selected Bioware", would it be possible to put the total sum of Essence in the respective box (and the modified half value in parenthesis) where the base Essence cost is listed for individual implants?
Also, would it be possible to have all implants calculate Essence to four decimal places (because higher grade implants can go to 3 decimal places, but then the half factor for the lesser impact can take it to four)? Noticed the rounded calculations with certain implants (like those that have a base 0.25 or 0.15 Essence cost) when flushing out a character with a Betware Sleep Regulator, where the Essence cost was rounded from 0.105 to 0.110.
Yes to both ideas. I should be able to get the first one in for the next update. I might be able to get the second one in as well but not 100% sure yet.
Saytr
Jan 8 2013, 03:26 AM
I don't know written code or the process for stirring code, assuming it was a adobe format I believe moat android devices would be able to run it. Apple on the other hand is a completely different story, I know getting a app on their market store takes getting the approval of their development team before it is available on their app store.
All4BigGuns
Jan 8 2013, 04:06 AM
QUOTE (Nebular @ Jan 7 2013, 09:09 PM)
I'm running Windows 8 on both my laptop and desktop computers (and developing on Windows
, so it can easily run on that. Unfortunately I don't have any plans on developing an iOS/Android/mobile version as they're not something I've written code for or honestly have the time for. A few people have expressed an interest in creating mobile versions and I've told them they're certainly welcome to do so, offering up code and anything else they'd need, but I'm not sure where any of those projects are at or if they went anywhere.
If someone has a tablet that runs Windows 8, wouldn't the tablet just be able to run the one that currently exists?
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