QUOTE (Nebular @ Mar 9 2012, 05:20 PM)
I can add a house rule of the Metatype Attribute one.
You can only change the variables (multipliers) for Karma costs, not the actual formula itself. I'd need to know which ones you'd want to change and how before I can really determine if it's possible and how much work it would involve.
Regarding that Nebular, here's the thread that I'm pulling values from.
Udoshi's Technomancer Houserules:
http://forums.dumpshock.com/index.php?showtopic=36511QUOTE (Udoshi)
Living Persona And Bionode Changes:
Signal is based now based Two-Thirds Resonance, Round up, instead of half.
All persona stats start at Half Resonance, round down, plus Half the relevant Attribute, rounded up. No persona stat may be greater than resonance.
Complex Forms can only go as high as 1.5xresonance, round down, instead of 2x.
The starting limit on complex forms is now 3x Software, instead of Logic x 2.
technomancers now have a built in Biofeedback Filter equal to their Resonance, and it does not count against the limit on complex forms. Additionally, once play begins it is treated like any other complex form
Complex forms now have a flat Cost at character generation, and by karma, as well as for options. The cost depends on character creation method:
in BP gen:
Instead, each complex form has a flat cost of 3BP(like mage, and about double what a hacker pays for a tricked out program) per form, and the form starts with a rating equal to your Resonance.
Under karma and karmagen, complex forms now ALSO have a flat cost.
the Revised Karma value for complex forms is 2 karma per level, with no adjustments based on the rating.
Clarification: This means rating 1 is 2 karma. Rating 2 is two more karma, or 4. Rating 3 is two more karma, 6 total, etcetera etcetera.
Sprite Have Standardized Skills
Every sprite now has the following skills equal to their rating: Electronic Warfare, hacking, Computer, Data Search. For complex forms, they have Analyze and Browse. The programs that use these skills are still dependent on sprite type. (note that they do not have Software. Or, if they did, they would have a specific restriction against using threading)
Additionally, they have Cybercombat and an Attack program at half their rating, round down, unless they are a sprite type that already has better. All sprites can fight, but some are really BAD at it. They also have Edit, at half rating, round down.
Unrated Complex Forms don't cost against the starting complex form limit.
Control Rig is available as an unrated complex form
Expert System is also available as an unrated complex form, mostly for TMs that have Biowires.
Anything a hacker can run, a technomancer can learn as a CF. (borrowed slightly from the FAQ)
Some gratuitous copy-pasta, I know, but I at least cut it into slightly bite sized chunks. If these things are feasible, fantastic. If not, I'll just make my TM loving player make his characters by hand